A well executed game will always trump an innovative game. If you can get a game with both, then more power to you. However, unless the game is executed well, it doesn't matter if it is innovative. There will always be the next big thing or the next new thing, so why not enjoy yourself? That is..ACTUALLY enjoy yourself by being honest with yourself. Does having a new way to experience a game make it more enjoyable? Satisfaction and Innovation are mutually exclusive, so no. I'd say just look for the games that you actually and honestly want to play instead of hoping to be amazed and fall into a trap for a game or system or whatever; then ultimately finding out that you don't like it. That's not to say that it's not important to bring new things to the table. But when it comes down to it, after everything that is new is no longer new, what do you do? You play the games that you like best, even if they came out several generations ago.
Traditional controller design, traditional controller design, traditional controller design, traditional controller design, traditional controller design, traditional controller design, traditional controller design. At least give us the option :(
From the sounds of it now they would have to pull off a HL2 quality of FPS to truly make this worth it. Not due to the wait necessarily, but rather given the amount of First person games/First Person Shooters out there as it is...they would really have to nail the design and pacing of this game to impress. There's only so much that can be done with an FPS, even if they add RPG elements.
@Dirty_Window There is no such thing as an objective opinion, with or without a set of criteria to go by. There is only perspective because any criteria itself is based on subjectivity. There are those that believe they can come to an agreeable conclusion, but that's only because of the mindset they put themselves in, and it's usually because of the criteria that they all might agree. Regardless if they can even agree, it's still subjective. You and I might even agree with this review, but it's incredibly short sighted to say one perspective is better or more correct than another. We're talking about a form of entertainment in the first place, which in and of itself is purely perspective based.
After going back to games in the 16-32 bit era and comparing story telling between voice acting and text-only games, I can honestly say that there is no substitute for text only games. There's nothing that can compete with your own imagination of how a person sounds or how they will say a spoken line. More importantly, your mindset is bound to change over time, so therefore you will look at what is spoken through text in a different way in a replay of the same game...and almost always for the better.
For me, there is a double irony to be found here. I agree with this article, but I'm still trying to buy new games...not necessarily in support of any publishers, but because lately I've been finding horribly handled and broken used games. The funny thing is that's only become a recent thing. Maybe that's a triple dose of irony...
The big question is whether or not you can actually FULLY control any of those extra things; and not just in a sequence part of the campaign or in one/two limited modes.
swyg's comments