you seem to be assuming that nintendo will go for the highest end version of trinity. given nintendos past even pre the wii this is highly unlikely. console manufactuers dont tend to get the very best hardware. LLano can have up to 400 shaders but there are lesser models with 160 shaders. the lowest 4 core version has just 320 shaders. i hope your right on the GPU front of course but when the trinity lineup is revealed i wouldnt be looking at the highest end model..id be looking at the lower middle end....probably the lowest end model with 4 cores or even splitting the difference between the highest end 2 core and lowest end 4 core. ninty do like to tinker with their specs. as for CPU speed...aye basically the bulldozer equivelent of 3.2GHz in 360 CPU speed. but have those extra tricks and features of bulldozer also. as for ram...i cant see 2GB happening. 1GB is possible and i think would be spot on. but again looking at nintendos history they do tend to skimp on the amount of ram but go for really fast stuff with a high bandwidth. rumours are pointing to ninty thinking "make 360/PS3 ports easy". they dont need 2GB or even 1GB to do that.on storage...i have a 20GB HDD in my 360. im no media nut but even then 20GB isnt really much. 16GB even less so. im assuming of course that ninty will be providing demos and downloads of GC and wii games as well as upping the game size limit significantly for wiiware2. thats with all the current stuff available on the wii also. im also hopeful that ninty and sega will add DC games also....but we shall see. however demos can clock in a 2GB a piece, GC games are around the 1.5GB mark, wii can fo up to about 8GB (though most are probably around 2GB)....it fills up fast. i think ninty want to avoid the hassle around memory management in the wii and a HDD is the best way to do that. i do agree on the no installs policy....but devs will also be much happier with a HDD for caching and i dont think ninty can really be anti caching. its used quite extensively for both the PS3 and 360. they can cache to internal solid state storage also but it puts an awful strain on the chip and could cause it to wear down faster.osan0
APU:
Trinity is a mainstream chip, I am assuming they will go for the best performance for the Wattage, 65Watt 400SP for Llano, more then likely 480SP for Trinity, the SP's should be more effcient then the Llano's as well, so you would gain some extra performance there as well, the 6000 series out performs the 5000 series with less SP's for instance, and the Trinity will have 7000 series GPU inside (28nm tech) so it should be cheaper, smaller, less energy hungry, and faster than Llano, to be perfectly 100% honest, the reason I am guessing the GPU being so high powered is because of the guess made by the french site that trouted R700 spec for GPU (as an estimate of power) which means the 4870, but with the effects of current gen GPU's, or the 6700 series (which is the rename of the 5770 series)
GPU Price/Performance: The GPU beyond it being part of an APU part, I'm the most sure about it's performancein my speculation, the price of the chip will be very resonable as it will sell in a 500-700 dollar laptop, saving the fastest APU part for high end laptops. so as to your statement about GPU, I am picking middle of the road, mainstream components that match the rumor R700 spec with the most logical route for Nintendo to go.
Memory: 1GB GDDR5 memory is my guess for the system mostly for the GPU's need to not hit a bottleneck, the system will also have atleast 88 (though I would estimate 128mb memory to 256mb for upscale) of T1 SRAM for emulation of the Wii/Gamecube through the console, caching of some files can fit here, and internal flash memory can be used for anything beyond that.
Storage: 16gb internal memory is by no means the lowest Nintendo could go, it's just as likely that they will go for 8GB's of internal memory and less likely that they will go with 32GB internal flash memory, I do believe they will go with flash memory as it caches a lot faster, and will help with any ware titles that were produced for the 2GB internal flash of the Wii. I do believe they will again have a SD card slot and go up to atleast 32gb's as well as USB ports on the console.
Virtual Console: I can see Dreamcast being a Virtual console page, but Gamecube and Wii will be emulated from the console, both a Gamecube controller's functionality is already rumored to be matched, as well as motion controls. Let me add to this that I don't see them really trying to support them beyond this until next generation whenstorage is 10gb's on the dollar for hard drive space.
One last note: If Nintendo is pushing for ports of multiconsole games from this generation, they will also see the benifit of getting 1GB ram for when PS720 comes out with 2/4GB ram, as it will definently port over those games even if they sit at 720P on N6, also for people thinking 512mb would becheaper, the answer to that is yes and NO because 1GB is a standard memory size of GDDR5, and GDDR5 is what Trinity should be spec'd for, it makes sense that that will be the GPU's memory, 1080p can be fine on 512MB, but you won't have the best textures, and Nintendo's smartest move is to hit Sony and Microsoft hard by releasing 2 years before they can follow. There is no denying that Nintendo is smart, they are probably announcing this console this e3 and not TGS because Microsoft just started hiring for their next console, which means Spring 2014 at the earliest even with a rush job simply because it will take them about 6 Months for the hires to be filled, a year to punch out the actual console, 1 year to fit up specs, and6 monthsto get that hardware in 3-5 million boxes. Beyond that PS4 will have an advantage to pick out better hardware, and Microsoft will want to minimize that since sony isn't coming out till end of 2014 or 8 years after PS3, simply because their box won't look that outdated next to N6, nothinglike what the PS2 looked like compared to 360 in 2005.
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