[QUOTE="taiwwa"]
[QUOTE="MadVybz"] All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War. wiouds
This is actually why ME2 was far superior to ME1. Because like you had choices where it really mattered, and didn't have to waste thought energy with choices that did not matter.
The "Level up" system in ME2 provided no way to make a class role different for each character of the same class. There were only one choice that change the character's role and even then it is very limited. More smaller choices that allows for a wider deviation of characters in the same class is better.
ME1 level up system allow for much more different between characters of the same class.
Two words: biotic charge.
What's silly about it is that the game adjusts the power of the enemies anyways in relation to your power, so all of teh optimization doesn't really matter. It's not like an MMO where optimization matters over the wide world. You have discrete levels here.
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