That link isn't even that impressive though.
You want impressive? Crank up PhysX on high and fire up Alice or Cryostasis.
That link isn't even that impressive though.
You want impressive? Crank up PhysX on high and fire up Alice or Cryostasis.
[QUOTE="Vari3ty"][QUOTE="Planeforger"]
This. What is wrong with having to think while playing a game?
MadVybz
Play xcom and tell me turn based is obsolete.dvader654All of these, really. All of the points the OP has brought up are all moot and hardly amount to being 'obsolete'. Just because you don't like certain game elements that require more thought and organization doesn't mean that they're outdated. Streamlining a game is also not always the solution. If I remember correctly, most fans of Mass Effects hated how ME2 was essentially a dumbed-down action-RPG that mostly resembled Gears of War.
This is actually why ME2 was far superior to ME1. Because like you had choices where it really mattered, and didn't have to waste thought energy with choices that did not matter.
[QUOTE="taiwwa"]
So triple-core 1.24ghz CPU. 550 mhz graphics core.
My computer is 2.4ghz core i5 quad core (which is likely faster per-clock than this PPC)
and 1.2ghz graphics with 1.25gb VRAM.
Graphics aren't everything, but I don't see why Nintendo even bothered with this. Like, it seems even worse than the dreamcast, since the dreamcast had a short-lived lead but the wii u at best brings parity.
CarnageHeart
The DC wasn't quite as powerful as the PS2 (let alone the Xbox or GC) but it was a huge step up from the prior generation's systems. Launch games like Soul Caliber (arguably the prettiest game on the shelves at the time of its release), the 2Ks and Ready 2 Rumble (which played like garbage but was easy on the eyes) were far beyond anything seen on prior hardware.
well, the thing about consoles is that they're supposed to make PC players like me jealous at the power/cost combination. And then a year or two later the PC surpasses it though at twice the price. Here, it isn't happening.So triple-core 1.24ghz CPU. 550 mhz graphics core.
My computer is 2.4ghz core i5 quad core (which is likely faster per-clock than this PPC)
and 1.2ghz graphics with 1.25gb VRAM.
Graphics aren't everything, but I don't see why Nintendo even bothered with this. Like, it seems even worse than the dreamcast, since the dreamcast had a short-lived lead but the wii u at best brings parity.
Yeah, I am.
I'm afraid that the next gen will be like this gen except hd squared.
I'm pretty impressed so far with the art and the story-telling, which is truly inspired and really invokes a mystical feeling. The stories are better written than most fantasy stories, and the choose your own adventure aspects are really cool.
But uh, I don't quite grasp the game mechanics. Any tips? Right now all I'm doing is just build lots of calvary and making them charge. The battles are getting pretty old.
Actually I do have one. RPG Random Battles. I don't know a single RPG that is enhanced by the inclusion of the old Final Fantasy-style random battles. Take two steps, fight. Take four steps, fight. Take one step, fight. The change to being able to see monsters in the world map in turn-based RPGs only improved these games IMHO.
-Byshop
Byshop
definitely agree on this. I hate random battles
I actually think that standalone cutscenes using the game engine need to go away.
Since you can easily give story elements while retaining control of the character.
1. Inventory management.
Why it's annoying: It ends up just being "busywork" for the gamer after a fight.Many games also go overboard, purposely giving you tons of weapons which are worthless, instead of just giving gold.
Why it's obsolete: Because inventory doesn't make you richer like it did before. In old games, strong warriors could carry around more loot than weak mages, making inventory a way of making the game different between classes. Now, warriors carry the same as mages as rogues.
2. Turn-based combat
Why it's annoying: if you've ever played Civ, you know that turn-based combat is often clunky and time-consuming. Also, AI rarely is any good at turn-based combat and devising novel strategies.
Why it's obsolete: turn-based combat is a relic from board game days and when you had to actually do like long-division to figure out what happened after a combat roll.
Computers nowadays are infinitely faster for doing combat calculations
3. Click to move. Like you see in Diablo 3.
Why it's annoying: Not as good as WASD movement, you can accidently order your character to move instead of attack.
Why it's obsolete: Click to move was basically a result of tech limitations which forced isometric perspectives for RPG games. Now, you have 3d cameras.
4. Adjusting stats like STR, AGI in games
Why it's annoying: you don't really see much of an effect in the game, and skill trees are better
Why it's obsolete: because modern games have long campaigns. You can find yourself 15 hours in and unable to beat a level because of a choice you made at the start of the game when you didn't know what was going on.
I"m especially trying to handle "simulator" mode. Half the time in simulator mode when I go into a turn, I end up stalling.
And when I'm not stalling, I get shot down in an instant by enemy craft.
How to do this better?
I find that I focus much less on the world when the minimap is on. Why? because it is less relevent. It becomes an "art asset" while the map is used for actual navigation and completing the game. It also makes obvious the walls.
Without a minimap, you actually have to pay attention to the game world and landmarks that populate it so you know where to go.
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