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tribesjah

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#1 tribesjah
Member since 2007 • 198 Posts

@hardwenzen:

Sounds like someone lacks the basic understanding of PPI and viewing distance (and the relationship between those two things) . But hey if it makes you feel better that you playing a console on a meh monitor, and only have one console that you have to constantly shill for (due to being broke is my guess, no other reason than that to be a fanboy of a box), be my guest.

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tribesjah

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#2 tribesjah
Member since 2007 • 198 Posts

@hardwenzen:

Too bad you won't be able to enjoy the game properly given you use some crap monitor that is not even 4k nor can do HDR. Sad to be a gfx wh*re without actually having the right gear.

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#3 tribesjah
Member since 2007 • 198 Posts

If all you are getting for that $10 is Ultrawide support and higher (I assume unlocked) framerates, then this is a joke. You can include ultrawide support (kind of) in any game with a simple ini change. Same goes for framerates (in cases they are locked, which BTW on PC should never be locked to begin with). What a joke

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#4 tribesjah
Member since 2007 • 198 Posts

@x_hedon:

Those are the rumors I have heard as well. Funny enough though (at least on last year's LCD/Led models) the Sony implementation of VRR is broken (you can not have local dimming on at the same time as VRR, which leads to worse contrast and washed out blacks, as well as lower peak brightness).

Hopefully this year's mini led Sony TVs have a better vrr implementation.

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#5 tribesjah
Member since 2007 • 198 Posts

@x_hedon:

Yeah quite surprising actually since it is an older ge running at 1080p. Regardless though the dips would not matter if the PS5 supported VRR, would have taken care of it no problem. However without VRR those dips will be annoying.

Wonder when we can expect to get the VRR patch, been more than a year already since launch.

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#6 tribesjah
Member since 2007 • 198 Posts

@onesiphorus:

I think this is a very bad example lol, games and hardware (phones) are two very different beasts. Plus with games technically you could just change a small thing and get more performance on a new machine (see FPS Boost on Xbox, or really any PC game, can change a line of code and get new resolutions, increase max fps, etc).

But yeah I traded in my old phone to get my new S21. Fiance traded in her 3/4 year old iPhone to essentially get the new iPhone for free. But again different beast since carriers do this to keep you under their roof lol

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#7 tribesjah
Member since 2007 • 198 Posts

@warm_gun:

Honestly, I agree (for the most part). Outside of exclusives, the main reason I was playing a decent amount on console was due to HDR and Surround Sound. Hell even some games that I would tradionally have played on PC (for example, Mass Effect LE), I waited till it came to Game Pass before playing it because I wanted proper HDR and Surround sound (even though I could have played earlier since I had ea play pro on PC). Which is not to say HDR does not work on PC, it does (not as well as console but well enough, a little more finicky for sure though). Issue is until recently there were no good HDR monitors (hell you could argue there still are not at reasonable prices/sizes, the LG 48 C1 is a tv and too large, the Samsung 49inch neo qled is too large and expensive, etc). And yeah PC surround sound is meh. I recall buying Logitech X540 long long time ago which sounded meh for example. I guess you could use proper theater speakers, but then you probably will need a receiver as well which further complicates things (plus no receiver has Displayport so you would need both an hdmi 2.1 monitor and a 2.1 receiver should you wish high resolution and refresh rate).

In terms of comfort, I don't fully agree, I do like getting on my recliner and playing on the TV, it is just as if not more comfortable than sitting on the office chair, but to each their own. But yeah I don't understand how some people can play with the weird couch kvm setup that simply does not look comfortable.

Lastly, Id give the upmixer a chance tbh, especially the atmos upmixer. Both the atmos and dtsx have their own unique way of dealing with things, where the dtsx is more aggressive. But the atmos one is great especially for ambiance/soundtracks. Really increases the size of the Soundstage. Got so used to it than now when I turn it off, seems like something is missing (and this is on a crappy upfiring setup and only 5.1.2, I'm sure with ceiling mounted and. 5.1.4 it would be even better)

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#8 tribesjah
Member since 2007 • 198 Posts

@warm_gun:

Yes/Maybe, I am guessing it is game specific. I did try their 3d Audio when I first got the PS5 and felt that it sounded awful in Miles Morales (like very tiny/trebly if memory servers right, also seemed like there was a filter between me and the sound), thought the regular one (in headphones) sounded better. But maybe they have improved their process/algorithms? And yes it is only meant for headphones. Frankly they should have just gone with either atmos or dtsx instead,so that you could have this 3d audio on ht speakers.

But agreed would be much better regardless if there was improvement in 3d audio algo to play this with 5.1 on a proper surround sound system. Plus with receivers having dolby atmos and dtsx up mixing, you can still get some of the benefits (assuming you have height channel speakers)

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#9  Edited By tribesjah
Member since 2007 • 198 Posts

@Archangel3371: Watched the video and although it seems like they did make some changes (better LOD, and in some rare cases better textures), for the most part it seems simply like a performance patch since the changes are quite minimal (and frankly could have just been patched in). Also, I'm a little surprised that it's only 1440p 60fps, would have expected higher given the age of the game (even though it still looks excellent on PS5 backwards compact mode/PS4 pro)

I will def get it due to the 60fps and 120fps modes, but frankly this should have been a free upgrade for the owners of the previous games (since outside of higher fps most other upgrades seem minimal). Sure the upgrade is cheap (costs less than a drink at a bar), but it's more the principle here rather than actual cost, especially when the competition (MS) does this stuff for free and also introduces things like FPS Boost in many titles.

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#10 tribesjah
Member since 2007 • 198 Posts

As a massive Battlefield fan who has played every game since BF1942 (with the exception of BF1943 and BF Hardline), BF2042 is honestly an awful awful game that I do not believe can be saved by simply going F2P, or really at all. The game has far too many issues. I could live with the bugs if the game was good (for example BFV was quite buggy at launch, but the underlying game was quite good so I still quite enjoyed it, and as the bugs got fixed and more maps were brought in, it became better and better, frankly I dont understand all the hate BFV got).

But nope at its core 2042 is awful, gameplay aint fun, maps are awful (literally next to no cover for one), specialists unnecessary, and etc. I do like the T system and Portal (in theory), but frankly as nice as T system is it does not make up for all the other stuff. As for Portal, was excited initially by it but given how poorly BF2042 performs (even on an 3080 Ti), yet how ugly the game looks, I would rather play BF3, BC2 and BF1942 in its original form rather than through portal. Portal is a cool idea but when baseline game/engine/etc are meh, its really does not make up for it.

On a separate note, would have been cooler if they made BF2142 sequel instead (say BF243), the Titan mode was amazing and a ton of fun.