@Kaobasa It would also be interesting to see how the kids were questioned about their sadness. It wouldn't surprise me at all to see that the people creating the study baited the kids into giving them the answers that they wanted. Also, what type of families volunteer their kids for experiments like this? Families that overly shelter and probably teach their kids that violent video games are bad.. Not exactly what I would call an unbiased test group..
it's good to see tech progress.. now all we need is an omnidirectional treadmill at a reasonable price and we will be set.. that is, if these goggles for sure don't kill your eyes/ give you headaches..
@LukeWesty the biggest thing for me is being able to aim and turn your head independently.. if your virtual reality screen moves with your mouse, I think motion sickness would be a real possibility.. So they at least need a sensor gun to hold so that aiming and looking can occur independently.. the omnidirectional treadmill would complete the simulation but would bump up the cost about $10,000.00 - not feasible at this point. I think the oculus rift should be used for racing and flight games only for now.
aaaand the speculation continues to fly.. just wait for the official announcements people.. you can't get your hands on the system for a long time anyways.. no need to make a decision on if you like it or not before it is unveiled.
@Tommy7600 @HonorOfGod It's not even just 'every so often'.. it seems to be every second OS since 98.. 98 was good, 2000 sucked, XP good, Vista sucked, 7 good, 8 sucks, etc.
@cannedstingray @EvilShabazz well, yes and no. A professional game reviewer isn't simply providing their own opinion - they are also trying to determine if the majority of their audience is going to like the game or not. That's why they have their rating systems. Obviously, not everyone is going to agree, but if the review is well made, it will at least be close to the average score of other professional reviewers.. the Dead Island Riptide review was a poor review, in my opinion, because it was primarily personal opinion and made virtually no attempt to determine if most of their audience would enjoy the game or not. If the average score was 5 and they gave it a 4, then that's a fair review. But when they are a full 3 points lower than the average, one can tell that personal bias has made too big of an impact on their score.
It completely depends on the type of game. If the game is a total testosterone-fest, I feel it suits the game better to keep the protagonists male (the occasional bro-tastic game is a good thing imo). If it's an RPG that is supposed to suck you into the role, I think customizable characters are the best choice -> let the player pick the type of person they want to control through the adventure (aka Mass Effect, Fallout, Skyrim, etc). If it's a suspense, horror (Resident Evil), humorous (Borderlands) or story-driven game, the lead character's gender doesn't matter as much.
For games that focus solely on the combat and looking cool, I want to control a character that looks the toughest/coolest -> if I play Gears of War, I want to be a big, tough dude. It cheapens the testosterone-fest feeling of a good blood and guts shooter if you're running around looking and sounding like a super model. I also feel the same way when it comes to more serious, action-based games, especially ones that focus a lot on hand-to-hand combat.
In short, I could see some games selling better by having male leads. However, I don't think every game falls into this category.
This seems like a migraine waiting to happen.. VR only makes sense if you can aim and move your screen independently. If moving the mouse is the only way to pan your screen, then it is no longer virtual reality. If you can pan the screen by moving your head, but this also moves your crosshair, then combat will be really strange.. Save these goggles for flight and racing games.. you need at least a gun with sensors on it for FPS games..
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