@Double_Wide I think it was mostly Playstation fans causing all the negativity over the hardware reveal. As for the used games issue, people were all up in arms over CD keys when they first got implemented too (nobody wanted to buy 2 copies of a game in order to play LAN with a sibling/friend). The industry did it anyways, and we all learned to not care about it. This issue will be the same. The closer to launch we get, the more incredible the trailers/gameplay teasers will be and everybody's excitement will once again outweigh their concerns.
@Weasley28 agreed.. I really wish the 'like' button had never been invented.. it would cut down so much on the melodramatic, rude comments if none of their peers could encourage them with 'thumbs up'.
I would love the more gritty, Halo universe to be put into a large-scale co-op looting game like Borderlands. If you could find randomly generated versions of halo weapons and armor out in the world and work with your friends to fight through a large, open world campaign.. that would be a blast. It, for me at least, would bring back the exploration factor to the game that really was lost after the first Halo (Silent Cartographer is still one of the best levels ever made for a campaign imo). And as long as they use the power of the next Xbox to make large scale battles instead of just high-polygon small-scale combat, it could be really epic.
Mobile Gaming: Playing last decade's games today! At retail price! ... I will never understand this market.. I get it that people can get bored when they are away from home and want to play something on their phone.. but I don't get why you would buy something that can't fit in your pocket with the specific purpose of playing crappy games on it.
The campaign is too cinematic and they sacrificed scale and pace for the sake of diverting all of the Xbox's power to shiny graphics and bloom effects. The game feels confined and far less epic than even Reach did. Therefore, the campaign had zero re-playability. My biggest beef with it was that they set the stage for an epic boss fight and then didn't even let you fight the guy (just killed him off in a cinematic). Then, the strain that the graphics put on the hardware shows up whenever multiplayer or spartan ops tries to get a large scale fight going -> I swear I hit 10fps during multiple fights due to the Xbox not being able to keep up. If they kept the same graphical detail of Reach, and then allowed some bigger fights, it would have been much better. The sound effects were vastly improved and the new enemies/weapons were interesting enough, but the design emphasis was put too heavily on graphics rather than gameplay.
@Fursnake @tushwacker They obviously underestimated the backlash to some of their features. I'm not defending the fact that they are floundering at the moment, but to say that 'they should have all the answers already' isn't realistic. They can't announce details as fact if they are still subject to change.
@Fursnake the release is 6 months away.. it's not uncommon to have a lot of deals still in the making this far before release.. especially with all of this negative press that they have been receiving, they likely want to make sure that they have the details firmed up before they announce more information that are subject to change. If you honestly expect them to have everything nailed down at this point, you don't understand the entertainment business..
I'm personally bummed to see that it's on PS3 and Xbox360.. it won't be utilizing any of the power of the new consoles in order to keep the game playable on the current gen consoles.. I guess it's ok though because I have always enjoyed the multiplayer more in the Treyarch games anyways.
I hope someone takes the idea of this game and makes a co-op game based on it. If you had xp/ranking and randomized weapons like Borderlands, but you had to be cautious and work together with your friends to survive, it would be lots of fun. Right now, the only real co-op zombie games are either bullet spray-fests (left4dead) or utilizing clunky controls in order to make them intense (RE:5 co-op). Having a truly open-world survival co-op game would be rad - but again, only if your efforts led to some permanent rewards. I lost interest in the DayZ mod because you could spend hours finding your friends and trying to survive only to be killed in lame ways (sniped by someone you never see, killed by a zombie spawning where you had already cleared, getting stuck in a texture by a glitch, etc.) - if there were permanent unlocks from playing, you would still feel like you were making progress even if you die.
melodrama continues to abound.. did everybody freak out when laptops started integrating the webcams into them? If you really are paranoid enough about this sort of thing, throw some electricians tape over the camera.. it's not that hard..
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