[QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="cjimrun"][QUOTE="valereth-1"]By 'evolved' I hope it means they are putting depth and strategy back into the battle system. magitekk
I found this game to have the deepest and most strategic combat out of the main series entries. This is the first time that you actually had to learn how to fight well. Paradigm building and shifting are skills that come with practice and experience. When people claim they just auto-battle their way through, to me that says that they didn't make it very far into the game cuz they never reached a point where these skills would be relevant. They are particularly key when attempting to 5-star tough enemies. At this point the fight becomes something that you feel your way through because you don't have time to think, you need to react or die. That is why they let you restart fights at anytime, cuz an experieI have cpmnced player knows when they've lost before it happens. Now THAT is deep.
Reading this makes me wonder if you have ever actually played any other Final Fantasy game. The battle system in this one is INCREDIBLY stripped, basic and bare bones. There is no depth here. At all.He has a very good point; FFXIII might not have the best gameplay, but seriously, pretty much all of the previous Final Fantasies just had Attack, Defend, Summon, and Magic. I think the system for FFXIII, while being slightly strange, is still pretty creative.
I liked the paradigms you could set up, though I'll admit it would've been nicer to control all of your characters. That's probably the only bigger complaint I had about it, aside from getting game-over if your character dies.
But there is no depth to it. At all. It is a shallow as a freaking rain puddle. Attack. Switch paradigms. Attack. No depth. It was alll about simplifying it to make it accessible to even more people*sigh* Fine, if you're going to complain about the battle system (of alllll the things you could complain about for FFXIII) then go ahead and complain about pretty much every installment before it.
I have complained about many other aspects of the game, as well. The linearity and complete lack of exploration sucks. Teh dialog is bad. I like one of the characters. The story leaves explanations up to a datalog. The datalog isn't voiced (Learn from Mass Effect damn it!). There is no environmental interaction AT ALL. What good are beautiful environments if you cannot explore them or interact with them? They might as well be as barren as the environments in Final Fantasy VII: Crisis Core (The difference is you can explore and interact with those)./ I do not like the lack of towns because I like exploring interesting and different towns. It was cool, especially in FFXII. Snow is an absolute rere. Vanille may actually be more annoying than Tidus. Hope does not seem to be able to express his anger without whining. Lightning is just plain boring. She barely has a personality. It is not enough to care about her. Do you feel better now?No, actually, I'm not. I was hoping you'd stay on topic and explain why FFXIII's battlesystem wasn't any better than the battlesystems of FFIV, FFVI, etc.
You wanted more reasons why I do not like FFXIII.
No I didn't...?
If that was true, you would not have been griping about what I chose to complain about in the first place.
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