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valereth-1

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#1 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="cjimrun"]

[QUOTE="valereth-1"]By 'evolved' I hope it means they are putting depth and strategy back into the battle system. magitekk

I found this game to have the deepest and most strategic combat out of the main series entries. This is the first time that you actually had to learn how to fight well. Paradigm building and shifting are skills that come with practice and experience. When people claim they just auto-battle their way through, to me that says that they didn't make it very far into the game cuz they never reached a point where these skills would be relevant. They are particularly key when attempting to 5-star tough enemies. At this point the fight becomes something that you feel your way through because you don't have time to think, you need to react or die. That is why they let you restart fights at anytime, cuz an experieI have cpmnced player knows when they've lost before it happens. Now THAT is deep.

Reading this makes me wonder if you have ever actually played any other Final Fantasy game. The battle system in this one is INCREDIBLY stripped, basic and bare bones. There is no depth here. At all.

He has a very good point; FFXIII might not have the best gameplay, but seriously, pretty much all of the previous Final Fantasies just had Attack, Defend, Summon, and Magic. I think the system for FFXIII, while being slightly strange, is still pretty creative.

I liked the paradigms you could set up, though I'll admit it would've been nicer to control all of your characters. That's probably the only bigger complaint I had about it, aside from getting game-over if your character dies.

But there is no depth to it. At all. It is a shallow as a freaking rain puddle. Attack. Switch paradigms. Attack. No depth. It was alll about simplifying it to make it accessible to even more people

*sigh* Fine, if you're going to complain about the battle system (of alllll the things you could complain about for FFXIII) then go ahead and complain about pretty much every installment before it.

I have complained about many other aspects of the game, as well. The linearity and complete lack of exploration sucks. Teh dialog is bad. I like one of the characters. The story leaves explanations up to a datalog. The datalog isn't voiced (Learn from Mass Effect damn it!). There is no environmental interaction AT ALL. What good are beautiful environments if you cannot explore them or interact with them? They might as well be as barren as the environments in Final Fantasy VII: Crisis Core (The difference is you can explore and interact with those)./ I do not like the lack of towns because I like exploring interesting and different towns. It was cool, especially in FFXII. Snow is an absolute rere. Vanille may actually be more annoying than Tidus. Hope does not seem to be able to express his anger without whining. Lightning is just plain boring. She barely has a personality. It is not enough to care about her. Do you feel better now?

No, actually, I'm not. I was hoping you'd stay on topic and explain why FFXIII's battlesystem wasn't any better than the battlesystems of FFIV, FFVI, etc.

You wanted more reasons why I do not like FFXIII.

 

No I didn't...?

If that was true, you would not have been griping about what I chose to complain about in the first place.
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valereth-1

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#2 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="DrAwesomeMD"][QUOTE="valereth-1"][QUOTE="magitekk"]

To make it less complex, as I said before, they could go back to any other battlesystem in the FF series -______-

mztazmz

That would be making it more complex, not less. FFI's battle system waqs friggin more complex than this

Yeah... I'm not taking your opinion on this game seriously anymore. :lol:

LOL, but yeah I gotta say I'm with DrAwesome on this.

Valereth, we all know you hate XIII with a passion, but it's battle system is not simple by any means. If you only played it for a little while and then quit, you may have thought it was simple. BUT let's be honest, all FF games are simple in the beginning and get more complex as you gain more abilities, level up, gain more items, etc. and XIII in no exception.

And the weapon upgrade system had alot of options and not much money and raw materials so you had to make some good choices to make it work in your favor.

The only way you might not see it as not simple is if you badly want it to be more complex than it really is. They stripped the Final Fantasy battle system for that game and over simplified it. They, also, slowed it down.
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#3 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"][QUOTE="DrAwesomeMD"][QUOTE="valereth-1"][QUOTE="magitekk"]

To make it less complex, as I said before, they could go back to any other battlesystem in the FF series -______-

DrAwesomeMD

That would be making it more complex, not less. FFI's battle system waqs friggin more complex than this

Yeah... I'm not taking your opinion on this game seriously anymore. :lol:

Pardon me for being honest. FFXIII has no depth. At all. It is rain puddle shallow. Try beating FFI on the NES without strategy

I have. Guess what party I used? Fighter, Fighter, Fighter, Red Mage. Guess what strategy it was? Attack, attack, attack, and attack or heal when needed. Yeah, that's some intense strategy that'd put Patton to shame. The only FF from I-IX that requires any strategy at all to beat is maybe V.

You would not be able to get through the NES version of that game with that party. I am certain. you would get slaughtered. You have to mix it up.

 

And somehow they all require far more strategy than *paradigm shift* *attack* *attack* *attack* *paradigm shift*

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#4 valereth-1
Member since 2009 • 9249 Posts

[QUOTE="valereth-1"]I was thinking more like Zelda or Okami. With dungeons.Yonathin3155

Whatever that image is, it says the link is broken
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valereth-1

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#5 valereth-1
Member since 2009 • 9249 Posts
I only know Kuja from Dissidia but he seemed kinda estranged in his sexual orientation. Idk he just seemed weird but I didn't get that far in FFIX.Lightning__Evil
You should go back and play FFIX. It is brilliant
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#6 valereth-1
Member since 2009 • 9249 Posts
I have a phat but it doesn't play ps2 games :/magitekk
Not all models of the bigger PS3 have backwards comnpatability with the PS2. The 60 and 20 gig models had it. Teh 80 gig model had software backwards compatability that was spposed to be buggy (Kinda like on teh 360)
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#7 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="cjimrun"]

[QUOTE="valereth-1"]By 'evolved' I hope it means they are putting depth and strategy back into the battle system. magitekk

I found this game to have the deepest and most strategic combat out of the main series entries. This is the first time that you actually had to learn how to fight well. Paradigm building and shifting are skills that come with practice and experience. When people claim they just auto-battle their way through, to me that says that they didn't make it very far into the game cuz they never reached a point where these skills would be relevant. They are particularly key when attempting to 5-star tough enemies. At this point the fight becomes something that you feel your way through because you don't have time to think, you need to react or die. That is why they let you restart fights at anytime, cuz an experieI have cpmnced player knows when they've lost before it happens. Now THAT is deep.

Reading this makes me wonder if you have ever actually played any other Final Fantasy game. The battle system in this one is INCREDIBLY stripped, basic and bare bones. There is no depth here. At all.

He has a very good point; FFXIII might not have the best gameplay, but seriously, pretty much all of the previous Final Fantasies just had Attack, Defend, Summon, and Magic. I think the system for FFXIII, while being slightly strange, is still pretty creative.

I liked the paradigms you could set up, though I'll admit it would've been nicer to control all of your characters. That's probably the only bigger complaint I had about it, aside from getting game-over if your character dies.

But there is no depth to it. At all. It is a shallow as a freaking rain puddle. Attack. Switch paradigms. Attack. No depth. It was alll about simplifying it to make it accessible to even more people

*sigh* Fine, if you're going to complain about the battle system (of alllll the things you could complain about for FFXIII) then go ahead and complain about pretty much every installment before it.

I have complained about many other aspects of the game, as well. The linearity and complete lack of exploration sucks. Teh dialog is bad. I like one of the characters. The story leaves explanations up to a datalog. The datalog isn't voiced (Learn from Mass Effect damn it!). There is no environmental interaction AT ALL. What good are beautiful environments if you cannot explore them or interact with them? They might as well be as barren as the environments in Final Fantasy VII: Crisis Core (The difference is you can explore and interact with those)./ I do not like the lack of towns because I like exploring interesting and different towns. It was cool, especially in FFXII. Snow is an absolute rere. Vanille may actually be more annoying than Tidus. Hope does not seem to be able to express his anger without whining. Lightning is just plain boring. She barely has a personality. It is not enough to care about her. Do you feel better now?

No, actually, I'm not. I was hoping you'd stay on topic and explain why FFXIII's battlesystem wasn't any better than the battlesystems of FFIV, FFVI, etc.

You wanted more reasons why I do not like FFXIII. I gave them to you. The battle system boils down to paradigm shifting, attacking, hoping your AI allies do not tard out and being pissed off that you just got game over because Square did tard out and made it so that if Lightning dies, it is game over. Thanks a lot Square. Yhou have almost rendered pheonix downs entirely pointless with that move
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valereth-1

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#8 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="magitekk"][QUOTE="valereth-1"][QUOTE="DreadDLordD"][QUOTE="mztazmz"]

This does bother me as it seems we will be paying another $60 to buy a game that consists of stuff that we should have got in the original game. thanks square:?

magitekk



I imagine all the secret dungeons, optional quests, merchants/towns and freedom of choice will be included. SE are beginning to climb back up to our expectations lol.

Put all that stuff back in with a battle system that doesn't suck, and it will make it a much MUCH better game. All that stuff is what made the FF gameplay engaging in the first place. Exploration Square. Exploration damn it. Don't games like Mass Effect and Fallout selling EXTREMELY well prove ANYTHING to you guys? WE LIKE EXPLORATION

 

They said that the battle system for FFXIII-2 will be more like an upgraded version of the gameplay for FFXIII but it will be sort of more complex, I think.

Good to know because I do not think they cold maike it less complex without making it a movie

To make it less complex, as I said before, they could go back to any other battlesystem in the FF series -______-

That would be making it more complex, not less. FFI's battle system waqs friggin more complex than this

Yes, because Attack, Magic, and Defend are so undeniably hard.

There is nore to that han "paradigm shift" "press x" "press x" "press x" "paradigm shift." That's freaking all there is to Final Fantasy XIII.

 

In Final Fantasy I, you play it differently depending on what ****s you select at the begining. You only get so many spells per day. You have to use them wisely, or you will run out during it's dungeons. The level cap is 50. You cannot just become an overpowered god. There is nothing beyond a basic potion. You cannot stock up on x-potions and make it through It makes you think about what you do before you do it

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#9 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"][QUOTE="magitekk"]

To make it less complex, as I said before, they could go back to any other battlesystem in the FF series -______-

DrAwesomeMD

That would be making it more complex, not less. FFI's battle system waqs friggin more complex than this

Yeah... I'm not taking your opinion on this game seriously anymore. :lol:

Pardon me for being honest. FFXIII has no depth. At all. It is rain puddle shallow. Try beating FFI on the NES without strategy
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#10 valereth-1
Member since 2009 • 9249 Posts
[QUOTE="valereth-1"]

[QUOTE="Balmane"]Started Kingdom Hearts Birth By Sleep. Good game so far. I like the change to the battle system :)Balmane

What did they do to the battle system? Did they make it not suck? Did they add strategy and depth to it, like Chain of Memories?

 

This is epic

The battle system never sucked at all.

There are special abilities that you press with triangle but you can only have 3 at a time so you can make many different combos. There is another new part where you hold L and R at the same time while holding the attack button and some crazy magic attack is released. I only played an hour on Proud mode and alot of dodging is needed and you need strategy for some opponents.

This probably won't appeal to you.

Chain of Memories is the only KH I ever liked. I hated the battle system for KH1 and 2. It was "mash the win button" abd "mash the win button. Press triangle every now and then." Snooze. So repetitive. No strategy. No depth. Just button mashing