from IGN
UBISOFT CLARIFIES ASSASSIN'S CREED UNITY RESOLUTION DECISION
BY LUCY O'BRIENEarlier today, a number of fans were distressed at the revelation that the PS4 and Xbox One versions of Assassin's Creed Unity would both run at 900p. The decision, as explained to Videogamer.com by Unity's Senior Producer Vincent Pontbriand, apparently came down to a desire to "avoid the debates" that tend to rage around the two consoles, suggesting one had been 'lowered' in order to compensate for the other.
Ubisoft has now clarified Pontbriand's words in a statement, explaining that no specs were lowered for Assassin's Creed Unity to "account for any one system", and further, that Unity's final specs aren't locked in stone.
"We understand how Vincent’s quotes have been misinterpreted," reads the statement Ubisoft sent to IGN. "To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.
Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.
At no point did we decide to reduce the ambitions of either SKU. Both benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.
Final specs for Assassin’s Creed Unity aren’t cemented yet, but we can say we showed Assassin’s Creed Unity at 900p during our hands-on preview event last week. We’re confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin’s Creed Unity."
http://uk.ign.com/articles/2014/10/07/ubisoft-clarifies-assassins-creed-unity-resolution-decision
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