Breath of the Wild is NOT 10/10

This topic is locked from further discussion.

Avatar image for deactivated-5f3ec00254b0d
deactivated-5f3ec00254b0d

6278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#301 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

@Renegade_Fury: Doesn't improve significantly on the original, and I don't like the soundtrack. 8/10 BAM! GOAT demoted! ?

I know you don't hate the game, I was just stating the regardless of how you feel about the game it doesn't changes the fact that it's a GOAT. The soundtrack/sound design, for example, I think it's absolutely stellar. Opinions.

Avatar image for Renegade_Fury
Renegade_Fury

21755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#302 Renegade_Fury
Member since 2003 • 21755 Posts

@phbz: I'd dare you to say that with a straight face after playing both of them back to back. Doesn't improve significantly on the combat? Come on, mang! lol.

Score wise, BotW is a G.O.A.T , but so is GTAIV by that logic. Just sayin' :)

Avatar image for Sgt_Crow
Sgt_Crow

6099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#303  Edited By Sgt_Crow
Member since 2004 • 6099 Posts

I cringe everytime I hear a cow say the world in BotW is barren. Just play the game and see for yourself how retarded you sound.

There's something new to do after every corner, over every hill and behind every forest. There's a shit ton of NPC's and cool towns as well.

Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#304 jg4xchamp
Member since 2006 • 64054 Posts

>you must be a Zelda fan
>you must apologize for everything nintendo related
>you must only play Nintendo games
>you must be a younger gamer

It's like they think this forum consists of posters like Pikmaniac who games in a bubble. Plenty of people who don't fit that description dig the game. You people are so focused on a number.

Avatar image for jaydan
jaydan

9020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#305 jaydan
Member since 2015 • 9020 Posts

@AtariKidX said:

The problem is Zelda/Nintendo fanboys don't play any other games. They literally only play Zelda and wait 5 years for the next one.

They have nothing to compare it to. So for them, they go apeshit and think it's a 10/10.

Meanwhile, gamers like me who play everything from MGS, GTA, Mass Effect, Deus Ex, Fallout/Skyrim, Uncharted, Witcher 3, GT, Forza, Ratchet etc.....well I look at Zelda and I am just like....meh it sucks.

PS4/Xbone have higher standards compared to nintendos consoles/games.

I'm pro-Nintendo and pro-Playstation. As far as these two platforms go, I give their games credit when it's due. I just happen to find a Nintendo game better than a lot of the ones you mentioned.

Avatar image for deactivated-5f3ec00254b0d
deactivated-5f3ec00254b0d

6278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#306 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

@Renegade_Fury: I still prefer the first over 2, to be honest.

Fun fact, GTA IV is my favourite GTA.

Avatar image for putaspongeon
PutASpongeOn

4897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#307 PutASpongeOn
Member since 2014 • 4897 Posts

@chasinthetrane said:
@putaspongeon said:

People want it to be good because it's zelda but it's just not that good, indie developers have what it takes to make games on this level nowadays.

What indies can you name at this level? Purely curious.

What aspect are you asking for for a game to be on it's level? Fun factor, graphics, what?

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#308  Edited By iandizion713
Member since 2005 • 16025 Posts

@putaspongeon: Diverse gameplay. What Indie game compares.

Avatar image for putaspongeon
PutASpongeOn

4897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#309  Edited By PutASpongeOn
Member since 2014 • 4897 Posts

@iandizion713 said:

@putaspongeon: Diverse gameplay. What Indie game compares.

Zelda Breath of the Wild doesn't have diverse gameplay though, it's pretty much a worse yet 3d version of trine. So pretty much trine 3, except open world.

Honestly if diversity is your call to grace for breath of the wild, there is a long list.

Avatar image for Vaasman
Vaasman

15876

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#310  Edited By Vaasman
Member since 2008 • 15876 Posts

@brah4ever

Since your thread got locked before I could post this, because you're a complete shitter at making threads, I'm going to post this response here.

For starters your assertion that the world is empty is a bold faced lie. The world has a huge amount of collectibles, unique locations, lots of NPC's walking around, resources to gather, a shitload of monsters and animals, and of course, shrines along the way. The emptiest location is probably the plateau but even then there are plenty of secret treasures and puzzles and it has some of the easiest resource gathering in the game. At best you could argue that there is occasional downtime in the world, but that mostly comes from you yourself not wanting to explore or find things. Likely because you went in wanting to hate the game. And even that's assuming you're playing at all.

Next point I'll make about the soundtrack is that it's muted and quiet in the same way dark souls is, in that only the exploration is quiet. The soundtrack picks up in almost every story beat, every town, every shrine, every boss, the final stage, and each of the four dungeons. Hell there are NPC's and monsters that have their own unique soundtracks, but I don't want to spoil too much on that end. I have enjoyed the soundtrack thoroughly and while I can't say it's as catchy and revolutionary as the soundtrack of certain other Zeldas, it is more than pleasant to listen to, and feels appropriate to this franchise.

The world has an excellent artstyle, using a nice blend between the art of Wind Waker and maybe Skyward Sword. The expanses across the center of Hyrule field aren't the best graphically, sure, but they are a joy to see nonetheless because of how much variety and detail the landscape has. Elements of the world will change based on things you've done, and you can see those changes for miles around. These are small but important notes about the world's design. But back to the art, the characters are all really well designed, likeable and aesthetically pleasing. Indeed it's no wonder why the waifu train is full steam ahead with this one.

Onto the gameplay, which is consistently entertaining. The absolute worst you can say about it is that yes occasionally there are fetch quests, but if you're actually spending time in the world those are almost never more demanding than talking to the person while you already have everything they need. More often the quests are more obscure quests to find a shrine or treasure, which are far more rewarding. You have to use context and clues in the environment to figure out what someone is talking about and where to go. These quests are consistently incredibly satisfying. Side questing in general only very very rarely marks your map, most of the time the game is trusting you to find your own way to the goals.

As far as puzzles are concerned, I wasn't a huge fan initially when I heard dungeons were smaller and more spread out. But I do enjoy it. Instead of rushing to find a dungeon to get to the real meat of every Zelda game, the meat is instead spread in small servings throughout. I wouldn't say it's better or worse than the old structure, it's merely different. While I like more consistent puzzle pacing, I do miss some of the strengths of the lengthier dungeons, like the thematic sense of each dungeon, or finding a cool item that dramatically changes the layout.

At the very least though the puzzle design is consistently excellent. Because the devs know you'll have all your abilities early on, they can get wild and wacky with puzzles and don't have to hold back because you have to learn some new mechanic first like in the old structure of Zelda games. This results in some puzzles that feel more on the level of something like Portal, a dedicated puzzle game based on simple mechanics established early in the game, rather than most Zelda's. While I haven't been majorly challenged by any so far, a couple have held me up, and I would say the puzzles are regularly feeling unique and clever. In many ways it also reminds me of their excellent level design from Mario 3D World. Each level in that game is based on a very specific gimmick, one that doesn't alter the core of the gameplay, and it give you enough time to develop and expand that gimmick, and moves on before it grows too tired. So while I do miss traditional dungeons, I really enjoy this new approach and it makes me wonder where the series will go from here. If they could marry the spread out puzzles with longer and more thematic dungeons, that would be a legitimately perfect game in my eyes.

Combat is deceptively simple. While this game is not a hack n slash and it's swordplay isn't even trying to be Skyward Sword levels of total shit deep interactive sword movement, it more than makes up for it with breadth of options. Again because you have all your movesets early, you are given a wide variety of options that almost never let up and you can approach each area in a huge variety of ways. For instance you could just go in sword swinging, and that's fine, the dodging and core of swordplay has enough going on by itself to be reasonable enjoyable. Or you could jump in from above, or do bombing runs from a glider, or crush enemies with magnets and stasis, or blow them up with their own barrels, or you can avoid them entirely. That's the real joy of the combat in this game, is if you think something's going to be tough or wear you out too much, you can skip almost every encounter available up until the bosses. All of these options and more are available to you, and they all feel like they tie in together very well to each other, which makes combat far deeper than any individual part of it would make you believe.

On the subject of combat, the AI in this game is quite interesting most of the time. I wouldn't say it's amazing, but they have enough cool interactions that each encounter feels different in some way. For instance, enemies who have no weapons will almost always try to run and find a weapon before returning to fight you. If they don't have weapons available, they will resort to the next best thing, which includes throwing barrels, boxes, rocks, and sometimes, other smaller enemies at you. This is just one of many examples of how they can behave in very interesting ways that I've seen. Animals each feel different in certain ways. A fox will whine and look confused for a moment, while a deer just bolts to run, while wolves will circle and attempt to fight you until one of them is killed.

Outside of combat the NPC AI is very good as well. Most of them have daily routines, which isn't that different on it's own from other open worlds, but what makes BOTW stand out is that they go about their routines differently based on what's going on. NPC's that travel on the road will run faster to find shelter if it's raining. They'll run away from enemies if they don't have options to fight back. And they'll go out of their way to avoid harm, such as if you throw things at them or there's a fire.

Lastly I am really enjoying the story. While at the end of the day it's still a traditional Zelda+Link vs Ganon story for the series, it's non-linear storytelling and environmental storytelling are great. In a lot of ways this reminds me of the story I always wanted from Dark Souls. A deep, rich world full of backstory, like that series is famous for, but also a more interpersonal story on top of it. Voice acting is generally off, actors not really fitting parts or talking with shitty fantasy English accents, but it's a small thing. Mostly it's just mediocre and forgettable, which is also a lot like Dark Souls. One of the things I do like about this story compared to some Nintendo or Zelda games is it doesn't completely shy away from mature themes. People die, fall in love, and get drunk a ton in this game. And I have generally enjoyed how each of these is handled. While a little too much of the death end is handled off screen or with puffs of smoke, the other aspects of the story that are more adult feel like they're well handled for a game that appeals to all audiences. Not to the level of say a Pixar for-all-ages story with deeper meaning and adult sophistication, but it pushes into that arena at least, and is more successful than most.

Really I could talk for an age about what I've loved about this game, how climbing is just as good as paint-walking in ALBW, how the game basically has no bugs, or how each system, save maybe the framerate, is up to a level of polish that almost no games could compete with. But I think for now this is more than enough and I eagerly await responses before I continue.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#311 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@putaspongeon: Man, this is the point where I would stop talking to not make any more of a fool of myself, but hey, you do you.

Avatar image for PsychoLemons
PsychoLemons

3183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#312 PsychoLemons
Member since 2011 • 3183 Posts

@jg4xchamp said:

>you must be a Zelda fan

>you must apologize for everything nintendo related

>you must only play Nintendo games

>you must be a younger gamer

It's like they think this forum consists of posters like Pikmaniac who games in a bubble. Plenty of people who don't fit that description dig the game. You people are so focused on a number.

So......Morton's Fork?

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#313  Edited By iandizion713
Member since 2005 • 16025 Posts

@putaspongeon said:
@iandizion713 said:

@putaspongeon: Diverse gameplay. What Indie game compares.

Zelda Breath of the Wild doesn't have diverse gameplay though, it's pretty much a worse yet 3d version of trine. So pretty much trine 3, except open world.

Honestly if diversity is your call to grace for breath of the wild, there is a long list.

Zelda has amazing combat, puzzles, treasures, archery, physics, wildlife, hunting, gathering, cooking, horse riding, gliding, etc. Its very diverse. Trine is nowhere close. What other Indies you got?

Avatar image for Thunderdrone
Thunderdrone

7154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#314 Thunderdrone
Member since 2009 • 7154 Posts

@AtariKidX said:

The problem is Zelda/Nintendo fanboys don't play any other games. They literally only play Zelda and wait 5 years for the next one.

I'm quoting this post not because of the poster, its as shit as anything else he types, but because I've seen plenty of better posters using this stupid argument.

Don't use this argument. This mostly doesnt happen. This praise isn't coming from self-isolated ninfans.

Don't be the asshole that pigeonholes all good impressions of a game into brand fanboyism and call it a day. Its lazy as shit and makes you look dumb.

Avatar image for Thunderdrone
Thunderdrone

7154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#315 Thunderdrone
Member since 2009 • 7154 Posts

@AtariKidX said:

I honestly don't get the hype for Breath of the Wild............

- The world is huge but very empty. Lots of space to explore but you don't find anything you haven't already seen in the first few hours

- Like what, 3 NPCs you interact with?

- There's like 6 different enemies and then a few re-skins of those said enemies. Not only that but you don't have to mix up your strategy to kill any of them.

- Virtually 0 RPG elements to it whatsoever. No skill tree to upgrade, no crafting system for armor or weapons. There's just very little to build towards

And the worst thing that i hate in the game and take all the fun is the weapons durability....it sucks.it's an extremely poorly implemented system that drags down the game. I fucking hate it. You should atleast be able to repair items like fallout. Even the high level swords I've been getting break after like 4 low level enemies.

Anyone actually playing the game has to be laughing at this lol

Fake it till you make it son. Fake it till you make it!!

Avatar image for ConanTheStoner
ConanTheStoner

23835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#316 ConanTheStoner
Member since 2011 • 23835 Posts

If this thread doesn't get locked, I plan to bump it years from now.

Avatar image for Vaasman
Vaasman

15876

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#317  Edited By Vaasman
Member since 2008 • 15876 Posts

@Thunderdrone said:
@AtariKidX said:

The problem is Zelda/Nintendo fanboys don't play any other games. They literally only play Zelda and wait 5 years for the next one.

I'm quoting this post not because of the poster, its as shit as anything else he types, but because I've seen plenty of better posters using this stupid argument.

Don't use this argument. This mostly doesnt happen. This praise isn't coming from self-isolated ninfans.

Don't be the asshole that pigeonholes all good impressions of a game into brand fanboyism and call it a day. Its lazy as shit and makes you look dumb.

The best part about this argument is it makes no fucking sense in the context of the game's critical acclaim. So reviewers who's job it is to play a shitload of games, are only playing Zelda and that's why they liked it. Yea okay, that must be it.

Avatar image for Thunderdrone
Thunderdrone

7154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#318  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@Renegade_Fury said:

Take the durability of weapons for instance: There's nothing skill based about it. All it does is to serve as an annoyance, and for anyone claiming it's about the realism, there's nothing realistic about climbing mountains at 90 degree angles with no gear, nor surviving freezing temperatures by eating chill peppers either. As an example, I can count two combat shrines that I've had to exit prematurely from because my weapons were taking too much of a beating. Again, it had nothing to do with skill, because parrying and jumping out of the way is easy, but since the guardians had too much HP, my weapons weren't up to par, and I didn't want to risk using up my most powerful ones. To make matters worse, you don't have many slots even after getting upgrades, and at least one of them is going to be taken up by a leaf, torch, or hammer. If you could repair everything, or have a chest to dump things in that would have been so much better. The way it is now, I'm scared to use my weapons, which makes zero sense in a video game.

ermagerd stop being attached to your ***** weapons, people!

Weapons last longer than one fight. Most enemies have weapons. How the hell are you running out of gear in a game that dispenses them faster than you can spend them? Are you wacking them against walls or something?

And what do you mean there is no skill to it? The breakable gear SHOULD make you rethink your approach as every damage inducing thing in your inventory counts.

Don't want to waste sword durability on low Bokoblin mobs? USE BOMBS. Set their camp on fire! Drop shit on their heads with your magnet rune!

Don't save good wepons "for later". You got it so you could use it NOW! Its not rare, its not special. Use that shit in the short term. Its not a reward, its a dispensable tool!

Avatar image for Renegade_Fury
Renegade_Fury

21755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#319  Edited By Renegade_Fury
Member since 2003 • 21755 Posts

@Thunderdrone said:
@Renegade_Fury said:

Take the durability of weapons for instance: There's nothing skill based about it. All it does is to serve as an annoyance, and for anyone claiming it's about the realism, there's nothing realistic about climbing mountains at 90 degree angles with no gear, nor surviving freezing temperatures by eating chill peppers either. As an example, I can count two combat shrines that I've had to exit prematurely from because my weapons were taking too much of a beating. Again, it had nothing to do with skill, because parrying and jumping out of the way is easy, but since the guardians had too much HP, my weapons weren't up to par, and I didn't want to risk using up my most powerful ones. To make matters worse, you don't have many slots even after getting upgrades, and at least one of them is going to be taken up by a leaf, torch, or hammer. If you could repair everything, or have a chest to dump things in that would have been so much better. The way it is now, I'm scared to use my weapons, which makes zero sense in a video game.

ermagerd stop being attached to your ***** weapons, people!

Weapons last longer than one fight. Most enemies have weapons. How the hell are you running out of gear in a game that dispenses them faster than you can spend them? Are you wacking them against walls or something?

And what do you mean there is no skill to it? The breakable gear SHOULD make you rethink your approach as every damage inducing thing in your inventory counts.

Don't want to waste sword durability on low Bokoblin mobs? USE BOMBS. Set their camp on fire! Drop shit on their heads with your magnet rune!

Don't save good wepons "for later". You got it so you could use it NOW! Its not rare, its not special. Use that shit in the short term. Its not a reward, its a dispensable tool!

Awkwardly using bombs, wasting fire arrows, and running away? Sure, I do all of that. Is it fun? No, but I have no choice about it.

I'm also talking about the buff guardians where even my level 30-50 shit is getting wasted. Maybe if I could punch my way to victory like in a Dark Souls or Witcher, I'd fight it out, but you can't do that in BotW. Instead it's all tied to what I happen to be carrying at the time, and yes it's stupid and takes ZERO skill, because the combat itself is still on the same level of Ocarina of Time. At the end of the day all this is system is doing is making me waste my time, because I have to highlight my map and make a note to myself to come back later when I have "better" stuff. Why I can buff up my defensive stats without worrying about my clothes being destroyed, but not the same with my offensive tools is beyond me as a design choice.

Avatar image for Thunderdrone
Thunderdrone

7154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#320  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@Renegade_Fury said:

Awkwardly using bombs, wasting fire arrows, and running away? Sure, I do all of that. Is it fun? No, but I have no choice about it.

I'm also talking about the buff guardians where even my level 30-50 shit is getting wasted.

You're not supposed to be killing Guardians early on. If you mean the smaller shrine guardians... they literally drop guardian weapons.

Maybe if I could punch my way to victory like in a Dark Souls or Witcher, I'd fight it out, but you can't do that in BotW. Instead it's all tied to what I happen to be carrying at the time

Exactly. Meaning you have to strategize and plan ahead if you are thinking about facing tough oponents. And I dont mean just weapons. Prope use of food and elixirs can make or break a tough encounter.

and yes it's stupid and takes ZERO skill, because the combat itself is still on the same level of Ocarina of Time.

No its not. Even ignoring the consumable buffs, this game still has a dodge/flurry system, the ability to parry and reflect back attacks and the throw mechanic for extra damage. Not on the level of OOT at all.

At the end of the day all this is system is doing is making me waste my time, because I have to highlight my map and make a note to myself to come back later when I have "better" stuff.

How is this a waste of time? Thats a challenge ffs lol

You would have to do the same if you had nothing but low level, unbreakable gear and wanted to face a Hinox giant. And if you argue that you could at least chip away forever without worrying about durability... you can do that with bombs!

Why I can buff up my defensive stats without worrying about my clothes being destroyed, but not the same with my offensive tools is beyond me as a design choice.

You don't have to worry about clothes being destroyed because the game isn't throwing tunics and armor at you the same way they do weapons. Why you can't see the difference on how both are designed and balanced is whats's beyond me...

And btw, there is a weapon that doesnt break in this game. Its in the logo. It has a cooldown period, but doesnt break.

And you can recover broken champion weapons if I'm not mistaken.

Avatar image for Renegade_Fury
Renegade_Fury

21755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#321 Renegade_Fury
Member since 2003 • 21755 Posts

@Thunderdrone: I'm not going to bother with an in depth response because I want to eat dinner, but hey if you think the same old z-targeting combat with a twist is revolutionary, then more to you. I think BotW is a good game, and don't actually want to shit on it, but I think these aspects are completely fair to criticize even as a fan.

Avatar image for Vaasman
Vaasman

15876

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#322  Edited By Vaasman
Member since 2008 • 15876 Posts

@Renegade_Fury said:
@Thunderdrone said:

ermagerd stop being attached to your ***** weapons, people!

Weapons last longer than one fight. Most enemies have weapons. How the hell are you running out of gear in a game that dispenses them faster than you can spend them? Are you wacking them against walls or something?

And what do you mean there is no skill to it? The breakable gear SHOULD make you rethink your approach as every damage inducing thing in your inventory counts.

Don't want to waste sword durability on low Bokoblin mobs? USE BOMBS. Set their camp on fire! Drop shit on their heads with your magnet rune!

Don't save good wepons "for later". You got it so you could use it NOW! Its not rare, its not special. Use that shit in the short term. Its not a reward, its a dispensable tool!

Awkwardly using bombs, wasting fire arrows, and running away? Sure, I do all of that. Is it fun? No, but I have no choice about it.

I'm also talking about the buff guardians where even my level 30-50 shit is getting wasted. Maybe if I could punch my way to victory like in a Dark Souls or Witcher, I'd fight it out, but you can't do that in BotW. Instead it's all tied to what I happen to be carrying at the time, and yes it's stupid and takes ZERO skill, because the combat itself is still on the same level of Ocarina of Time. At the end of the day all this is system is doing is making me waste my time, because I have to highlight my map and make a note to myself to come back later when I have "better" stuff. Why I can buff up my defensive stats without worrying about my clothes being destroyed, but not the same with my offensive tools is beyond me as a design choice.

Major tests of strength are clearly balanced around you bringing everything you have to the table. Bomb/ancient arrows, 2-3 solid weapons, and probably attack boosting elixirs. I've done four or five major tests as well as plenty of bosses and boss creatures, and I have yet to hit a single point where I've run out of decent weapons. If you have to come back to one it's probably because you aren't spending enough time looking for hidden weapons or doing puzzle shrines optimally for the bonus equipment, or you don't kill any of the nighttime skeletons for their incredibly easy weapons. It could also be that you aren't looking for korok seeds enough so your weapon supply is limited.

I don't think breaking weapons is a problem at all tbh. Is it a problem in Far Cry or Crysis or Bioshock when your gun runs out of bullets so you have to use another one? Not really. It's true that those games have a backup option in a knife or fists, but then BOTW has bombs and stasis and magnesis. In BOTW there's even a loading tip about throwing shit at the enemies to conserve weapons. And in all these games they are balanced with the expectation of finding more gear. You are only left out in the cold if you never spend time looking for gear. I like to be thorough and I've probably thrown away or passed on more weapons in BOTW than I've broken.

You can bomb every boss to death, just like you can punch every boss in Dark Souls, that doesn't make either option optimal.

Also I'd like to point out if you're really having trouble at that aspect of the game, at the point where you have 30-50 attack weapons, then go get the master sword.

Avatar image for xdude85
xdude85

6559

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#323  Edited By xdude85
Member since 2006 • 6559 Posts

All we need to add to this is another Brah4ever shit thread where does nothing but bitch about Nintendo because apparently that's the bane of his existence.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#324 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@ConanTheStoner said:

If this thread doesn't get locked, I plan to bump it years from now.

I gotta be honest, I really feel like abusing my mod powers and bumping this

http://www.gamespot.com/forums/system-wars-314159282/zelda-is-gonna-look-like-an-indie-game-after-that--33228828/

Avatar image for FireEmblem_Man
FireEmblem_Man

20387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#325 FireEmblem_Man
Member since 2004 • 20387 Posts

@Thunderdrone: You have to remember my friend, gamers today are too into hand holding and guidance today. They're so use to watching cutscenes to be engage "with the story" instead of playing the game. And then be directed where they go next because "teh story" is more important than exploring the world and learning to master the gameplay.

Avatar image for FireEmblem_Man
FireEmblem_Man

20387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#326 FireEmblem_Man
Member since 2004 • 20387 Posts

@charizard1605 said:
@ConanTheStoner said:

If this thread doesn't get locked, I plan to bump it years from now.

I gotta be honest, I really feel like abusing my mod powers and bumping this

http://www.gamespot.com/forums/system-wars-314159282/zelda-is-gonna-look-like-an-indie-game-after-that--33228828/

And emgesp is so damn salty after when Zelda got a 10 and tries to bash it all he can.

Avatar image for Thunderdrone
Thunderdrone

7154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#327  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@FireEmblem_Man said:

@Thunderdrone: You have to remember my friend, gamers today are too into hand holding and guidance today. They're so use to watching cutscenes to be engage "with the story" instead of playing the game. And then be directed where they go next because "teh story" is more important than exploring the world and learning to master the gameplay.

The funny thing is that a lot of these gamers are the same that moan and groan and loose their shit everytime "accessibility", "streamlined" and "casual" are used by companies to sell a product.

Its hilarious

Avatar image for FireEmblem_Man
FireEmblem_Man

20387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#328 FireEmblem_Man
Member since 2004 • 20387 Posts

@Thunderdrone said:
@FireEmblem_Man said:

@Thunderdrone: You have to remember my friend, gamers today are too into hand holding and guidance today. They're so use to watching cutscenes to be engage "with the story" instead of playing the game. And then be directed where they go next because "teh story" is more important than exploring the world and learning to master the gameplay.

The funny thing is that a lot of these gamers are the same that moan and groan and loose their shit everytime "accessibility", "streamlined" and "casual" are used by companies to sell a product.

Its hilarious

Damn straight! It's like if Nintendo does it, they need to get bash every time. I feel like the salt is coming from gamers that want Nintendo to be a 3rd party because they wanted to play Zelda: BotW on their PS4.

Avatar image for crashnburn281
CrashNBurn281

1574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#329  Edited By CrashNBurn281
Member since 2014 • 1574 Posts

I love Zelda, but these reviews are kind of lol.

LTTP is one of my all the favorite games, but I haven't even seen too many flaws to say the game is 10/10.

Nostalgia fueled reviewing at its finest.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#330 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@crashnburn281 said:

I love Zelda, but these reviews are kind of lol.

LTTP is one of my all the favorite games, but I haven't even seen too many flaws to say the game is 10/10.

Nostalgia fueled reviewing at its finest.

When you play the game, you will be qualified to pass judgement on it :)

Avatar image for crashnburn281
CrashNBurn281

1574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#331 CrashNBurn281
Member since 2014 • 1574 Posts

@charizard1605: I guess I just have a different standard when it comes to video games.

A 10/10 game should be as close to perfect as possible.

It shouldn't have dips into 20 fps when it is specifically designed for the hardware. Plenty of people have stated it was aggravating.

Then you have people saying the controls could be a lot better.

Regardless if you get everything but stuff like that right, it should factor into the score.

I might buy the game for my WiiU, not going to buy a Switch for one game. I made the mistake of getting the WiiU and only ended up getting Mario 3d World, Mario Kart, Windwaker Remake ( didn't play the original), and maybe a couple of others I do not remember.

Frame rate dips into the teens, control issues, etc should not be overlooked just because it's Zelda. Regardless of how well a game is made. Playing it wouldn't change my mind on that fact if I ran into them, which it sounds like I would.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#332 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@crashnburn281: The controls are fine. The framerate is the one objective problem the game has- and on the Switch (which is what the game was reviewed on) it's not even that bad.

Why did you not raise these complaints for The Witcher 3, MGSV, or Uncharted 4?

Avatar image for crashnburn281
CrashNBurn281

1574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#333 CrashNBurn281
Member since 2014 • 1574 Posts

@charizard1605: All those games are great, but...

I haven't played a game yet that I would rate 10/10.

Closest in my mind may have been LTTP, but I have a nostalgic memory of the game and even then it could be tainting my better reasoning.

A 10/10 game should be perfect. It should be a score that everyone reaches to, but maybe one in a million can achieve.

9.5 maybe, although they no longer use the .5 incremental system.

I think reviewers choose to ignore flaws they would dock other games sometimes out of personal bias, which is what a review ultimately is. Yet at the same time, should not someone be completely objective when the score something? If you are going to dock a game here for a certain problem, then why would it not apply for another game as well?

I wasn't actively posting on the forums at the time the reviews were posted. I will check the forums at times and not post.

If Horizon Zero Dawn would have scored 10/10 I would have called bullshit. Really I think while it is a fantastic game and a needed RPG on the platform, I would have scored it an 8.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#334 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@crashnburn281: Alright, that's fair. No arguments, it just seems like you don't want to rate any game 10, which is a fair way of looking at things (though I disagree entirely, as I said earlier in this thread to someone else, but I mean, it's your viewpoint, and it's a consistent one).

Avatar image for crashnburn281
CrashNBurn281

1574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#335 CrashNBurn281
Member since 2014 • 1574 Posts

@charizard1605: I am not ideologically opposed to having a game rated a 10.

It is practically a perfect score though. My idea of perfect is without flaws. If I find myself thinking this game could do this better, or this feature is missing, then it isn't perfect to me.

I am fine with 9.5 as it is saying as close to perfect as one can get. There are flaws, but minor enough you should overlook them.

I will probably get this game and dust off my WiiU. Zelda is one of those titles that has a special place in my gaming heart. Hell I played LTTP so much that the musical score is permanently burned in my brain.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#336 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@crashnburn281 said:

@charizard1605: I am not ideologically opposed to having a game rated a 10.

It is practically a perfect score though. My idea of perfect is without flaws. If I find myself thinking this game could do this better, or this feature is missing, then it isn't perfect to me.

I am fine with 9.5 as it is saying as close to perfect as one can get. There are flaws, but minor enough you should overlook them.

I will probably get this game and dust off my WiiU. Zelda is one of those titles that has a special place in my gaming heart. Hell I played LTTP so much that the musical score is permanently burned in my brain.

This is a special game man. If you liked LttP, you will love this. I just hope you don't mind the framerate drops too much haha.

Avatar image for crashnburn281
CrashNBurn281

1574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#337 CrashNBurn281
Member since 2014 • 1574 Posts

@charizard1605: I have no doubt I would love it. Just wondering how watered down the WiiU version is.

I can tolerate lower frame rate in RPGs more so than in shooters or the like.

I was speaking more of frame rate in relation to attaching a perfect score to something. It isn't preferable, but I can live with it.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#338 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@crashnburn281 said:

@charizard1605: I have no doubt I would love it. Just wondering how watered down the WiiU version is.

I can tolerate lower frame rate in RPGs more so than in shooters or the like.

I was speaking more of frame rate in relation to attaching a perfect score to something. It isn't preferable, but I can live with it.

Well, the Wii U and Switch versions are identical apart from the framerate (and resolution). Some draw distances problems as well, but yeah, the game itself is identical.

I hear you on what you are saying, and I fully understand where you are coming from haha. I just personally don't think 10 is perfect, I think it's more 'this is the highest recommendation I can give this game/movie/TV show/book/song'

Avatar image for aigis
aigis

7355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#339 aigis
Member since 2015 • 7355 Posts

@crashnburn281: I have it on wii u and its solid for the most part. Most frame drops for me have been running through fields, not during battle. I does get bad at times, but its palatable for the most part.

Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#340 jg4xchamp
Member since 2006 • 64054 Posts

@Vaasman said:

@brah4ever

Since your thread got locked before I could post this, because you're a complete shitter at making threads, I'm going to post this response here.

Fam pls, we all know the game is just a "waterd down witcher", because it has swords n horses.

Avatar image for Vaasman
Vaasman

15876

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#341  Edited By Vaasman
Member since 2008 • 15876 Posts

@jg4xchamp said:
@Vaasman said:

@brah4ever

Since your thread got locked before I could post this, because you're a complete shitter at making threads, I'm going to post this response here.

Fam pls, we all know the game is just a "waterd down witcher", because it has swords n horses.

Yea that's true, my bad. I should have also added that the actual reason why I'm loving it is because of honeymoon phase/fanboy denial/nostalgia/bias against the other platforms. Not because I think it's fun.

Avatar image for deactivated-5c1d0901c2aec
deactivated-5c1d0901c2aec

6762

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#342 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@Vaasman said:
@jg4xchamp said:
@Vaasman said:

@brah4ever

Since your thread got locked before I could post this, because you're a complete shitter at making threads, I'm going to post this response here.

Fam pls, we all know the game is just a "waterd down witcher", because it has swords n horses.

Yea that's true, my bad. I should have also added that the actual reason why I'm loving it is because of honeymoon phase/fanboy denial/nostalgia/bias against the other platforms. Not because I think it's fun.

I was paid by Nintendo. :|

(I am getting really sassy these days! :O )

Avatar image for chasinthetrane
ChasinTheTrane

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#343  Edited By ChasinTheTrane
Member since 2017 • 63 Posts

You can say what you want about how you define a 10, but the way Gamespot defines a 10 is "essential." Not perfect, because it's literally impossible to make a perfect game that is going to satisfy everyone. I would agree that this is an essential purchase, at least if you have a Wii U or Switch or have the disposable income to purchase a console for a game.

Avatar image for SecretPolice
SecretPolice

45609

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#344  Edited By SecretPolice
Member since 2007 • 45609 Posts

If the scoring system of the old EGM and IGN was used, these games that get 10's would never have got them. They would have like 5 boxes that could be scored 1 through 10.

For instance...

Graphics - 7.5

Game-play - 8.5

Story - 9.0

Etc.

BotW in this case would have been tinged big time without a prayer of getting a 10 and rightfully so.

Avatar image for deactivated-5acbb9993d0bd
deactivated-5acbb9993d0bd

12449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#345 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@brah4ever Ummm... I've ALWAYS been a PC/Nintendo fanboy since very early on here.

Just Nintendo disappeared from existence practically with the Wii U so I havn't mentioned them much.

Still had more fun with my Wii U than my PS4... sad times to be a peasant.

Avatar image for verbtex
verbtex

9196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#346 verbtex  Moderator
Member since 2006 • 9196 Posts

@jcrame10 said:
@hatecalledlove said:

The environment and open world is the best part of the game because it leads to the exploring and survival aspects of the game. All of which is Fabulous. You get abilities from the dungeons/shrines in the game, same thing as the weapons and other items from the previous games. The weapon durability isn't that bad when you get further in the game, I have a few that survive multiple encounters and I'm just a little further then you are in the game.

hopefully you can some sort of transporation or Epona shows up quickly. As the traversal gets old real quick. Link moves slow across the different objective points you need to be at.

Have you not heard of the teleport system through the Shekiah Slate?

Avatar image for jcrame10
jcrame10

6302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#347 jcrame10
Member since 2014 • 6302 Posts

@verbtex said:
@jcrame10 said:
@hatecalledlove said:

The environment and open world is the best part of the game because it leads to the exploring and survival aspects of the game. All of which is Fabulous. You get abilities from the dungeons/shrines in the game, same thing as the weapons and other items from the previous games. The weapon durability isn't that bad when you get further in the game, I have a few that survive multiple encounters and I'm just a little further then you are in the game.

hopefully you can some sort of transporation or Epona shows up quickly. As the traversal gets old real quick. Link moves slow across the different objective points you need to be at.

Have you not heard of the teleport system through the Shekiah Slate?

thats only specific points...doesnt help real time traversal at all.

Avatar image for verbtex
verbtex

9196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#348 verbtex  Moderator
Member since 2006 • 9196 Posts

@jcrame10 said:
@verbtex said:
@jcrame10 said:
@hatecalledlove said:

The environment and open world is the best part of the game because it leads to the exploring and survival aspects of the game. All of which is Fabulous. You get abilities from the dungeons/shrines in the game, same thing as the weapons and other items from the previous games. The weapon durability isn't that bad when you get further in the game, I have a few that survive multiple encounters and I'm just a little further then you are in the game.

hopefully you can some sort of transporation or Epona shows up quickly. As the traversal gets old real quick. Link moves slow across the different objective points you need to be at.

Have you not heard of the teleport system through the Shekiah Slate?

thats only specific points...doesnt help real time traversal at all.

So you want to be able to teleport to places you haven't been before?

Avatar image for verbtex
verbtex

9196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#349 verbtex  Moderator
Member since 2006 • 9196 Posts

I have also been teleporting to towers, and then jumping off and using the paraglider to get where I want. Or teleporting to shrines I have unlocked that are on higher ground to cut down on time, but generally speaking, most shrines are no more than a 3 minute travel from one point to the next. Is 3 minutes really too much of an inconvenence?

Avatar image for deactivated-5c1d0901c2aec
deactivated-5c1d0901c2aec

6762

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#350 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@jcrame10:

Isn't that how every open world game operates? It might sound nice on paper but if you had total access to anywhere on the map at all times, it would detract from the exploration.