Crysis 2 coming to consoles

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aaronmullan

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#351 aaronmullan
Member since 2004 • 33426 Posts

[QUOTE="Vandalvideo"][QUOTE="PS3_3DO"]

Least the PC version is not going to require a $6000 PC to play it and not max it out for almost two years. :lol:

PS3_3DO

Very accurate. The PC version does not require a 6K PC rig.

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

Then how could people play it and review it?
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PS3_3DO

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#352 PS3_3DO
Member since 2006 • 10976 Posts

Heck my younger brother's $500 Pc I made him runs crysis all on high at 1280x1024 fine.04dcarraher

Yeah now but in fall of 2007 you couldn't run it at that resolution.

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Vandalvideo

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#353 Vandalvideo
Member since 2003 • 39655 Posts
The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the timePS3_3DO
Your point? You could get next-to-maxxed out graphics with little loss in fidelity and absolutely curb stomp every last console game that has ever come out for pretty cheap.
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04dcarraher

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#354 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]Heck my younger brother's $500 Pc I made him runs crysis all on high at 1280x1024 fine.PS3_3DO

Yeah now but in fall of 2007 you couldn't run it at that resolution.

Actually I made it will parts that were around back in 2007 but not that cheap
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Baranga

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#355 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Vandalvideo"][QUOTE="PS3_3DO"]

Least the PC version is not going to require a $6000 PC to play it and not max it out for almost two years. :lol:

PS3_3DO

Very accurate. The PC version does not require a 6K PC rig.

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

An 8800GTX coupled with a medium dual-core and 3 GB RAM maxes it at 720p. Crysis somehow feels smooth at 20fps too, so you could crank it all the way up to 1650*whatever on that rig.

That hardware was a year old back then.

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skrat_01

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#356 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="nVidiaGaMer"]

You can't say for sure. The PS3/360 aren't maxed out. Gears of War 2 is still one of the best looking games console or PC and Epic even said they only used about 70 percent of the 360s power.

nVidiaGaMer

Ugh GeOW 2 uses 100% of the 360s 'power' So did BomberMan Act Zero :| Such a game will use all reasources to achieve its visual fidelity and hardware compelxity.

Yeah Gears 2 used 100 percent of Unreal Engine 3.5s capabilities but it didn't max out the 360s power. Unreal Engine 4.0 will probably do that.

You really dont know game development on console platforms well do you? Any game can use 100% of a systems capabilities,and most do. It depends on the gameitself utilising those reasources more efficently than the next. There is no such thing as 'using a percentage of the consoles power'...... Its marketing fluff that gets fanboys exited. :| The reality is less easily digestable.
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horrowhip

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#357 horrowhip
Member since 2005 • 5002 Posts

Yes, and in a GDC interview, which I'm getting a bit tired of linking, he explained how they made it work because CE3 is another CryTek miracle. Don't be paranoid.

And it was said before, they're Germans. They don't sacrifice their vision for console's sake, and they sometimes make the impossible to achieve this goal (Sacred 2 anyone?).

Baranga

Exactly

Not only that but, if they CAN'T achieve their vision, they will simply make 2 versions of the game. A PC version and a console version. Crytek has already hinted at their willingness to do that if they find it necessary to maintain their vision of the game.

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The_Brodeo

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#358 The_Brodeo
Member since 2009 • 804 Posts

I am not worried. Crytek will continue to be PC Lead. Germans are PC gamers. They may make the game on console as well, but the game will be a game for their PC gaming fanbase. Specifically the German PC gaming fanbase who has so vigorously supported Crytek with all its releases... Also, anyone who has followed Crytek knows that Crytek has stated that they will design multiple versions of a game if necessary. One on the PC, and then another different version on the consoles. If that is what it takes, that is what they will do.

Also, given the timing of this announcement, they may be showing something today at the press conference.

horrowhip

We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.

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skrat_01

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#359 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="04dcarraher"]Heck my younger brother's $500 Pc I made him runs crysis all on high at 1280x1024 fine.PS3_3DO

Yeah now but in fall of 2007 you couldn't run it at that resolution.

Uh my computer, that cost as much as Ps3 - in 2007 ran it at the highest settings on that resolution..
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Vandalvideo

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#360 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="skrat_01"]You really dont know game development on console platforms well do you? Any game can use 100% of a systems capabilities,and most do. It depends on the gameitself utilising those reasources more efficently than the next. There is no such thing as 'using a percentage of the consoles power'...... Its marketing fluff that gets fanboys exited. :| The reality is less easily digestable.

Shh, power levels are all they understand.
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loco145

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#361 loco145
Member since 2006 • 12226 Posts

When it came out, Crysis ran at high at stable 30fps on a 8800 at 720p. Of course, being PC gamers, we don't say a game is maxed until it runs at 60 vsynced at 1050p+ on Ultra with at least 2xAA. Unlike consolites that will crown a graphics king that runs at unstable 30fps in 600p no AA.

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Vandalvideo

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#362 Vandalvideo
Member since 2003 • 39655 Posts
We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.The_Brodeo
Two platforms against one and it only manages to sell twice as much? The PC, as a platform, is generally one of the more profitable platforms for game developers over an extended period of time.
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skrat_01

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#363 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="horrowhip"]

I am not worried. Crytek will continue to be PC Lead. Germans are PC gamers. They may make the game on console as well, but the game will be a game for their PC gaming fanbase. Specifically the German PC gaming fanbase who has so vigorously supported Crytek with all its releases... Also, anyone who has followed Crytek knows that Crytek has stated that they will design multiple versions of a game if necessary. One on the PC, and then another different version on the consoles. If that is what it takes, that is what they will do.

Also, given the timing of this announcement, they may be showing something today at the press conference.

The_Brodeo

We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.

Epic was developing multiplatform long ago.

The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......

Hell UT2003 is technically a port of Unreal Championship for the Xbox.

Does everyone conveniantly forget this?

What next, people will bring up iD?

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BoloTheGreat

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#364 BoloTheGreat
Member since 2008 • 3483 Posts
I'm strangely hopeful fore this one. If anyone can pull it off it's Crytek.
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19414435335

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#365 19414435335
Member since 2009 • 68 Posts
r.i.p pc version of crysis 2
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AnnoyedDragon

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#366 AnnoyedDragon
Member since 2006 • 9948 Posts

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

PS3_3DO

I realize future proofing is a completely alien concept to consolites, so when I say you don't have to max every game the moment it hits shelves I expect you are going to come back with some silly response.

I played through Crysis on the PC in my sig by the way, minus the second 8800GT. I got mid/high settings at the time and I enjoyed the experience. The thing is the 8800GT is weaker than a 8800GTX, which was released in 2006 just before the PS3 launched. So I would say people were perfectly capable of playing Crysis on settings no console game can ever touch when it first came out in 2007.

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PS3_3DO

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#369 PS3_3DO
Member since 2006 • 10976 Posts

[QUOTE="PS3_3DO"]

[QUOTE="04dcarraher"]Heck my younger brother's $500 Pc I made him runs crysis all on high at 1280x1024 fine.skrat_01

Yeah now but in fall of 2007 you couldn't run it at that resolution.

Uh my computer, that cost as much as Ps3 - in 2007 ran it at the highest settings on that resolution..

And you got about 20 FPS and the most intense moments about 15 I bet. :lol:

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loco145

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#370 loco145
Member since 2006 • 12226 Posts

And you got about 20 FPS and the most intense moments about 15 I bet. :lol:

PS3_3DO

SOunds like MGS4

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19414435335

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#371 19414435335
Member since 2009 • 68 Posts
lol crysis 2 will be inferior to crysis since it's being designed for consoles now.
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horrowhip

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#372 horrowhip
Member since 2005 • 5002 Posts

We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.

The_Brodeo

you don't know that...

Crysis sold 2 million copies on the PC. And they are a EUROPEAN developer. Their biggest fanbases are in Turkey, Russia and Germany. All PC dominated countries. Hell, the style of game that they make is a very PC oriented style that appeals to the hardcore PC fanbase.

I'd say look at id. They may have made a shift to the consoles, but I don't think a single PC gamer is disagreeing with the design philosophy that they have taken up with RAGE. Honestly, it is a PC style mentality.

Valve also embraced consoles to an extent. Yet they focus on the PC. Their design is PC focused.

Infinity Ward still very much designs with a PC mentality. Only they adapt it towards consoles. No PC gamer is going to complain about the level of depth in CoD4's multiplayer... That MP was fantastic. And it was HEAVILY influenced by PC Shooters.

Honestly, console gamers constantly forget just how much their top games are influenced by PC gaming.

I am not worried. Crytek is a studio of the hardest of hardcore PC gamers. They took a risk with Crysis. A risk nobody else would have taken. And to an extent, it payed off. They made an absolutely boatload of money off of Crysis. It was a massive success. But it didn't have the same success as a console game would have had. Not because the console version would have necessarily sold better. No, it is more about the engine. They will make money off of CE3. And simply showcasing what it can do on high end PC's won't sell licenses like showing a multiplatform title that is stunning on every platform.

The PC version will be the best version. Crytek feels that they have failed if they don't push every system to its absolute limit. But the console versions will be viable options for consumers who don't have the top of the line PC's.

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ExplosiveChorro

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#373 ExplosiveChorro
Member since 2008 • 1074 Posts
Crysis 2 is going to be dumbed the hell down :(aaronmullan
Pretty much, this sucks..... and I just got a new PC.... damn.
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Eddie-Vedder

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#374 Eddie-Vedder
Member since 2003 • 7810 Posts
lol crysis 2 will be inferior to crysis since it's being designed for consoles now.19414435335
They should call it Crysis Zero lol.
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AnnoyedDragon

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#375 AnnoyedDragon
Member since 2006 • 9948 Posts

Uh it's going to use deferred shading, you all know what that means right? It's going to mess up the waters appearance and cut the AA out of options.

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Vandalvideo

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#376 Vandalvideo
Member since 2003 • 39655 Posts

Uh it's going to use deferred shading, you all know what that means right? It's going to mess up the waters appearance and cut the AA out of options.

AnnoyedDragon
Woo, putty water. Just what Crysis needs.
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Ambli

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#377 Ambli
Member since 2009 • 554 Posts

I like how people go around saying the 360 and Ps3 graphics are bed. You guys must have thought about suicide alot last gen.

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horrowhip

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#378 horrowhip
Member since 2005 • 5002 Posts

Uh it's going to use deferred shading, you all know what that means right? It's going to mess up the waters appearance and cut the AA out of options.

AnnoyedDragon

how the hell do you know that? The press release doesn't say **** about that.

And FYI, CE3 has multiple rendering solutions. HDR and Deferred Rendering are both included. But the developers have the choice.

THAT was why they added it. Deferred Rendering was added to increase the flexibility of the engine. Not because it is better in every situation, but because it is better in some situations.

You don't know what they are going to use with Crysis 2.

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skrat_01

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#379 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="PS3_3DO"]

Yeah now but in fall of 2007 you couldn't run it at that resolution.

PS3_3DO

Uh my computer, that cost as much as Ps3 - in 2007 ran it at the highest settings on that resolution..

And you got about 20 FPS and the most intense moments about 15 I bet. :lol:

Do I really need to post benchmark screens from then? 30+FPS, and yes it dipped into 20s during explosions / large onscreen action - as im sure your aware games do during intense sequences. Becaus we know the likes of KZ2 and GeOW retained a constant high framerate.  Mind you during the benchmark I was hitting 40fps, on a 32fps average. Now you were saying?
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PS360_Gamer

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#380 PS360_Gamer
Member since 2009 • 770 Posts

Today EA and Crytek announced Crysis 2 for the PlayStation 3, Xbox 360 and PC. The next instalment of Crysis will be the first game built on Crytek's CryENGINE 3 and will be released for the PlayStation 3, Xbox 360 and PC. EA will publish the game. "The development of Crysis 2 marks a major stepping stone for our studio," said Cevat Yerli, CEO and President of Crytek. "This is not only the next game in the Crysis franchise, it's the first title we are developing for consoles and the first title being built on CryENGINE 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event." http://www.gamezine.co.uk/news/crytek-announces-crysis-2-consoles-and-pc-$1300130.htmNickJD_
i said this months ago wen cryengine was shown for consoles.....no surprise here.....i remember PC ppl "wont happen wont happen" OK....

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nVidiaGaMer

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#381 nVidiaGaMer
Member since 2006 • 7793 Posts

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

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AnnoyedDragon

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#382 AnnoyedDragon
Member since 2006 • 9948 Posts

how the hell do you know that? The press release doesn't say **** about that.

And FYI, CE3 has multiple rendering solutions. HDR and Deferred Rendering are both included. But the developers have the choice.

THAT was why they added it. Deferred Rendering was added to increase the flexibility of the engine. Not because it is better in every situation, but because it is better in some situations.

You don't know what they are going to use with Crysis 2.

horrowhip

Angry poster is angry...

Anyway I recall reading when CE3 videos were released it was added for console optimization purposes. As I recall reading they said it would run fast on 360, faster on PS3 and blazing on PC. Consoles couldn't handle the performance heavy "brute force" method used in CryEngine 2.

And all things considered it will be forced into the PC version because the engine is designed that way. CryEngine 3 pumps out console data while using the PC version as the lead platform, which means the lead version will have to be coded with console limitations in mind so that they copy over to those versions.

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nunovlopes

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#383 nunovlopes
Member since 2009 • 2638 Posts

[QUOTE="imprezawrx500"][QUOTE="-Pred-Alien-"]Err yes it is, its not that open-ended at all.mijkil

nor is gta4, you have one way to do everything. same with fallout 3 there are part that direct you certain ways but much of the game is very open. just look at the harbour level and tell me how that is linear. you could swim through the harbour take the road to the left take it to the right, sneck round on the beack etc. it is far from liniear.

What on earth are you talking about? :roll:

GTA 4 and Fallout are very much open world sandbox games, Crysis isnt. Simple as that.

You don't seem to understand the point.

Yes, Crysis is linear in the sense that you always go from A to B (with a few secondary objectives), but you have complete control over HOW you go from A to B and, this is the best part, you can change HOW you go from A to B on the fly. Example: Oblivion is an open-world game but as soon as you choose a class the gameplay is more or less the same from start to finish. With Crysis you can at any moment decide if you play it like a stealth game, like a COD-style game, or something in between, and you can change at any time during the same sequence! I mean, you don't have to decide at the beggining of the game "do I play this stealth-based or more action-based?", you decide and change as many times as you want. For me, this makes it one of the best shooters EVER. Of course, the graphics help :)

Also, the maps are huge in the sense that they're fully loaded into memory and your actions are persistent across the entire map. If you fire a rocket at a village that's several kilometers away, houses and trees will be destroyed. When you go there, those houses and trees will still be destroyed and the KPA soldiers will remember the rocket (and you)!

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nVidiaGaMer

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#384 nVidiaGaMer
Member since 2006 • 7793 Posts

[QUOTE="horrowhip"]

how the hell do you know that? The press release doesn't say **** about that.

And FYI, CE3 has multiple rendering solutions. HDR and Deferred Rendering are both included. But the developers have the choice.

THAT was why they added it. Deferred Rendering was added to increase the flexibility of the engine. Not because it is better in every situation, but because it is better in some situations.

You don't know what they are going to use with Crysis 2.

AnnoyedDragon

Angry poster is angry...

Anyway I recall reading when CE3 videos were released it was added for console optimization purposes. As I recall reading they said it would run fast on 360, faster on PS3 and blazing on PC. Consoles couldn't handle the performance heavy "brute force" method used in CryEngine 2.

And all things considered it will be forced into the PC version because the engine is designed that way. CryEngine 3 pumps out console data while using the PC version as the lead platform, which means the lead version will have to be coded with console limitations in mind so that they copy over to those versions.

The 360 should = the PS3 it has a slightly less powerful cpu but unified GDDR3 while the PS3 has separate RAM and VRAM. The 360 also has unified shaders and blazing fast EDRAM for free AA at no performance cost (supposedly :P).

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clyde46

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#385 clyde46
Member since 2005 • 49061 Posts

Man, its like taking that mint condition model car and giving to a bunch of kids hyped up on Red Bull in a sand pit. If the PC version is gimped in anyway shape or form I will not be happy!.

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skrat_01

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#386 skrat_01
Member since 2007 • 33767 Posts

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

nVidiaGaMer
Yes game released in 2004 the years standard hardware vs game released in 2006.... on a 'next generation' system. Ironically FC1 on the PC still retained its large levels due to its design, predator retaining the confined levels of instincts. Honestly if you are going to prove a flawed point, at least pick a better example.
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Salt_The_Fries

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#387 Salt_The_Fries
Member since 2008 • 12480 Posts
[QUOTE="nVidiaGaMer"]

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

skrat_01
Yes game released in 2004 the years standard hardware vs game released in 2006.... on a 'next generation' system. Ironically FC1 on the PC still retained its large levels due to its design, predator retaining the confined levels of instincts. Honestly if you are going to prove a flawed point, at least pick a better example.

Very good point, I wanted to reply to that myself first, but I'm glad I was not the only one who was aware of that.
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skrat_01

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#388 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="mijkil"]

[QUOTE="imprezawrx500"] nor is gta4, you have one way to do everything. same with fallout 3 there are part that direct you certain ways but much of the game is very open. just look at the harbour level and tell me how that is linear. you could swim through the harbour take the road to the left take it to the right, sneck round on the beack etc. it is far from liniear. nunovlopes

What on earth are you talking about? :roll:

GTA 4 and Fallout are very much open world sandbox games, Crysis isnt. Simple as that.

You don't seem to understand the point.

Yes, Crysis is linear in the sense that you always go from A to B (with a few secondary objectives), but you have complete control over HOW you go from A to B and, this is the best part, you can change HOW you go from A to B on the fly. Example: Oblivion is an open-world game but as soon as you choose a class the gameplay is more or less the same from start to finish. With Crysis you can at any moment decide if you play it like a stealth game, like a COD-style game, or something in between, and you can change at any time during the same sequence! I mean, you don't have to decide at the beggining of the game "do I play this stealth-based or more action-based?", you decide and change as many times as you want. For me, this makes it one of the best shooters EVER. Of course, the graphics help :)

Also, the maps are huge in the sense that they're fully loaded into memory and your actions are persistent across the entire map. If you fire a rocket at a village that's several kilometers away, houses and trees will be destroyed. When you go there, those houses and trees will still be destroyed and the KPA soldiers will remember the rocket (and you)!

Crysis is honestly far more sandbox than the likes of GTA4. The major techincal divide is Crysis dumps its entire levels onto the system memory, to create a constant dynamic enviroment, with high interactivity. Wheras GTA IV and Oblivion / FO3 for instance stream much of the data on the fly, losing the dynamic interaction in the enviroment, or higher amounts of detail. Mind you its hard to compare it to a shooter. A good comparison is FC2 to STALKER. FC2 had a completely static,if not empty 'sandbox' enviroment, wheras STALKER had a global governing A.i.
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horrowhip

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#390 horrowhip
Member since 2005 • 5002 Posts

Angry poster is angry...

Anyway I recall reading when CE3 videos were released it was added for console optimization purposes. As I recall reading they said it would run fast on 360, faster on PS3 and blazing on PC. Consoles couldn't handle the performance heavy "brute force" method used in CryEngine 2.

And all things considered it will be forced into the PC version because the engine is designed that way. CryEngine 3 pumps out console data while using the PC version as the lead platform, which means the lead version will have to be coded with console limitations in mind so that they copy over to those versions.

AnnoyedDragon

Unlike you, I am a Computer Science major.

Deferred Rendering IS faster when there are a large number of light sources. at which point, "brute force" of a HDR would be snails paced.

HOWEVER, in Crysis, there were at most 3-4 light sources in any given scene. The sun, and maybe a couple of lights here and there.

If, in Crysis 2, they continue the outdoor, jungle style of level design, then HDR will be the better choice. Deferred Rendering has a much higher demand initially, but it has better returns as lights increase because it requires fewer passes.

If Crysis 2 has scenes with 30+ light sources, then YES, Deferred Rendering would make more sense.

Again, this all comes back to flexibility within the engine.... Understand now?

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Vandalvideo

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#391 Vandalvideo
Member since 2003 • 39655 Posts
Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.
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LOXO7

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#392 LOXO7
Member since 2008 • 5595 Posts
What does this show? Crysis didn't sell well enough to be only on PC.
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Ego-testicle

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#393 Ego-testicle
Member since 2009 • 212 Posts
At first the idea of Crysis 2 reminded me of Far Cry 2, and I threw up in my mouth a little. Then I realized that Crytek had nothing to do with Far Cry 2 and that Crysis 2 on consoles would be a revelation. I already have Warhead on PC, but a console Crysis is incredibly welcome. Anything from Crytek is, in fact. The first Far Cry is still one of the most beautiful games on PC. Maxed out it easily competes with many current titles.
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skrat_01

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#394 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="nVidiaGaMer"]

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

nVidiaGaMer

Yes game released in 2004 the years standard hardware vs game released in 2006.... on a 'next generation' system. Ironically FC1 on the PC still retained its large levels due to its design, predator retaining the confined levels of instincts. Honestly if you are going to prove a flawed point, at least pick a better example.

Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.

Its an assumption rather than point. As we dont know exactly how different the versions will be... And if Crysis 2 scales like for console hardware, on the CryEngine 3.... then yes it could very well run on a very cheap computer with similar settings as a console version....
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horrowhip

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#395 horrowhip
Member since 2005 • 5002 Posts

What does this show? Crysis didn't sell well enough to be only on PC.LOXO7

It sold plenty. It made enormous profits. It just makes more sense to go multiplatform. Larger Userbase = larger potential sales. That is the way of the world. 99% of developers are multiplatform. The only ones who aren't are being supported financially in some way by the platform holders.

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#396 AnnoyedDragon
Member since 2006 • 9948 Posts

Unlike you, I am a Computer Science major.

Deferred Rendering IS faster when there are a large number of light sources. at which point, "brute force" of a HDR would be snails paced.

HOWEVER, in Crysis, there were at most 3-4 light sources in any given scene. The sun, and maybe a couple of lights here and there.

If, in Crysis 2, they continue the outdoor, jungle style of level design, then HDR will be the better choice. Deferred Rendering has a much higher demand initially, but it has better returns as lights increase because it requires fewer passes.

If Crysis 2 has scenes with 30+ light sources, then YES, Deferred Rendering would make more sense.

Again, this all comes back to flexibility within the engine.... Understand now?

horrowhip

Remember we know nothing about each other online before saying stuff like "unlike you" to anyone.

Understand? Sure, but I'm still not going to be surprised if they stick the PC version under deferred shading. Hell they mention it in every articles/video/tech description, so them making significant use of it is to be expected.

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horrowhip

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#397 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="horrowhip"]

Unlike you, I am a Computer Science major.

Deferred Rendering IS faster when there are a large number of light sources. at which point, "brute force" of a HDR would be snails paced.

HOWEVER, in Crysis, there were at most 3-4 light sources in any given scene. The sun, and maybe a couple of lights here and there.

If, in Crysis 2, they continue the outdoor, jungle style of level design, then HDR will be the better choice. Deferred Rendering has a much higher demand initially, but it has better returns as lights increase because it requires fewer passes.

If Crysis 2 has scenes with 30+ light sources, then YES, Deferred Rendering would make more sense.

Again, this all comes back to flexibility within the engine.... Understand now?

AnnoyedDragon

Remember we know nothing about each other online before saying stuff like "unlike you" to anyone.

Understand? Sure, but I'm still not going to be surprised if they stick the PC version under deferred shading. Hell they mention it in every articles/video/tech description, so them making significant use of it is to be expected.

it is a new feature. And a damn good one at that....

Why the hell wouldn't they be mentioning? They ARE trying the sell the engine after all.

But, you have to consider the design of the game. Deferred Rendering would have little benefit and massive drawbacks if they are only using 3-4 lightsources... Forward Rendering would be the obvious choice at that point. Because they would be about the same speed, yet forward rendering(using HDR) would be a much cleaner rendering solution.

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strudel420

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#398 strudel420
Member since 2006 • 3687 Posts

Crysis: Instincts here we come.

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19414435335

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#399 19414435335
Member since 2009 • 68 Posts

Crysis: Instincts here we come.

strudel420
lol what a load of trash compared to far cry pc.
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19414435335

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#400 19414435335
Member since 2009 • 68 Posts

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

nVidiaGaMer
nah far cry on pc looks better than far cry on 360 or xbox.