Angry poster is angry...Anyway I recall reading when CE3 videos were released it was added for console optimization purposes. As I recall reading they said it would run fast on 360, faster on PS3 and blazing on PC. Consoles couldn't handle the performance heavy "brute force" method used in CryEngine 2.
And all things considered it will be forced into the PC version because the engine is designed that way. CryEngine 3 pumps out console data while using the PC version as the lead platform, which means the lead version will have to be coded with console limitations in mind so that they copy over to those versions.
AnnoyedDragon
Unlike you, I am a Computer Science major.
Deferred Rendering IS faster when there are a large number of light sources. at which point, "brute force" of a HDR would be snails paced.
HOWEVER, in Crysis, there were at most 3-4 light sources in any given scene. The sun, and maybe a couple of lights here and there.
If, in Crysis 2, they continue the outdoor, jungle style of level design, then HDR will be the better choice. Deferred Rendering has a much higher demand initially, but it has better returns as lights increase because it requires fewer passes.
If Crysis 2 has scenes with 30+ light sources, then YES, Deferred Rendering would make more sense.
Again, this all comes back to flexibility within the engine.... Understand now?
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