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[QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.VandalvideoHow do you know? By the time it comes out, that 450 dollar rig may easily be 200.
And you don't know if that $200 console won't be $100-$150.
it is a new feature. And a damn good one at that....
Why the hell wouldn't they be mentioning? They ARE trying the sell the engine after all.
But, you have to consider the design of the game. Deferred Rendering would have little benefit and massive drawbacks if they are only using 3-4 lightsources... Forward Rendering would be the obvious choice at that point. Because they would be about the same speed, yet forward rendering(using HDR) would be a much cleaner rendering solution.
horrowhip
We will see, I also think it is a stupid idea; but that of course doesn't stop the majority of console developers sticking it in the PC version of games. Giving all PC gamers fun in trying to get their AA to work.
What does this show? Crysis didn't sell well enough to be only on PC.LOXO7
Fail for not reading the thread and fail for not taking into account the same can be said for most cross platform games on consoles.
Dead Rising 2 going cross platform? Sales must have sucked on 360. Hey FF13 coming to 360...
Your reasoning not mine.
This is why Cryengine 3 is supposedly scaleable dependant upon hardware. We should *hopefully* see an excellent PC version, followed by an extremely watered down console version. However this means that the areas in the PC version could be docked and made smaller. We just don't know at this point.
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer
And you don't know if that $200 console won't be $100-$150.
Exactly, so stop the speculation.How do you know? By the time it comes out, that 450 dollar rig may easily be 200.[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer
And you don't know if that $200 console won't be $100-$150.
I swear some people think everything is cost driven, if you are so concerned with price go stick with a PS2.
If you want more you have to pay more, if you are happy with a smudgy sub HD then go with consoles.
This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91
No, "CRYSIS CAN'T RUN ON CONSOLES, IN IT'S CURRENT FORM". Which is correct, as has been stated by Cevat Yerli of Crytek. No doubt the game's level design will be impacted, but the Cryengine 3 should hopefully help the visuals for PC, and just downgrade the console version.
However we don't know yet, if this is the case.
We will see, I also think it is a stupid idea; but that of course doesn't stop the majority of console developers sticking it in the PC version of games. Giving all PC gamers fun in trying to get their AA to work.
AnnoyedDragon
Most engines don't give developers a choice.
Most engines have either Forward Rendering or Deferred Rendering.
Having both is something that Crytek should be making a big deal about. Because that means the engine is that much more versatile... It means that no matter what the situation, it should be perfectly fine handling the lighting. And that is flexibility that sells an engine. That is why they mention deferred rendering so much.
This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91Crysis 2 is a different game :|
[QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.VandalvideoHow do you know? By the time it comes out, that 450 dollar rig may easily be 200. $450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream.
[QUOTE="Vandalvideo"]How do you know? By the time it comes out, that 450 dollar rig may easily be 200.Ego-testicle$450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things.
That's because PC gamers don't have to abandon all of their components when they upgrade.
Saying we have to replace the entire system is a console standard, it's a console standard that shouldn't be anywhere near a discussion on PC.
[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Ego-testicleHow do you know? By the time it comes out, that 450 dollar rig may easily be 200. $450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream. pc moniter's are cheap lol i found my moniter for 2 dollars does 1600x1200 you can built crysis rig for 450 and max it, keyboard and mouse is like 10$ a bundle of cheap ones who cares good enough lol you can use ur standard definition or high definition tv also who pays for windows i mean seriously.
[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Ego-testicleHow do you know? By the time it comes out, that 450 dollar rig may easily be 200. $450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream.
How many times do we need to go through this? Don't you already have an OS, KB/M, display? Can't you reuse them for your new gaming rig? What's the point of discussing theoritical scenarios that never happen in real life? When buying a console, do you also take into account the price of a HDTV, sofa to play on, curtains for the windows? :)
This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91
A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.
Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.
You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.
Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU
If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.
Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.
nVidiaGaMer
That's because it was a brand new engine. If you're going to compare things then compare Fary Cry Instincts to Far Cry on the PC. FCI is disgustingly ugly and narrow when compared to it.
We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.Epic was developing multiplatform long ago.[QUOTE="The_Brodeo"]
[QUOTE="horrowhip"]
I am not worried. Crytek will continue to be PC Lead. Germans are PC gamers. They may make the game on console as well, but the game will be a game for their PC gaming fanbase. Specifically the German PC gaming fanbase who has so vigorously supported Crytek with all its releases... Also, anyone who has followed Crytek knows that Crytek has stated that they will design multiple versions of a game if necessary. One on the PC, and then another different version on the consoles. If that is what it takes, that is what they will do.
Also, given the timing of this announcement, they may be showing something today at the press conference.
skrat_01
The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......
Hell UT2003 is technically a port of Unreal Championship for the Xbox.
Does everyone conveniantly forget this?
What next, people will bring up iD?
Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.
pc version of crysis 2 will suck total ass compared to crysis original because it's designed in mind for consoles. how fear2 sucks compared to fear1.19414435335
I can only image it.
Slow stupid AI, lack of lean, low res muddy textures, lack of dynamic shadows, excessive use of motion blur, lack of quick save and quick load, complete lack of support for the pc version, incomplete or delayed pc version, lack of support for extra mouse buttons, lack options in the menu.
Very accurate. The PC version does not require a 6K PC rig.[QUOTE="Vandalvideo"][QUOTE="PS3_3DO"]
Least the PC version is not going to require a $6000 PC to play it and not max it out for almost two years. :lol:
PS3_3DO
The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.
The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.
Therefore, we're basically using the same cards today as we did when Crysis came out.
Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer
And? A 600 dollar console won't play crysis on high but a 600 dollar PC will.
Epic was developing multiplatform long ago.[QUOTE="skrat_01"]
[QUOTE="The_Brodeo"]We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.
Nokanhav
The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......
Hell UT2003 is technically a port of Unreal Championship for the Xbox.
Does everyone conveniantly forget this?
What next, people will bring up iD?
Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.
unreal tournament 2003 was originally designed for pc by digital extremes and digital extremes was gonna design uc for xbox ground up, but they just took content they made for pc and downgraded it.[QUOTE="Nokanhav"][QUOTE="skrat_01"]Epic was developing multiplatform long ago.
The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......
Hell UT2003 is technically a port of Unreal Championship for the Xbox.
Does everyone conveniantly forget this?
What next, people will bring up iD?
19414435335
Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.
unreal tournament 2003 was originally designed for pc by digital extremes and digital extremes was gonna design uc for xbox ground up, but they just took content they made for pc and downgraded it.Therefore, UT2003 is not a port of UC. UC is a port of UT2003.
[QUOTE="PS3_3DO"]
[QUOTE="Vandalvideo"] Very accurate. The PC version does not require a 6K PC rig.Nokanhav
The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.
The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.
Therefore, we're basically using the same cards today as we did when Crysis came out.
GTX 260 and above are whole new GPUs. They use the same architecture as the 9xxx series, but more stream processors. Kinda like the Core 2 Quads where it's actually 2 Core 2 Duos on the same die directly connected via a hyper transport link. These unified shader cards can be made the same way. Use the same basic shader structure and implement them in whatever foundation multiple you want. Nvidia's cards tend to be in multiple's of 16 with ATi cards in multiples of 4's where each unit is the complete 5 dimensional unit structure that is marketed as 20 shaders (4 units x 5 dimension shaders = 20 stream processors for marketing, though it's still correct to view em as such). The GTX 280 if I remember correctly has 240 shaders, almost twice as much as the 8800GTX, 9800GTX, and the GTS 250 which all have 128 and are basically die shrinks + clock increase starting with the 8800GTX as the original.[QUOTE="nVidiaGaMer"]
Consoles are different try running Half Life 2 on 64MB of RAM (not gonna happen) now take the XBOX and pop in Half Life 2 and it runs fine with 64MB of RAM. They will optimize it and it will run and look amazing. I love it how the PC gamers only excuse is that it will be dumbed down. :lol:
AnnoyedDragon
Different doesnt equal magic ability to fit 1GB+ into 256mb.
Consoles deal with less memory by having much faster ram so they can stream it in chunks, you can get a 1GB level into consoles by dividing it up and loading it piece by piece depending on the players location.
The problem with this, which has been explained over and over again, is Crysis needs 1GB+ of memory 'at any one time'. The only way to get it working on consoles is to divided it up, which alters the game play because you can only interact with whatever 'bubble' you happen to be in at that time.
And BTW, that's how Doom 3, HL2, and so on fit into the XBox, by cutting the levels up.Another great series ruined by a greedy publisher. Crysis sold around 2 million copies and had very high system requirements. I'd rather Crytek learn to optimize before going multiplat. First Deus Ex Invisible War then Thief Deadly Shadows and Fear 2, and now this.
Such a shame.
[QUOTE="tmacscores91"]This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"Nokanhav
A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.
Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.
Actually, you're talking about TECH demo's and not an actualy Crysis 2 demo.[QUOTE="Nokanhav"]
[QUOTE="tmacscores91"]This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"DaGamingGod
A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.
Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.
Actually, you're talking about TECH demo's and not an actualy Crysis 2 demo.duurrrrrrrr!!
I didn't even say it was a Crysis 2 demo.
[QUOTE="Nokanhav"][QUOTE="PS3_3DO"]
The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.
mouthforbathory
The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.
Therefore, we're basically using the same cards today as we did when Crysis came out.
GTX 260 and above are whole new GPUs. They use the same architecture as the 9xxx series, but more stream processors. Kinda like the Core 2 Quads where it's actually 2 Core 2 Duos on the same die directly connected via a hyper transport link. These unified shader cards can be made the same way. Use the same basic shader structure and implement them in whatever foundation multiple you want. Nvidia's cards tend to be in multiple's of 16 with ATi cards in multiples of 4's where each unit is the complete 5 dimensional unit structure that is marketed as 20 shaders (4 units x 5 dimension shaders = 20 stream processors for marketing, though it's still correct to view em as such). The GTX 280 if I remember correctly has 240 shaders, almost twice as much as the 8800GTX, 9800GTX, and the GTS 250 which all have 128 and are basically die shrinks + clock increase starting with the 8800GTX as the original.I meant GTS 200's. GTS are marked GTS because they're rebadges of old 9000's.
[QUOTE="AnnoyedDragon"][QUOTE="nVidiaGaMer"]
Consoles are different try running Half Life 2 on 64MB of RAM (not gonna happen) now take the XBOX and pop in Half Life 2 and it runs fine with 64MB of RAM. They will optimize it and it will run and look amazing. I love it how the PC gamers only excuse is that it will be dumbed down. :lol:
HuusAsking
Different doesnt equal magic ability to fit 1GB+ into 256mb.
Consoles deal with less memory by having much faster ram so they can stream it in chunks, you can get a 1GB level into consoles by dividing it up and loading it piece by piece depending on the players location.
The problem with this, which has been explained over and over again, is Crysis needs 1GB+ of memory 'at any one time'. The only way to get it working on consoles is to divided it up, which alters the game play because you can only interact with whatever 'bubble' you happen to be in at that time.
And BTW, that's how Doom 3, HL2, and so on fit into the XBox, by cutting the levels up.Exactly. But, doing this in Crysis would destroy what it means to be Crysis.
Wow so many hermits overreacting. I would rather wait for gameplay trailers/screenshots before moaning about Crysis 2 being dumbed down. the_ChEeSe_mAn2
Why would we need them? It's a physical reality impossibility that Crysis 2 won't be dumbed down from Crysis 1.
[QUOTE="the_ChEeSe_mAn2"]Wow so many hermits overreacting. I would rather wait for gameplay trailers/screenshots before moaning about Crysis 2 being dumbed down. Nokanhav
Why would we need them? It's a physical reality impossibility that Crysis 2 won't be dumbed down from Crysis 1.
Because if you read many of these posts, people are getting worried about the game being dumbed down just from a simple announcement.Please Log In to post.
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