Crysis 2 coming to consoles

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tmacscores91

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#401 tmacscores91
Member since 2008 • 1526 Posts
This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"
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nVidiaGaMer

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#402 nVidiaGaMer
Member since 2006 • 7793 Posts

[QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Vandalvideo
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

And you don't know if that $200 console won't be $100-$150.

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clyde46

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#403 clyde46
Member since 2005 • 49061 Posts

So, do we know if the pc version will be gimped to take into account the consoles.

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AnnoyedDragon

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#404 AnnoyedDragon
Member since 2006 • 9948 Posts

it is a new feature. And a damn good one at that....

Why the hell wouldn't they be mentioning? They ARE trying the sell the engine after all.

But, you have to consider the design of the game. Deferred Rendering would have little benefit and massive drawbacks if they are only using 3-4 lightsources... Forward Rendering would be the obvious choice at that point. Because they would be about the same speed, yet forward rendering(using HDR) would be a much cleaner rendering solution.

horrowhip

We will see, I also think it is a stupid idea; but that of course doesn't stop the majority of console developers sticking it in the PC version of games. Giving all PC gamers fun in trying to get their AA to work.

What does this show? Crysis didn't sell well enough to be only on PC.LOXO7

Fail for not reading the thread and fail for not taking into account the same can be said for most cross platform games on consoles.

Dead Rising 2 going cross platform? Sales must have sucked on 360. Hey FF13 coming to 360...

Your reasoning not mine.

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19414435335

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#405 19414435335
Member since 2009 • 68 Posts
crytek should make crysis 2 built ground up for pc and crytek should be making a ground up version for consoles crysis 1
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-Traveller-

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#406 -Traveller-
Member since 2009 • 2477 Posts

This is why Cryengine 3 is supposedly scaleable dependant upon hardware. We should *hopefully* see an excellent PC version, followed by an extremely watered down console version. However this means that the areas in the PC version could be docked and made smaller. We just don't know at this point.

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streetridaz

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#407 streetridaz
Member since 2003 • 3276 Posts

can I have another glass of hateraid!

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19414435335

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#408 19414435335
Member since 2009 • 68 Posts
pc version of crysis 2 will suck total ass compared to crysis original because it's designed in mind for consoles. how fear2 sucks compared to fear1.
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Vandalvideo

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#409 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer

How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

And you don't know if that $200 console won't be $100-$150.

Exactly, so stop the speculation.
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AnnoyedDragon

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#410 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer

How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

And you don't know if that $200 console won't be $100-$150.

I swear some people think everything is cost driven, if you are so concerned with price go stick with a PS2.

If you want more you have to pay more, if you are happy with a smudgy sub HD then go with consoles.

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-Traveller-

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#411 -Traveller-
Member since 2009 • 2477 Posts

This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91

No, "CRYSIS CAN'T RUN ON CONSOLES, IN IT'S CURRENT FORM". Which is correct, as has been stated by Cevat Yerli of Crytek. No doubt the game's level design will be impacted, but the Cryengine 3 should hopefully help the visuals for PC, and just downgrade the console version.

However we don't know yet, if this is the case.

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horrowhip

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#412 horrowhip
Member since 2005 • 5002 Posts

We will see, I also think it is a stupid idea; but that of course doesn't stop the majority of console developers sticking it in the PC version of games. Giving all PC gamers fun in trying to get their AA to work.

AnnoyedDragon

Most engines don't give developers a choice.

Most engines have either Forward Rendering or Deferred Rendering.

Having both is something that Crytek should be making a big deal about. Because that means the engine is that much more versatile... It means that no matter what the situation, it should be perfectly fine handling the lighting. And that is flexibility that sells an engine. That is why they mention deferred rendering so much.

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BoloTheGreat

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#413 BoloTheGreat
Member since 2008 • 3483 Posts
This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91
Crysis 2 is a different game :|
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Ego-testicle

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#414 Ego-testicle
Member since 2009 • 212 Posts
[QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Vandalvideo
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

$450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream.
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AnnoyedDragon

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#415 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="Vandalvideo"]How do you know? By the time it comes out, that 450 dollar rig may easily be 200.Ego-testicle
$450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things.

That's because PC gamers don't have to abandon all of their components when they upgrade.

Saying we have to replace the entire system is a console standard, it's a console standard that shouldn't be anywhere near a discussion on PC.

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19414435335

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#416 19414435335
Member since 2009 • 68 Posts
[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Ego-testicle
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

$450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream.

pc moniter's are cheap lol i found my moniter for 2 dollars does 1600x1200 you can built crysis rig for 450 and max it, keyboard and mouse is like 10$ a bundle of cheap ones who cares good enough lol you can use ur standard definition or high definition tv also who pays for windows i mean seriously.
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nunovlopes

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#417 nunovlopes
Member since 2009 • 2638 Posts

[QUOTE="Vandalvideo"][QUOTE="nVidiaGaMer"]Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.Ego-testicle
How do you know? By the time it comes out, that 450 dollar rig may easily be 200.

$450 dollar rigs that can run Crysis are a fantasy. Everyone who makes these ends up just listing what it would take to upgrade an existing computer. They never take into account a display, an OS, a KB/M. Sometimes they leave out other things. Crysis does not take a $2000 PC to run well, this is true, but I still think anything reasonable, from scratch, ends up in the $600 to 800 range at least, which is as much as I paid for my PS3, so not completely ridiculous. PC gaming is the best kind of gaming on the planet when it all works well, but putting together a brand new PC for $200 is still a pipe dream.

How many times do we need to go through this? Don't you already have an OS, KB/M, display? Can't you reuse them for your new gaming rig? What's the point of discussing theoritical scenarios that never happen in real life? When buying a console, do you also take into account the price of a HDTV, sofa to play on, curtains for the windows? :)

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19414435335

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#419 19414435335
Member since 2009 • 68 Posts
Dude this makes me want to talk to the developers and say what the hell are you thinking? COMPUTERS NEED THEIR OWN GAMES BUILT FOR THE NATIVE PLATFORM SAME WITH CONSOLES all pc is getting is a goddamn console game now this crap isnt crysis 2 it's crysis -1
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19414435335

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#420 19414435335
Member since 2009 • 68 Posts
the pc version will still be the best graphically , but the level design and core gameplay will be designed for consoles that sucks
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Nokanhav

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#421 Nokanhav
Member since 2009 • 520 Posts

This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"tmacscores91

A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.

Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.

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Nokanhav

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#422 Nokanhav
Member since 2009 • 520 Posts

You guys do realize that Far Cry Instincts Predator looked better on the 360 then Far Cry on PC did on Max settings.

Heres the video: http://www.youtube.com/watch?v=YnHQcotdfCU

If anything the next gen X720/PS4 will max out Crysis 1 and 2 with ease.

Also kind of off topic but do you think that MGS 4 will be announced for 360. No one thought Crysis 2 was coming for consoles so I could definitely see MGS 4 for 360.

nVidiaGaMer

That's because it was a brand new engine. If you're going to compare things then compare Fary Cry Instincts to Far Cry on the PC. FCI is disgustingly ugly and narrow when compared to it.

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ProjectPat187

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#423 ProjectPat187
Member since 2005 • 2178 Posts
this is horrible news, the PC is the best platform for ANY FPS and for them to degrade the next Crysis to be on some stinking console just sucks, I only play certain games on a console and Crysis is mos def not one of them PC always has and always will be the best platform for FPS
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Nokanhav

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#424 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="The_Brodeo"]

[QUOTE="horrowhip"]

I am not worried. Crytek will continue to be PC Lead. Germans are PC gamers. They may make the game on console as well, but the game will be a game for their PC gaming fanbase. Specifically the German PC gaming fanbase who has so vigorously supported Crytek with all its releases... Also, anyone who has followed Crytek knows that Crytek has stated that they will design multiple versions of a game if necessary. One on the PC, and then another different version on the consoles. If that is what it takes, that is what they will do.

Also, given the timing of this announcement, they may be showing something today at the press conference.

skrat_01

We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.

Epic was developing multiplatform long ago.

The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......

Hell UT2003 is technically a port of Unreal Championship for the Xbox.

Does everyone conveniantly forget this?

What next, people will bring up iD?

Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.

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DOF_power

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#425 DOF_power
Member since 2008 • 804 Posts

pc version of crysis 2 will suck total ass compared to crysis original because it's designed in mind for consoles. how fear2 sucks compared to fear1.19414435335

I can only image it.

Slow stupid AI, lack of lean, low res muddy textures, lack of dynamic shadows, excessive use of motion blur, lack of quick save and quick load, complete lack of support for the pc version, incomplete or delayed pc version, lack of support for extra mouse buttons, lack options in the menu.

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skrat_01

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#426 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="strudel420"]

Crysis: Instincts here we come.

19414435335
lol what a load of trash compared to far cry pc.

Actually it was a damn good game. Different yes, lacked what made Far Cry unique and great, but it was a damn good shooter.
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Nokanhav

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#427 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="Vandalvideo"][QUOTE="PS3_3DO"]

Least the PC version is not going to require a $6000 PC to play it and not max it out for almost two years. :lol:

PS3_3DO

Very accurate. The PC version does not require a 6K PC rig.

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.

Therefore, we're basically using the same cards today as we did when Crysis came out.

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bladeeagle

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#428 bladeeagle
Member since 2006 • 1863 Posts

Point is you won't be able to play Crysis 2 on a $200 PC but yes for a $200 console.nVidiaGaMer

And? A 600 dollar console won't play crysis on high but a 600 dollar PC will.

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19414435335

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#429 19414435335
Member since 2009 • 68 Posts

[QUOTE="skrat_01"]

[QUOTE="The_Brodeo"]We will have to wait and see. The game will sell at least twice as many copies on Consoles and without the rampant piracy there could be a shift. I think other used to be PC only developers have shown this"epic" comes to mind.

Nokanhav

Epic was developing multiplatform long ago.

The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......

Hell UT2003 is technically a port of Unreal Championship for the Xbox.

Does everyone conveniantly forget this?

What next, people will bring up iD?

Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.

unreal tournament 2003 was originally designed for pc by digital extremes and digital extremes was gonna design uc for xbox ground up, but they just took content they made for pc and downgraded it.
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19414435335

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#430 19414435335
Member since 2009 • 68 Posts
unreal championship 2 was designed ground up for xbox well not the engine, but content basically. one cool aspect of uc2 you could jump up in between 2 walls you cant do that in regular ut. but the gameplay in uc2 just felt suckage and generic compared to ut as did level design too simplistic and lack of crouch.
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Nokanhav

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#431 Nokanhav
Member since 2009 • 520 Posts

You haven't played Half-Life 2 on the Xbox have you? That thing is a monstrosity.

-- Sorry. Quote was lost. I was posting this to whoever said Half-Life 2 ran fine on the Xbox with 64MB RAM :D

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Nokanhav

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#432 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="Nokanhav"]

[QUOTE="skrat_01"]Epic was developing multiplatform long ago.

The only 'system exclusives' aside from GeOW2 they have is Unreal Tournament 2004 and the original Unreal......

Hell UT2003 is technically a port of Unreal Championship for the Xbox.

Does everyone conveniantly forget this?

What next, people will bring up iD?

19414435335

Ut2003 came out first and was the obvious superior platform. How could it be a port? There's no reason to start developing for the Xbox first. PC and the original Xbox are pretty much exactly the same.

unreal tournament 2003 was originally designed for pc by digital extremes and digital extremes was gonna design uc for xbox ground up, but they just took content they made for pc and downgraded it.

Therefore, UT2003 is not a port of UC. UC is a port of UT2003.

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mouthforbathory

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#433 mouthforbathory
Member since 2006 • 2114 Posts

[QUOTE="PS3_3DO"]

[QUOTE="Vandalvideo"] Very accurate. The PC version does not require a 6K PC rig.Nokanhav

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.

Therefore, we're basically using the same cards today as we did when Crysis came out.

GTX 260 and above are whole new GPUs. They use the same architecture as the 9xxx series, but more stream processors. Kinda like the Core 2 Quads where it's actually 2 Core 2 Duos on the same die directly connected via a hyper transport link. These unified shader cards can be made the same way. Use the same basic shader structure and implement them in whatever foundation multiple you want. Nvidia's cards tend to be in multiple's of 16 with ATi cards in multiples of 4's where each unit is the complete 5 dimensional unit structure that is marketed as 20 shaders (4 units x 5 dimension shaders = 20 stream processors for marketing, though it's still correct to view em as such). The GTX 280 if I remember correctly has 240 shaders, almost twice as much as the 8800GTX, 9800GTX, and the GTS 250 which all have 128 and are basically die shrinks + clock increase starting with the 8800GTX as the original.
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19414435335

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#434 19414435335
Member since 2009 • 68 Posts
i wish they designed uc1 for xbox though like they were originally gonna do, but they ran out of time because they had to develop 2 damn games, and was trying to meet xbox live launch in 2002 so cut corners. it originally had vehicles that kicked ass.
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HuusAsking

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#435 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="nVidiaGaMer"]

Consoles are different try running Half Life 2 on 64MB of RAM (not gonna happen) now take the XBOX and pop in Half Life 2 and it runs fine with 64MB of RAM. They will optimize it and it will run and look amazing. I love it how the PC gamers only excuse is that it will be dumbed down. :lol:

AnnoyedDragon

Different doesnt equal magic ability to fit 1GB+ into 256mb.

Consoles deal with less memory by having much faster ram so they can stream it in chunks, you can get a 1GB level into consoles by dividing it up and loading it piece by piece depending on the players location.

The problem with this, which has been explained over and over again, is Crysis needs 1GB+ of memory 'at any one time'. The only way to get it working on consoles is to divided it up, which alters the game play because you can only interact with whatever 'bubble' you happen to be in at that time.

And BTW, that's how Doom 3, HL2, and so on fit into the XBox, by cutting the levels up.
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Brainkiller05

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#436 Brainkiller05
Member since 2005 • 28954 Posts
Just to remind you guys:
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tirralirra

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#437 tirralirra
Member since 2009 • 2261 Posts
[QUOTE="19414435335"]crytek should make crysis 2 built ground up for pc and crytek should be making a ground up version for consoles crysis 1

Yeah this, although i dont see why everyone is saying this is gonna flop or fail or whatever, why? be more contructive with your arguments. Sure the graphics wont be like it is on the pc, and depending on how they develop this game, the pc version may get hurt, but to be fair, the only thing worrying the consoles or the devs is the lack of ram on consoles, which they can easily get around depending on how this game is developed.
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19414435335

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#438 19414435335
Member since 2009 • 68 Posts
http://www.gametrailers.com/video/trailer-1-unreal-championship/2943 one map that start off as unreal championship map did appear in unreal tournament 2003 snow level bombing run map i forgot the name it's in that unreal championship early footage but the level was really early in developement in that video.
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19414435335

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#439 19414435335
Member since 2009 • 68 Posts
in that early unreal championship footage though alot of the levels never even appeared in unreal championship or unreal tournament 2003.
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Puckhog04

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#440 Puckhog04
Member since 2003 • 22814 Posts

Another great series ruined by a greedy publisher. Crysis sold around 2 million copies and had very high system requirements. I'd rather Crytek learn to optimize before going multiplat. First Deus Ex Invisible War then Thief Deadly Shadows and Fear 2, and now this.

Such a shame.

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19414435335

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#441 19414435335
Member since 2009 • 68 Posts
I remember watching unreal championship 1# early footage gameplay video before it was released all the time i was hyped as hell for that game and unreal tournament 2003 i thought they were gonna be 2 different games damn it. they were supposed to be. it's like they started making uc1 for xbox and ut2k3 for pc but started focusing more on pc because fan base was there more and used a few things they made for uc ground up xbox version in ut2k3/uc final release. but coming from playing unreal tournament 1999 and watching that footage i was hyped as hell dude lol. i havent been that hyped for a game in a long time.
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DaGamingGod

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#442 DaGamingGod
Member since 2008 • 1041 Posts

[QUOTE="tmacscores91"]This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"Nokanhav

A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.

Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.

Actually, you're talking about TECH demo's and not an actualy Crysis 2 demo.

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Mr_Versipellis

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#443 Mr_Versipellis
Member since 2008 • 1956 Posts
This is a sad, sad day for PC...
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Nokanhav

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#444 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="Nokanhav"]

[QUOTE="tmacscores91"]This is so funny, its really just a slap in the face to "CRYSIS CAN"T RUN ON CONSOLES"DaGamingGod

A FX 5200 can play every single DirectX9 game. Period. But, it can barely play DX9 games from 2003 at reasonable frame rates; much less 2009.

Of course, Crysis can run on consoles. But, it would have to be downgraded and chopped up, thus, it wouldn't be Crysis as we know and love. This is PROVEN in the CryEngine 3 demos.

Actually, you're talking about TECH demo's and not an actualy Crysis 2 demo.

duurrrrrrrr!!

I didn't even say it was a Crysis 2 demo.

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Nokanhav

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#445 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="Nokanhav"]

[QUOTE="PS3_3DO"]

The first time Crysis came out you couldn't max it out no matter how powerful a PC you had at the time.

mouthforbathory

The cards today are basically the same thing as 8800GT but with a slightly higher overclock. 8800GT == 9800GT, GTS 250 = 9800GTX, GTX 200's = overclocked 9800GTs.

Therefore, we're basically using the same cards today as we did when Crysis came out.

GTX 260 and above are whole new GPUs. They use the same architecture as the 9xxx series, but more stream processors. Kinda like the Core 2 Quads where it's actually 2 Core 2 Duos on the same die directly connected via a hyper transport link. These unified shader cards can be made the same way. Use the same basic shader structure and implement them in whatever foundation multiple you want. Nvidia's cards tend to be in multiple's of 16 with ATi cards in multiples of 4's where each unit is the complete 5 dimensional unit structure that is marketed as 20 shaders (4 units x 5 dimension shaders = 20 stream processors for marketing, though it's still correct to view em as such). The GTX 280 if I remember correctly has 240 shaders, almost twice as much as the 8800GTX, 9800GTX, and the GTS 250 which all have 128 and are basically die shrinks + clock increase starting with the 8800GTX as the original.

I meant GTS 200's. GTS are marked GTS because they're rebadges of old 9000's.

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the_ChEeSe_mAn2

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#446 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Wow so many hermits overreacting. I would rather wait for gameplay trailers/screenshots before moaning about Crysis 2 being dumbed down.
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Nokanhav

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#447 Nokanhav
Member since 2009 • 520 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="nVidiaGaMer"]

Consoles are different try running Half Life 2 on 64MB of RAM (not gonna happen) now take the XBOX and pop in Half Life 2 and it runs fine with 64MB of RAM. They will optimize it and it will run and look amazing. I love it how the PC gamers only excuse is that it will be dumbed down. :lol:

HuusAsking

Different doesnt equal magic ability to fit 1GB+ into 256mb.

Consoles deal with less memory by having much faster ram so they can stream it in chunks, you can get a 1GB level into consoles by dividing it up and loading it piece by piece depending on the players location.

The problem with this, which has been explained over and over again, is Crysis needs 1GB+ of memory 'at any one time'. The only way to get it working on consoles is to divided it up, which alters the game play because you can only interact with whatever 'bubble' you happen to be in at that time.

And BTW, that's how Doom 3, HL2, and so on fit into the XBox, by cutting the levels up.

Exactly. But, doing this in Crysis would destroy what it means to be Crysis.

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Nokanhav

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#448 Nokanhav
Member since 2009 • 520 Posts

Wow so many hermits overreacting. I would rather wait for gameplay trailers/screenshots before moaning about Crysis 2 being dumbed down. the_ChEeSe_mAn2

Why would we need them? It's a physical reality impossibility that Crysis 2 won't be dumbed down from Crysis 1.

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the_ChEeSe_mAn2

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#449 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

[QUOTE="the_ChEeSe_mAn2"]Wow so many hermits overreacting. I would rather wait for gameplay trailers/screenshots before moaning about Crysis 2 being dumbed down. Nokanhav

Why would we need them? It's a physical reality impossibility that Crysis 2 won't be dumbed down from Crysis 1.

Because if you read many of these posts, people are getting worried about the game being dumbed down just from a simple announcement.
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Senor_Kami

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#450 Senor_Kami
Member since 2008 • 8529 Posts
Meh, more FPS on a system that already has like 50 billion FPS on it. Cheers I guess.