Oh no! If Crytek says it then it must be true! :oSecret-Facewell ya. They are a developer they know how many copies their games sell on different platforms.
This topic is locked from further discussion.
It makes sense, the day of big budget non first party exclusives is going to end with the rising costs. Although that's still no excuse for Crytek to serve the lowest common denominator is it?
tagyhag
Costs lower as more efficient tools come along though.
Speedtree (to use an old example) automatically makes forests to predefined specs so developers don't have to model them manually.
OH YES Blizzard and VALVE. Clearly if they can be SO successful -- two companies that never pushed the technical boundaries of games like Crysis did -- CLEARLY everyone else can do JUST as well.[QUOTE="SkyWard20"][QUOTE="Vesica_Prime"]
Whatever you say Crytek, while you're dumbing down games. Blizzard is buying their thousandth yacht due to money made exclusively from PC gaming.
inb4blizzardisoverrated.
EvanTheGamer
Good point. I also like how Starcraft 2 was mentioned.
Im also aware Diablo 3 is coming too.
Probably all good games, but so little of them. Why can't Blizzard and Valve have more variety? Why do PC Gamers love to be milked such as TF2 hats?
Oh well, PC Gamers no more excuses, stop being hypocrits.
So little of them? I have 70 some games sitting on my steam account from this gen alone[QUOTE="Secret-Face"]Oh no! If Crytek says it then it must be true! :odkdk999well ya. They are a developer they know how many copies their games sell on different platforms. They expected to sell seven million copies of Crysis 2. Shows how much they know.
Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
[QUOTE="tagyhag"]
It makes sense, the day of big budget non first party exclusives is going to end with the rising costs. Although that's still no excuse for Crytek to serve the lowest common denominator is it?
topgunmv
Costs lower as more efficient tools come along though.
Speedtree (to use an old example) automatically makes forests to predefined specs so developers don't have to model them manually.
Oh yeah I'm sure there are workarounds for different developing tools. But in general the costs of those AAA games have been increasing every generation. And corporations have to do what they have to do to maximize profits.
Haha, win.Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
AnnoyedDragon
I wonder how many MS points have been squandered away on clothes and accessories for those Avatars? lolTF2 gamers are obsessed with hats, way more than free maps or whatever, its pitiful.
EvanTheGamer
Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
AnnoyedDragon
Quoted for Truth.
its essentially true.
Sony,MS and ninty can back up with funding on projects and the likes if your a 3rd party.Theres nobody to really back you up in the PC markets its all up to you to get it totally off the ground.
[QUOTE="AnnoyedDragon"]Haha, win.Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
GeneralShowzer
That about sums it up.
For most developers it's about making the game they want to make while still keeping in the green (the games industry isn't exactly the most stable in terms of job security, so you better love what you do). For them though, it's all about the money.
Maybe they should get into developing facebook games and iphone apps. Maximum profit.
PC gaming will never diecainetao11
In a way, it sort of is dying. Moviebob's video nailed it. He seems to understand what is happening. Devices like tablets, netbooks, laptops and smartphones are doing what PCs were meant to do rather exclusively five or six years ago. And those devices are taking over the traditional desktop PC.
In order for non-console video games to remain big, companies will have to understand that huge games with gargantuan system requirements are not going to be viable in the near future. And that's not a terrible or apocalyptic scenario. All those devices are now perfectly capable of producing graphics that are around that sweet spot where basically everyone is content, thus, exploring non-console "multiplatform" developing (a game you can play on your tablet, your netbook or your PC) is a very profitable model.
What if, for instance, the next big MMORPG from Blizzard isn't a graphical powerhouse that requires a super powerful computer to play? What if it turns out to be an MMO you can play on your desktop, your tablet, your phone and your netbook? Such game would be even bigger than World of Warcraft, because that's exactly what normal people will want in the near future for an MMORPG.
Then again, for that to happen, many developers will have to step down from their horses of l33tdom. That's the difficult part, but it will happen sooner or later.
I never understand why these guys just can't go multiplatform with grace.. or try to blame it on PC when ironically, PC provided them with the financial stability to go multiplatform in the first place :| . IW didn't say anything, Id didn't say anything and carmack is still going to give us some joy with Doom 4 even though they are now a console focused developer. Valve... still acts like a PC exclusive developer, CD Project is fine so far and let us know about their console intentions before hand even with that PC is still the main focus, GSC again is keeping pc as the primary platform, Remedy didn't deliberately cancel AW on PC etc etc etc. There's no reason to trash a platform that makes you successful in the first place. They are literally bitting and chewing on the hand that fed them.
[QUOTE="cainetao11"]PC gaming will never dieLordQuorthon
In a way, it sort of is dying. Moviebob's video nailed it. He seems to understand what is happening. Devices like tablets, netbooks, laptops and smartphones are doing what PCs were meant to do rather exclusively five or six years ago. And those devices are taking over the traditional desktop PC.
In order for non-console video games to remain big, companies will have to understand that huge games with gargantuan system requirements are not going to be viable in the near future. And that's not a terrible or apocalyptic scenario. All those devices are now perfectly capable of producing graphics that are around that sweet spot where basically everyone is content, thus, exploring non-console "multiplatform" developing (a game you can play on your tablet, your netbook or your PC) is a very profitable model.
What if, for instance, the next big MMORPG from Blizzard isn't a graphical powerhouse that requires a super powerful computer to play? What if it turns out to be an MMO you can play on your desktop, your tablet, your phone and your netbook? Such game would be even bigger than World of Warcraft, because that's exactly what normal people will want in the near future for an MMORPG.
Then again, for that to happen, many developers will have to step down from their horses of l33tdom. That's the difficult part, but it will happen sooner or later.
Tablets, netbooks and smartphones affect the handheld market not the PC market.....
I never understand why these guys just can't go multiplatform with grace.. or try to blame it on PC when ironically, PC provided them with the financial stability to go multiplatform in the first place :| . IW didn't say anything, Id didn't say anything and carmack is still going to give us some joy with Doom 4 even though they are now a console focused developer. Valve... still acts like a PC exclusive developer, CD Project is fine so far and let us know about their console intentions before hand even with that PC is still the main focus, GSC again is keeping pc as the primary platform, Remedy didn't deliberately cancel AW on PC etc etc etc. There's no reason to trash a platform that makes you successful in the first place. They are literally bitting and chewing on the hand that fed them.
Espada12
Really? look what carmack said about PC sales :lol:
I never understand why these guys just can't go multiplatform with grace.. or try to blame it on PC when ironically, PC provided them with the financial stability to go multiplatform in the first place :| . IW didn't say anything, Id didn't say anything and carmack is still going to give us some joy with Doom 4 even though they are now a console focused developer. Valve... still acts like a PC exclusive developer, CD Project is fine so far and let us know about their console intentions before hand even with that PC is still the main focus, GSC again is keeping pc as the primary platform, Remedy didn't deliberately cancel AW on PC etc etc etc. There's no reason to trash a platform that makes you successful in the first place. They are literally bitting and chewing on the hand that fed them.
Espada12
Epic has been really nasty with this.
[QUOTE="Espada12"]
I never understand why these guys just can't go multiplatform with grace.. or try to blame it on PC when ironically, PC provided them with the financial stability to go multiplatform in the first place :| . IW didn't say anything, Id didn't say anything and carmack is still going to give us some joy with Doom 4 even though they are now a console focused developer. Valve... still acts like a PC exclusive developer, CD Project is fine so far and let us know about their console intentions before hand even with that PC is still the main focus, GSC again is keeping pc as the primary platform, Remedy didn't deliberately cancel AW on PC etc etc etc. There's no reason to trash a platform that makes you successful in the first place. They are literally bitting and chewing on the hand that fed them.
John_Read
Really? look what carmack said about PC sales :lol:
Yes, back in 2008 when nobody counted Digital Sales.Even though I dont think that the PC version is as bad as people say, I have to disagree with what he said. It looks like Crysis 1 is going to have more sales then Crysis 2. Crysis wasnt really a known market on consoles, and they had a select PC crowd that only knew them as well. It seems that whenever devs look at sales they can get, they think of Black Ops. They probably think, "well COD isnt a long running game like Mario or Zelda, so that means we can do those sales too". COD is a simple case of cashing in on the casuals at the right time, that has more to due with it than their marketing campaign or their appeal as a game, no matter how great those games are to the consumer. COD is the American Idol of video games, and no matter how better your product may be, your game wasnt the "American Idol" of it first.
Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
AnnoyedDragon
I've never understood this argument to be honest. Crytek made a PC exclusive title that sold well, it taught them a lot of things and earned them some capital and some brand recognition. They didn't blow anyone away but it was a solid success. They went on to father solidify that position by reusing the tech and the setting to increase the profit and get another title under their belt as a standalone studio (after leaving Ubisoft and the FarCry franchise). With that done they are looking to decide what their next step should be.
So now they are trying to:
1) Do something new by going multi-plat. Not a small technical challenge in itself.
2) Expand their market base three or four time. They are a business, why wouldn't they try to broaden their sales? Why would anyone expect them to turn their back on the potential to greatly increase thier profit?
3) Open a second viable market, if they can make the CryEngine competitive cross platform, they can start being a real competitor to the unreal engine, as long as it's PC Exclusive, there's very few who care enough to pay large sums to use it.
A lot of PC Gamers seem to feel that Crytek somehow owe the PC Gamers some debt of gratitude. I have to disagree, PC Gamers bought Crysis, not out of compassion or to help Crytek but because they wanted the game. Crytek doesn't owe PC Gamers any more than PC Gamers owe Crytek. If Crytek started talking about how PC Gamers 'sold out' or how PC Gamers gave Crytek 'the middle finger' by not buying Crysis 2 I'd have thought they were silly.
From a profit point of view, Crysis 2 makes a helluva lot more sense than trying to make a Crysis 1 clone. It broadens their market, it expands that technical experience and expertise, it provides a huge boost for their third part engine business (something that in itself could end up earning them more than crysis 1 and 2 combined). So why is it so wrong for Crytek to do what they feel is the best course of action for their business?
[QUOTE="cainetao11"]PC gaming will never dieLordQuorthon
In a way, it sort of is dying. Moviebob's video nailed it. He seems to understand what is happening. Devices like tablets, netbooks, laptops and smartphones are doing what PCs were meant to do rather exclusively five or six years ago. And those devices are taking over the traditional desktop PC.
In order for non-console video games to remain big, companies will have to understand that huge games with gargantuan system requirements are not going to be viable in the near future. And that's not a terrible or apocalyptic scenario. All those devices are now perfectly capable of producing graphics that are around that sweet spot where basically everyone is content, thus, exploring non-console "multiplatform" developing (a game you can play on your tablet, your netbook or your PC) is a very profitable model.
What if, for instance, the next big MMORPG from Blizzard isn't a graphical powerhouse that requires a super powerful computer to play? What if it turns out to be an MMO you can play on your desktop, your tablet, your phone and your netbook? Such game would be even bigger than World of Warcraft, because that's exactly what normal people will want in the near future for an MMORPG.
Then again, for that to happen, many developers will have to step down from their horses of l33tdom. That's the difficult part, but it will happen sooner or later.
Those things are all essentially neutered pcs though. I love being able to browse the web on my smartphone when I'm on the road, but I sure as hell don't use it at home.
Like any industry, you can make a shallow mass market product (books, movies, music), but a lot of people are in these industries because they enjoy the creative process and making something that they themselves would enjoy. It's not always about making as much money as humanly possible by churning out 1$ solitaire games with animated puppy pictures on the back of the cards.
[QUOTE="Espada12"]
I never understand why these guys just can't go multiplatform with grace.. or try to blame it on PC when ironically, PC provided them with the financial stability to go multiplatform in the first place :| . IW didn't say anything, Id didn't say anything and carmack is still going to give us some joy with Doom 4 even though they are now a console focused developer. Valve... still acts like a PC exclusive developer, CD Project is fine so far and let us know about their console intentions before hand even with that PC is still the main focus, GSC again is keeping pc as the primary platform, Remedy didn't deliberately cancel AW on PC etc etc etc. There's no reason to trash a platform that makes you successful in the first place. They are literally bitting and chewing on the hand that fed them.
John_Read
Really? look what carmack said about PC sales :lol:
That isn't trashing the platform though, what I mean by "saying anything" I am talking about what cliffyb and Cavet Yerlli are doing. One literally trashes the platform outright (with his boss then contradicting him) and the other blames everything on the PC. ID straight up said, we want more money, nothing more, nothing less, he gave no stupid promises like Crytek, he literally said PC is no longer their main platform. I have no problem with that, but lying to us and leading us on to then tell me the game doesn't even ship with DX11, doesn't have detailed graphics options, uses respawning enemies, has worse A.I and has nerfed suit powers is simply unacceptable.
Dice is making a exclusive game saying its impossible to make console profits?It's interesting how DICE is pretty much saying and doing the exact opposite of everything crytek is.
topgunmv
It is true.There's just too much piracy and when developers implement DRM people complain.conistant
People complain about DRM because it simply doesn't work. It just hurts the consumer in the end. Piracy means nothing, the game sold 3 million with all the piracy going around that is more than most console games.
[QUOTE="LordQuorthon"]
[QUOTE="cainetao11"]PC gaming will never dietopgunmv
In a way, it sort of is dying. Moviebob's video nailed it. He seems to understand what is happening. Devices like tablets, netbooks, laptops and smartphones are doing what PCs were meant to do rather exclusively five or six years ago. And those devices are taking over the traditional desktop PC.
In order for non-console video games to remain big, companies will have to understand that huge games with gargantuan system requirements are not going to be viable in the near future. And that's not a terrible or apocalyptic scenario. All those devices are now perfectly capable of producing graphics that are around that sweet spot where basically everyone is content, thus, exploring non-console "multiplatform" developing (a game you can play on your tablet, your netbook or your PC) is a very profitable model.
What if, for instance, the next big MMORPG from Blizzard isn't a graphical powerhouse that requires a super powerful computer to play? What if it turns out to be an MMO you can play on your desktop, your tablet, your phone and your netbook? Such game would be even bigger than World of Warcraft, because that's exactly what normal people will want in the near future for an MMORPG.
Then again, for that to happen, many developers will have to step down from their horses of l33tdom. That's the difficult part, but it will happen sooner or later.
Those things are all essentially neutered pcs though. I love being able to browse the web on my smartphone when I'm on the road, but I sure as hell don't use it at home.
Like any industry, you can make a shallow mass market product (books, movies, music), but a lot of people are in these industries because they enjoy the creative process and making something that they themselves would enjoy. It's not always about making as much money as humanly possible by churning out 1$ solitaire games with animated puppy pictures on the back of the cards.
I think the big question is whether they will stay as neutered PC's or if they are going to dramatically increase in performance, either by putting more power in the box or gradually shifting towards a 'cloud based' system. I think the idea of platforms are going to fundamentally change over the next handful of years one way or the other, there's always going to be a use for pc's and thus there will always be a market for PC games, but we don't yet know what PC's will look like.
[QUOTE="topgunmv"]Dice is making a exclusive game saying its impossible to make console profits?It's interesting how DICE is pretty much saying and doing the exact opposite of everything crytek is.
Sandvichman
They're saying pc is the future and will probably be the most profittable.
Making battlefield3 for pc first and then porting down to consoles.
If it was impossible to make pc profits, why didn't crytek disappear 3-4 years ago from bankruptcy?
By that logic the NGP and the 3DS are going to destroy console gaming. :roll:Tablets and other such devices will have taken over the PC maket in a few years time. Desktops are moribund and laptops are following the same path. PC gaming as we know it is next.
jjccjj92
So, why didn't Crytek make this game console exclusive OP?
Oh... maybe because it's better to have the game available on all system, to make the most profits?
Yes, back in 2008 when nobody counted Digital Sales.GeneralShowzer
Given that sales is a race to the bottom, would it really be a big deal if PC didn't get the most sales?
Console gamers seem quick to jump at the idea they get the most sales, but become highly objective to the idea that they are a more casual/mainstream platform. The platform that will ultimately ship the most units would be the one with the broadest audience, which means factoring in the more casual audiences.
snip
Mazoch
I fail to see the relevance of your argument to my criticism.
My criticism is that Crytek keep complaining and bashing PC for not delivering the sales they wanted, when in the real world; those games sold very well. Most developers would be very pleased to ship 3 million units of a exclusive game. But Crytek wanted a new IP, that couln't be maxed on launch hardware, to sell like a popular and well established IP like Halo. We are talking about a new IP, vs one who has had two console generations to build up its audience. Because Crysis didn't sell like that out the door, Crytek threw a fit, even while they were clearly making substantial amounts of money; given their investments at the time.
Their expectations were ridiculous my anyone's standards.
I don't know where you got this impression that PC gamers believe Crytek "owe" them something, there isn't anything like that in our criticisms against them. Crytek going cross platform isn't the problem, Valve did it without enraging their PC audience, the problem is Crytek was very petty about it.
[QUOTE="jjccjj92"]By that logic the NGP and the 3DS are going to destroy console gaming. :roll:Tablets and other such devices will have taken over the PC maket in a few years time. Desktops are moribund and laptops are following the same path. PC gaming as we know it is next.
MrSelf-Destruct
Shhhhh don't break holes in his statement!
[QUOTE="jjccjj92"]By that logic the NGP and the 3DS are going to destroy console gaming. :roll: Handhelds cater to a totally different market than consoles, PC does not.Tablets and other such devices will have taken over the PC maket in a few years time. Desktops are moribund and laptops are following the same path. PC gaming as we know it is next.
MrSelf-Destruct
Pretty much this is why so many PC developers are coming to consoles where they can actually make money still.
Pretty much this is why so many PC developers are coming to consoles where they can actually make money still.
WilliamRLBaker
How do you explain all those console developers coming to PC then? Because just so you know.. more console only developers jumped on the PC wagon this gen than vice versa.
By that logic the NGP and the 3DS are going to destroy console gaming. :roll: Handhelds cater to a totally different market than consoles, PC does not.[QUOTE="MrSelf-Destruct"][QUOTE="jjccjj92"]
Tablets and other such devices will have taken over the PC maket in a few years time. Desktops are moribund and laptops are following the same path. PC gaming as we know it is next.
jjccjj92
Can you explain, I don't get it?
I mean handheld = games, console = games...
Pretty much this is why so many PC developers are coming to consoles where they can actually make money still.
WilliamRLBaker
I cannot help but notice you randomly pop into threads; and make ridiculous anti PC comments that were refuted years ago.
By that logic the NGP and the 3DS are going to destroy console gaming. :roll: Handhelds cater to a totally different market than consoles, PC does not. How does PC not cater to a different market than iPads, Blackberries, and Netbooks? People who want to sit down to enjoy a deep gaming experience are going to do it on a gaming PC and not an iPad.[QUOTE="MrSelf-Destruct"][QUOTE="jjccjj92"]
Tablets and other such devices will have taken over the PC maket in a few years time. Desktops are moribund and laptops are following the same path. PC gaming as we know it is next.
jjccjj92
How does PC not cater to a different market than iPads, Blackberries, and Netbooks? People who want to sit down to enjoy a deep gaming experience are going to do it on a gaming PC and not an iPad. MrSelf-Destruct
People just make the most ridiculous statements but I believe most of the time they are just doing it to get a rise out of hermits haha.
Let's be honest with ourselves. Crytek is in the buisness of licensing out their engine. Their engine was PC-only at the time and very expensive, not many PC-exclusive developers are gonna blow money on that engine. Crytek knew more people would be interested if their engine ran on consoles so they created a list of petty excuses after Crysis sold 3 million copies, which is a lot more than most games in general (including consoles) sell, so they could justify the move toward consoles, which was never really a move toward it. They just wanted to expand their engine so more people license it. Why else do you think every other video they release is a game engine video?
Either side can fall for this petty crap if they want to, but that's the obvious truth.
Mystic-G
They're wasting their time as well. Unreal Engine 3 is dominating right now, something I don't see changing.
[QUOTE="Mystic-G"]
Let's be honest with ourselves. Crytek is in the buisness of licensing out their engine. Their engine was PC-only at the time and very expensive, not many PC-exclusive developers are gonna blow money on that engine. Crytek knew more people would be interested if their engine ran on consoles so they created a list of petty excuses after Crysis sold 3 million copies, which is a lot more than most games in general (including consoles) sell, so they could justify the move toward consoles, which was never really a move toward it. They just wanted to expand their engine so more people license it. Why else do you think every other video they release is a game engine video?
Either side can fall for this petty crap if they want to, but that's the obvious truth.
Vari3ty
They're wasting their time as well. Unreal Engine 3 is dominating right now, something I don't see changing.
UE3? I thought people were using 2.5 ATM or am I going crazy. I think ID tech 5 and UE3 will dominate though.. I've only heard of one other game using crytek's engine and it was a MMO I've heard nothing about since.
[QUOTE="GeneralShowzer"]Yes, back in 2008 when nobody counted Digital Sales.AnnoyedDragon
Given that sales is a race to the bottom, would it really be a big deal if PC didn't get the most sales?
Console gamers seem quick to jump at the idea they get the most sales, but become highly objective to the idea that they are a more casual/mainstream platform. The platform that will ultimately ship the most units would be the one with the broadest audience, which means factoring in the more casual audiences.
snip
Mazoch
I fail to see the relevance of your argument to my criticism.
Perhaps I shouldn't have quoted you directly, it was primarily aimed at the general complaint you're seeing from PC Gamers when it comes to CryTek and Crysis 2.
My criticism is that Crytek keep complaining and bashing PC for not delivering the sales they wanted, when in the real world; those games sold very well. Most developers would be very pleased to ship 3 million units of a exclusive game. But Crytek wanted a new IP, that couln't be maxed on launch hardware, to sell like a popular and well established IP like Halo. We are talking about a new IP, vs one who has had two console generations to build up its audience. Because Crysis didn't sell like that out the door, Crytek threw a fit, even while they were clearly making substantial amounts of money; given their investments at the time.
Their expectations were ridiculous my anyone's standards.
Maybe so, it seems to me that they've generally been saying that Crysis sold pretty well but not as well as it possibly could have. They might have set their aims too high, but even if their ambitions are unreasonable, it's still up to them how they want to pursue those sales.
I don't know where you got this impression that PC gamers believe Crytek "owe" them something, there isn't anything like that in our criticisms against them. Crytek going cross platform isn't the problem, Valve did it without enraging their PC audience, the problem is Crytek was very petty about it.
I have to really disagree here. I'm seeing dozens of statements like Crytek betraying the PC Gamers, Crytek selling out, giving the finger to the PC Gamers, turning their back on the platform that made them and so on. That all seems to me to point to a lot of PC Gamers (not necessarily you personally) feeling like CryTek owes them something. If they didn't, why would they be so enraged at how Cryis 2 was made and launched.
Again my personal impression, but it seems to me that the message from crytek has been fairly consistent: We did pretty well with Crysis, but we'd have liked to do even better. We're worried that Piracy and a limited number of PC Gamers with high end hardware are limiting the sale potential for games on the PC. In addition the big hurdle and biggest potential in the game industry right now lies in multi-plat games so that's what we'll be looking towards. Those are obviously my words but not Cryteks, but that's what I've taken away from the snippets and quotes I've seen here and there.
Reading between the lines here it seems to me that the message is that if you want to be one of the big boys in the FPS market you are eventually going to be wanting to move towards multi-plat. Outside of first part studios I can't think of any franchise aside from Gears of War that are still exclusive (and even then, not entirely since the first one was released for the PC). STALKER is still PC Exclusive but they've also talked about going multi-plat. Maybe CryTek didn't do as good a job as Valve in communicating but if that's the extent of CryTek's crimes against the PC Gamers, why the outrage?
[QUOTE="MrSelf-Destruct"]How does PC not cater to a different market than iPads, Blackberries, and Netbooks? People who want to sit down to enjoy a deep gaming experience are going to do it on a gaming PC and not an iPad. Espada12
People just make the most ridiculous statements but I believe most of the time they are just doing it to get a rise out of hermits haha.
I'm not a hermit, though. I'm neutral in these so-called system wars. I just can't stand for s***y logic. :P[QUOTE="AnnoyedDragon"]
Crytek are one of the most pathetic sell outs I have seen to date.
They sell 3 million copies of Crysis on just one platform, EA themselves commented on it exceeding their expectations, and they complain. They make enough money to expand the business, produce Warhead and even acquire a developer or two, and they complain. Even when they have whole heatedly embraced the console audience, giving their original PC audience the middle finger, they complain about consoles being too weak for their needs.
All Crytek ever do is complain. They won't be happy until they are outselling Halo and Call of Duty, so they will never be happy.
Consoles can have them, good riddance.
Mazoch
I've never understood this argument to be honest. Crytek made a PC exclusive title that sold well, it taught them a lot of things and earned them some capital and some brand recognition. They didn't blow anyone away but it was a solid success. They went on to father solidify that position by reusing the tech and the setting to increase the profit and get another title under their belt as a standalone studio (after leaving Ubisoft and the FarCry franchise). With that done they are looking to decide what their next step should be.
So now they are trying to:
1) Do something new by going multi-plat. Not a small technical challenge in itself.
2) Expand their market base three or four time. They are a business, why wouldn't they try to broaden their sales? Why would anyone expect them to turn their back on the potential to greatly increase thier profit?
3) Open a second viable market, if they can make the CryEngine competitive cross platform, they can start being a real competitor to the unreal engine, as long as it's PC Exclusive, there's very few who care enough to pay large sums to use it.
A lot of PC Gamers seem to feel that Crytek somehow owe the PC Gamers some debt of gratitude. I have to disagree, PC Gamers bought Crysis, not out of compassion or to help Crytek but because they wanted the game. Crytek doesn't owe PC Gamers any more than PC Gamers owe Crytek. If Crytek started talking about how PC Gamers 'sold out' or how PC Gamers gave Crytek 'the middle finger' by not buying Crysis 2 I'd have thought they were silly.
From a profit point of view, Crysis 2 makes a helluva lot more sense than trying to make a Crysis 1 clone. It broadens their market, it expands that technical experience and expertise, it provides a huge boost for their third part engine business (something that in itself could end up earning them more than crysis 1 and 2 combined). So why is it so wrong for Crytek to do what they feel is the best course of action for their business?
Bingo. Very much sums up what my response to AnnoyedDragon's post was going to be. PC gamers really have acted like petulant children over the past five or so years as most of their (previously) major exclusive developers actually tried to expand and make some more solid capital. There is such an incredible sense of entitlement among that crowd, that these developers (who still tend to make very good games for the PC) want it to be THEIRS and theirs alone otherwise it's this childish "Well they aren't ours any more? GOOD RIDDANCE! I hope they fail!" directed at companies which they previously worshipped. And I don't think I'm using the term "worship" lightly here... From the release of Crysis, for several years that followed, the company was heralded as the second coming of PC gaming around here - and now? Fan reaction to Crysis 2 says a lot more about the PC gaming audience than it does about Crytek - though, nothing that we haven't seen time and again as their developers jump ship... And we will see it again, of that I'm certain.[QUOTE="Vari3ty"]
[QUOTE="Mystic-G"]
Let's be honest with ourselves. Crytek is in the buisness of licensing out their engine. Their engine was PC-only at the time and very expensive, not many PC-exclusive developers are gonna blow money on that engine. Crytek knew more people would be interested if their engine ran on consoles so they created a list of petty excuses after Crysis sold 3 million copies, which is a lot more than most games in general (including consoles) sell, so they could justify the move toward consoles, which was never really a move toward it. They just wanted to expand their engine so more people license it. Why else do you think every other video they release is a game engine video?
Either side can fall for this petty crap if they want to, but that's the obvious truth.
Espada12
They're wasting their time as well. Unreal Engine 3 is dominating right now, something I don't see changing.
UE3? I thought people were using 2.5 ATM or am I going crazy. I think ID tech 5 and UE3 will dominate though.. I've only heard of one other game using crytek's engine and it was a MMO I've heard nothing about since.
I think that is the number one reason for Crysis 2 being multi-plat. If they are going to compete with Unreal and ID in the third party engine market, they have to prove that they are rock solid across all three major 'hardcore' platforms. I personally think that's the real battle. Epics biggest source of income is not Unreal Tournament or Gears of War but the licensing of the Unreal engine. Both ID and CryTek is about to step up to the plate to try and grab a piece of the action. Crysis 2 was created to be not just a game but a proof of concept that the latest CryTek Engine could rival and surpass the Unreal 3 engine.
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