'Looks at this months anemic NPD numbers and wonders how much used games and rentals have taken from sales.' -David Jaffe
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'Looks at this months anemic NPD numbers and wonders how much used games and rentals have taken from sales.' -David Jaffe
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Devs need to STFU about this, imo. Renting and buying used is perfectly within the rights of gamers. Devs/publishers need to get over it. It's not like this is a new thing.
I agree I thing they should get a small cut of rentals and used sales, but there has to be something in it for the re sellers and rental places for them to agree.
I think EA is thinking of and implementing solutions, whether gamers like them or not.Episode_EveWell, let's hope that resolves the situation and leaves everyone satisfied. But I think we know how that stuff will turn out.
Why is it that this is the one industry where this is such a big problem? InsaneBasuraAnd why now? It's been going on for years, but now developers/publishers have gotten paranoid about it.
well Mr. Jaffe, peopel like me who dont have a job cant afford to buy new games right now. So if you would like to give me the money, I would be more then happy to buy games to support the inustry.
[QUOTE="InsaneBasura"]Why is it that this is the one industry where this is such a big problem? DarkLink77And why now? It's been going on for years, but now developers/publishers have gotten paranoid about it. Gaming is more popular, so more people do it now. That's my guess. Also creating games is a lot more expensive yet game prices haven't risen.
TBH I think this is by far one of the most subnormal posts I have seen.
kunal1092000
No, I'm just letting everyone debate amongst themselves on a particular issue. I don't really care about converting people to my stance, just like the news reports who just report on a particular issue.
Also mate, I wasn't the one manipulating Jaffe's words nor was I pressuring Jaffe to say it. Don't shoot the messenger.
You are the nemesis of Sony's 1st party studios :P.I rented MGS 4, Uncharted 1 and 2, God of War 3, Heavy Rain, Infamous, Resistance 1 and 2. All for 20 bucks. with the blockbuster pass. Beat them all.
bphan
[QUOTE="InsaneBasura"]Why is it that this is the one industry where this is such a big problem? DarkLink77And why now? It's been going on for years, but now developers/publishers have gotten paranoid about it. Maybe because dev costs have gotten increasingly expensive this generation. But they should have lowered a bit by this point in the cycle.
I'm not a mega-corp sympathizer though. I do love supporting devs I like, but if more games with a high amount value hit the market, we'd hear less outcry by the industry. Also, a lot of gamers are low on cash because they're in school, no job, or too young to even work. Hell, I'm sure devs / pubs are getting paid well for the most part.
That's obvious that it dose. Sad thing is, there's not much they can do about it.djsifer01Yes, renting is such a bad thing. :roll: How awful that people don't want to pay for products that aren't worth $60. Devs need to stop crying and get over it. They're not helping themselves by putting on this "Oh, poor us! :cry:" act.
Yeah, I weep for all of those lost profits. :roll:
Seriously, who gives a flying ****? If a few corporations eat it, I'll still be playing games. Independent game development is alive and well, and gaming is well established as an entertainment medium; it isn't going to crash and burn tomorrow, or dissappear, or anything.
I couldn't care less about how well EA, and Activision, and Ubisoft are doing; screw them, and screw the mindset that says they deserve even a modicum of our sympathy.
Stop releasing piss quality games with no replayability for $60. Stop burning your customers with draconian anti-piracy measures. Stop whining about rentals and used games as if you actually think anyone gives a **** about your quarterly reports.
Adapt, fight for the consumer's money, and give them reasons to make a full purchase, or shut the hell up.
This, to the nth degree. I cannot possibly agree more.Yeah, I weep for all of those lost profits. :roll:
Seriously, who gives a flying ****? If a few corporations eat it, I'll still be playing games. Independent game development is alive and well, and gaming is well established as an entertainment medium; it isn't going to crash and burn tomorrow, or dissappear, or anything.
I couldn't care less about how well EA, and Activision, and Ubisoft are doing; screw them, and screw the mindset that says they deserve even a modicum of our sympathy.
Stop releasing piss quality games with no replayability for $60. Stop burning your customers with draconian anti-piracy measures. Stop whining about rentals and used games as if you actually think anyone gives a **** about your quarterly reports.
Adapt, fight for the consumer's money, and give them reasons to make a full purchase, or shut the hell up.
jethrovegas
why is this such a big issue all of the suden?? people have been renting and buying things used since commerce was invented.. it's nothing new. It happend last gen, it happened the gen before that and so on..
devs need to quit whining ":cry: bububu bu bubu we wants MOAR MONIES!!!!!!!"
Yeah, I weep for all of those lost profits. :roll:
Seriously, who gives a flying ****? If a few corporations eat it, I'll still be playing games. Independent game development is alive and well, and gaming is well established as an entertainment medium; it isn't going to crash and burn tomorrow, or dissappear, or anything.
I couldn't care less about how well EA, and Activision, and Ubisoft are doing; screw them, and screw the mindset that says they deserve even a modicum of our sympathy.
Stop releasing piss quality games with no replayability for $60. Stop burning your customers with draconian anti-piracy measures. Stop whining about rentals and used games as if you actually think anyone gives a **** about your quarterly reports.
Adapt, fight for the consumer's money, and give them reasons to make a full purchase, or shut the hell up.
jethrovegas
Could'nt have possibly said it any better.
*applauds*
Adapt, fight for the consumer's money, and give them reasons to make a full purchase, or shut the hell up.jethrovegas
Indeed. If it really hurts so much, shouldn't they have developed a workable solution that consumers are happy with by now?
Instead they keep trying these forced strategies that screw us, and don't help them much either.
[QUOTE="edo-tensei"]
He does have a point. It impacts game sales, it's a given.
Greyfeld
It has a positive impact on sales just as much as a negative one.
Just not their profits :lol:.[QUOTE="Greyfeld"][QUOTE="edo-tensei"]
He does have a point. It impacts game sales, it's a given.
Episode_Eve
It has a positive impact on sales just as much as a negative one.
Just not their profits :lol:. I would argue that it also improves new game sales. But I don't really feel like mapping out the logic behind it right now, as I've said it many times in the last few days.[QUOTE="edo-tensei"]
He does have a point. It impacts game sales, it's a given.
It has a positive impact on sales just as much as a negative one.
that's true but since there are more games comming out it means that a person may rent a game and instead of buying it later he/she would be mero inclined to buy another game instead.[QUOTE="Episode_Eve"][QUOTE="Greyfeld"]Just not their profits :lol:. I would argue that it also improves new game sales. But I don't really feel like mapping out the logic behind it right now, as I've said it many times in the last few days. Are you referring to installed base of the actual game or profit?It has a positive impact on sales just as much as a negative one.
Greyfeld
devs think that we have 60 dollars+ to waste a month, i have bills to pay and i gotta eat.
thats why i've only managed 2 full priced games this year, i've been buying mostly PS3/360 greatest hits
I would argue that it also improves new game sales. But I don't really feel like mapping out the logic behind it right now, as I've said it many times in the last few days. Are you referring to installed base of the actual game or profit?[QUOTE="Greyfeld"][QUOTE="Episode_Eve"] Just not their profits :lol:.Episode_Eve
I'm talking about profit.
Ok, look at it this way... there are some people who buy games in the first week, or month, of release. Many of these people do so with the knowledge that they can turn around and resell the game and get half their money back within the first couple weeks of release. This is because of the presence of the used game market. I believe that if the used game market were to disappear, we'd see a drop in purchases for new games at the full $60 price tag. And buying a game after price drops hurts the industry about as much as buying the game used.
Yes, and no ****. Nothing new here. The best way to curb this is to stop pumping out sequels and poor quality games, and more people will buy them. Also, advertising your game, or rather what sets it apart, isn't too bad an idea either.
Every manufacturer of anything has to compete with their own used products, I don't see what makes game devs so special, it's not like they have to deal with the rampant piracy that music and movie producers do.
*shrugs*
$60 games take away from sales too
it's called upscaling, by raising prices you choose to sacrifice some sales, i doubt Mercedes or BMW are complaining they aren't getting the sales of Honda
Perhaps there was no worthwhile games to buy.ParasomniacExactly, I only buy used because the full price is either poor value or I'm just not super interested in the game. If it wasn't for the used game market I would never have taken the plunge into something like Shadow Of The Colossus or Okami, very glad I did. Also, the money I save from buying used games eventually goes towards buying new games I really want. I physically hate people that trash used game consumers. Single use codes are evil too.
Are you referring to installed base of the actual game or profit?[QUOTE="Episode_Eve"]
[QUOTE="Greyfeld"] I would argue that it also improves new game sales. But I don't really feel like mapping out the logic behind it right now, as I've said it many times in the last few days.Greyfeld
I'm talking about profit.
Ok, look at it this way... there are some people who buy games in the first week, or month, of release. Many of these people do so with the knowledge that they can turn around and resell the game and get half their money back within the first couple weeks of release. This is because of the presence of the used game market. I believe that if the used game market were to disappear, we'd see a drop in purchases for new games at the full $60 price tag. And buying a game after price drops hurts the industry about as much as buying the game used.
You make sense :). I reckon that's apart of the greater equation.Please Log In to post.
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