[QUOTE="WAIW"]
[QUOTE="WINDWAKER1"]
Yes, but then what stops a reviewer from rating some extremely niche, guilty pleasure of their's game a 10? They obviously consider other people when they write their review
WINDWAKER1
I'm assuming this is not a very good game, otherwise there'd be nothing wrong with giving a niche game a 10.
Basic standards would. The problem here is that you're saying difficulty is an ABSOLUTE BAD, which it is certainly not. It is something to warn players about -- which the review rightly does -- but whether or not it is too hard for people is based on THEIR individual merits, not the game's. Demon Soul's individual merits were worthy of a 9, just not everyone will be able to appreciate it because of their own lack of skill/intelligence/etc.
Example: I love harvest moon games, there's just something about them. But if i gave a review for it, there's no way I'd give it a high score, just like pretty much every other reviewer out there wouldn't either. It's not accessable at all, and it's really easy.
Is easy an absolute bad in video games, considering the GS target demographic? Maybe. An easy game does not require you to think, have quick reaction times or whatever the case may be. That makes it unimmersive and less interesting (yes, modern Prince of Persia was crap. It played itself. IMO). Or, it could make the game more fun to certain players (most critics liked modern Prince of Persia because... it played itself), as they do not have to worry about winning in a relaxing activity.Similarly, a game's level of challenge will affect people differently. Some will relish the required thought processes, reaction times and so forth. Others will get pissed off and never play the game. Like Prince of Persia, critics take the favorable route, the one that fans will embrace and the one that warns the correct demographics of the game's difficulty. They mention the difficulty and may even dock points, but ultimately, the overall quality is good enough to merit a higher score.
You're also assuming that the game had not already lost points (or, in this case, .5-1.0) for its challenge. After all, despite my nannering of how difficulty can be a good thing, it is under 'cons' in Mr. VanOrd's review.
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