Bazajaytee, a DICE Dev on the forums says Battlefield Bad Company 2 on PC has more players than both consoles combined!!!
http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933150-updates-servers-now-soon.html#post13086470
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That's how it should be.
MW2 could have had that had IW/ACTIVISION not treated the PC audience like children.
This is good news.
A lot of great ideas comes from the Users. COD benefitted greatly from the modding community, as I'm sure BFBC2 will.
EDIT : Adding Link for future posters to enjoy.
DICE loves Mod Community.
Are they sure they don't count pirates? I mean this sounds...surprising...Revan_911I think they do since it's hard to tell who pirated the game and who didn't when they're looking at the number of people online.
Even though it's been on consoles too for a while, the Battlefield franchise has its roots in the PC community. It's not really that surprising. The gameplay style isn't the same gonzo killfest that console multiplayer shooters usually are.
Are they sure they don't count pirates? I mean this sounds...surprising...Revan_911Are they SURE they didn't count the imaginary group of people I like to lambast any time PC has any issues? Are they SURE? Because I have nothing to fall back on and that makes me very uncomfortable.
Actually, Bad Company 2 officially has no dedicated server files and no mod tools. The only thing it has are dedicated servers, provided by our dear darlings at EA. They evidently missed the point of community policing and clan support. I'm currently engaged in a community organized ladder contest on Red Orchestra....considering that the developer, Tripwire, is working on the next game and scarcely has enough time to recognize their old game exists, these community features (read, allowing us to do run our own games) are the only thing keeping this game alive.That's how it should be.
MW2 could have had that had IW/ACTIVISION not treated the PC audience like children.
This is good news.
A lot of great ideas comes from the Users. COD benefitted greatly from the modding community, as I'm sure BFBC2 will.
SolidTy
Edit: I forgot to mention that the competitive community on Red Orchestra nearly exclusively uses an exploit fix called "Exterminator," because of the fact that the developers have scarcely attempted to fix the vast catalogue of player-found bugs.
Really, console gamers have NO IDEA what they are talking about when they say matchmaking is okay, and they have NO IDEA what they are talking about when they say that mods are not a good thing, and I mean that in the most disparaging way allowed on these forums.
More playing, less payingSenor_Kami
Oh, the irony of this post :lol:
PC gamers CAN'T play pirated copies online. 360 gamers who pirate BC2 CAN.
Actually, Bad Company 2 officially has no dedicated server files and no mod tools. The only thing it has are dedicated servers, provided by our dear darlings at EA. They evidently missed the point of community policing and clan support. I'm currently engaged in a community organized ladder contest on Red Orchestra....considering that the developer, Tripwire, is working on the next game and scarcely has enough time to recognize their old game exists, these community features (read, allowing us to do run our own games) are the only thing keeping this game alive.[QUOTE="SolidTy"]
That's how it should be.
MW2 could have had that had IW/ACTIVISION not treated the PC audience like children.
This is good news.
A lot of great ideas comes from the Users. COD benefitted greatly from the modding community, as I'm sure BFBC2 will.
Brownesque
Edit: I forgot to mention that the competitive community on Red Orchestra nearly exclusively uses an exploit fix called "Exterminator," because of the fact that the developers have scarcely attempted to fix the vast catalogue of player-found bugs.
Really, console gamers have NO IDEA what they are talking about when they say matchmaking is okay, and they have NO IDEA what they are talking about when they say that mods are not a good thing, and I mean that in the most disparaging way allowed on these forums.
I don't know why people think Mods aren't a good thing, it's really sad as those very mods can benefit those very same gamers in the future with DLC/sequels. :(
Here's some interesting information on the future of the mod community from DICE, we'll see how it plays out.:P
Bad Company 2 Devs love Mod Community.
[QUOTE="Senor_Kami"]More playing, less payingInstashotYou can't log on to EA servers with a pirated copy as your key is linked to your EA account.
Not always true but yes thanks to your key linked to EA is hard to use a pirated copy to play online and although probably there are some pirates there number must be minimal as opposed to legal owners who play online
Also although this is not much to on about but in Amazon.De the best selling game is the pc version of BC2
You can't log on to EA servers with a pirated copy as your key is linked to your EA account.[QUOTE="Instashot"][QUOTE="Senor_Kami"]More playing, less payingadamosmaki
Not always true but yes thanks to your key linked to EA is hard to use a pirated copy to play online and although probably there are some pirates there number must be minimal as opposed to legal owners who play online
Also although this is not much to on about but in Amazon.De the best selling game is the pc version of BC2
Even more reason for DICE to ditch the consoles for BF3, who are just holding gaming back.Actually, Bad Company 2 officially has no dedicated server files and no mod tools. The only thing it has are dedicated servers, provided by our dear darlings at EA. They evidently missed the point of community policing and clan support. I'm currently engaged in a community organized ladder contest on Red Orchestra....considering that the developer, Tripwire, is working on the next game and scarcely has enough time to recognize their old game exists, these community features (read, allowing us to do run our own games) are the only thing keeping this game alive.[QUOTE="Brownesque"]
[QUOTE="SolidTy"]
That's how it should be.
MW2 could have had that had IW/ACTIVISION not treated the PC audience like children.
This is good news.
A lot of great ideas comes from the Users. COD benefitted greatly from the modding community, as I'm sure BFBC2 will.
SolidTy
Edit: I forgot to mention that the competitive community on Red Orchestra nearly exclusively uses an exploit fix called "Exterminator," because of the fact that the developers have scarcely attempted to fix the vast catalogue of player-found bugs.
Really, console gamers have NO IDEA what they are talking about when they say matchmaking is okay, and they have NO IDEA what they are talking about when they say that mods are not a good thing, and I mean that in the most disparaging way allowed on these forums.
I don't know why people think Mods aren't a good thing, it's really sad as those very mods can benefit those very same gamers in the future with DLC/sequels. :(
Here's some interesting information on the future of the mod community from DICE, we'll see how it plays out.:P
Bad Company 2 Devs love Mod Community.
Mods are fun and even important for the community. I've learned that back in my PC gaming days. As for this report, I'm not surprised really. I'll be playing in on PS3 soon though.
You can't log on to EA servers with a pirated copy as your key is linked to your EA account.[QUOTE="Instashot"][QUOTE="Senor_Kami"]More playing, less payingadamosmaki
Not always true but yes thanks to your key linked to EA is hard to use a pirated copy to play online and although probably there are some pirates there number must be minimal as opposed to legal owners who play online
Also although this is not much to on about but in Amazon.De the best selling game is the pc version of BC2
Astonishing, it's very hard for me to believe that people would actually want the best version of a game they've been waiting 5 years to play. After the shaft of MW2, this shouldn't surprise anyone.[QUOTE="RichardStallman"]They must be pirates.Revan_911I thought so too, but you can't play multiplayer with a pirated version. To add-on to this post, pirates cannot play online because cracked games require cracked servers. DICE only release the server code privately to 'game server providers' so not even the mightiest of pirates can play online. To sum this up, the statement is still very surprising, but truly shows what Infinity Ward did to their fanbase aswell as how many PC gamers prefer a BF game.
[QUOTE="adamosmaki"][QUOTE="Instashot"] You can't log on to EA servers with a pirated copy as your key is linked to your EA account.Revan_911
Not always true but yes thanks to your key linked to EA is hard to use a pirated copy to play online and although probably there are some pirates there number must be minimal as opposed to legal owners who play online
Also although this is not much to on about but in Amazon.De the best selling game is the pc version of BC2
Even more reason for DICE to ditch the consoles for BF3, who are just holding gaming back. i would hate for BF3 to be on a smaller scale then BF:nam, they better ditch the consoles for the real BF game[QUOTE="Revan_911"][QUOTE="RichardStallman"]They must be pirates.Mystic-GI thought so too, but you can't play multiplayer with a pirated version. To add-on to this post, pirates cannot play online because cracked games require cracked servers. DICE only release the server code privately to 'game server providers' so not even the mightiest of pirates can play online. To sum this up, the statement is still very surprising, but truly shows what Infinity Ward did to their fanbase aswell as how many PC gamers prefer a BF game. However one of the additional positives here are clans, including some I know and have played with personally, are renting Bad Company servers from those third party providers to keep their clan communities going. Effectively now the only limitation is that you can't load it up on a privately owned server, only a rented one, but it still means you retain admin rights and you can effectively run your server how you want.
as already mentioned before..pirates can't play online. I'm suprised to hear it's doing well on the PC since alot of PC fanboys use to say bad company was just a downgraded version of the BF series.lawlessxi still say it, but its the next best thing to come out in years
as already mentioned before..pirates can't play online. I'm suprised to hear it's doing well on the PC since alot of PC fanboys use to say bad company was just a downgraded version of the BF series.lawlessxWell that was before it was selling good on the PC.....
as already mentioned before..pirates can't play online. I'm suprised to hear it's doing well on the PC since alot of PC fanboys use to say bad company was just a downgraded version of the BF series.lawlessxWell it is, but most of us see this as a sample of what's to come. No point in holding out for BF3. This is not to say BFBC2 is a bad game by any means, I love it.
as already mentioned before..pirates can't play online. I'm suprised to hear it's doing well on the PC since alot of PC fanboys use to say bad company was just a downgraded version of the BF series.lawlessx
Its been 4 years since our last BF game 2142, we were BF deprived.
This is the next best thing imo till Battlefield 3.
Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. locopathoIts probably tougher to pull off, since the dev or publisher needs to have a master server where all accounts/keys are linked to.
Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. locopathoit needs to be an online game and you need dedicated server
Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. locopathoWell you aren't paying much attention thar buddy. DICE can't stop pirates from playing Single Player, they can only stop them from playing online which requires them to keep the server code private because pirates need the server code to crack it aswell as host it themselves to play online. This is a double-edged sword in itself because it kills off any chance of modding which many PC gamers don't take kindly to. In this case though, as said a couple days ago by a DICE dev, the game just wasn't ready for PC modding so there was no use in pretending it was.
[QUOTE="locopatho"]Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. Mystic-GWell you aren't paying much attention thar buddy. DICE can't stop pirates from playing Single Player, they can only stop them from playing online which requires them to keep the server code private because pirates need the server code to crack it aswell as host it themselves to play online. This is a double-edged sword in itself because it kills off any chance of modding which many PC gamers don't take kindly to. In this case though, as said a couple days ago by a DICE dev, the game just wasn't ready for PC modding so there was no use in pretending it was. They did not say it wasn't ready for modding, what they said is they were unable to release mod tools, in the same way that some developers are unable to release a game demo to fit within their development window. The engine is finished, but they haven't even started work on the mod tools and probably won't for some time in the future, if at all (probably working on BF3 anyway).
[QUOTE="locopatho"]Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. InstashotIts probably tougher to pull off, since the dev or publisher needs to have a master server where all accounts/keys are linked to. I kinda liked what Sony did with SOCOM: Fire Team Brovo 3 where people who buy used or pirate the game have to pay 20$ to play online. We gotta do something to stop filthy bootleggers.
[QUOTE="Instashot"][QUOTE="locopatho"]Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. clubsammich91Its probably tougher to pull off, since the dev or publisher needs to have a master server where all accounts/keys are linked to. I kinda liked what Sony did with SOCOM: Fire Team Brovo 3 where people who buy used or pirate the game have to pay 20$ to play online. We gotta do something to stop filthy bootleggers. They're not trying to stop the pirates, they're trying to stop the used games market....
[QUOTE="Mystic-G"][QUOTE="locopatho"]Sorry to be a silly console person. But if it's as easy to stop pirates just by linking to an EA (or whoever) account, why don't all devs do this? Instead of horrible invasive DRM. BrownesqueWell you aren't paying much attention thar buddy. DICE can't stop pirates from playing Single Player, they can only stop them from playing online which requires them to keep the server code private because pirates need the server code to crack it aswell as host it themselves to play online. This is a double-edged sword in itself because it kills off any chance of modding which many PC gamers don't take kindly to. In this case though, as said a couple days ago by a DICE dev, the game just wasn't ready for PC modding so there was no use in pretending it was. They did not say it wasn't ready for modding, what they said is they were unable to release mod tools, in the same way that some developers are unable to release a game demo to fit within their development window. The engine is finished, but they haven't even started work on the mod tools and probably won't for some time in the future, if at all (probably working on BF3 anyway). Actually, I am more right than I am wrong...
"The way our tools are setup for Frostbite currently - this isn't the plan for the future - it's all within a network structure, so we have servers, a network farm, hard drives all over the place, caching systems. For the development team it's not even a realistic thing to try to pretend we could put out. So we just bit the bullet and were honest and were like, 'This is not something we can do with this game.'"DICE Producer
[QUOTE="Revan_911"]Are they sure they don't count pirates? I mean this sounds...surprising...clubsammich91I think they do since it's hard to tell who pirated the game and who didn't when they're looking at the number of people online. No, they don't. Pirates rarely, VERY RARELY, have access to the online portion of a game - which is how DICE would measure something like that.
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