Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeahwhere's these cpu intensive stuff with frostjoke engine 2? nothing to be found
posersRus84
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[QUOTE="WilliamRLBaker"]It doesn't need to be EA. IBM Espresso is not Intel Core 2 class CPU i.e. out-of-order processing with 128bit SIMD units. You dont need core 2 class to run any garbage game now. cpu's from 2003 can run any trash out now.1. EA
2.Frostbite 3 instead of Frostbite 2.
Thats really all we need to say.
ronvalencia
[QUOTE="posersRus84"]Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah it has crappy physics and destruction nothing cpu intensive.where's these cpu intensive stuff with frostjoke engine 2? nothing to be found
Quad4Life
[QUOTE="Quad4Life"][QUOTE="posersRus84"]Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah it has crappy physics and destruction nothing cpu intensive. Red Faction: Guerilla has better destruction.where's these cpu intensive stuff with frostjoke engine 2? nothing to be found
posersRus84
Notice DICE has stated "player count".none of these games are cpu intensive athlon single core could run all these garbage games now .
posersRus84
[QUOTE="Quad4Life"][QUOTE="posersRus84"]Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah it has crappy physics and destruction nothing cpu intensive.where's these cpu intensive stuff with frostjoke engine 2? nothing to be found
posersRus84
So ugly its only a generation ahead of anything the Wii U could pull off.
[QUOTE="posersRus84"]Notice DICE has stated "player count". high player count isnt cpu intensive. unless bodies never disappear and have ragdolls.none of these games are cpu intensive athlon single core could run all these garbage games now .
ronvalencia
[QUOTE="Quad4Life"][QUOTE="posersRus84"]Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah it has crappy physics and destruction nothing cpu intensive.where's these cpu intensive stuff with frostjoke engine 2? nothing to be found
posersRus84
Parts of FB2's approximate occlusion culling (software render) is done on the CPU or SPEs.
[QUOTE="posersRus84"]You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck nothing is impressive it's actually watered down garbage i seen 10 years agothe rubble doesnt stay on the ground non cpu intensive destruction.
Quad4Life
[QUOTE="Quad4Life"][QUOTE="posersRus84"]You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck nothing is impressive it's actually watered down garbage i seen 10 years ago k bro, I'm out. I don't debate against insane individuals like yourself. No offensethe rubble doesnt stay on the ground non cpu intensive destruction.
posersRus84
[QUOTE="ronvalencia"][QUOTE="posersRus84"] non cpu intensive.....posersRus84Note that AMD K8 has 128bit SSE1 FADD unit. multiple cores?
Note that the above tables shows full 128bit SIMD equiped X86 CPU designs.
multiple cores?[QUOTE="posersRus84"][QUOTE="ronvalencia"] Note that AMD K8 has 128bit SSE1 FADD unit.ronvalencia
hardocp has already pointed this out to the dumbasses at firingsquad.
posersRus84
Note that the above tables shows full 128bit SIMD equiped X86 CPU designs with clockspeed faster than 1.24Ghz.
Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.
Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.
posersRus84
My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.
[QUOTE="posersRus84"]
Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.
ronvalencia
My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.
64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps.[QUOTE="ronvalencia"][QUOTE="WilliamRLBaker"] non cpu intensive.....posersRus84Note that AMD K8 has 128bit SSE1 FADD unit. multiple cores?
Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
multiple cores?[QUOTE="posersRus84"][QUOTE="ronvalencia"] Note that AMD K8 has 128bit SSE1 FADD unit.ronvalencia
Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.EA doesnt support wiiu just like dreamcast dice is part of ea.
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they can suck one i guess none of their games can run on wiiu huh>? LOL
[QUOTE="ronvalencia"][QUOTE="posersRus84"]
Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.
posersRus84
My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.
64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps. AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar.[QUOTE="posersRus84"][QUOTE="ronvalencia"]64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps. AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar. original xbox games had 50 players OMGMy tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.
ronvalencia
[QUOTE="ronvalencia"][QUOTE="posersRus84"] multiple cores?posersRus84
Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related. Xbox 360 and PS3 has 128bit VMX type units.[QUOTE="posersRus84"][QUOTE="ronvalencia"]I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related. Xbox 360 and PS3 has 128bit VMX type units. they also have less cache and arent out of order processors.Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
ronvalencia
[QUOTE="ronvalencia"][QUOTE="posersRus84"] I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.posersRus84Xbox 360 and PS3 has 128bit VMX type units. they also have less cache and arent out of order processors.
With streaming type compute, lacking OOO and small cache is not big issue.
LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming.streaming exist because of consoles lacking memory.
posersRus84
[QUOTE="GD1551"]
Well it's not called Wii Underpowered for nothing.
super600
Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.
Well it has a slightly better GPU which explains that, the problem must be with the CPU. Only Nintendo could tell you why they chose that CPU, it's sad if they chose it just for Wii support. The Wii is compact enough that if you wanted to continue using it along side the Wii U, you can.
[QUOTE="posersRus84"]LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming. wtf is you think streaming is?streaming exist because of consoles lacking memory.
ronvalencia
wiiu runs black ops 2 at higher resolution than ps3/360.
there u go ea full of shit
posersRus84
LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."
wiiu isnt exactly selling sell.....activision crying omg black ops 2 didnt sell well.
i aint wasting money lol it all boils down to money
[QUOTE="posersRus84"]
wiiu runs black ops 2 at higher resolution than ps3/360.
there u go ea full of shit
ronvalencia
LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."
360/ps3 res is even lower[QUOTE="ronvalencia"][QUOTE="posersRus84"]LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming. wtf is you think streaming is? Xbox 360 and PS3's stream compute focuses on 128 register data storage model.streaming exist because of consoles lacking memory.
posersRus84
[QUOTE="ronvalencia"][QUOTE="posersRus84"]
wiiu runs black ops 2 at higher resolution than ps3/360.
there u go ea full of shit
posersRus84
LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."
360/ps3 res is even lower Xbox 360 has native 880x720 resolution with better frame rates.Please Log In to post.
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