Dice Technical director.Why the frostbite engine will never come to the WiiU.

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Quad4Life

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#101 Quad4Life
Member since 2013 • 776 Posts

where's these cpu intensive stuff with frostjoke engine 2? nothing to be found

posersRus84
Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah
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posersRus84

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#102 posersRus84
Member since 2013 • 331 Posts
[QUOTE="WilliamRLBaker"]

1. EA

2.Frostbite 3 instead of Frostbite 2.

Thats really all we need to say.

ronvalencia
It doesn't need to be EA. IBM Espresso is not Intel Core 2 class CPU i.e. out-of-order processing with 128bit SIMD units.

You dont need core 2 class to run any garbage game now. cpu's from 2003 can run any trash out now.
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#103 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"]

where's these cpu intensive stuff with frostjoke engine 2? nothing to be found

Quad4Life
Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah

it has crappy physics and destruction nothing cpu intensive.
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#104 freedomfreak
Member since 2004 • 52560 Posts
[QUOTE="Quad4Life"][QUOTE="posersRus84"]

where's these cpu intensive stuff with frostjoke engine 2? nothing to be found

posersRus84
Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah

it has crappy physics and destruction nothing cpu intensive.

Red Faction: Guerilla has better destruction.
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ronvalencia

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#105 ronvalencia
Member since 2008 • 29612 Posts

none of these games are cpu intensive athlon single core could run all these garbage games now .

posersRus84
Notice DICE has stated "player count".
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Quad4Life

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#106 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Quad4Life"][QUOTE="posersRus84"]

where's these cpu intensive stuff with frostjoke engine 2? nothing to be found

posersRus84

Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah

it has crappy physics and destruction nothing cpu intensive.

So ugly its only a generation ahead of anything the Wii U could pull off.

Screenshot3549.jpg

Screenshot3726.jpg

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posersRus84

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#107 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"]

none of these games are cpu intensive athlon single core could run all these garbage games now .

ronvalencia
Notice DICE has stated "player count".

high player count isnt cpu intensive. unless bodies never disappear and have ragdolls.
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posersRus84

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#108 posersRus84
Member since 2013 • 331 Posts

the rubble doesnt stay on the ground non cpu intensive destruction.

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ronvalencia

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#109 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Quad4Life"][QUOTE="posersRus84"]

where's these cpu intensive stuff with frostjoke engine 2? nothing to be found

posersRus84

Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah

it has crappy physics and destruction nothing cpu intensive.

Parts of FB2's approximate occlusion culling (software render) is done on the CPU or SPEs.

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Quad4Life

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#110 Quad4Life
Member since 2013 • 776 Posts

the rubble doesnt stay on the ground non cpu intensive destruction.

posersRus84
You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck
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posersRus84

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#111 posersRus84
Member since 2013 • 331 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"][QUOTE="Quad4Life"] Frostbite 2 engine is extremely CPU intensive, it has some of the best physics in any game...so yeah

it has crappy physics and destruction nothing cpu intensive.

Parts of FB2's occlusion culling (software render) is done on the CPU or SPEs.

non cpu intensive.....
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posersRus84

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#112 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"]

the rubble doesnt stay on the ground non cpu intensive destruction.

Quad4Life
You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck

nothing is impressive it's actually watered down garbage i seen 10 years ago
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Quad4Life

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#113 Quad4Life
Member since 2013 • 776 Posts
[QUOTE="Quad4Life"][QUOTE="posersRus84"]

the rubble doesnt stay on the ground non cpu intensive destruction.

posersRus84
You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck

nothing is impressive it's actually watered down garbage i seen 10 years ago

k bro, I'm out. I don't debate against insane individuals like yourself. No offense
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ronvalencia

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#114 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"][QUOTE="posersRus84"] it has crappy physics and destruction nothing cpu intensive.

Parts of FB2's occlusion culling (software render) is done on the CPU or SPEs.

non cpu intensive.....

Note that AMD K8 has 128bit SSE1 FADD unit.
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posersRus84

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#115 posersRus84
Member since 2013 • 331 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"][QUOTE="ronvalencia"] Parts of FB2's occlusion culling (software render) is done on the CPU or SPEs.

non cpu intensive.....

Note that AMD K8 has 128bit SSE1 FADD unit.

multiple cores?
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posersRus84

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#116 posersRus84
Member since 2013 • 331 Posts
[QUOTE="Quad4Life"][QUOTE="posersRus84"][QUOTE="Quad4Life"] You act as if nothing about FB engine is impressive, how about you show us some Wii U stuff? Good luck

nothing is impressive it's actually watered down garbage i seen 10 years ago

k bro, I'm out. I don't debate against insane individuals like yourself. No offense

you have no debate.
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ronvalencia

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#117 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="posersRus84"] non cpu intensive.....posersRus84
Note that AMD K8 has 128bit SSE1 FADD unit.

multiple cores?

i70m.png

BFBC2_02.png

Note that the above tables shows full 128bit SIMD equiped X86 CPU designs.

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posersRus84

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#118 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"] Note that AMD K8 has 128bit SSE1 FADD unit.ronvalencia

multiple cores?

i70m.png

timedemos dont represent real world gameplay framerates.
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posersRus84

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#119 posersRus84
Member since 2013 • 331 Posts

hardocp has already pointed this out to the dumbasses at firingsquad.

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ronvalencia

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#120 ronvalencia
Member since 2008 • 29612 Posts

hardocp has already pointed this out to the dumbasses at firingsquad.

posersRus84

Note that the above tables shows full 128bit SIMD equiped X86 CPU designs with clockspeed faster than 1.24Ghz.

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posersRus84

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#121 posersRus84
Member since 2013 • 331 Posts

Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.

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ronvalencia

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#122 ronvalencia
Member since 2008 • 29612 Posts

Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.

posersRus84

My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.

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posersRus84

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#123 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"]

Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.

ronvalencia

My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.

64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps.
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ronvalencia

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#124 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="WilliamRLBaker"] non cpu intensive.....posersRus84
Note that AMD K8 has 128bit SSE1 FADD unit.

multiple cores?

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

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rjdofu

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#125 rjdofu
Member since 2008 • 9171 Posts
lolwiiU
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posersRus84

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#126 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"] Note that AMD K8 has 128bit SSE1 FADD unit.ronvalencia

multiple cores?

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.
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posersRus84

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#127 posersRus84
Member since 2013 • 331 Posts

EA doesnt support wiiu just like dreamcast dice is part of ea.

 

they can suck one i guess none of their games can run on wiiu huh>? LOL

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ronvalencia

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#128 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="posersRus84"]

Show me a video of wiiu running this engine at unplayable framerates and ill believe your horseshit besides your bad programming.

posersRus84

My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.

64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps.

AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar.
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posersRus84

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#129 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"]

My tablet can just run Battlefield 3 @640x480. 64 players wouldn't be pretty.

ronvalencia
64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps.

AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar.

original xbox games had 50 players OMG
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ronvalencia

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#130 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="posersRus84"] multiple cores?posersRus84

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.

Xbox 360 and PS3 has 128bit VMX type units.
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posersRus84

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#131 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"]

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

ronvalencia
I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.

Xbox 360 and PS3 has 128bit VMX type units.

they also have less cache and arent out of order processors.
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posersRus84

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#133 posersRus84
Member since 2013 • 331 Posts

This is all part of EA just not supporting wiiu it's that simple.

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ronvalencia

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#134 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"][QUOTE="posersRus84"] 64 players is nothing special.....streaming maybe. tablets cant even run doom3 at 60 fps.

AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar.

original xbox games had 50 players OMG

Stating just "50 players" means nothing. PS; it's easy to downgrade a quad-core CPU into a single CPU and downclock it.
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posersRus84

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#135 posersRus84
Member since 2013 • 331 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"][QUOTE="ronvalencia"] AMD Bobcat doesn't beat AMD K8 Athlons i.e. it needs to be AMD Jaguar.

original xbox games had 50 players OMG

Stating just "50 players" means nothing. PS; it's easy to downgrade a quad-core CPU into a single CPU and downclock it.

ps3/360 dont have 64 players like pc because of system memory.
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ronvalencia

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#136 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="posersRus84"] I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.posersRus84
Xbox 360 and PS3 has 128bit VMX type units.

they also have less cache and arent out of order processors.

With streaming type compute, lacking OOO and small cache is not big issue.

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ronvalencia

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#139 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"][QUOTE="posersRus84"] they also have less cache and arent out of order processors.

With streaming type compute, lacking OOO and small cache is not big issue.

neither is 64 bit

Again, refer to PPE @ 3.2Ghz vs PowerPC G5 @ 1.6Ghz LinuxPPC benchmarks.
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posersRus84

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#140 posersRus84
Member since 2013 • 331 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"][QUOTE="ronvalencia"] With streaming type compute, lacking OOO and small cache is not big issue.

neither is 64 bit

Again, refer to PPE @ 3.2Ghz vs PowerPC G5 @ 1.6Ghz LinuxPPC benchmarks.

benchmarks=joke it's all a ploy for ea not to support wiiu.
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posersRus84

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#141 posersRus84
Member since 2013 • 331 Posts

wiiu runs black ops 2 at higher resolution than ps3/360.

there u go ea full of shit

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ronvalencia

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#142 ronvalencia
Member since 2008 • 29612 Posts

streaming exist because of consoles lacking memory.

posersRus84
LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming.
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HalcyonScarlet

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#143 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="GD1551"]

Well it's not called Wii Underpowered for nothing.

super600

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

Well it has a slightly better GPU which explains that, the problem must be with the CPU. Only Nintendo could tell you why they chose that CPU, it's sad if they chose it just for Wii support. The Wii is compact enough that if you wanted to continue using it along side the Wii U, you can.

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posersRus84

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#144 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"]

streaming exist because of consoles lacking memory.

ronvalencia
LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming.

wtf is you think streaming is?
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ronvalencia

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#145 ronvalencia
Member since 2008 • 29612 Posts

wiiu runs black ops 2 at higher resolution than ps3/360.

there u go ea full of shit

posersRus84

LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."

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posersRus84

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#146 posersRus84
Member since 2013 • 331 Posts

wiiu isnt exactly selling sell.....activision crying omg black ops 2 didnt sell well.

i aint wasting money lol it all boils down to money

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posersRus84

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#147 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"]

wiiu runs black ops 2 at higher resolution than ps3/360.

there u go ea full of shit

ronvalencia

LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."

360/ps3 res is even lower
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ronvalencia

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#148 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"]

streaming exist because of consoles lacking memory.

posersRus84
LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming.

wtf is you think streaming is?

Xbox 360 and PS3's stream compute focuses on 128 register data storage model.
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posersRus84

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#149 posersRus84
Member since 2013 • 331 Posts
[QUOTE="ronvalencia"][QUOTE="posersRus84"][QUOTE="ronvalencia"] LOL, I'm not referring to game world streaming. My "stream" word refers to stream processing NOT game world streaming.

wtf is you think streaming is?

Xbox 360 and PS3's stream compute focuses on 128 register data storage model.

360 and ps3 cpu's are weaker.
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ronvalencia

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#150 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="posersRus84"]

wiiu runs black ops 2 at higher resolution than ps3/360.

there u go ea full of shit

posersRus84

LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."

360/ps3 res is even lower

Xbox 360 has native 880x720 resolution with better frame rates.