Dice Technical director.Why the frostbite engine will never come to the WiiU.

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super600

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#251 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="Nohtnym"]

Which group of people nintendo is directing that power show? People who think wii u is less powerful than 360/ps3, wii u is equel to 360/ps3, or for people who think wii u is more powerful than 360 and ps3, but nowhere near nextgen?

I guess wii u is powerful, if you have coded games for wii level of power for the past 6 years. But you have developers, who are coding for nvidia titan, calling it weak...

Nohtnym

All the people who doubt the WiiU's power.

I doubt wii u is as powerful as ps4. I guess nintendo is going to show me that is false...

I'm talking about being as strong as the 360/PS3 or barely stronger. The WiiU is stronger than them most likely, but weaker than the PS4 and 720.

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locopatho

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#252 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

As I said before, it was the best combination (though personally I think MP3 was better than Galaxy graphically) but that's what graphics essentially are. Give and take, you can't be perfect in every area. Galaxy certainly wasn't. It had a very pretty look but in terms of geometry it was very basic in comparison to something like MP3 which was easily on par with just about anything released in that regard. The best looking Wii games were Galaxy 2, Red Steel 2, Crystal Bearers, Zack and Wiki and Monster Hunter 3. I guess you can prob throw Brawl in there too.

ActicEdge

Brawl? No.... ew :P Well doesn't matter either way, Galaxy/Prime 3/Zack and Wiki were essentially the limit, shown inside the first year. You could argue there was some tricks and marginal improvements or whatever but that was essentially the standard. Ditto for Gears 1 and Uncharted 1, they showed what 360 and PS3 could do. There are better looking games then them but they're all in the same ballpark.

Hey, brawl is also a nice combination :P

Anyway, side note, campcom needs to make zack and wiki 2. Get the producer back on that boat instead of producing shit fests like RE6. Zack and Wiki was one of the best games I played in the last 10 years and with motion plus it easily could have fixed some of its flaws. Those were puzzles that made me use my head. Did you ever play it? I assume its pretty rare at this point.

Yup played it and LOVED it. Those were the heady early days of Wii, when Twilight Princess, Metroid Prime 3, Trauma Centre, Warioware, Wii Sports, Zack And Wiki, No More Heroes were all awesome motion controlled games and I was happy. One could even have called me a Sheep back then :P My how things change :lol: Zack And Wiki 2 would be a system seller for me more then likely.
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Quad4Life

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#253 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Nohtnym"]

[QUOTE="super600"]

All the people who doubt the WiiU's power.

super600

I doubt wii u is as powerful as ps4. I guess nintendo is going to show me that is false...

I'm talking about being as strong as the 360/PS3 or barely stronger. The WiiU is stronger than them, but weaker than the PS4 and 720.

Show us some visuals evidence because from we see are devs not porting PS3/360 multiplats because the Wii U can't handle it.
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locopatho

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#254 locopatho
Member since 2003 • 24300 Posts
[QUOTE="Silenthps"][QUOTE="locopatho"][QUOTE="Silenthps"] You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release?

The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.

Fair enough, so long as you can admit that what ever games WiiU releases this Christmas can still have a jump as large as Uncharted 1 -> Uncharted 2/3 or Gears 1 -> Gears 2/3 or Halo 3 -> Halo 4 in it's lifecycle.

Yeah of course. They can frick around and learn more tricks and stuff to wring more prettiness out but the essential limits won't change :) How the fvck did Sony make God Of War 2 on PS2 btw? They completely ignored my "can't magically look massively bigger/better 5 years later" rule :P
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ActicEdge

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#255 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] Brawl? No.... ew :P Well doesn't matter either way, Galaxy/Prime 3/Zack and Wiki were essentially the limit, shown inside the first year. You could argue there was some tricks and marginal improvements or whatever but that was essentially the standard. Ditto for Gears 1 and Uncharted 1, they showed what 360 and PS3 could do. There are better looking games then them but they're all in the same ballpark.locopatho

Hey, brawl is also a nice combination :P

Anyway, side note, campcom needs to make zack and wiki 2. Get the producer back on that boat instead of producing shit fests like RE6. Zack and Wiki was one of the best games I played in the last 10 years and with motion plus it easily could have fixed some of its flaws. Those were puzzles that made me use my head. Did you ever play it? I assume its pretty rare at this point.

Yup played it and LOVED it. Those were the heady early days of Wii, when Twilight Princess, Metroid Prime 3, Trauma Centre, Warioware, Wii Sports, Zack And Wiki, No More Heroes were all awesome motion controlled games and I was happy. One could even have called me a Sheep back then :P My how things change :lol: Zack And Wiki 2 would be a system seller for me more then likely.

I wish Nintendo would go after more games like that. The sales were ultra disappointing which to me is a shame since I actually do think it could have sold well with a good marketing campaign. It had most things going for it (except being way to friggin hard vs what the art would suggest). I'm still a sheep at heart but I just have found that I'm more interested in playing games than worrying about all the other stuff I used to argue about. 

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locopatho

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#256 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

Hey, brawl is also a nice combination :P

Anyway, side note, campcom needs to make zack and wiki 2. Get the producer back on that boat instead of producing shit fests like RE6. Zack and Wiki was one of the best games I played in the last 10 years and with motion plus it easily could have fixed some of its flaws. Those were puzzles that made me use my head. Did you ever play it? I assume its pretty rare at this point.

ActicEdge

Yup played it and LOVED it. Those were the heady early days of Wii, when Twilight Princess, Metroid Prime 3, Trauma Centre, Warioware, Wii Sports, Zack And Wiki, No More Heroes were all awesome motion controlled games and I was happy. One could even have called me a Sheep back then :P My how things change :lol: Zack And Wiki 2 would be a system seller for me more then likely.

I wish Nintendo would go after more games like that. The sales were ultra disappointing which to me is a shame since I actually do think it could have sold well with a good marketing campaign. It had most things going for it (except being way to friggin hard vs what the art would suggest). I'm still a sheep at heart but I just have found that I'm more interested in playing games than worrying about all the other stuff I used to argue about. 

Ah yeah. All this is just crap. The games and fun are what matter. I actually still love playing my Wii. But I also love shitting on it in SW for funsies :D I wonder if Capcom will make any awesome WiiU exclusives like they did for Gamecube and Wii.
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Puckhog04

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#257 Puckhog04
Member since 2003 • 22814 Posts

*looks at Shadows of the Eternals footage*

Again, call Bullshit on Dice's part. Cryengine 3 runs perfectly and produces amazing graphics on Wii U. The Wii U is powerful hardware, nobody is debating whether or not it's as powerful as the PS4 or 720, it's not. But, it is roughly 2x or so more powerful than the PS3/360. I mean, really, are people really this stupid to think that the Wii U isn't capable of PS3/360 graphics? Just stupid and ignorant.

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Puckhog04

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#258 Puckhog04
Member since 2003 • 22814 Posts

*looks at Shadows of the Eternals footage*

Again, call Bullshit on Dice's part. Cryengine 3 runs perfectly and produces amazing graphics on Wii U. The Wii U is powerful hardware, nobody is debating whether or not it's as powerful as the PS4 or 720, it's not. But, it is roughly 2x or so more powerful than the PS3/360. I mean, really, are people really this stupid to think that the Wii U isn't capable of PS3/360 graphics? Just stupid and ignorant.

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ActicEdge

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#259 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] Yup played it and LOVED it. Those were the heady early days of Wii, when Twilight Princess, Metroid Prime 3, Trauma Centre, Warioware, Wii Sports, Zack And Wiki, No More Heroes were all awesome motion controlled games and I was happy. One could even have called me a Sheep back then :P My how things change :lol: Zack And Wiki 2 would be a system seller for me more then likely.locopatho

I wish Nintendo would go after more games like that. The sales were ultra disappointing which to me is a shame since I actually do think it could have sold well with a good marketing campaign. It had most things going for it (except being way to friggin hard vs what the art would suggest). I'm still a sheep at heart but I just have found that I'm more interested in playing games than worrying about all the other stuff I used to argue about. 

Ah yeah. All this is just crap. The games and fun are what matter. I actually still love playing my Wii. But I also love shitting on it in SW for funsies :D I wonder if Capcom will make any awesome WiiU exclusives like they did for Gamecube and Wii.

Who knows, the company is a shell of its former self. They need less of these blockbuster epics and more of their fundamentals back. They were amazing in the first 3 years of the gen and now imo they suck. They also need Z&W2 asap, I want it so badly.

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nameless12345

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#260 nameless12345
Member since 2010 • 15125 Posts

Maybe the WiiU needs a "Super FX chip" to stay competitive to next-gen systems? ;)

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locopatho

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#261 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

I wish Nintendo would go after more games like that. The sales were ultra disappointing which to me is a shame since I actually do think it could have sold well with a good marketing campaign. It had most things going for it (except being way to friggin hard vs what the art would suggest). I'm still a sheep at heart but I just have found that I'm more interested in playing games than worrying about all the other stuff I used to argue about. 

ActicEdge

Ah yeah. All this is just crap. The games and fun are what matter. I actually still love playing my Wii. But I also love shitting on it in SW for funsies :D I wonder if Capcom will make any awesome WiiU exclusives like they did for Gamecube and Wii.

Who knows, the company is a shell of its former self. They need less of these blockbuster epics and more of their fundamentals back. They were amazing in the first 3 years of the gen and now imo they suck. They also need Z&W2 asap, I want it so badly.

Ah they're alright. Dragon's Dogma, Dead Rising 2 and Marvel vs Capcom 3 are some later games they made which were really good. I'm excited for their PS4 game Deep Down as well.
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MFDOOM1983

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#262 MFDOOM1983
Member since 2010 • 8465 Posts
[

[QUOTE="MFDOOM1983"][QUOTE="ActicEdge"]

I've never played a nintendo game with bad performance so I'm not ready to assume that trend will be broken. I dunno why you would either.

ActicEdge

They're clearly willing to rush out products if they deem it necessary. Wii-u's os is a prime and recent example. BTW rushing a game out doesn't automatically mean the performance will be bad. Content could also be a issue.

Well I'm pretty sure I specifcally said performance because I was specifically talking about performance :|  You shouldn't infer. Anyway, OS is something that can easily be fixed. A game is a "little" different. The Ps3 and 360's feature set and performance did nothing but increase over time. I expect the WiiU to be the same. Its pretty hard to regress in that sense.

It really depends on the game. We've seen patches improve frame-rate, screen-tearing and load times. Performance increased over time? No, not really. Optimization isn't magic. Devs will make some things worse, while making other things better.
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ActicEdge

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#263 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] Ah yeah. All this is just crap. The games and fun are what matter. I actually still love playing my Wii. But I also love shitting on it in SW for funsies :D I wonder if Capcom will make any awesome WiiU exclusives like they did for Gamecube and Wii.locopatho

Who knows, the company is a shell of its former self. They need less of these blockbuster epics and more of their fundamentals back. They were amazing in the first 3 years of the gen and now imo they suck. They also need Z&W2 asap, I want it so badly.

Ah they're alright. Dragon's Dogma, Dead Rising 2 and Marvel vs Capcom 3 are some later games they made which were really good. I'm excited for their PS4 game Deep Down as well.

Didn't really feel MvsC3. DR2 and DD I didn't play. The last Capcom game I was interested enough to buy and enjoyed was MH3. We'll see what they do next gen. Right now I'm underwhelmed. Canceling MML3 didn't help either.

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no-scope-AK47

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#264 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="super600"]

[QUOTE="Nohtnym"]

I doubt wii u is as powerful as ps4. I guess nintendo is going to show me that is false...

Quad4Life

I'm talking about being as strong as the 360/PS3 or barely stronger. The WiiU is stronger than them, but weaker than the PS4 and 720.

Show us some visuals evidence because from we see are devs not porting PS3/360 multiplats because the Wii U can't handle it.

The hardware is stronger than the 360 but it also has to drive the tablet display sapping some of it powah. When it is maxed out it should be 1.5 times the powah of the 360. Basically 720p with no frame rate issues. The problem is nintendo is using custom hardware with crappy tools. By the time they pulltheir head out their ass 1080p next gen consoles will be here and their lead will have been wasted.

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#265 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="super600"]

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

super600

Crysis 3 also works on the 360 and PS3. It's not like Crytek said "we cannot get CryEngine 3 to work on the 360 and PS3, but it works on the WiiU".

Crysis 3 struggled to run on the 360 and PS3. The framerate in crysis 3 dipped below 30 at times..The game was also displayed at a sub hd resolution on those consoles.The runored WiiU version displayed at a resolution of 720P and ran at a framerate of at least 30-35 fps before it was canned.

http://inintendo.net/index.php/the-news/185-rumor-crytek-runs-crysis-3-on-wii-u

So.... the WiiU is marginally more powerful than the 360. My point is, you cannot say "Frostbite 3 should be able to run on the WiiU because CryEngine 3 can", when they are entiredly different technologies.

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#266 NoodleFighter
Member since 2011 • 11897 Posts

CryEngine 3 runs perfectly on it. Shadow of the Eternals looks incredible. I call BS...there's another reason.

Puckhog04

It was running on a PC

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PC_Otter

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#267 PC_Otter
Member since 2010 • 1623 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"][QUOTE="posersRus84"] neither is 64 bit

Again, refer to PPE @ 3.2Ghz vs PowerPC G5 @ 1.6Ghz LinuxPPC benchmarks.

benchmarks=joke it's all a ploy for ea not to support wiiu.

You need to accept the truth, like Wii fanboys had to back in 2006.
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Coolyfett

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#268 Coolyfett
Member since 2008 • 6277 Posts

This thread gives Coolyfett Life!!!!

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godzillavskong

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#269 godzillavskong
Member since 2007 • 7904 Posts
If 2005 tech(360) and 2006 tech(ps3) can run it , the wiiU should be fine. I think it's more to do with EA wanting to spend the resources and have Dice code the game for it. The WiiU's install base isn't viable enough for EA to consider doing it.
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ronvalencia

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#270 ronvalencia
Member since 2008 • 29612 Posts

*looks at Shadows of the Eternals footage*

Again, call Bullshit on Dice's part. Cryengine 3 runs perfectly and produces amazing graphics on Wii U. The Wii U is powerful hardware, nobody is debating whether or not it's as powerful as the PS4 or 720, it's not. But, it is roughly 2x or so more powerful than the PS3/360. I mean, really, are people really this stupid to think that the Wii U isn't capable of PS3/360 graphics? Just stupid and ignorant.

Puckhog04

Crysis's physics info from http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU.


If devs moves additional workloads (as shown above) on the GPU and minimise the CPU, Wii U should remain competitive against Xbox 360/PS3.

Programming near metal GpGPU on VLIW Radeon HDs would be harder than near metal GpGPU on AMD GCN (scalar+SIMD based compute model). With instruction usage, VLIW Radeon HDs has plenty of special cases compared to AMD GCN. VLIW based processors are noted to be more complex than thier SIMD counterparts.

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godzillavskong

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#271 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="Puckhog04"]

*looks at Shadows of the Eternals footage*

Again, call Bullshit on Dice's part. Cryengine 3 runs perfectly and produces amazing graphics on Wii U. The Wii U is powerful hardware, nobody is debating whether or not it's as powerful as the PS4 or 720, it's not. But, it is roughly 2x or so more powerful than the PS3/360. I mean, really, are people really this stupid to think that the Wii U isn't capable of PS3/360 graphics? Just stupid and ignorant.

ronvalencia

Crysis's physics info from http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU.


If devs moves additional workloads (as shown above) on the GPU and minimise the CPU, Wii U should remain competitive against Xbox 360/PS3.

Programming near metal GpGPU on VLIW Radeon HDs would be harder than near metal GpGPU on AMD GCN (scalar+SIMD based compute model). With instruction usage, VLIW Radeon HDs has plenty of special cases compared to AMD GCN. VLIW based processors are noted to be more complex than thier SIMD counterparts.

Ok. What the heck does all that mean???
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PC_Otter

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#272 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="ronvalencia"]

[QUOTE="Puckhog04"]

*looks at Shadows of the Eternals footage*

Again, call Bullshit on Dice's part. Cryengine 3 runs perfectly and produces amazing graphics on Wii U. The Wii U is powerful hardware, nobody is debating whether or not it's as powerful as the PS4 or 720, it's not. But, it is roughly 2x or so more powerful than the PS3/360. I mean, really, are people really this stupid to think that the Wii U isn't capable of PS3/360 graphics? Just stupid and ignorant.

godzillavskong

Crysis's physics info from http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU.

 


If devs moves additional workloads (as shown above) on the GPU and minimise the CPU, Wii U should remain competitive against Xbox 360/PS3.

Programming near metal GpGPU on VLIW Radeon HDs would be harder than near metal GpGPU on AMD GCN (scalar+SIMD based compute model). With instruction usage, VLIW Radeon HDs has plenty of special cases compared to AMD GCN. VLIW based processors are noted to be more complex than thier SIMD counterparts.

 

Ok. What the heck does all that mean???

VLIW (Very Long Instruction Word) is a type of instruction and processing architecture used on the 2000 through 6000 series Radeon. Newer GCN based Radeons use as he said, a scalar + SIMD (Single In Multiple Data) compute model which is more simple to implement and more flexible at it's core, especially as GPUs these days need to be easier for GPGPU. Depending on the programming type and workload it can be generally more efficient in a PC environment making drivers easier to write and interact with APIs. VLIWs advantage was very high mass throughput in GFLOPS, but required heavy driver tweaking and optimization. AMD still carries a reputation for bad drivers that was earned with the 2 and 3 thousand series Radeons. The supposed architecture in the Wii is based on R700 architecture, better known as the Radeon 4000 series. In a console environment, VLIW shouldn't be too much of a problem in getting all they can out of the hardware. The devs can code to metal and get the full GFLOPS they should expect.

In reference to what was being said about Crysis 3, calculating vegetation movement is easier on SIMD based GPU architectures like AMD's GCN and Nvidia's Fermi and Kepler. It's certainly doable on VLIW, just not as readily.

TL-DR Version: The Wii U could benefit from developers moving certain workloads to the GPU. The Wii U's older GPU architecture isn't as good at as newer GPUs, but is still competent enough for it.

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godzillavskong

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#273 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="godzillavskong"][QUOTE="ronvalencia"]

Crysis's physics info from http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU.

 


If devs moves additional workloads (as shown above) on the GPU and minimise the CPU, Wii U should remain competitive against Xbox 360/PS3.

Programming near metal GpGPU on VLIW Radeon HDs would be harder than near metal GpGPU on AMD GCN (scalar+SIMD based compute model). With instruction usage, VLIW Radeon HDs has plenty of special cases compared to AMD GCN. VLIW based processors are noted to be more complex than thier SIMD counterparts.

 

PC_Otter

Ok. What the heck does all that mean???

VLIW (Very Long Instruction Word) is a type of instruction and processing architecture used on the 2000 through 6000 series Radeon. Newer GCN based Radeons use as he said, a scalar + SIMD (Single In Multiple Data) compute model which is more simple to implement and more flexible at it's core, especially as GPUs these days need to be easier for GPGPU. Depending on the programming type and workload it can be generally more efficient in a PC environment making drivers easier to write and interact with APIs. VLIWs advantage was very high mass throughput in GFLOPS, but required heavy driver tweaking and optimization. AMD still carries a reputation for bad drivers that was earned with the 2 and 3 thousand series Radeons. The supposed architecture in the Wii is based on R700 architecture, better known as the Radeon 4000 series. In a console environment, VLIW shouldn't be too much of a problem in getting all they can out of the hardware. The devs can code to metal and get the full GFLOPS they should expect.

In reference to what was being said about Crysis 3, calculating vegetation movement is easier on SIMD based GPU architectures like AMD's GCN and Nvidia's Fermi and Kepler. It's certainly doable on VLIW, just not as readily.

TL-DR Version: The Wii U could benefit from developers moving certain workloads to the GPU. The Wii U's older GPU architecture isn't as good at as newer GPUs, but is still competent enough for it.

Cool. Thanks for explaining it and not responding like a jerk. Good stuff. What is GCN?
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#274 PC_Otter
Member since 2010 • 1623 Posts

Graphics Core Next

It is AMDs nomenclature for their graphics core architecture that is currently in the 7000 series Radeon graphics processors.  It's SIMD based.  PS4 uses an enhanced version of GCN, some like to call it GCN 1.1.  Others think it might actually be GCN 2.0 altogether as should be used in AMD next wave of graphics processors, with the PS4's APU being the first application of it.   

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#275 mariokart64fan
Member since 2003 • 20828 Posts

lol what does ea make outside nfs   that id like any more , considering the fact they butchered madden 13 so much that season mode was very unplayable in fact you dont get to play half the time ,   you sit down and watch a live score tracker /field  like at nfl .com ,    and ya crysis and moh are old news i dont think i want any more war fpses or  ts clones that aint as good ,  

 

as far as im concerned ea is about as dead as dreamcast is in my book

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MirkoS77

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#276 MirkoS77
Member since 2011 • 17980 Posts
I have to wonder, if the Wii U was as (or more) powerful than the 720 and PS4, what excuses would EA and others find to justify pulling support? Would all 3rd parties have to come out and just straight up say they won't bother with Nintendo no matter what? Why are even trying to be nice by lying when it's not even the issue at hand?
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locopatho

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#277 locopatho
Member since 2003 • 24300 Posts

lol what does ea make outside nfs   that id like any more , considering the fact they butchered madden 13 so much that season mode was very unplayable in fact you dont get to play half the time ,   you sit down and watch a live score tracker /field  like at nfl .com ,    and ya crysis and moh are old news i dont think i want any more war fpses or  ts clones that aint as good ,  

 

as far as im concerned ea is about as dead as dreamcast is in my book

mariokart64fan
No one cares about your book. It's filled with shit and NASCAR.
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deactivated-5f6dd6241fdcc

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#278 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

Drew this last night..

newcanvasds.jpg

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TheFadeForever

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#279 TheFadeForever
Member since 2013 • 2655 Posts

..........

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godzillavskong

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#280 godzillavskong
Member since 2007 • 7904 Posts

lol what does ea make outside nfs   that id like any more , considering the fact they butchered madden 13 so much that season mode was very unplayable in fact you dont get to play half the time ,   you sit down and watch a live score tracker /field  like at nfl .com ,    and ya crysis and moh are old news i dont think i want any more war fpses or  ts clones that aint as good ,  

 

as far as im concerned ea is about as dead as dreamcast is in my book

mariokart64fan
Dreamcast isn't dead! I still play mine and its swirly red heartbeat is as strong as ever!!!
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TheFadeForever

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#281 TheFadeForever
Member since 2013 • 2655 Posts

EA doesn't consider Wii U next gen

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xxunnecessaryxs

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#282 xxunnecessaryxs
Member since 2013 • 399 Posts
We get it, nothing's coming to the piece of crap U
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super600

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#283 super600  Moderator
Member since 2007 • 33160 Posts

We get it, nothing's coming to the piece of crap Uxxunnecessaryxs

Hi SuddenlySudden.