Dice Technical director.Why the frostbite engine will never come to the WiiU.

This topic is locked from further discussion.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#151 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="posersRus84"] wtf is you think streaming is?posersRus84
Xbox 360 and PS3's stream compute focuses on 128 register data storage model.

360 and ps3 cpu's are weaker.

PPE @3.2Ghz ~= PowerPC G5 @ 1.6Ghz indicates otherwise and both has 128bit SIMD units.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"][QUOTE="ronvalencia"]

LOL... Refer to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"Black Ops 2 on Wii U appears to have much in common with the Xbox 360 version including a native 880x720 resolution with 2x MSAA."

ronvalencia
360/ps3 res is even lower

Xbox 360 has native 880x720 resolution with better frame rates.

nope 700x
Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#153 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"] Xbox 360 and PS3's stream compute focuses on 128 register data storage model. ronvalencia

360 and ps3 cpu's are weaker.

PPE @3.2Ghz ~= PowerPC G5 @ 1.6Ghz indicates otherwise and both has 128bit SIMD units.

PPE about equal to 1 ghz k8
Avatar image for HalcyonScarlet
HalcyonScarlet

13838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#154 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="ronvalencia"]

[QUOTE="posersRus84"] multiple cores?posersRus84

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.

That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.

Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#155 posersRus84
Member since 2013 • 331 Posts

wiiu has more memory should of had higher resolution textures automatically

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#156 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"]

Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.

AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.

For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.

Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.

HalcyonScarlet

I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.

That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.

Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.

wrong always been memory like quake 2 on ps1/n64.
Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#157 posersRus84
Member since 2013 • 331 Posts

fooled by fools

 

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#158 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="posersRus84"] 360/ps3 res is even lower posersRus84
Xbox 360 has native 880x720 resolution with better frame rates.

nope 700x

According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#159 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="posersRus84"] 360 and ps3 cpu's are weaker.posersRus84

PPE @3.2Ghz ~= PowerPC G5 @ 1.6Ghz indicates otherwise and both has 128bit SIMD units.

PPE about equal to 1 ghz k8

Where's your benchmarks?

AMD K8 will lose on dot product calculations.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#160 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"] Xbox 360 has native 880x720 resolution with better frame rates.ronvalencia

nope 700x

According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"

xbox360 lead platform superior to ps3 due to memory

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#161 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="ronvalencia"]

PPE @3.2Ghz ~= PowerPC G5 @ 1.6Ghz indicates otherwise and both has 128bit SIMD units.

ronvalencia

PPE about equal to 1 ghz k8

Where's your benchmarks?

john carmack

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#162 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="posersRus84"] PPE about equal to 1 ghz k8 posersRus84

Where's your benchmarks?

john carmack

Please post it.
Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#163 posersRus84
Member since 2013 • 331 Posts

wiiu not having higher res textures than ps3/360 and it has more vram automatically tells me they didnt optimize for shit on wiiu

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#164 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="posersRus84"] nope 700xposersRus84

According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"

xbox360 lead platform superior to ps3 due to memory

My point was Xbox 360 not PS3.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#165 ronvalencia
Member since 2008 • 29612 Posts

wiiu not having higher res textures than ps3/360 and it has more vram automatically tells me they didnt optimize for shit on wiiu

posersRus84

It's not NFS-MW Wii U type effort and it's still EA (via Criterion).

Criterion did a good job on NFS-MW Wii U.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#166 posersRus84
Member since 2013 • 331 Posts
[QUOTE="posersRus84"]

[QUOTE="ronvalencia"]

According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off

"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"

ronvalencia

xbox360 lead platform superior to ps3 due to memory

My point was Xbox 360 not PS3.

how long have they been working on 360 compared to wiiu anyway? much longer
Avatar image for HalcyonScarlet
HalcyonScarlet

13838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#167 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="posersRus84"] I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.posersRus84

That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.

Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.

wrong always been memory like quake 2 on ps1/n64.

Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.

If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#168 posersRus84
Member since 2013 • 331 Posts

[QUOTE="posersRus84"][QUOTE="HalcyonScarlet"]

That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.

Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.

HalcyonScarlet

wrong always been memory like quake 2 on ps1/n64.

Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.

If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten.

ut on dreamcast was downgraded from ps2 version because of the lack of main memory. not because OMG it's cpu was more powerful. same goes for any of these ports
Avatar image for HalcyonScarlet
HalcyonScarlet

13838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#169 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="posersRus84"] wrong always been memory like quake 2 on ps1/n64.posersRus84

Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.

If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten.

ut on dreamcast was downgraded from ps2 version because of the lack of main memory. not because OMG it's cpu was more powerful. same goes for any of these ports

I didn't say powerful, I said complex.

Avatar image for posersRus84
posersRus84

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 posersRus84
Member since 2013 • 331 Posts

OMG resident evil code veronica superior on dreamcast

omg 4x4 evolution superior on dreamcast

 

omg resident evil superior on ps1

 

it's always been something other THAN CPU BEING TOO SLOW HISTORY SHOWS U THIS.

Avatar image for HalcyonScarlet
HalcyonScarlet

13838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#171 HalcyonScarlet
Member since 2011 • 13838 Posts

OMG resident evil code veronica superior on dreamcast

omg 4x4 evolution superior on dreamcast

 

omg resident evil superior on ps1

 

it's always been something other THAN CPU ISSUE HISTORY SHOWS U THIS.

posersRus84

But you're specifically using examples and systems where the CPU wasn't the problem, yet i've given you other solid examples of systems in which the CPU was the problem. But it was you that said "never once has cpu been a issue with any porting of a game to a console".

Did I misunderstand what you meant?

Avatar image for Quinton_McLeod
Quinton_McLeod

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#172 Quinton_McLeod
Member since 2013 • 25 Posts

OMG resident evil code veronica superior on dreamcast

omg 4x4 evolution superior on dreamcast

 

omg resident evil superior on ps1

 

it's always been something other THAN CPU BEING TOO SLOW HISTORY SHOWS U THIS.

posersRus84
[color=darkred] CPUs are no longer the same as they used to. [/color]
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#173 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="posersRus84"][QUOTE="HalcyonScarlet"]

That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.

Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.

HalcyonScarlet

wrong always been memory like quake 2 on ps1/n64.

Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.

If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.

3rd parties has to use CELL.

From forum.beyond3d.com/showthread.php?t=57736&page=5

------------------------ "I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"

1) Two ppu/vmx units There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.

2) Vertex culling You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.

3) Vertex texture sampling You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.

4) Shader patching Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.

5) Branching You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.

6) Shader inputs You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.

7) MSAA alternatives Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.

8. Post processing 360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.

9) Load balancing 360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.

10) Half floats You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.

11) Shader array indexing You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.

Etc, etc, etc...

Crysis 2 on Geforce 7800 GTX (slide show)

Crysis 2 on Radeon X1950 Pro (on par with Xbox 360)

Avatar image for HalcyonScarlet
HalcyonScarlet

13838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#174 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="posersRus84"] wrong always been memory like quake 2 on ps1/n64.ronvalencia

Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.

If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.

3rd parties has to use CELL.

From forum.beyond3d.com/showthread.php?t=57736&page=5

------------------------ "I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"

1) Two ppu/vmx units There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.

2) Vertex culling You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.

3) Vertex texture sampling You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.

4) Shader patching Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.

5) Branching You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.

6) Shader inputs You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.

7) MSAA alternatives Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.

8. Post processing 360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.

9) Load balancing 360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.

10) Half floats You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.

11) Shader array indexing You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.

Etc, etc, etc...

 

 

Crysis 2 on Geforce 7800 GTX (slide show)

 

Crysis 2 on Radeon X1950 Pro (on par with Xbox 360)

3rd parties seem use it to compensate more than take advantage of it. I meant they don't go out of their way to use it more than they have to.

Avatar image for SecretPolice
SecretPolice

45685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#175 SecretPolice
Member since 2007 • 45685 Posts

As I said months ago, EA....teh U is being Dreamcasted. :?

Avatar image for Nohtnym
Nohtnym

1552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#176 Nohtnym
Member since 2010 • 1552 Posts

My most anticipated games are Battlefield 4 and Mass Effect 4.

And wii u is probably missing both (atleast battlefield 4). Wii U is not doing well.

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#177 KungfuKitten
Member since 2006 • 27389 Posts

My most anticipated games are Battlefield 4 and Mass Effect 4.

And wii u is probably missing both (atleast battlefield 4). Wii U is not doing well.

Nohtnym
If it had those games would you have bought a Wii U instead of a PC?
Avatar image for AD216
AD216

1719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#178 AD216
Member since 2008 • 1719 Posts

nintendo needs a new console within the next 2 years

Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#179 nintendoboy16
Member since 2007 • 42233 Posts

As I said months ago, EA....teh U is being Dreamcasted. :?

SecretPolice

What Wii U got from EA (since launch):

Mass Effect 3

Need for Speed: Most Wanted (Criterion)

Madden 13

What Dreamcast got from EA (since launch): *crickets chirp* Literally NOTHING!

nintendo needs a new console within the next 2 years

AD216

SEGA CD and 32x. Enough said.

Avatar image for forte23
forte23

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#180 forte23
Member since 2013 • 25 Posts

Different engines, different requirements. Easy. The cryengine may require more graphical performance and the frostbite engine may require more computational power from the cpu.

Avatar image for AD216
AD216

1719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#181 AD216
Member since 2008 • 1719 Posts

[QUOTE="SecretPolice"]

As I said months ago, EA....teh U is being Dreamcasted. :?

nintendoboy16

What Wii U got from EA (since launch):

Mass Effect 3

Need for Speed: Most Wanted (Criterion)

Madden 13

What Dreamcast got from EA (since launch): *crickets chirp* Literally NOTHING!

nintendo needs a new console within the next 2 years

AD216

SEGA CD and 32x. Enough said.

so what ur saying is that they should continue pumping money into a system that came out of the gates struggling that will have literally no 3rd party support?

Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#182 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="nintendoboy16"]

[QUOTE="AD216"]

nintendo needs a new console within the next 2 years

AD216

SEGA CD and 32x. Enough said.

so what ur saying is that they should continue pumping money into a system that came out of the gates struggling that will have literally no 3rd party support?

What choice do they have without killing themselves faster? It takes a long ass time for R&D, there is no way they can throw another console out in the middle of the gen.

Besides, it's still too damn early to dub the system dead and to say it will have "LITERALLY no third party support" (which implies none at all) is a stretch everyone in System Wars just loves to pull in order to make things look worse than they really are. Bayonetta 2 (though rescued by Nintendo, is still SEGA's IP's and is still watching over the project as evidence to this) hasn't even released for f*** sake.

Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#183 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="SecretPolice"]

As I said months ago, EA....teh U is being Dreamcasted. :?

nintendoboy16

What Wii U got from EA (since launch):

Mass Effect 3

Need for Speed: Most Wanted (Criterion)

Madden 13

What Dreamcast got from EA (since launch): *crickets chirp* Literally NOTHING!

nintendo needs a new console within the next 2 years

AD216

SEGA CD and 32x. Enough said.

Dreamcast was actually considered a good system, the Wii U is not a good system.

Avatar image for vashkey
vashkey

33781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 135

User Lists: 25

#184 vashkey
Member since 2005 • 33781 Posts
If they got it running on 360 and PS3 I really don't see what the issue is
Avatar image for MFDOOM1983
MFDOOM1983

8465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#185 MFDOOM1983
Member since 2010 • 8465 Posts
If they got it running on 360 and PS3 I really don't see what the issue isvashkey
weaker CPU
Avatar image for Rattlesnake_8
Rattlesnake_8

18452

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#186 Rattlesnake_8
Member since 2004 • 18452 Posts
Guess the Wii U is doomed to have constant mario games and reboots.
Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#187 nintendoboy16
Member since 2007 • 42233 Posts

Dreamcast was actually considered a good system, the Wii U is not a good system.

Quad4Life

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

Avatar image for MFDOOM1983
MFDOOM1983

8465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#188 MFDOOM1983
Member since 2010 • 8465 Posts
Guess the Wii U is doomed to have constant mario games and reboots.Rattlesnake_8
Sheeps wet dream
Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#189 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Quad4Life"]

Dreamcast was actually considered a good system, the Wii U is not a good system.

nintendoboy16

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Marvel vs Capcom
  • Virtua Fighter 3
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer
Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#190 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"]

Dreamcast was actually considered a good system, the Wii U is not a good system.

Quad4Life

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

A launch can be considered good, yet the system can still get flanked later on. The Dreamcast (though has more praise than even the GameCube), still had it's share of critics.

Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#191 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Quad4Life"]

[QUOTE="nintendoboy16"] What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

nintendoboy16

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

A launch can be considered good, yet the system can still get flanked in the long run.

The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining) Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.
Avatar image for no-scope-AK47
no-scope-AK47

3755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#192 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="Quad4Life"]

Dreamcast was actually considered a good system, the Wii U is not a good system.

nintendoboy16

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

Who said the dreamcast was crap just slap yourself. What killed the dreamcast was sega spending money like a drunk sailor. The wii u can only dream of having the games the DC did. It was exclusive heaven with tons of new ip's. Oh and the dreamcast had better online gaming also :lol:

Avatar image for MonsieurX
MonsieurX

39858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#193 MonsieurX
Member since 2008 • 39858 Posts
[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"]

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

Quad4Life

A launch can be considered good, yet the system can still get flanked in the long run.

The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining) Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.

Sure :roll:
Avatar image for Gue1
Gue1

12171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#194 Gue1
Member since 2004 • 12171 Posts

[QUOTE="vashkey"]If they got it running on 360 and PS3 I really don't see what the issue isMFDOOM1983
weaker CPU

 

PS4 has weaker CPU than the PS3.

Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#195 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"]

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

Quad4Life

A launch can be considered good, yet the system can still get flanked in the long run.

The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining)

Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.

Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. 

Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#196 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"]

Dreamcast was actually considered a good system, the Wii U is not a good system.

no-scope-AK47

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

Who said the dreamcast was crap just slap yourself. What killed the dreamcast was sega spending money like a drunk sailor. The wii u can only dream of having the games the DC did. It was exclusive heaven with tons of new ip's. Oh and the dreamcast had better online gaming also :lol:

This the Dreamcast is literally one of the best consoles ever made and it didn't even get a full gen to show itself. Still better than most of what Nintendo has ever done (GC can be exempeted).
Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#197 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Quad4Life"][QUOTE="nintendoboy16"]A launch can be considered good, yet the system can still get flanked in the long run.

nintendoboy16

The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining)

Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.

Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. 

You do realize that it was because the lack of DvD player, right. What's going to Dreamcast Wii U is lack of power.
Avatar image for nintendoboy16
nintendoboy16

42233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 14

#198 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"] The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining)

Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.Quad4Life

Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. 

You do realize that it was because the lack of DvD player, right.

What's going to Dreamcast Wii U is lack of power.

Oh, you mean like how Wii was supposed to get "Dreamcasted" and make Nintendo a third party?

I hate to break it to you, but with those profits in the bank, Nintendo is not letting that happen.

Doesn't matter if the PS2 had DVD player support, third party support for Dreamcast still died.

Avatar image for I_can_haz
I_can_haz

6511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#199 I_can_haz
Member since 2013 • 6511 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"]

Dreamcast was actually considered a good system, the Wii U is not a good system.

Quad4Life

What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Marvel vs Capcom
  • Virtua Fighter 3
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

:cry: Such an epic list of launch games. I don't think that launch lineup will ever be touched.

Avatar image for Quad4Life
Quad4Life

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#200 Quad4Life
Member since 2013 • 776 Posts
[QUOTE="Quad4Life"]

[QUOTE="nintendoboy16"] What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

I_can_haz

 

So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.

  • Sonic Adventure
  • Marvel vs Capcom
  • Virtua Fighter 3
  • Dead Or Alive
  • Crazy Taxi
  • Soulcalibur
  • Power Stone
  • Aerowings
  • AirForce Delta
  • Blue Stinger
  • Expendable
  • Flag to Flag
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL 2K
  • NFL Blitz 2000
  • Pen Pen TriIcelon
  • Ready 2 Rumble Boxing
  • TNN Motorsports Hardcore Heat
  • Tokyo Xtreme Racer

:cry: Such an epic list of games.

Yeah dude, for these kind of games being a launch titles is insanity, the good kinda insanity lol.