Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.
That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.
Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.
Who cares about multiple cores when Espresso's SIMD unit is only 64bits wide.
AMD K8 3200+ is clocked faster than 1.24Ghz i.e. 2.0Ghz. For 64bit data compute, 1.24 Ghz x 3 cores = 3.72Ghz effective.
For 128bit FADD compute with Espresso, it's down to 1.86Ghz effective i.e. it's slower AMD K8 Athlon 3200+.
Single core AMD Jaguar @ 2.0Ghz with it's full 128bit SIMD units can rival the entire IBM Espresso.
HalcyonScarlet
I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.
That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.
Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.
[QUOTE="ronvalencia"][QUOTE="posersRus84"] 360/ps3 res is even lower posersRus84
Xbox 360 has native 880x720 resolution with better frame rates. nope 700x
According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"
[QUOTE="posersRus84"][QUOTE="ronvalencia"] Xbox 360 has native 880x720 resolution with better frame rates.ronvalencia
nope 700x
According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"
xbox360 lead platform superior to ps3 due to memory
According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"
xbox360 lead platform superior to ps3 due to memory My point was Xbox 360 not PS3.
According to http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off
"All of this means that the new version gets the same 880x720 native resolution, with the same sharp upscaling filter employed on the Xbox 360 release"
ronvalencia
xbox360 lead platform superior to ps3 due to memory My point was Xbox 360 not PS3. how long have they been working on 360 compared to wiiu anyway? much longer
[QUOTE="posersRus84"] I've been gaming long enough to know never once has cpu been a issue with any porting of a game to a console. it's all bs all the issues were memory related.posersRus84
That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.
Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.
wrong always been memory like quake 2 on ps1/n64.
Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.
If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.
That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.
Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.
HalcyonScarlet
wrong always been memory like quake 2 on ps1/n64.
Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.
If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten.
ut on dreamcast was downgraded from ps2 version because of the lack of main memory. not because OMG it's cpu was more powerful. same goes for any of these ports
[QUOTE="posersRus84"] wrong always been memory like quake 2 on ps1/n64.posersRus84
Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.
If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten.
ut on dreamcast was downgraded from ps2 version because of the lack of main memory. not because OMG it's cpu was more powerful. same goes for any of these ports
OMG resident evil code veronica superior on dreamcast
omg 4x4 evolution superior on dreamcast
Â
omg resident evil superior on ps1
Â
it's always been something other THAN CPU ISSUE HISTORY SHOWS U THIS.
posersRus84
But you're specifically using examples and systems where the CPU wasn't the problem, yet i've given you other solid examples of systems in which the CPU was the problem. But it was you that said "never once has cpu been a issue with any porting of a game to a console".
That's not true, the CPU has been a problem in porting for several consoles that chose a complex CPU system.
Saturn, PS2, PS3 for example. In fact the CPU has been the biggest problem for the PS3 and imo is what cost it the gen early on, porting aside, it led to slow development.
HalcyonScarlet
wrong always been memory like quake 2 on ps1/n64.
Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.
If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.
3rd parties has to use CELL.
From forum.beyond3d.com/showthread.php?t=57736&page=5
------------------------ "I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.
2) Vertex culling You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.
3) Vertex texture sampling You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.
4) Shader patching Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.
5) Branching You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.
6) Shader inputs You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.
7) MSAA alternatives Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.
8. Post processing 360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.
9) Load balancing 360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.
10) Half floats You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.
11) Shader array indexing You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.
Etc, etc, etc...
Crysis 2 on Geforce 7800 GTX (slide show)
Crysis 2 on Radeon X1950 Pro (on par with Xbox 360)
[QUOTE="posersRus84"] wrong always been memory like quake 2 on ps1/n64.ronvalencia
Not true, porting a game written for a complex CPU to something else would require the code to be rewriten or emulated. When you get a multi core CPU, it doesn't automatically distribute code here and there, it has to be done manually. That's why 3rd parties don't make use of the CELL, and why the PS3 hasn't been the lead platform.
If a developer wanted to port a PS3 exclusive that makes proper use of the CELL to the 360, the game code would probably have to be rewritten, especially since some of the stuff the CELL is used for is compensating for the RSX.
3rd parties has to use CELL.
From forum.beyond3d.com/showthread.php?t=57736&page=5
------------------------ "I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.
2) Vertex culling You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.
3) Vertex texture sampling You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.
4) Shader patching Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.
5) Branching You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.
6) Shader inputs You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.
7) MSAA alternatives Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.
8. Post processing 360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.
9) Load balancing 360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.
10) Half floats You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.
11) Shader array indexing You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.
Etc, etc, etc...
Â
Â
Crysis 2 on Geforce 7800 GTX (slide show)
Â
Crysis 2 on Radeon X1950 Pro (on par with Xbox 360)
3rd parties seem use it to compensate more than take advantage of it. I meant they don't go out of their way to use it more than they have to.
Different engines, different requirements. Easy. The cryengine may require more graphical performance and the frostbite engine may require more computational power from the cpu.
As I said months ago, EA....teh U is being Dreamcasted. :?
nintendoboy16
What Wii U got from EA (since launch):
Mass Effect 3
Need for Speed: Most Wanted (Criterion)
Madden 13
What Dreamcast got from EA (since launch): *crickets chirp* Literally NOTHING!
nintendo needs a new console within the next 2 years
AD216
SEGA CD and 32x. Enough said. so what ur saying is that they should continue pumping money into a system that came out of the gates struggling that will have literally no 3rd party support?
nintendo needs a new console within the next 2 years
AD216
SEGA CD and 32x. Enough said. so what ur saying is that they should continue pumping money into a system that came out of the gates struggling that will have literally no 3rd party support? What choice do they have without killing themselves faster? It takes a long ass time for R&D, there is no way they can throw another console out in the middle of the gen.
Besides, it's still too damn early to dub the system dead and to say it will have "LITERALLY no third party support" (which implies none at all) is a stretch everyone in System Wars just loves to pull in order to make things look worse than they really are. Bayonetta 2 (though rescued by Nintendo, is still SEGA's IP's and is still watching over the project as evidence to this) hasn't even released for f*** sake.
Dreamcast was actually considered a good system, the Wii U is not a good system.
Quad4Life
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
Dreamcast was actually considered a good system, the Wii U is not a good system.
nintendoboy16
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
Â
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Dreamcast was actually considered a good system, the Wii U is not a good system.
Quad4Life
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
Â
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
A launch can be considered good, yet the system can still get flanked later on. The Dreamcast (though has more praise than even the GameCube), still had it's share of critics.
[QUOTE="nintendoboy16"] What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
nintendoboy16
Â
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
A launch can be considered good, yet the system can still get flanked in the long run. The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining) Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.
Dreamcast was actually considered a good system, the Wii U is not a good system.
nintendoboy16
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.Who said the dreamcast was crap just slap yourself. What killed the dreamcast was sega spending money like a drunk sailor. The wii u can only dream of having the games the DC did. It was exclusive heaven with tons of new ip's. Oh and the dreamcast had better online gaming also :lol:
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
Quad4Life
A launch can be considered good, yet the system can still get flanked in the long run. The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining) Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out. Sure :roll:
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
Quad4Life
A launch can be considered good, yet the system can still get flanked in the long run. The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining)
Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.
Bulls***! Third party support for the Dreamcast DIED when the PS2 came along.Â
Dreamcast was actually considered a good system, the Wii U is not a good system.
no-scope-AK47
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.Who said the dreamcast was crap just slap yourself. What killed the dreamcast was sega spending money like a drunk sailor. The wii u can only dream of having the games the DC did. It was exclusive heaven with tons of new ip's. Oh and the dreamcast had better online gaming also :lol: This the Dreamcast is literally one of the best consoles ever made and it didn't even get a full gen to show itself. Still better than most of what Nintendo has ever done (GC can be exempeted).
[QUOTE="Quad4Life"][QUOTE="nintendoboy16"]A launch can be considered good, yet the system can still get flanked in the long run.
nintendoboy16
The system never had a short supply of good 1st and 3rd party games (something Nintendo sucks at obtaining)
Had the Dreamcast a DVD player to avoid being taken out by Sony the big 3 would be Sony/MS/Sega. Nintendo would have been taken out.
Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. You do realize that it was because the lack of DvD player, right. What's going to Dreamcast Wii U is lack of power.
Dreamcast was actually considered a good system, the Wii U is not a good system.
Quad4Life
What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
Â
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Marvel vs Capcom
Virtua Fighter 3
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
:cry: Such an epic list of launch games. I don't think that launch lineup will ever be touched.
[QUOTE="nintendoboy16"] What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.
I_can_haz
Â
So much crap, yeah. It's whole launch line up is better than anything the Wii U can/will pull off in its lifetime.
Sonic Adventure
Marvel vs Capcom
Virtua Fighter 3
Dead Or Alive
Crazy Taxi
Soulcalibur
Power Stone
Aerowings
AirForce Delta
Blue Stinger
Expendable
Flag to Flag
The House of the Dead 2
Hydro Thunder
Monaco Grand Prix
Mortal Kombat Gold
NFL 2K
NFL Blitz 2000
Pen Pen TriIcelon
Ready 2 Rumble Boxing
TNN Motorsports Hardcore Heat
Tokyo Xtreme Racer
:cry: Such an epic list of games. Yeah dude, for these kind of games being a launch titles is insanity, the good kinda insanity lol.
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