Dice Technical director.Why the frostbite engine will never come to the WiiU.

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no-scope-AK47

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#201 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="no-scope-AK47"]

[QUOTE="nintendoboy16"] What difference does that make? Yes, there are a good amount of people who praise the Dreamcast, but there are others that also consider the Dreamcast crap.

Quad4Life

Who said the dreamcast was crap just slap yourself. What killed the dreamcast was sega spending money like a drunk sailor. The wii u can only dream of having the games the DC did. It was exclusive heaven with tons of new ip's. Oh and the dreamcast had better online gaming also :lol:

This the Dreamcast is literally one of the best consoles ever made and it didn't even get a full gen to show itself. Still better than most of what Nintendo has ever done (GC can be exempeted).

The GC had one of my Fav games of all time Eternal Darkness but Nintendo had to do that mini dvd rubbish.

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Quad4Life

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#202 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="Quad4Life"][QUOTE="nintendoboy16"]Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. 

nintendoboy16

You do realize that it was because the lack of DvD player, right.

What's going to Dreamcast Wii U is lack of power.

Oh, you mean like how Wii was supposed to get "Dreamcasted" and make Nintendo a third party?

I hate to break it to you, but with those profits in the bank, Nintendo is not letting that happen.

Doesn't matter if the PS2 had DVD player support, third party support for Dreamcast still died.

3rd party support died for the Dreamcast because devs moved on to the lastest tech.

Same thing will happen to the Wii U, what don't you get?

Devs are moving onto newer hardware which will leave the Wii U with no 3rd party support in the long in, in effect Dreamcasting it.

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nintendoboy16

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#204 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Quad4Life"] You do realize that it was because the lack of DvD player, right.

What's going to Dreamcast Wii U is lack of power.Quad4Life

Oh, you mean like how Wii was supposed to get "Dreamcasted" and make Nintendo a third party?

I hate to break it to you, but with those profits in the bank, Nintendo is not letting that happen.

Doesn't matter if the PS2 had DVD player support, third party support for Dreamcast still died.

3rd party support died for the Dreamcast because devs moved on to the lastest tech.

Same thing will happen to the Wii U, what don't you get?

Devs are moving onto newer hardware which will leave the Wii U with no 3rd party support in the long in, in effect Dreamcasting it.

In order for Wii U to "Dreamcast", it needs for Nintendo to have MAJOR financial issues prior during past hardware runs, something of which they never had with the GameCube and N64, if they did, it would've turned them third party, killing off whatever positive reception they have left for decisions they will likely pull off while not having any hardware (like SEGA and all the controversies they have gotten into since, also Atari who had it's profits come from an anime/manga and became infamously well known for it, more than anything else they published at the time, although that anime/manga did spawn some good gems).

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no-scope-AK47

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#205 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="Quad4Life"][QUOTE="nintendoboy16"]Bulls***! Third party support for the Dreamcast DIED when the PS2 came along. 

nintendoboy16

You do realize that it was because the lack of DvD player, right.

What's going to Dreamcast Wii U is lack of power.

Oh, you mean like how Wii was supposed to get "Dreamcasted" and make Nintendo a third party?

I hate to break it to you, but with those profits in the bank, Nintendo is not letting that happen.

Doesn't matter if the PS2 had DVD player support, third party support for Dreamcast still died.

IMO there were two reasons 3rd party support died for the dreamcast:

1. Sega was going under and no body wanted to invest in a dying company.

2. Playstation was Godly and everybody was waiting for the ps2 megaton including devs.

With Nintendo they have another problem their brand is dying and they won't spend money to bring it back. When I was a kid the snes was godly and sega and everybody else went broke trying to beat them. What killed Nintendo was they thought they owned console gaming and refused to change. Kinda like how Sony was after the ps1/2 they figured they could do no wrong. Don't get me wrong Nintendo makes money. However they make a console for a couple of games and then everybody has to just work with it. I really like what Sony is doing with the ps4 making it almost a PC so that everybody can make games for it. They got 3rd parties all on board from jump even indie and pc devs. Then Sony says hey check this out I got these exclusive brah.

Nintendo says brah I got these exclusives but they got nothing else. So you have like 2 maybe 3 games per year and the rest of the time your console is a dust bunny. Gamers can NOT live on a couple games per year. Sure Nintendo don't care their exclusives sell millions so why change.

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#206 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="GD1551"]

Well it's not called Wii Underpowered for nothing.

super600

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

Crysis 3 also works on the 360 and PS3. It's not like Crytek said "we cannot get CryEngine 3 to work on the 360 and PS3, but it works on the WiiU".

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locopatho

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#207 locopatho
Member since 2003 • 24300 Posts

[QUOTE="timbers_WSU"]

[QUOTE="ChubbyGuy40"]

Unity 4 Pro is a next-gen, third party engine.

super600

I think you are the very last member of the Wii U Defense Force. At what point are you just gonna say- (**** it. Nintendo messed up and who can blame gamers for laughing and looking the other direction." Point is it doesn't matter what engine is on the Wii U. Sitting side by side of another console is gonna show what the Wii showed this gen. The game just won't be the same on the Wii U.

No one knows how weak or strong the console is yet. Neogaf is finding new things about the console's power every week.The conole is a memory intensive design compared  to the other consoles. 

We know that no WiiU game looks better then the 360 or PS3s best. We know that even low intensity games like 2D Mario only run in 720P (360/PS3 can run 2D platformers like Rayman in 1080P) We know that multiple devs are calling it weak and multiple engines are struggling on it/skipping it. We know that this is the exact same situation as the Wii and sheep just need to accept it and move on.
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super600

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#208 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="GD1551"]

Well it's not called Wii Underpowered for nothing.

HalcyonScarlet

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

Well it has a slightly better GPU which explains that, the problem must be with the CPU. Only Nintendo could tell you why they chose that CPU, it's sad if they chose it just for Wii support. The Wii is compact enough that if you wanted to continue using it along side the Wii U, you can.

I'm really confused right now on how powerful the WiiU is. Most of the WiiU's issues with launch games  stem from poor dev kits which may explain the crazy CPU problem. Multiple tech experts on neogaf and other sites are also still confused about the console's power even .The hardware was customized like crazy.Their is still sections of the CPU and GPU that are unknown and etc. 

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super600

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#209 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="vashkey"]If they got it running on 360 and PS3 I really don't see what the issue isMFDOOM1983
weaker CPU

I posted something that explains the weak CPU problem in this thread.

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super600

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#210 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="GD1551"]

Well it's not called Wii Underpowered for nothing.

StormyJoe

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

Crysis 3 also works on the 360 and PS3. It's not like Crytek said "we cannot get CryEngine 3 to work on the 360 and PS3, but it works on the WiiU".

Crysis 3 struggled to run on the 360 and PS3. The framerate in crysis 3 dipped below 30 at times..The game was also displayed at a sub hd resolution on those consoles.The runored WiiU version displayed at a resolution of 720P and ran at a framerate of at least  30-35 fps before it was canned.

http://inintendo.net/index.php/the-news/185-rumor-crytek-runs-crysis-3-on-wii-u

 

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#211 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="timbers_WSU"] I think you are the very last member of the Wii U Defense Force. At what point are you just gonna say- (**** it. Nintendo messed up and who can blame gamers for laughing and looking the other direction." Point is it doesn't matter what engine is on the Wii U. Sitting side by side of another console is gonna show what the Wii showed this gen. The game just won't be the same on the Wii U.

locopatho

No one knows how weak or strong the console is yet. Neogaf is finding new things about the console's power every week.The conole is a memory intensive design compared  to the other consoles. 

We know that no WiiU game looks better then the 360 or PS3s best. We know that even low intensity games like 2D Mario only run in 720P (360/PS3 can run 2D platformers like Rayman in 1080P) We know that multiple devs are calling it weak and multiple engines are struggling on it/skipping it. We know that this is the exact same situation as the Wii and sheep just need to accept it and move on.

Most devs problems stemmed from the terrible dev kits and I posted something in this thread earlier that explains it.

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locopatho

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#212 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="super600"]

No one knows how weak or strong the console is yet. Neogaf is finding new things about the console's power every week.The conole is a memory intensive design compared  to the other consoles. 

super600

We know that no WiiU game looks better then the 360 or PS3s best. We know that even low intensity games like 2D Mario only run in 720P (360/PS3 can run 2D platformers like Rayman in 1080P) We know that multiple devs are calling it weak and multiple engines are struggling on it/skipping it. We know that this is the exact same situation as the Wii and sheep just need to accept it and move on.

Most devs problems stemmed from the terrible dev kits and I posted something in this thread earlier that explains it.

No you posted the exact same bullshit, excuses and "JUST WAIT!" crap that people posted for Wii and PS3. It's not a conspiracy, it's not lazy devs, there is no hidden power, it's just a weak console. You'll get 360/PS3 level games for the whole gen and might even reach the heights of Halo 4/Gears 3/Forza Horizon/Uncharted 3/God Of War 3/Crysis 2/3 if you are VERY lucky and Retro or someone deliver. What you will NOT get is some "magic trick" that makes every game look and run better all of a sudden. That shit simply doesn't happen. The PS2 never got it's Pixar graphics, the PS3 never had "teh hidden powah!" of the Cell, the Wii never got that "3 times more powerful then Xbox!" game, the WiiU won't magically improve either. Stop believing random bullshit on the internet and trust the reality of games that actual exist, and devs who actually have access to the system.
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rockydog1111

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#213 rockydog1111
Member since 2006 • 2079 Posts

I see Sheep blaming a Nintendo/EA falling out over Nintendo not using Origin. Thing is, I don't see where anything has been said about using Origin by MS or Sony, so is EA going to stop supporting them if not? My guess would be no. I don't think they want to support the Wii U because of added dev costs from down porting or porting in general to the Wii U, just to have suffering sales. Just my thoughts.

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locopatho

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#214 locopatho
Member since 2003 • 24300 Posts

[QUOTE="StormyJoe"]

[QUOTE="super600"]

Crysis 3 had a framerate and resolution bump when crytek tested the WiiU's power before they scrapped the WiiU version of the game.

super600

Crysis 3 also works on the 360 and PS3. It's not like Crytek said "we cannot get CryEngine 3 to work on the 360 and PS3, but it works on the WiiU".

Crysis 3 struggled to run on the 360 and PS3. The framerate in crysis 3 dipped below 30 at times..The game was also displayed at a sub hd resolution on those consoles.The runored WiiU version displayed at a resolution of 720P and ran at a framerate of at least 45fps before it was canned.

So the imaginary version runs better then the actual version? Super :roll: I hear the NES version runs at 4k res and 120 FPS :D
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super600

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#215 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="locopatho"] We know that no WiiU game looks better then the 360 or PS3s best. We know that even low intensity games like 2D Mario only run in 720P (360/PS3 can run 2D platformers like Rayman in 1080P) We know that multiple devs are calling it weak and multiple engines are struggling on it/skipping it. We know that this is the exact same situation as the Wii and sheep just need to accept it and move on.locopatho

Most devs problems stemmed from the terrible dev kits and I posted something in this thread earlier that explains it.

No you posted the exact same bullshit, excuses and "JUST WAIT!" crap that people posted for Wii and PS3. It's not a conspiracy, it's not lazy devs, there is no hidden power, it's just a weak console. You'll get 360/PS3 level games for the whole gen and might even reach the heights of Halo 4/Gears 3/Forza Horizon/Uncharted 3/God Of War 3/Crysis 2/3 if you are VERY lucky and Retro or someone deliver. What you will NOT get is some "magic trick" that makes every game look and run better all of a sudden. That shit simply doesn't happen. The PS2 never got it's Pixar graphics, the PS3 never had "teh hidden powah!" of the Cell, the Wii never got that "3 times more powerful then Xbox!" game, the WiiU won't magically improve either. Stop believing random bullshit on the internet and trust the reality of games that actual exist, and devs who actually have access to the system.

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

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Quad4Life

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#216 Quad4Life
Member since 2013 • 776 Posts

I see Sheep blaming a Nintendo/EA falling out over Nintendo not using Origin. Thing is, I don't see where anything has been said about using Origin by MS or Sony, so is EA going to stop supporting them if not? My guess would be no. I don't think they want to support the Wii U because of added dev costs from down porting or porting in general to the Wii U, just to have suffering sales. Just my thoughts.

rockydog1111
This is pretty much the reason why EA won't support Nintendo, it was never because of the whole Origin thing.
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locopatho

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#217 locopatho
Member since 2003 • 24300 Posts

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

super600

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

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Quad4Life

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#218 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="locopatho"][QUOTE="super600"]

Most devs problems stemmed from the terrible dev kits and I posted something in this thread earlier that explains it.

super600

No you posted the exact same bullshit, excuses and "JUST WAIT!" crap that people posted for Wii and PS3. It's not a conspiracy, it's not lazy devs, there is no hidden power, it's just a weak console. You'll get 360/PS3 level games for the whole gen and might even reach the heights of Halo 4/Gears 3/Forza Horizon/Uncharted 3/God Of War 3/Crysis 2/3 if you are VERY lucky and Retro or someone deliver. What you will NOT get is some "magic trick" that makes every game look and run better all of a sudden. That shit simply doesn't happen. The PS2 never got it's Pixar graphics, the PS3 never had "teh hidden powah!" of the Cell, the Wii never got that "3 times more powerful then Xbox!" game, the WiiU won't magically improve either. Stop believing random bullshit on the internet and trust the reality of games that actual exist, and devs who actually have access to the system.

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

Don't you think its sad how we have to wait for a "new" 2012 console to be able to surpass the consoles that came 7-8 years ago?
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super600

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#219 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="locopatho"] No you posted the exact same bullshit, excuses and "JUST WAIT!" crap that people posted for Wii and PS3. It's not a conspiracy, it's not lazy devs, there is no hidden power, it's just a weak console. You'll get 360/PS3 level games for the whole gen and might even reach the heights of Halo 4/Gears 3/Forza Horizon/Uncharted 3/God Of War 3/Crysis 2/3 if you are VERY lucky and Retro or someone deliver. What you will NOT get is some "magic trick" that makes every game look and run better all of a sudden. That shit simply doesn't happen. The PS2 never got it's Pixar graphics, the PS3 never had "teh hidden powah!" of the Cell, the Wii never got that "3 times more powerful then Xbox!" game, the WiiU won't magically improve either. Stop believing random bullshit on the internet and trust the reality of games that actual exist, and devs who actually have access to the system.Quad4Life

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

Don't you think its sad how we have to wait for a "new" 2012 console to be able to surpass the consoles that came 7-8 years ago?

Maybe I'm waiting instead of bashing the console because I'm not stupid enough tto jump to conclusions yet like most people on this board. Like I said the toolchain/dev kits were terrible for the console before the launch. Ninty and the other devs were lucky that they were able to g make mid to high end looking 360/PS3 games at launch.

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deactivated-57d8401f17c55

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#220 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="Chozofication"]

[QUOTE="super600"]

I think it may be slightly stronger than the 360 CPU's.

ronvalencia

Each "Espresso" core can do 5 instructions of out of order executions (out of order - superior) vs. the Xenon's 2 instructions of in order executions (in order - inferior).

Add to that that an entire Xenon Core had to be used for sound, and that Wii U has a dedicated chip for that, as well as the Espresso having way more cache, and up to date cache at that. Never mind that the CPU and GPU are on an MCM which ramps up communication speed as well, though this and the seperate arm chip don't really make the CPU stronger, it takes loads off it.

...In other words the CPU in Wii U can easily run circles around Xenon. It's not vastly more capable or anything, but it certainly is head and shoulder's above. Nintendo has been working with this kind of CPU for 3 generations now, so certainly they know all kinds of crazy tricks for getting the most out of it.

i.e. Wii U's Espresso would not win. PowerPC G5 is equiped with 128bit SIMD hardware.

Bulllll shit. 

Anyways, that's one thing vs. the many advantages I listed.  What that has to do with is one reason why ports have *suffered* on Wii U along with dev kits, but when working from the ground up talented developers working on Wii U, Espresso creams those PPE's.  The architecture suffered greatly on Xenos and high clocked CPU's of the time, just to get those clock speeds.  Coming from Pentium 4 to Core 2 duo was the biggest leap in architectural design in years.

Nintendo builds consoles with 0 bottlenecks and with a focus on lowest possible latency, that CPU along with everything else is golden for the console's energy draw.

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locopatho

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#221 locopatho
Member since 2003 • 24300 Posts

 

Maybe I'm waiting instead of bashing the console because I'm not stupid enough tto jump to conclusions yet like most people on this board. Like I said the toolchain/dev kits were terrible for the console before the launch. Ninty and the other devs were lucky that they were able to g make mid to high end looking 360/PS3 games at launch.

super600

Jumping to conclusions is EXACTLY what you are doing. You are ignoring the actual evidence of the games and the developers and choosing to believe your own fantasies instead.

I'm not bashing the console, I'm judging it based on it's games, the exact same thing I do with every console. I don't need to wait, it released 8 months ago and has dozens of released games. I can see how powerful it is.

It's a 360 with Mario, deal with it. 

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ActicEdge

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#222 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="super600"]

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

locopatho

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

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deactivated-57d8401f17c55

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#223 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

I don't even care how big published 3rd party games are or how many there are on Wii U, I don't play that crap.  All the Mass effect's, AC's, whatever it's all crap. 

Good - masterful games that push the envelope, Wii U will have by *far* the most of those and that's why i'm getting one, just like Wii. 

That's not to say Ps4 won't have plenty of good games of course it will, but they won't be some cinematic blockbuster BS that everyone only talks about that's for sure.  I really hope Ps4 is today what Ps2 was back then, I really do.  It looks like it could be.

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locopatho

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#224 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"]

[QUOTE="super600"]

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

ActicEdge

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

I'm not saying in can never be good. I'm just saying as of now, all the evidence says it's a 360. His fantasies are based on nothing but internet rumour. Btw the Wii got it's most graphically impressive game in less then a year. Super Mario Galaxy is pretty much as good as it got on that console. Unless we see something extremely impressive by Christmas, it's officially 360 level (or weaker) in my books.
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#225 Silenthps
Member since 2006 • 7302 Posts

[QUOTE="super600"]

 

Maybe I'm waiting instead of bashing the console because I'm not stupid enough tto jump to conclusions yet like most people on this board. Like I said the toolchain/dev kits were terrible for the console before the launch. Ninty and the other devs were lucky that they were able to g make mid to high end looking 360/PS3 games at launch.

locopatho

Jumping to conclusions is EXACTLY what you are doing. You are ignoring the actual evidence of the games and the developers and choosing to believe your own fantasies instead.

I'm not bashing the console, I'm judging it based on it's games, the exact same thing I do with every console. I don't need to wait, it released 8 months ago and has dozens of released games. I can see how powerful it is.

It's a 360 with Mario, deal with it. 

You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release?
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#226 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="locopatho"]

[QUOTE="super600"]

I can see Wiiu games beating high end PS3/360 games in the future if the devs try to optimize their games for the hardware.I'm not going to use the Wii to judge the WiiU because people figured out how powerful that console was after it launched.No one knows how powerful the WiiU is yet(I don;t expect the WiiU to be as powerful as the other two).I think this E3 will answer the question everyone is dying to know about the console.

ActicEdge

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

I think the best looking games will come out by the end of the console's life. I think we may start to see WiiU games look better than 360 as early as this E3. I don;t think the WiiU is a massive jump over the 360/PS3 because it's crippled by the resolution it can output at which is 720P

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#227 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"]

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

locopatho

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

I'm not saying in can never be good. I'm just saying as of now, all the evidence says it's a 360. His fantasies are based on nothing but internet rumour. Btw the Wii got it's most graphically impressive game in less then a year. Super Mario Galaxy is pretty much as good as it got on that console. Unless we see something extremely impressive by Christmas, it's officially 360 level (or weaker) in my books.

Galaxy 1 being the best looking Wii game is arguable. Galaxy 2 was better graphically and games such as Sonic Colours, Red Steel 2, Skyward Sword, Monster Hunter 3, Crystal Bearers, Metroid Prime 3, Xenoblade and Zack and Wiki (which were admittedly the same time frame as Galaxy) were all more than competitive with SMG and in some areas clearly ahead. If you wanna label it weaker than the 360 you're being dumb. Just the more modern hardware already puts it pn equal footing. The thing is built from so many custom pieces no one has a really good grasp on it yet. 8 months is not enough time. By E3 next year, if nothing is out that looks well with above this gens bests, you can equal it to a 360.

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#228 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

ActicEdge

I'm not saying in can never be good. I'm just saying as of now, all the evidence says it's a 360. His fantasies are based on nothing but internet rumour. Btw the Wii got it's most graphically impressive game in less then a year. Super Mario Galaxy is pretty much as good as it got on that console. Unless we see something extremely impressive by Christmas, it's officially 360 level (or weaker) in my books.

Galaxy 1 being the best looking Wii game is arguable. Galaxy 2 was better graphically and games such as Sonic Colours, Red Steel 2, Skyward Sword, Monster Hunter 3, Crystal Bearers, Metroid Prime 3, Xenoblade and Zack and Wiki (which were admittedly the same time frame as Galaxy) were all more than competitive with SMG and in some areas clearly ahead. If you wanna label it weaker than the 360 you're being dumb. Just the more modern hardware already puts it pn equal footing. The thing is built from so many custom pieces no one has a really good grasp on it yet. 8 months is not enough time. By E3 next year, if nothing is out that looks well with above this gens bests, you can equal it to a 360.

They are all ballpark Galaxy though. Prime 3 and Zack and Wiki are other early ones as you said. My point is there wasn't some massive leap, there was no "hidden powah!" unleashed. I'm just judging this console based on what it's done and what the Wii did. So far, I'm right, it's a 360... Maybe Retro will kick my teeth in with an amazing game for Christmas tho. That'd be sweet :D
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#229 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"]

You literally have multiple developers saying its weak. You have multiple weak multiplats. You have multiple unimpressive exclusives. And you just sorta ignore all that because it contradicts this weird image you have in your head of what the WiiU could/should be.

I dunno, Mr Bunny. I think forming your opinions based on reality rather then vice versa is sensible. But that's just me. I also remember the Wii fans telling that Bioshock could be ported to the Wii and that the Source framework was so easy to scale that Valve would be idiots not to do it. That never happened and there was sad bunnies :( Don't be a sad bunny :cry:

super600

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

I think the best looking games will come out by the end of the console's life. I think we may start to see WiiU games look better than 360 as early as this E3. I don;t think the WiiU is a massive jump over the 360/PS3 because it's crippled by the resolution it can output at which is 720P

Its not a huge jump because areas they could have easily outmatched the PS3 and 360 like Ram, they were just stupid with. The custom GPU I don't even know. The fact that no one can figure anything out about it is case enough that they were just being completely stupid with that ddesign. Its the Gamecube all over again, extremely capable but you have to find 800 work arounds for stuff that should just be straight forward.

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#230 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="ActicEdge"]

You also have multiple developers who say its pretty capable too. The system is getting tons of conflicting press which is why anybody being overwhelmingly positive is off base and anyone being purely pessimistic if also off base. The actual reality of the WiiU whether anyone wants to believe it or not is that is essentially a PS3/360 in terms of hardware raw power but has been engineered quite differently from those 2 systems and with more modern hardware feature sets. 

In terms of multiplats, they are prts from different architectures. They aren't going to be a showcase. In terms of exclusives, nothing has really been released yet that's suppose to be a show piece. The thing hasn't even been out a year yet, I think it needs a bit more time. Its pure crazy to think the WiiU is some how going to put out some ridiculously gorgeous game that shames the PS3 and 360. Its also pure crazy to assume that 7 months into any piece of hardware's lifetime its going to have its best looking games out. You're both being rather ridiculous.

ActicEdge

I think the best looking games will come out by the end of the console's life. I think we may start to see WiiU games look better than 360 as early as this E3. I don;t think the WiiU is a massive jump over the 360/PS3 because it's crippled by the resolution it can output at which is 720P

Its not a huge jump because areas they could have easily outmatched the PS3 and 360 like Ram, they were just stupid with. The custom GPU I don't even know. The fact that no one can figure anything out about it is case enough that they were just being completely stupid with that ddesign. Its the Gamecube all over again, extremely capable but you have to find 800 work arounds for stuff that should just be straight forward.

I wish they made it more straight forward and easy to understand to.

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#231 MFDOOM1983
Member since 2010 • 8465 Posts
The fact that we're still having discussions about wii-u's technical prowess speaks volumes to the current situation. Fact is wii and wii-u are the only consoles that failed to produce better looking and performing games than their last gen counterparts at launch. Wii was arguably maxed out in 2007 with SMG. From my understanding both consoles were built on GC's existing architecture, so that devs could get the best out of them in the shortest amount of time. By the time wii-u has a game that looks marginally better than ps3 or xbox 360 titles, "true" next gen titles will have already released and no body will give a damn. Talk about squandering your 1 year head start.
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#232 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] I'm not saying in can never be good. I'm just saying as of now, all the evidence says it's a 360. His fantasies are based on nothing but internet rumour. Btw the Wii got it's most graphically impressive game in less then a year. Super Mario Galaxy is pretty much as good as it got on that console. Unless we see something extremely impressive by Christmas, it's officially 360 level (or weaker) in my books.locopatho

Galaxy 1 being the best looking Wii game is arguable. Galaxy 2 was better graphically and games such as Sonic Colours, Red Steel 2, Skyward Sword, Monster Hunter 3, Crystal Bearers, Metroid Prime 3, Xenoblade and Zack and Wiki (which were admittedly the same time frame as Galaxy) were all more than competitive with SMG and in some areas clearly ahead. If you wanna label it weaker than the 360 you're being dumb. Just the more modern hardware already puts it pn equal footing. The thing is built from so many custom pieces no one has a really good grasp on it yet. 8 months is not enough time. By E3 next year, if nothing is out that looks well with above this gens bests, you can equal it to a 360.

They are all ballpark Galaxy though. Prime 3 and Zack and Wiki are other early ones as you said. My point is there wasn't some massive leap, there was no "hidden powah!" unleashed. I'm just judging this console based on what it's done and what the Wii did. So far, I'm right, it's a 360... Maybe Retro will kick my teeth in with an amazing game for Christmas tho. That'd be sweet :D

The thing with the Wii was that as the gen went on a lot more other impressive things started to creep up in the games that weren't just pure eye candy. You got stuff like Crystal Bearers and Xenblade which were graphically close to Galaxy (well environmentally Xenoblade was, character models were trash) but way bigger in scale. And you had stuff like Monster Hunter 3 and Red Steel 2 which sported way more detail than Galaxy on the models and environments. People give Galaxy so much credit since its probably the best middle ground of everything but it was bested in a lot of areas by a lot of Wii titles.

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#233 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"]

[QUOTE="super600"]

 

Maybe I'm waiting instead of bashing the console because I'm not stupid enough tto jump to conclusions yet like most people on this board. Like I said the toolchain/dev kits were terrible for the console before the launch. Ninty and the other devs were lucky that they were able to g make mid to high end looking 360/PS3 games at launch.

Silenthps

Jumping to conclusions is EXACTLY what you are doing. You are ignoring the actual evidence of the games and the developers and choosing to believe your own fantasies instead.

I'm not bashing the console, I'm judging it based on it's games, the exact same thing I do with every console. I don't need to wait, it released 8 months ago and has dozens of released games. I can see how powerful it is.

It's a 360 with Mario, deal with it. 

You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release?

The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.
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#234 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="super600"]

I think the best looking games will come out by the end of the console's life. I think we may start to see WiiU games look better than 360 as early as this E3. I don;t think the WiiU is a massive jump over the 360/PS3 because it's crippled by the resolution it can output at which is 720P

super600

Its not a huge jump because areas they could have easily outmatched the PS3 and 360 like Ram, they were just stupid with. The custom GPU I don't even know. The fact that no one can figure anything out about it is case enough that they were just being completely stupid with that ddesign. Its the Gamecube all over again, extremely capable but you have to find 800 work arounds for stuff that should just be straight forward.

I wish they made it more straight forward and easy to understand to.

I frankly don't care, it is what it is. If they weren't going to just try to be in the ballpark of w/e MS and Sony were launching then I really don't see why it would even matter what they did with their hardware. They weren't getting ports either way and ports from this gen are pointless. Its next gen ports you want which they aren't getting. At this point I just hope that they know the hardware so that we good some great performing 1st party games.

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#235 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="Silenthps"][QUOTE="locopatho"]

Jumping to conclusions is EXACTLY what you are doing. You are ignoring the actual evidence of the games and the developers and choosing to believe your own fantasies instead.

I'm not bashing the console, I'm judging it based on it's games, the exact same thing I do with every console. I don't need to wait, it released 8 months ago and has dozens of released games. I can see how powerful it is.

It's a 360 with Mario, deal with it. 

locopatho

You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release?

The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.

Ninty did say that they have to show people that the console is more powerful than they think..So they may do that by then.

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#236 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="super600"]

[QUOTE="ActicEdge"]

Its not a huge jump because areas they could have easily outmatched the PS3 and 360 like Ram, they were just stupid with. The custom GPU I don't even know. The fact that no one can figure anything out about it is case enough that they were just being completely stupid with that ddesign. Its the Gamecube all over again, extremely capable but you have to find 800 work arounds for stuff that should just be straight forward.

ActicEdge

I wish they made it more straight forward and easy to understand to.

I frankly don't care, it is what it is. If they weren't going to just try to be in the ballpark of w/e MS and Sony were launching then I really don't see why it would even matter what they did with their hardware. They weren't getting ports either way and ports from this gen are pointless. Its next gen ports you want which they aren't getting. At this point I just hope that they know the hardware so that we good some great performing 1st party games.

I wouldn't count on it. Iwata was just crying about how hard HD games are to produce last week. They'll probably rush out a couple of games in the next 12 months in an attempt to get the system of of this drought. Shame they don't have 3rd party games to hold them over...

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#237 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

Galaxy 1 being the best looking Wii game is arguable. Galaxy 2 was better graphically and games such as Sonic Colours, Red Steel 2, Skyward Sword, Monster Hunter 3, Crystal Bearers, Metroid Prime 3, Xenoblade and Zack and Wiki (which were admittedly the same time frame as Galaxy) were all more than competitive with SMG and in some areas clearly ahead. If you wanna label it weaker than the 360 you're being dumb. Just the more modern hardware already puts it pn equal footing. The thing is built from so many custom pieces no one has a really good grasp on it yet. 8 months is not enough time. By E3 next year, if nothing is out that looks well with above this gens bests, you can equal it to a 360.

ActicEdge

They are all ballpark Galaxy though. Prime 3 and Zack and Wiki are other early ones as you said. My point is there wasn't some massive leap, there was no "hidden powah!" unleashed. I'm just judging this console based on what it's done and what the Wii did. So far, I'm right, it's a 360... Maybe Retro will kick my teeth in with an amazing game for Christmas tho. That'd be sweet :D

The thing with the Wii was that as the gen went on a lot more other impressive things started to creep up in the games that weren't just pure eye candy. You got stuff like Crystal Bearers and Xenblade which were graphically close to Galaxy (well environmentally Xenoblade was, character models were trash) but way bigger in scale. And you had stuff like Monster Hunter 3 and Red Steel 2 which sported way more detail than Galaxy on the models and environments. People give Galaxy so much credit since its probably the best middle ground of everything but it was bested in a lot of areas by a lot of Wii titles.

Any game which beat Galaxy in one area (scale of Xenoblade for example) had to make sacrifices in other areas (general prettiness level). Essentially Galaxy was the best and to beat it one area you had to lose in another.
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#238 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="super600"]

I wish they made it more straight forward and easy to understand to.

MFDOOM1983

I frankly don't care, it is what it is. If they weren't going to just try to be in the ballpark of w/e MS and Sony were launching then I really don't see why it would even matter what they did with their hardware. They weren't getting ports either way and ports from this gen are pointless. Its next gen ports you want which they aren't getting. At this point I just hope that they know the hardware so that we good some great performing 1st party games.

I wouldn't count on it. Iwata was just crying about how hard HD games are to produce last week. They'll probably rush out a couple of games in the next 12 months in an attempt to get the system of of this drought. Shame they don't have 3rd party games to hold them over...

I've never played a nintendo game with bad performance so I'm not ready to assume that trend will be broken. I dunno why you would either.

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#239 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]

[QUOTE="ActicEdge"]

I frankly don't care, it is what it is. If they weren't going to just try to be in the ballpark of w/e MS and Sony were launching then I really don't see why it would even matter what they did with their hardware. They weren't getting ports either way and ports from this gen are pointless. Its next gen ports you want which they aren't getting. At this point I just hope that they know the hardware so that we good some great performing 1st party games.

ActicEdge

I wouldn't count on it. Iwata was just crying about how hard HD games are to produce last week. They'll probably rush out a couple of games in the next 12 months in an attempt to get the system of of this drought. Shame they don't have 3rd party games to hold them over...

I've never played a nintendo game with bad performance so I'm not ready to assume that trend will be broken. I dunno why you would either.

They're clearly willing to rush out products if they deem it necessary. Wii-u's os is a prime and recent example. BTW rushing a game out doesn't automatically mean the performance will be bad. Content could also be a issue.
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#240 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] They are all ballpark Galaxy though. Prime 3 and Zack and Wiki are other early ones as you said. My point is there wasn't some massive leap, there was no "hidden powah!" unleashed. I'm just judging this console based on what it's done and what the Wii did. So far, I'm right, it's a 360... Maybe Retro will kick my teeth in with an amazing game for Christmas tho. That'd be sweet :Dlocopatho

The thing with the Wii was that as the gen went on a lot more other impressive things started to creep up in the games that weren't just pure eye candy. You got stuff like Crystal Bearers and Xenblade which were graphically close to Galaxy (well environmentally Xenoblade was, character models were trash) but way bigger in scale. And you had stuff like Monster Hunter 3 and Red Steel 2 which sported way more detail than Galaxy on the models and environments. People give Galaxy so much credit since its probably the best middle ground of everything but it was bested in a lot of areas by a lot of Wii titles.

Any game which beat Galaxy in one area (scale of Xenoblade for example) had to make sacrifices in other areas (general prettiness level). Essentially Galaxy was the best and to beat it one area you had to lose in another.

As I said before, it was the best combination (though personally I think MP3 was better than Galaxy graphically) but that's what graphics essentially are. Give and take, you can't be perfect in every area. Galaxy certainly wasn't. It had a very pretty look but in terms of geometry it was very basic in comparison to something like MP3 which was easily on par with just about anything released in that regard. The best looking Wii games were Galaxy 2, Red Steel 2, Crystal Bearers, Zack and Wiki and Monster Hunter 3. I guess you can prob throw Brawl in there too.

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#241 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="MFDOOM1983"]I wouldn't count on it. Iwata was just crying about how hard HD games are to produce last week. They'll probably rush out a couple of games in the next 12 months in an attempt to get the system of of this drought. Shame they don't have 3rd party games to hold them over...

MFDOOM1983

I've never played a nintendo game with bad performance so I'm not ready to assume that trend will be broken. I dunno why you would either.

They're clearly willing to rush out products if they deem it necessary. Wii-u's os is a prime and recent example. BTW rushing a game out doesn't automatically mean the performance will be bad. Content could also be a issue.

Well I'm pretty sure I specifcally said performance because I was specifically talking about performance :|  You shouldn't infer. Anyway, OS is something that can easily be fixed. A game is a "little" different. The Ps3 and 360's feature set and performance did nothing but increase over time. I expect the WiiU to be the same. Its pretty hard to regress in that sense.

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nintendoboy16

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#242 nintendoboy16
Member since 2007 • 42233 Posts

[QUOTE="ActicEdge"]

[QUOTE="MFDOOM1983"]I wouldn't count on it. Iwata was just crying about how hard HD games are to produce last week. They'll probably rush out a couple of games in the next 12 months in an attempt to get the system of of this drought. Shame they don't have 3rd party games to hold them over...

MFDOOM1983

I've never played a nintendo game with bad performance so I'm not ready to assume that trend will be broken. I dunno why you would either.

They're clearly willing to rush out products if they deem it necessary. Wii-u's os is a prime and recent example. BTW rushing a game out doesn't automatically mean the performance will be bad. Content could also be a issue.

And look how bad that's biting them in the ass. Last thing I want is Nintendo releasing broken glitchfests of games.

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Quad4Life

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#243 Quad4Life
Member since 2013 • 776 Posts

I don't even care how big published 3rd party games are or how many there are on Wii U, I don't play that crap.  All the Mass effect's, AC's, whatever it's all crap. 

Good - masterful games that push the envelope, Wii U will have by *far* the most of those and that's why i'm getting one, just like Wii. 

That's not to say Ps4 won't have plenty of good games of course it will, but they won't be some cinematic blockbuster BS that everyone only talks about that's for sure.  I really hope Ps4 is today what Ps2 was back then, I really do.  It looks like it could be.

Chozofication
Yes all crap, but yet Mario, Zelda, and Metroid (three of which are terrible games are grrreat, right?) Zelda SS was a 7.5 at best kind of like the whole series is.
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locopatho

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#244 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="ActicEdge"]

The thing with the Wii was that as the gen went on a lot more other impressive things started to creep up in the games that weren't just pure eye candy. You got stuff like Crystal Bearers and Xenblade which were graphically close to Galaxy (well environmentally Xenoblade was, character models were trash) but way bigger in scale. And you had stuff like Monster Hunter 3 and Red Steel 2 which sported way more detail than Galaxy on the models and environments. People give Galaxy so much credit since its probably the best middle ground of everything but it was bested in a lot of areas by a lot of Wii titles.

ActicEdge

Any game which beat Galaxy in one area (scale of Xenoblade for example) had to make sacrifices in other areas (general prettiness level). Essentially Galaxy was the best and to beat it one area you had to lose in another.

As I said before, it was the best combination (though personally I think MP3 was better than Galaxy graphically) but that's what graphics essentially are. Give and take, you can't be perfect in every area. Galaxy certainly wasn't. It had a very pretty look but in terms of geometry it was very basic in comparison to something like MP3 which was easily on par with just about anything released in that regard. The best looking Wii games were Galaxy 2, Red Steel 2, Crystal Bearers, Zack and Wiki and Monster Hunter 3. I guess you can prob throw Brawl in there too.

Brawl? No.... ew :P Well doesn't matter either way, Galaxy/Prime 3/Zack and Wiki were essentially the limit, shown inside the first year. You could argue there was some tricks and marginal improvements or whatever but that was essentially the standard. Ditto for Gears 1 and Uncharted 1, they showed what 360 and PS3 could do. There are better looking games then them but they're all in the same ballpark.
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Nohtnym

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#245 Nohtnym
Member since 2010 • 1552 Posts

[QUOTE="locopatho"][QUOTE="Silenthps"] You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release? super600

The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.

Ninty did say that they have to show people that the console is more powerful than they think..So they may do that by then.

Which group of people nintendo is directing that power show? People who think wii u is less powerful than 360/ps3, wii u is equel to 360/ps3, or for people who think wii u is more powerful than 360 and ps3, but nowhere near nextgen?

I guess wii u is powerful, if you have coded games for wii level of power for the past 6 years. But you have developers, who are coding for nvidia titan, calling it weak...

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super600

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#246 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="locopatho"] The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.Nohtnym

Ninty did say that they have to show people that the console is more powerful than they think..So they may do that by then.

Which group of people nintendo is directing that power show? People who think wii u is less powerful than 360/ps3, wii u is equel to 360/ps3, or for people who think wii u is more powerful than 360 and ps3, but nowhere near nextgen?

I guess wii u is powerful, if you have coded games for wii level of power for the past 6 years. But you have developers, who are coding for nvidia titan, calling it weak...

All the people who doubt the WiiU's power.

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ActicEdge

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#247 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="locopatho"] Any game which beat Galaxy in one area (scale of Xenoblade for example) had to make sacrifices in other areas (general prettiness level). Essentially Galaxy was the best and to beat it one area you had to lose in another.locopatho

As I said before, it was the best combination (though personally I think MP3 was better than Galaxy graphically) but that's what graphics essentially are. Give and take, you can't be perfect in every area. Galaxy certainly wasn't. It had a very pretty look but in terms of geometry it was very basic in comparison to something like MP3 which was easily on par with just about anything released in that regard. The best looking Wii games were Galaxy 2, Red Steel 2, Crystal Bearers, Zack and Wiki and Monster Hunter 3. I guess you can prob throw Brawl in there too.

Brawl? No.... ew :P Well doesn't matter either way, Galaxy/Prime 3/Zack and Wiki were essentially the limit, shown inside the first year. You could argue there was some tricks and marginal improvements or whatever but that was essentially the standard. Ditto for Gears 1 and Uncharted 1, they showed what 360 and PS3 could do. There are better looking games then them but they're all in the same ballpark.

Hey, brawl is also a nice combination :P

Anyway, side note, campcom needs to make zack and wiki 2. Get the producer back on that boat instead of producing shit fests like RE6. Zack and Wiki was one of the best games I played in the last 10 years and with motion plus it easily could have fixed some of its flaws. Those were puzzles that made me use my head. Did you ever play it? I assume its pretty rare at this point.

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Silenthps

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#248 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Silenthps"][QUOTE="locopatho"]

Jumping to conclusions is EXACTLY what you are doing. You are ignoring the actual evidence of the games and the developers and choosing to believe your own fantasies instead.

I'm not bashing the console, I'm judging it based on it's games, the exact same thing I do with every console. I don't need to wait, it released 8 months ago and has dozens of released games. I can see how powerful it is.

It's a 360 with Mario, deal with it. 

locopatho
You seriously think 8 months is enough to judge how powerful the system is? Was the best looking game released within 8 months of the PS3 or 360's release?

The first year is usually enough time, yeah. Kameo and Project Gotham Racing 3 and Condemned were a good sign of 360's power, and Gears launched within a year. There were improvements after certainly, but games like Gears of War 1, Uncharted 1 and Mario Galaxy 1 were pretty much laying out the limits of what we'd get from their respective consoles (with some fancy tricks and improvements in their sequels, but nothing as mindblowing as the initial games), and they were all out inside a year. Whatever the WiiU shows at Christmas is essentially it's limits. If all it has is 360 level games, i don't ever expect it to surpass that level.

Fair enough, so long as you can admit that what ever games WiiU releases this Christmas can still have a jump as large as Uncharted 1 -> Uncharted 2/3 or Gears 1 -> Gears 2/3 or Halo 3 -> Halo 4 in it's lifecycle.
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Nohtnym

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#249 Nohtnym
Member since 2010 • 1552 Posts

[QUOTE="Nohtnym"]

[QUOTE="super600"]

Ninty did say that they have to show people that the console is more powerful than they think..So they may do that by then.

super600

Which group of people nintendo is directing that power show? People who think wii u is less powerful than 360/ps3, wii u is equel to 360/ps3, or for people who think wii u is more powerful than 360 and ps3, but nowhere near nextgen?

I guess wii u is powerful, if you have coded games for wii level of power for the past 6 years. But you have developers, who are coding for nvidia titan, calling it weak...

All the people who doubt the WiiU's power.

I doubt wii u is as powerful as ps4. I guess nintendo is going to show me that is false...

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Quad4Life

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#250 Quad4Life
Member since 2013 • 776 Posts

[QUOTE="super600"]

[QUOTE="Nohtnym"]

Which group of people nintendo is directing that power show? People who think wii u is less powerful than 360/ps3, wii u is equel to 360/ps3, or for people who think wii u is more powerful than 360 and ps3, but nowhere near nextgen?

I guess wii u is powerful, if you have coded games for wii level of power for the past 6 years. But you have developers, who are coding for nvidia titan, calling it weak...

Nohtnym

All the people who doubt the WiiU's power.

I doubt wii u is as powerful as ps4. I guess nintendo is going to show me that is false...

The Wii U at it's very best might have a game that looks better than a 360/PS3 game but that still doesn't mean much because by the time that happens the real next gen systems will be out.