This topic is locked from further discussion.
[QUOTE="lbjkurono23"][QUOTE="Giancar"]there were PC patches, isn't it?GiancarMost likely. well, seems like the technical aspect could have been worked out in a couple of days (lets say weeks for the sake of it) Obsidian, what is so difficult of doing that? I'm not against patches, all devs make mistakes but to release a game knowing that it will need some patching after, that is another story
Who could be against it? :P
But I do agree with that... Heck some users wont get to patch the game. Which is why I believe the console review should stay the same.
well, seems like the technical aspect could have been worked out in a couple of days (lets say weeks for the sake of it) Obsidian, what is so difficult of doing that? I'm not against patches, all devs make mistakes but to release a game knowing that it will need some patching after, that is another storyMaybe it has to do with the publisher.I think any reasonable publisher would understand if the devs needed to delay a few weeks to iron out the bugs, especially considering it could be bad for the game's sales not to.[QUOTE="Giancar"][QUOTE="lbjkurono23"] Most likely.TREAL_Since
Maybe it has to do with the publisher.I think any reasonable publisher would understand if the devs needed to delay a few weeks to iron out the bugs, especially considering it could be bad for the game's sales not to. Don't make a ridiculous assumption like that when it's clear that there are plenty of publishers out there willing to kick a turd out the gate for a quick buck.[QUOTE="TREAL_Since"]
[QUOTE="Giancar"] well, seems like the technical aspect could have been worked out in a couple of days (lets say weeks for the sake of it) Obsidian, what is so difficult of doing that? I'm not against patches, all devs make mistakes but to release a game knowing that it will need some patching after, that is another storyVaasman
[QUOTE="Vaasman"]I think any reasonable publisher would understand if the devs needed to delay a few weeks to iron out the bugs, especially considering it could be bad for the game's sales not to. Don't make a ridiculous assumption like that when it's clear that there are plenty of publishers out there willing to kick a turd out the gate for a quick buck.I said "reasonable." I hardly would expect activision to let it's devs push past their release dates.[QUOTE="TREAL_Since"]Maybe it has to do with the publisher.
Brownesque
Apparantly the bugs are even in the Ads for New Vegas, The stupid ad keeps sliding down the page and makes me close it every time I try to do anything on the sites with the FO NV ads >: (
Still, looks like it's gonna be a fun game, once the patches are released
dont expect the console versions to improve much, games never improve much on console with a few patches.Apparantly the bugs are even in the Ads for New Vegas, The stupid ad keeps sliding down the page and makes me close it every time I try to do anything on the sites with the FO NV ads >: (
Still, looks like it's gonna be a fun game, once the patches are released
MrJack3690
Hey all! It's interesting to see this discussion evolve. As you all know, what you read is what I came away with after maybe 70 hours spent across three platforms, and of course, after exhaustively playing Fallout 3. Clearly, I love the Fallout universe, but it is very much the sad truth that while New Vegas has a better game hiding behind the technology, as a product, it is broken. It wasn't something I could overlook, particularly when we've all sort of just put up with the same flaws in that engine for years. Sometimes, I do wonder how long it takes before someone says: "This stupid thing has happened in your games since Morrowind. How much longer can we give you a pass?"
Of course, the issues in Vegas exist outside of the engine. I can't tell you how many times I had quests break, or scripting errors grind me to a halt. Crashes, corrupted saves, alarming AI issues and issues with my companion, and so on. Our game guides editor ran into an insane number of issues; the more thorough his playthrough became, the more the game became completely unable to handle it. Of course, I am not here to apologize for taking the bugs into account, but rather, to explain that the game is more than just the underlying complexity, but rather, a sum of parts that make up an entire product. And sadly, one that is broken in ways Fallout 3 never was. You might run into just a few bugs, or be able to forgive them in lieu of the intricate adventure underneath. But in a single-player RPG more broken than any I've played in years, I can't just laud the complexity of the game and dismiss the rest.
Of course, 7.5 by nature means "very good." It's a testament to the underlying game that this is a broken product that can still be called "very good." Check out the PC review, which went up a short while ago. It allows the greatness of the underlying game to shine. But please understand--New Vegas has a better game wallowing underneath the flaws than did Fallout 3. The problem is that the flaws are much, much, much more prevalent than we should expect. I think a developer has a responsibility to work within their means, and there's a definite sense that they found themselves in over their heads. A few more months would have done wonders.
I do think Fallout 3 had the better story. That is to say, if you strip away the side quests and the supplementary stories and look at just the central plot and quest line, New Vegas' is just as simple as Fallout 3's, but Fallout 3 had the more memorable moments. I will try not to spoil anything, but Liberty Prime is a cooler presence than the ones that appear in Vegas' endgame. The midgame reverie in Fallout 3 sticks out in my mind still, as does using a nuke in a fun fight against big mechs. But I don't think either of the games possess a very impressive plot, but rather, the best stuff is in the side stories. In Fallout 3, I thought the Oasis quest told a much more interesting story then the main plot did. Similarly, Come Fly With Me in New Vegas is much more poignant than the central story. That said, I see New Vegas as a 9-range game that deserved better technology and quality assurance to support it, and suffers from sloppiness that wasn't present in its predecessor. (Of course, there's a big review that talks about the awesome, and the awesomely broken aspects of this game.) I am curious to see where the series goes from here, and the engine Bethesda cooks up. I don't know about you, but I'm tired of the the same terrible animations, the awful pathfinding, the awkward combat, the unnatural uncanny valley nature of the character models, the invisible walls, and all the other things inherent to games built on this engine. Aren't you? I know we've come to just kind of say, "Oh, those crazy guys at Bethesda and Obsidian. But whatcha gonna do?" And then we shrug and give a lopsided grin, as if all is forgivable. But I hope the time comes when we can say in unison: "You know? Broken isn't ok with me."
Also, remember that I am usually rather forgiving of technical oddities when the core game shines through. Consider Cryostasis, Age of Conan, and so on. But even I have my limits. I am happy for Obsidian, however, that they continue to prove their mettle when it comes to core RPG mechanics. But the idea of polish continues to elude them. Considering the high degree of polish shown in Dungeon Siege and Dungeon Siege II, I am anxious to see how Dungeon Siege III turns out.
And another thing: I know our site broke this morning, but you can't seriously suggest I give a pass to a buggy game because I work for a site that might break! The very nature of what I do is review games based on their merits, rather than on how stable they are when compared to gamespot.com on the morning of 10/21/2010 :)
Hey all! It's interesting to see this discussion evolve. As you all know, what you read is what I came away with after maybe 70 hours spent across three platforms, and of course, after exhaustively playing Fallout 3. Clearly, I love the Fallout universe, but it is very much the sad truth that while New Vegas has a better game hiding behind the technology, as a product, it is broken. It wasn't something I could overlook, particularly when we've all sort of just put up with the same flaws in that engine for years. Sometimes, I do wonder how long it takes before someone says: "This stupid thing has happened in your games since Morrowind. How much longer can we give you a pass?" Of course, the issues in Vegas exist outside of the engine. I can't tell you how many times I had quests break, or scripting errors grind me to a halt. Crashes, corrupted saves, alarming AI issues and issues with my companion, and so on. Our game guides editor ran into an insane number of issues; the more thorough his playthrough became, the more the game became completely unable to handle it. Of course, I am not here to apologize for taking the bugs into account, but rather, to explain that the game is more than just the underlying complexity, but rather, a sum of parts that make up an entire product. And sadly, one that is broken in ways Fallout 3 never was. You might run into just a few bugs, or be able to forgive them in lieu of the intricate adventure underneath. But in a single-player RPG more broken than any I've played in years, I can't just laud the complexity of the game and dismiss the rest. Of course, 7.5 by nature means "very good." It's a testament to the underlying game that this is a broken product that can still be called "very good." Check out the PC review, which went up a short while ago. It allows the greatness of the underlying game to shine. But please understand--New Vegas has a better game wallowing underneath the flaws than did Fallout 3. The problem is that the flaws are much, much, much more prevalent than we should expect. I think a developer has a responsibility to work within their means, and there's a definite sense that they found themselves in over their heads. A few more months would have done wonders. I do think Fallout 3 had the better story. That is to say, if you strip away the side quests and the supplementary stories and look at just the central plot and quest line, New Vegas' is just as simple as Fallout 3's, but Fallout 3 had the more memorable moments. I will try not to spoil anything, but Liberty Prime is a cooler presence than the ones that appear in Vegas' endgame. The midgame reverie in Fallout 3 sticks out in my mind still, as does using a nuke in a fun fight against big mechs. But I don't think either of the games possess a very impressive plot, but rather, the best stuff is in the side stories. In Fallout 3, I thought the Oasis quest told a much more interesting story then the main plot did. Similarly, Come Fly With Me in New Vegas is much more poignant than the central story. That said, I see New Vegas as a 9-range game that deserved better technology and quality assurance to support it, and suffers from sloppiness that wasn't present in its predecessor. (Of course, there's a big review that talks about the awesome, and the awesomely broken aspects of this game.) I am curious to see where the series goes from here, and the engine Bethesda cooks up. I don't know about you, but I'm tired of the the same terrible animations, the awful pathfinding, the awkward combat, the unnatural uncanny valley nature of the character models, the invisible walls, and all the other things inherent to games built on this engine. Aren't you? I know we've come to just kind of say, "Oh, those crazy guys at Bethesda and Obsidian. But whatcha gonna do?" And then we shrug and give a lopsided grin, as if all is forgivable. But I hope the time comes when we can say in unison: "You know? Broken isn't ok with me." Also, remember that I am usually rather forgiving of technical oddities when the core game shines through. Consider Cryostasis, Age of Conan, and so on. But even I have my limits. I am happy for Obsidian, however, that they continue to prove their mettle when it comes to core RPG mechanics. But the idea of polish continues to elude them. Considering the high degree of polish shown in Dungeon Siege and Dungeon Siege II, I am anxious to see how Dungeon Siege III turns out. Kevin-VGood post, You just gained a fan :oops:
It's kinda his job. :P And yeah it's nice to see reviewers share their opinion beyond a regular review. I really enjoyed Fallout 3, so I think I'll wait a little bit till New Vegas is patched up, then go ahead and buy it for my PC.you write a lot :lol:
ExplosiveChorro
I love the fact that Fallout:NV is on steam since they can release patches faster and whenever they want...GFWL failed on that part....it has the whole certification process and on top of that... they charge the devs after numerous releases...sometimes the devs just stop releasing patches because this:(..
Stardock CEO Brad Wardell
"I started out as a big Games for Windows Live advocate," said Wardell. "I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."
http://www.bit-tech.net/news/gaming/2009/10/05/stardock-slams-games-for-windows-live/1
[QUOTE="ExplosiveChorro"]It's kinda his job. :P And yeah it's nice to see reviewers share their opinion beyond a regular review. I really enjoyed Fallout 3, so I think I'll wait a little bit till New Vegas is patched up, then go ahead and buy it for my PC. Same, gonna wait couple months for sale on steam. speaking of sales, really thinking about picking up batman : AA 66% offyou write a lot :lol:
UCF_Knight
[QUOTE="UCF_Knight"][QUOTE="ExplosiveChorro"]It's kinda his job. :P And yeah it's nice to see reviewers share their opinion beyond a regular review. I really enjoyed Fallout 3, so I think I'll wait a little bit till New Vegas is patched up, then go ahead and buy it for my PC. Same, gonna wait couple months for sale on steam. speaking of sales, really thinking about picking up batman : AA 66% offyou write a lot :lol:
ExplosiveChorro
If you havent played Batman AA, dont pass that up it is a great game.
KVO is finally here! GET HIM!
:P
@KVO
Biggest shock to me, and most the guys in here playing was your assertion that the actual story elements of FO3 were superior than in :NV. Of course, that's not something I can really debate being only 10 hours in, but I think most expected the opposite to be true. In my brief time, I'd rate the non-technical aspects of :NV as superior to FO3 in almost every way. I kind of wonder now if I'll still feel like that in the days ahead. Perhaps the Hardcore Mode addtion is altering my perception of the game somewhat as well...
I love the fact that Fallout:NV is on steam since they can release patches faster and whenever they want...GFWL failed on that part....it has the whole certification process and on top of that... they charge the devs after numerous releases...sometimes the devs just stop releasing patches because this:(..
Stardock CEO Brad Wardell
"I started out as a big Games for Windows Live advocate," said Wardell. "I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."
http://www.bit-tech.net/news/gaming/2009/10/05/stardock-slams-games-for-windows-live/1
Interesting, i actually didnt even know this. Thanks for sharing.lol, imagine if MS starts selling patches in liveI love the fact that Fallout:NV is on steam since they can release patches faster and whenever they want...GFWL failed on that part....it has the whole certification process and on top of that... they charge the devs after numerous releases...sometimes the devs just stop releasing patches because this:(..
devious742
It would be EPIC in SW :lol:
lol, imagine if MS starts selling patches in live[QUOTE="devious742"]
I love the fact that Fallout:NV is on steam since they can release patches faster and whenever they want...GFWL failed on that part....it has the whole certification process and on top of that... they charge the devs after numerous releases...sometimes the devs just stop releasing patches because this:(..
Giancar
It would be EPIC in SW :lol:
Selling patches?:| Okay now you just blew my mind! :lol:
Loved this post, thanks for coming into the thread :)Hey all! It's interesting to see this discussion evolve. As you all know, what you read is what I came away with after maybe 70 hours spent across three platforms, and of course, after exhaustively playing Fallout 3. Clearly, I love the Fallout universe, but it is very much the sad truth that while New Vegas has a better game hiding behind the technology, as a product, it is broken. It wasn't something I could overlook, particularly when we've all sort of just put up with the same flaws in that engine for years. Sometimes, I do wonder how long it takes before someone says: "This stupid thing has happened in your games since Morrowind. How much longer can we give you a pass?"
Of course, the issues in Vegas exist outside of the engine. I can't tell you how many times I had quests break, or scripting errors grind me to a halt. Crashes, corrupted saves, alarming AI issues and issues with my companion, and so on. Our game guides editor ran into an insane number of issues; the more thorough his playthrough became, the more the game became completely unable to handle it. Of course, I am not here to apologize for taking the bugs into account, but rather, to explain that the game is more than just the underlying complexity, but rather, a sum of parts that make up an entire product. And sadly, one that is broken in ways Fallout 3 never was. You might run into just a few bugs, or be able to forgive them in lieu of the intricate adventure underneath. But in a single-player RPG more broken than any I've played in years, I can't just laud the complexity of the game and dismiss the rest.
Of course, 7.5 by nature means "very good." It's a testament to the underlying game that this is a broken product that can still be called "very good." Check out the PC review, which went up a short while ago. It allows the greatness of the underlying game to shine. But please understand--New Vegas has a better game wallowing underneath the flaws than did Fallout 3. The problem is that the flaws are much, much, much more prevalent than we should expect. I think a developer has a responsibility to work within their means, and there's a definite sense that they found themselves in over their heads. A few more months would have done wonders.
I do think Fallout 3 had the better story. That is to say, if you strip away the side quests and the supplementary stories and look at just the central plot and quest line, New Vegas' is just as simple as Fallout 3's, but Fallout 3 had the more memorable moments. I will try not to spoil anything, but Liberty Prime is a cooler presence than the ones that appear in Vegas' endgame. The midgame reverie in Fallout 3 sticks out in my mind still, as does using a nuke in a fun fight against big mechs. But I don't think either of the games possess a very impressive plot, but rather, the best stuff is in the side stories. In Fallout 3, I thought the Oasis quest told a much more interesting story then the main plot did. Similarly, Come Fly With Me in New Vegas is much more poignant than the central story. That said, I see New Vegas as a 9-range game that deserved better technology and quality assurance to support it, and suffers from sloppiness that wasn't present in its predecessor. (Of course, there's a big review that talks about the awesome, and the awesomely broken aspects of this game.) I am curious to see where the series goes from here, and the engine Bethesda cooks up. I don't know about you, but I'm tired of the the same terrible animations, the awful pathfinding, the awkward combat, the unnatural uncanny valley nature of the character models, the invisible walls, and all the other things inherent to games built on this engine. Aren't you? I know we've come to just kind of say, "Oh, those crazy guys at Bethesda and Obsidian. But whatcha gonna do?" And then we shrug and give a lopsided grin, as if all is forgivable. But I hope the time comes when we can say in unison: "You know? Broken isn't ok with me."
Also, remember that I am usually rather forgiving of technical oddities when the core game shines through. Consider Cryostasis, Age of Conan, and so on. But even I have my limits. I am happy for Obsidian, however, that they continue to prove their mettle when it comes to core RPG mechanics. But the idea of polish continues to elude them. Considering the high degree of polish shown in Dungeon Siege and Dungeon Siege II, I am anxious to see how Dungeon Siege III turns out.
And another thing: I know our site broke this morning, but you can't seriously suggest I give a pass to a buggy game because I work for a site that might break! The very nature of what I do is review games based on their merits, rather than on how stable they are when compared to gamespot.com on the morning of 10/21/2010 :)Kevin-V
Straight question.....as a console gamer - worth getting tomorrow morning?
Hopefully the bugs will be fixed, because there is ultimately no excuse for such a broken experience - and if so, would you have rated it higher? (Kind of doubting the purchase...I'm a uni student so money is fading away very quickly :P)
I'm a uni student so money is fading away very quickly :P)RavensmashI feel ya brotha. Already counting down the days till I get my next disbursement.
[QUOTE="Ravensmash"]I'm a uni student so money is fading away very quickly :P)UCF_KnightI feel ya brotha. Already counting down the days till I get my next disbursement. It's ridiculously tempting. Sitting in my Journalism class today, I just felt like buying something?!
It's ridiculously tempting. Sitting in my Journalism class today, I just felt like buying something?!Ravensmash
The game is a solid and fun experience. The main quest is relatively interesting, and the sidequests can be quite fun. Even with the bugs, if you enjoyed Fallout 3, you'll likely enjoy this one.
[QUOTE="Ravensmash"] It's ridiculously tempting. Sitting in my Journalism class today, I just felt like buying something?!lundy86_4
The game is a solid and fun experience. The main quest is relatively interesting, and the sidequests can be quite fun. Even with the bugs, if you enjoyed Fallout 3, you'll likely enjoy this one.
Even if you didn't like FO3 you may like this one, like me :P.[QUOTE="lundy86_4"][QUOTE="Ravensmash"] It's ridiculously tempting. Sitting in my Journalism class today, I just felt like buying something?!millerlight89
The game is a solid and fun experience. The main quest is relatively interesting, and the sidequests can be quite fun. Even with the bugs, if you enjoyed Fallout 3, you'll likely enjoy this one.
Even if you didn't like FO3 you may like this one, like me :P.True enough. The game is bluddy brilliant.
Good post, You just gained a fan :oops: See why he's the man ;)[QUOTE="Kevin-V"]Hey all! It's interesting to see this discussion evolve. As you all know, what you read is what I came away with after maybe 70 hours spent across three platforms, and of course, after exhaustively playing Fallout 3. Clearly, I love the Fallout universe, but it is very much the sad truth that while New Vegas has a better game hiding behind the technology, as a product, it is broken. It wasn't something I could overlook, particularly when we've all sort of just put up with the same flaws in that engine for years. Sometimes, I do wonder how long it takes before someone says: "This stupid thing has happened in your games since Morrowind. How much longer can we give you a pass?" Of course, the issues in Vegas exist outside of the engine. I can't tell you how many times I had quests break, or scripting errors grind me to a halt. Crashes, corrupted saves, alarming AI issues and issues with my companion, and so on. Our game guides editor ran into an insane number of issues; the more thorough his playthrough became, the more the game became completely unable to handle it. Of course, I am not here to apologize for taking the bugs into account, but rather, to explain that the game is more than just the underlying complexity, but rather, a sum of parts that make up an entire product. And sadly, one that is broken in ways Fallout 3 never was. You might run into just a few bugs, or be able to forgive them in lieu of the intricate adventure underneath. But in a single-player RPG more broken than any I've played in years, I can't just laud the complexity of the game and dismiss the rest. Of course, 7.5 by nature means "very good." It's a testament to the underlying game that this is a broken product that can still be called "very good." Check out the PC review, which went up a short while ago. It allows the greatness of the underlying game to shine. But please understand--New Vegas has a better game wallowing underneath the flaws than did Fallout 3. The problem is that the flaws are much, much, much more prevalent than we should expect. I think a developer has a responsibility to work within their means, and there's a definite sense that they found themselves in over their heads. A few more months would have done wonders. I do think Fallout 3 had the better story. That is to say, if you strip away the side quests and the supplementary stories and look at just the central plot and quest line, New Vegas' is just as simple as Fallout 3's, but Fallout 3 had the more memorable moments. I will try not to spoil anything, but Liberty Prime is a cooler presence than the ones that appear in Vegas' endgame. The midgame reverie in Fallout 3 sticks out in my mind still, as does using a nuke in a fun fight against big mechs. But I don't think either of the games possess a very impressive plot, but rather, the best stuff is in the side stories. In Fallout 3, I thought the Oasis quest told a much more interesting story then the main plot did. Similarly, Come Fly With Me in New Vegas is much more poignant than the central story. That said, I see New Vegas as a 9-range game that deserved better technology and quality assurance to support it, and suffers from sloppiness that wasn't present in its predecessor. (Of course, there's a big review that talks about the awesome, and the awesomely broken aspects of this game.) I am curious to see where the series goes from here, and the engine Bethesda cooks up. I don't know about you, but I'm tired of the the same terrible animations, the awful pathfinding, the awkward combat, the unnatural uncanny valley nature of the character models, the invisible walls, and all the other things inherent to games built on this engine. Aren't you? I know we've come to just kind of say, "Oh, those crazy guys at Bethesda and Obsidian. But whatcha gonna do?" And then we shrug and give a lopsided grin, as if all is forgivable. But I hope the time comes when we can say in unison: "You know? Broken isn't ok with me." Also, remember that I am usually rather forgiving of technical oddities when the core game shines through. Consider Cryostasis, Age of Conan, and so on. But even I have my limits. I am happy for Obsidian, however, that they continue to prove their mettle when it comes to core RPG mechanics. But the idea of polish continues to elude them. Considering the high degree of polish shown in Dungeon Siege and Dungeon Siege II, I am anxious to see how Dungeon Siege III turns out. Advid-Gamer
[QUOTE="MrJack3690"]dont expect the console versions to improve much, games never improve much on console with a few patches.Apparantly the bugs are even in the Ads for New Vegas, The stupid ad keeps sliding down the page and makes me close it every time I try to do anything on the sites with the FO NV ads >: (
Still, looks like it's gonna be a fun game, once the patches are released
TerrorRizzing
Yeah, If I get it I'll just pick it up for my PC then, as I have been for most multiplats since I got my new rig :D
dont expect the console versions to improve much, games never improve much on console with a few patches.[QUOTE="TerrorRizzing"][QUOTE="MrJack3690"]
Apparantly the bugs are even in the Ads for New Vegas, The stupid ad keeps sliding down the page and makes me close it every time I try to do anything on the sites with the FO NV ads >: (
Still, looks like it's gonna be a fun game, once the patches are released
MrJack3690
Yeah, If I get it I'll just pick it up for my PC then, as I have been for most multiplats since I got my new rig :D
Thats how it is for me, I am starting to feel like a snob sometimes, I always get it for PC if it is a option, but even games that are console only I find myself thinking how much better they would be on PC. A good rig will make you spoiled, most people think of hermits playing in a chair on a little pc screen, Mine is hooked to my Hd tv and surround sound, to me it is just a super console.[QUOTE="lundy86_4"][QUOTE="Ravensmash"] It's ridiculously tempting. Sitting in my Journalism class today, I just felt like buying something?!millerlight89
The game is a solid and fun experience. The main quest is relatively interesting, and the sidequests can be quite fun. Even with the bugs, if you enjoyed Fallout 3, you'll likely enjoy this one.
Even if you didn't like FO3 you may like this one, like me :P. I'm going to get it regardless I think - Blockbuster offer it for £15 if I trade in DR2 (which really disappointed me).As long as it's not a bug a second, then I can deal with a few glitches. I never completed Fallout 3, but the overall immersion was unparalleled imo - so looking forward to this.
8.5 for the PC version? Are the problems on the console versions THAT bad?lawlessxI would like to know why there is such a large difference in score. I'm getting 360 version regardless, but hopefully ALL versions should be fixed up.
I love how offended some people get over a score that you don't agree with. Curious, but if the 7.5 doesn't ruin the game for you....why give it any backlash? jg4xchampBecause clearly having a dissenting opinion makes you unprofessional and you obviously have no idea what you're talking about unless you agree with my opinion.
I love how offended some people get over a score that you don't agree with. Curious, but if the 7.5 doesn't ruin the game for you....why give it any backlash? jg4xchampPersonally for me, I'm just disappointed as I expected a solid AA (at the least).
Put in another 4 hours tonight and had zero issues. No freezes, glitches or anything. Seems to be just be a random thing. I know one thing, I am loving it more with every hour I play it. It is so much better than Fallout 3 for me. Scores be damned, as is usually the case with me.
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