[QUOTE="Phazevariance"] I'm disappointed in the games quality personally. Take things like the ground, it looks like its missing bump mapping, and the vegetation pops out of no where. Looks like sprites sitting on a flat textured ground. The trees and leaves all fall through each other, as if they have no clipping whatsoever, and the wind makes the environment look like bending sprites. Not to mention the voice acting is by far the worst i've heard in years. Like a guy reading from a paper with no emotions at all!
Sadly, this game lacks too much to be entertaining for me to continue, i need to sell my copy asap. Crysis is 10 fold ahead of this game in terms of graphcis and physics, and although FC2 look sgreat over long distances, up close it looks terrible and the controls feel tacked together (pc version) and unresponsive.
3picuri3
i get no pop-ups on PC, dx10 client. i think any comparisons to sprites are ridiculous to be honest - this game is beautiful on max with dx10. and you're honestly complaining about clipping on leaves? seriously? do you understand how much processing power you'd need to calculate the impact and clips for every leaf?
i don't find the voice acting to be that bad, no worse that Crysis. and lol @ crysis being 10 fold better, get some perspective pal. crysis was a very beautiful game, but also full of flaws (i.e. the actual game & gameplay).
to me it seems like you're hungry for things that will happen in 10-15 years, best you find a cryogenic lab and freeze yourself until your l33t visuals and non-clipping leaves arrive.
I'm running DX10 max everythign on my rig, and i'm tellign you it looks like trash compared to crysis. I compare the voice acting to that of the 3d sonic the hedgehog games, its THAT bad. Yeah, crysis is full of flaws, to which far cry 2 repeats and makes them worse. By leave popping i dont mean pop in, as in not there, then there... i mean they are sprites that pop, they don't fit with the ground textures. green blades of grass popping out of a flat brown texture for the ground, at least most new games use grass textures under their 3d/sprite blades of grass.
the clipping of leaves and grass would take a lot of cpu power, but at least crysis ahs that better. Teh trees have 3d branches, but all the leaves are 2d flat sprites, and the wind as i mentioned, jsut flexes them, makign it look terrible. I have perspective on what i'm talkign about, too bad you just can't see past the garbage developers try to sell you on. They physics in crysis and leave clipping is already a reality, not something from 1-15 years from now. Perhaps you ened to get out of the cryo chamber you've put yourself into and get with the times. you're WAY behind... oh unless youre a plain consolite, who has never touched a new game for the PC except this trash...
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