[QUOTE="SUD123456"]
There aren't console exclusives. That isn't the problem.
The problem is that exclusives are not the only games in the game library, and multiplats can have as much influence as exclusives on purchase decisions. The endless battles over lists of exclusives are not accurate in assessing what the potential total game experience is on any system. Yet, the list of exclusives is used over and over again as some form of ownage....my system is better than yours because I have more exclusives.....which is potentially the equivalent of saying my system is better because it has more games with white covers.
And therein lies the problem with exclusive.
XaosII
I think you touching on a bit of a different issue that requires its own analysis.
I think you are ultimately asking "what is the value of X system?" I dont believe that we really have any kind of objective measurement or rubric to judge that definitively. We'll probably never get one. So we make fairly arbitrary rules to try and decide that. Is there a value to the wii's small size and easy portability in the event you want to bring it to a friends house? Absolutely. but just how much value does that hold? Alot for some, very little for others. How can we measure that?
At the very least, every person on this forum is very interested in gaming. We all value good games. We trust this site to make good judgments on declaring good games and bad games. Although we dont all always agree with their judgments, their values represent a quantitative measuring point. At that point we can create numerical comparative measurements. If we can compare one system to having more good games compared to another system that does not have as many good games, i think most us can agree that the system with more good games is the better system - since good games are what hold the most value for most of us in a system. Good exlcusive games help tilt that scale. since the same good game on two system just means +1 for both as opposed to +1 for one and not the other.
So i think there is merit in a list of good exlcusive games. Its not the only factor. But there arent many other factors that we have solid quantitative date that we can make a definitive comparison. Sales numbers, number of exclusive titles, and the price of the system are all easy things to compare and get straight answer. We cant do the same with more abstract values like frequency of disc switching, ease of portability, appeal of interface, hardware reliability, etc.
That was a good response. Thank you.
And I am right with you, right up to and including the sentence I highlighted. It is about good games. And exclusives do help tilt the scale. But so do multiplats....they also help tilt the scale.
I believe the error in logic is that multiplats are always a draw and therefore should be netted out of the equation. This is wrong as I will demonstrate.
I like TV. I want a lot of channels, within a lot of different genres, with hopefully many of them good (sound familiar?). Where I live I have 3 choices:
1. Satellite - 300 channels, many genres, many good channels
2. National Cable Company - the same 300 channels, many genre, many good channels as above, + 1 extra channel.
3. Local Town Cable Company - 10 channels total. 5 of them the same as options 1 & 2, while 5 of them are not.
If I apply SWs logic, of exclusives rule and multiplats don't count, to this example, the local town cable company has the best lineup. Which of course is completely untrue.
That is because focusing only on the exclusives is a type 1 logic error. Multiplats have the same value as exclusives which is +1 game and failing to count them by automatically netting to zero is a logic error.
The PC has an overwhelmingly great lineup in part because it includes multiplats, not because the 360 can't count them as exclusives (which they aren't).
In any case, my example demonstrates why total game library is the only accurate measure of a system's game lineup....not exclusives.
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