PLEASE SEE LINK!!!
http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article
Yeah halo reach is the current FPS graphic king on console:
Yes i've played killzone 2 & i did a direct comparison between reach & killzone 2 at home what i found out is that killzone 2 has some good effects (post processing effects,destructible enviroments & deffered lighting) but it has flaws like:
#1. lack of colours
#2. Tight linear corridor confined enviroments.
#3. less amount of enemies onscreen
#4. No split screen co-op campaign.
#5. low res enviromental textures.
COMPARED TO
Halo reach with
#1. 4 times lager enviromental scale than halo 3(despite how big halo 3 scale is).
#2. More than 40 dynamic smart AI on screen at once.
#3. More than 40 dynamic HDR light effect.
#4. Different colour array in background.
#4. Full 3d rendered epic skybox.
#5. 4 players split screen co-op campaign local & online.
So technicaly no game stresses a console as halo reach does.
The truth is that GG used tricks & shortcuts like limiting colours,limiting scales & AI on screen to archieve killzone 2 vissuals while bungie didnt sacrifice or use any form of trick such as limiting colours or limiting enviromental scales to archieve halo reach's visual.
Halo reach' sandbox large scale enviroment,huge amounts of smart AI on screen & finally meeting 720p hd & increased poly counts is a big K.O to killzone 2.
TRUTH is bitter.
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