How many multi-plats were held back this generation because of 360's DVD format?

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waltefmoney

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#451 waltefmoney
Member since 2010 • 18030 Posts

Yes, yes they do. They just don't know how to do it right. There's a way to handle each user, you just have to learn how. I'm not trying to upset him or anyone else, he threw some punches at me so I'm throwing a few back.

It's light hearted fun, it's not serious. But he did get mad at me because I thought Uncharted has better gameplay than Gears, people have different opinions, wow what world are we on!

ShadowMoses900

Just kiss and make up.

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ShadowMoses900

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#452 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

Yes, yes they do. They just don't know how to do it right. There's a way to handle each user, you just have to learn how. I'm not trying to upset him or anyone else, he threw some punches at me so I'm throwing a few back.

It's light hearted fun, it's not serious. But he did get mad at me because I thought Uncharted has better gameplay than Gears, people have different opinions, wow what world are we on!

waltefmoney

Just kiss and make up.

Yes your right, Delta is good man. But I think his views on consoles suck. Oh well difference of opinion.

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rilpas

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#454 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="ShadowMoses900"]

He's a grown man, he can take care of himself. People do it to me all the time, why not repay the favor?

ShadowMoses900

the difference is Delta doesn't say dumb things like only smart people like Metal Gear Solid 4

lol I never said that, not anything close. I do say dumb things when I'm joking.

"But yes scientists and all other smart people play on PS3"

http://www.gamespot.com/forums/topic/28995214/the-nerds-on-big-bang-play-ps3.?page=0

thank you google :P

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arkephonic

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#455 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="The_RedLion"]what are you talking about, eve sony admitted most PS3 games weren't bigger than 9GBThe_RedLion

So do you have a link or 2 to dispute the 20 links on the 1st page saying otherwise?

from Sony themselves

Woudln't that have something to do with the fact that most games this generation are multi-platform? If anything, this would just be reinforcing my point. I never said that the majority of multi-plats are of different size between the HD Twins, I just said that I felt 360 was preventing games from reaching their full potential. Developers are persuaded to not use multiple discs in their games, and developers cut corners to fit onto 1 DVD, and haven't been using things like uncompressed audio and video, large amounts of varied high resolution textures, high resolution cut scenes, localizations, etc.

That graph is actually a crutch to my argument.

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ShadowMoses900

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#456 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="rilpas"]

the difference is Delta doesn't say dumb things like only smart people like Metal Gear Solid 4

rilpas

lol I never said that, not anything close. I do say dumb things when I'm joking.

"But yes scientists and all other smart people play on PS3"

http://www.gamespot.com/forums/topic/28995214/the-nerds-on-big-bang-play-ps3.?page=0

thank you google :P

Oh I forgot about that, wow I was bad back then :P

The best part was some people took it seriously.

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ShadowMoses900

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#457 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="delta3074"]its not just a few developers that have complained about the Ps3 being hard to develope for dude, do you think that re-coding your engine to work on architecture it wasn't meant to is easy? the reason most multiplats ened up marginally better on the PS3 is because it is more suited to running 3rd party engines which are initially coded on the Ps3, it has nothing to do with the Ps3 being inferior in power, the truth is that to get a game to look as good as uncharted or killzone on the Ps3 you need a custom engine built from the ground up, why would developers spend that much time and money to optimise engines they have been happily using for years when they can achieve roughly the same result with a straight port, not as good as the 360 version but like you said 'close enough', it's all about the money dude, Xbox 360 is cheaper to develope for which means more return on there investment, thats why we get games like Risen, Ego draconis, Left4dead,Darkstar one and the witcher 2, the truth is that the Ps3 costs more to develope for and gives third party developers less return on there investment, the truth is that the Ps3 is marginally more powerful than the Xbox but developers just don't want to spend the extra money and man hours to achieve that when they get a better return on there investment on the 360.delta3074

Nah your full of sh!t, most multiplats are the same virtually, you can't tell the difference between them. There goes your harder to develop for argument, and a few developers don't like PS3 doesn't represent the majoirty. There are plenty of devs who prefer the PS3 you know, some even learned to like it later like Valve, who now says the PS3 is the better system and is more powerful.

Sam Houser of Rockstar said the PS3 is more powerful and better, so I think I'll take their opinion. If it was harder to develop for than we would see it more often in multiplats, be don't. When you compare exclusives you can see the power of the PS3, and how weak and limited the 360 is.

Both systems are made for different people, but anyone from an objective standpoint can see the PS3 is better. It's more powerful, offers more exclusives, get's all the great mulitplats that look identicle, free online, and it's more reilable and has Blu Ray (which does matter, some games are too big for 360. And you can store more graphic data on Blu Ray than DVD)

Sorry them the facts. But I'm tired debating with you, these arguments go in circles. I still think Uncharted is better than Gears in every single category especially the shooting and cover, this just upsets you because you cannotenough to handle different opinions. And I still think most multiplats are the same. I'm not going to argue with you anymore, there's no point.

Your just as biased as anyone else around here, wish GCD would be more popular, I hate this place. Nothing here is accurate. You have fun with your 360, I'll have fun with PS3. Love and Peace!

typical shadow, throw your toys out of your pram like a baby and insult me instead of giving a decent argument or trying to prove me wrong ,just cos you say it don't make it so shadow, it's common knowledge that the Ps3 is harder to develope for than the 360, common sense dude, most if not all game engines are created and coded on the PC, which consoles architecture is closest to the PC's architecture? thats right ,the 360's, and Blu- ray does not make graphics better , both consoles can only load a maximum of 512 MB to there RAM dude, i forgot you don't actually know how RAM works tbh with you i am sick of your BS, Valve did NOT say the Ps3 was more powerful and it's more than 'just a few' dvelopers that have said the Ps3 is harder to code for, i just speak the truth and you just talk out of your backside quite frankly, i suggest you actually do some research into the matter instead of just posting basless comments with no merit and NOTHING to back them up, actually, scratch that, just stay in your own little world of 'ME' where black is white, it's getting too much like hard work proving you wrong all the time,lol

Jesus Christ man...take a deep breath and calm down. No need to get personal :(

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arkephonic

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#458 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="The_RedLion"]

[QUOTE="arkephonic"]

So do you have a link or 2 to dispute the 20 links on the 1st page saying otherwise?

arkephonic

from Sony themselves

Woudln't that have something to do with the fact that most games this generation are multi-platform? If anything, this would just be reinforcing my point. I never said that the majority of multi-plats are of different size between the HD Twins, I just said that I felt 360 was preventing games from reaching their full potential. Developers are persuaded to not use multiple discs in their games, and developers cut corners to fit onto 1 DVD, and haven't been using things like uncompressed audio and video, large amounts of varied high resolution textures, high resolution cut scenes, localizations, etc.

That graph is actually a crutch to my argument.

I want to see what a graph looks like for PS3 exclusives. I think those average above 20gb.

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The_RedLion

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#459 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"]

[QUOTE="arkephonic"]

So do you have a link or 2 to dispute the 20 links on the 1st page saying otherwise?

arkephonic

from Sony themselves

Woudln't that have something to do with the fact that most games this generation are multi-platform? If anything, this would just be reinforcing my point. I never said that the majority of multi-plats are of different size between the HD Twins, I just said that I felt 360 was preventing games from reaching their full potential. Developers are persuaded to not use multiple discs in their games, and developers cut corners to fit onto 1 DVD, and haven't been using things like uncompressed audio and video, large amounts of varied high resolution textures, high resolution cut scenes, localizations, etc.

That graph is actually a crutch to my argument.

you don't have an argument, developers could always have used more than one disk

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delta3074

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#460 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="ShadowMoses900"]

Nah your full of sh!t, most multiplats are the same virtually, you can't tell the difference between them. There goes your harder to develop for argument, and a few developers don't like PS3 doesn't represent the majoirty. There are plenty of devs who prefer the PS3 you know, some even learned to like it later like Valve, who now says the PS3 is the better system and is more powerful.

Sam Houser of Rockstar said the PS3 is more powerful and better, so I think I'll take their opinion. If it was harder to develop for than we would see it more often in multiplats, be don't. When you compare exclusives you can see the power of the PS3, and how weak and limited the 360 is.

Both systems are made for different people, but anyone from an objective standpoint can see the PS3 is better. It's more powerful, offers more exclusives, get's all the great mulitplats that look identicle, free online, and it's more reilable and has Blu Ray (which does matter, some games are too big for 360. And you can store more graphic data on Blu Ray than DVD)

Sorry them the facts. But I'm tired debating with you, these arguments go in circles. I still think Uncharted is better than Gears in every single category especially the shooting and cover, this just upsets you because you cannotenough to handle different opinions. And I still think most multiplats are the same. I'm not going to argue with you anymore, there's no point.

Your just as biased as anyone else around here, wish GCD would be more popular, I hate this place. Nothing here is accurate. You have fun with your 360, I'll have fun with PS3. Love and Peace!

ShadowMoses900

typical shadow, throw your toys out of your pram like a baby and insult me instead of giving a decent argument or trying to prove me wrong ,just cos you say it don't make it so shadow, it's common knowledge that the Ps3 is harder to develope for than the 360, common sense dude, most if not all game engines are created and coded on the PC, which consoles architecture is closest to the PC's architecture? thats right ,the 360's, and Blu- ray does not make graphics better , both consoles can only load a maximum of 512 MB to there RAM dude, i forgot you don't actually know how RAM works tbh with you i am sick of your BS, Valve did NOT say the Ps3 was more powerful and it's more than 'just a few' dvelopers that have said the Ps3 is harder to code for, i just speak the truth and you just talk out of your backside quite frankly, i suggest you actually do some research into the matter instead of just posting basless comments with no merit and NOTHING to back them up, actually, scratch that, just stay in your own little world of 'ME' where black is white, it's getting too much like hard work proving you wrong all the time,lol

Jesus Christ man...take a deep breath and calm down. No need to get personal :(

i already deleted my post, momentary lapse of reason on my part, forget about it, i apologise, just really pissed off at the moment, bought a preowned opy of COD Wow, crcked disk, took it back, dude only had 2 other copies, one was unservicable, he cleaned the other one up in there machine, just went to install it, CRACKED DISK, ironys a ****
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arkephonic

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#461 arkephonic
Member since 2006 • 7221 Posts

you don't have an argument, developers could always have used more than one diskThe_RedLion

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

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rilpas

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#462 rilpas
Member since 2012 • 8161 Posts

[QUOTE="The_RedLion"]you don't have an argument, developers could always have used more than one diskarkephonic

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

no they don't, there's a link in this very thread discrediting that piece of misinformation

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arkephonic

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#463 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="The_RedLion"]you don't have an argument, developers could always have used more than one diskrilpas

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

no they don't, there's a link in this very thread discrediting that piece of misinformation

Explain why developers make sacrifices to fit onto 1 DVD.

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rilpas

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#464 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="arkephonic"]

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

arkephonic

no they don't, there's a link in this very thread discrediting that piece of misinformation

Explain why developers make sacrifices to fit onto 1 DVD.

I don't need to, go back and read the post

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The_RedLion

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#465 The_RedLion
Member since 2009 • 1942 Posts

[QUOTE="The_RedLion"]you don't have an argument, developers could always have used more than one diskarkephonic

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

there aren't licensing fees, just manufacturing fees, and they apply only from the third disk and beyond:

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

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arkephonic

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#466 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="rilpas"]

no they don't, there's a link in this very thread discrediting that piece of misinformation

rilpas

Explain why developers make sacrifices to fit onto 1 DVD.

I don't need to, go back and read the post

What post?

Why does Dan Houser express frustrations with DVD when he can just use 2 or 3?

Why does From Software lower the quality of their game through intense compression to fit it onto 1 DVD? Why don't they just use 2 DVDs?

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rilpas

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#467 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="arkephonic"]

Explain why developers make sacrifices to fit onto 1 DVD.

arkephonic

I don't need to, go back and read the post

What post?

Why does Dan Houser express frustrations with DVD when he can just use 2 or 3?

Why does From Software lower the quality of their game through intense compression to fit it onto 1 DVD? Why don't they just use 2 DVDs?

go ask them

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arkephonic

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#468 arkephonic
Member since 2006 • 7221 Posts

Why wouldn't From Software for example just keep the game the way it is instead of sacrificing quality to fit it onto 1 DVD?

http://www.justpushstart.com/2011/06/e3-2011-dark-souls-ps3-is-superior-360-version-heavily-compressed-onto-one-disc/

"When Demon's Souls was released several years ago by Atlus in North America, it was a PS3 Exclusive. With the follow up title, Dark Souls coming this year, it will no longer be a PS3 exclusive title as a Xbox 360 version is coming as well. Now, the big question is, which of the two versions is better?

While playing the demo of Dark Souls at the Namco Bandai booth today at the E3 show floor, one of the questions I asked to the Namco Bandai representative is to what are the sacrifices From Software had to do in order to put it on the Xbox 360. A simple answer given to us is, "a lot of compression has to be done on the Xbox 360 to make it stay on a single disc".

When it comes to compressing a game on the Xbox 360, we all know how much quality it loses. For players who are thinking of purchasing Dark Souls on the PS3, expect the data to be uncompressed, thus having better quality in terms graphics and sounds. Take note that the lead platform of Dark Souls is the PS3 and the Xbox 360 is a direct port."

So this just goes to show that From Software, a smaller development team that doesn't have indispensable cash, made their game worse in order to fit it onto 1 DVD, because they didn't want to get hit with the licensing fees for using additional DVDs.

The real question is, how common has this exact scenario been this generation? I think it has been a lot more common that people would be led to believe.

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rilpas

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#469 rilpas
Member since 2012 • 8161 Posts
you're quoting that again?
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ShadowMoses900

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#470 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="delta3074"]typical shadow, throw your toys out of your pram like a baby and insult me instead of giving a decent argument or trying to prove me wrong ,just cos you say it don't make it so shadow, it's common knowledge that the Ps3 is harder to develope for than the 360, common sense dude, most if not all game engines are created and coded on the PC, which consoles architecture is closest to the PC's architecture? thats right ,the 360's, and Blu- ray does not make graphics better , both consoles can only load a maximum of 512 MB to there RAM dude, i forgot you don't actually know how RAM works tbh with you i am sick of your BS, Valve did NOT say the Ps3 was more powerful and it's more than 'just a few' dvelopers that have said the Ps3 is harder to code for, i just speak the truth and you just talk out of your backside quite frankly, i suggest you actually do some research into the matter instead of just posting basless comments with no merit and NOTHING to back them up, actually, scratch that, just stay in your own little world of 'ME' where black is white, it's getting too much like hard work proving you wrong all the time,loldelta3074

Jesus Christ man...take a deep breath and calm down. No need to get personal :(

i already deleted my post, momentary lapse of reason on my part, forget about it, i apologise, just really pissed off at the moment, bought a preowned opy of COD Wow, crcked disk, took it back, dude only had 2 other copies, one was unservicable, he cleaned the other one up in there machine, just went to install it, CRACKED DISK, ironys a ****

Don't worry about it

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delta3074

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#471 delta3074
Member since 2007 • 20003 Posts

[QUOTE="The_RedLion"]you don't have an argument, developers could always have used more than one diskarkephonic

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

just give it up, we already went through this and you are just treading over old ground, How many games as a percentage this generation have required multiple disks? about 1% how many single disk games use up the entire 6.8GB available on the old 360 DVD9 format, about 60% of them, how many games would use the entire 8gb space you get with the new XDG 3 disk format the 360 uses now? if the majority of games on the 360 actually needed multiple discs i could see your point, but they don't and quite frankly i don't see 360 games needing mandatory installs either, like i said earlier, i highly doubt something as insignificant as disk swapping would hold back the entire gaming industry, it's also ironic that all the develpers who complained about releasing games on multiple disks did so anyway, obvioulsy it wasn't that serious a concern for them was it? heres a question for you, how many multiplats where held back because the Ps3 has less useable memory due to having a higher OS footprint?
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The_RedLion

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#472 The_RedLion
Member since 2009 • 1942 Posts

Why wouldn't From Software for example just keep the game the way it is instead of sacrificing quality to fit it onto 1 DVD?

http://www.justpushstart.com/2011/06/e3-2011-dark-souls-ps3-is-superior-360-version-heavily-compressed-onto-one-disc/

"When Demon's Souls was released several years ago by Atlus in North America, it was a PS3 Exclusive. With the follow up title, Dark Souls coming this year, it will no longer be aPS3 exclusive title as a Xbox 360 version is coming as well. Now, the big question is, which of the two versions is better?

While playing the demo of Dark Souls at the Namco Bandai booth today at the E3 show floor, one of the questions I asked to the Namco Bandai representative is to what are the sacrifices From Software had to do in order to put it on the Xbox 360. A simple answer given to us is, "a lot of compression has to be done on the Xbox 360 to make it stay on a single disc".

When it comes to compressing a game on the Xbox 360, we all know how much quality it loses. For players who are thinking of purchasing Dark Souls on the PS3, expect the data to be uncompressed, thus having better quality in terms graphics and sounds. Take note that the lead platform of Dark Souls is the PS3 and the Xbox 360 is a direct port."

So this just goes to show that From Software, a smaller development team that doesn't have indispensable cash, made their game worse in order to fit it onto 1 DVD, because they didn't want to get hit with the licensing fees for using additional DVDs.

The real question is, how common has this exact scenario been this generation? I think it has been a lot more common that people would be led to believe.

arkephonic

1) microsoft doesn't charge for a second disk

2) from software wasn't responsible for the game's budget, that was the publisher's (namco bandai) job, and they're neither small nor lack cash

3) the comment about the lose of quality wasn't from the developer

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arkephonic

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#473 arkephonic
Member since 2006 • 7221 Posts

you're quoting that again?rilpas

I wanna know why developers sacrifice quality to fit their games onto 1 DVD when they could just use 2 or 3. I'm not convinced that using 2 or 3 DVDs is as easy as you make it sound, because otherwise developers would just use 2 DVDs and not go through the trials and tribulations to jam pack it onto 1.

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rilpas

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#474 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]you're quoting that again?arkephonic

I wanna know why developers sacrifice quality to fit their games onto 1 DVD when they could just use 2 or 3. I'm not convinced that using 2 or 3 DVDs is as easy as you make it sound, because otherwise developers would just use 2 DVDs and not go through the trials and tribulations to jam pack it onto 1.

you already said that, got any new material? maybe some nice graphs or pie charts
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arkephonic

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#475 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="The_RedLion"]you don't have an argument, developers could always have used more than one diskdelta3074

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

just give it up, we already went through this and you are just treading over old ground, How many games as a percentage this generation have required multiple disks? about 1% how many single disk games use up the entire 6.8GB available on the old 360 DVD9 format, about 60% of them, how many games would use the entire 8gb space you get with the new XDG 3 disk format the 360 uses now? if the majority of games on the 360 actually needed multiple discs i could see your point, but they don't and quite frankly i don't see 360 games needing mandatory installs either, like i said earlier, i highly doubt something as insignificant as disk swapping would hold back the entire gaming industry, it's also ironic that all the develpers who complained about releasing games on multiple disks did so anyway, obvioulsy it wasn't that serious a concern for them was it? heres a question for you, how many multiplats where held back because the Ps3 has less useable memory due to having a higher OS footprint?

If 60% of games filled the entire disc, I would definitely say that's a problem. Imagine if they had no limitations.

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arkephonic

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#476 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="rilpas"]you're quoting that again?rilpas

I wanna know why developers sacrifice quality to fit their games onto 1 DVD when they could just use 2 or 3. I'm not convinced that using 2 or 3 DVDs is as easy as you make it sound, because otherwise developers would just use 2 DVDs and not go through the trials and tribulations to jam pack it onto 1.

you already said that, got any new material? maybe some nice graphs or pie charts

Well no one has given me an answer yet.

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rilpas

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#477 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"][QUOTE="arkephonic"]

I wanna know why developers sacrifice quality to fit their games onto 1 DVD when they could just use 2 or 3. I'm not convinced that using 2 or 3 DVDs is as easy as you make it sound, because otherwise developers would just use 2 DVDs and not go through the trials and tribulations to jam pack it onto 1.

arkephonic

you already said that, got any new material? maybe some nice graphs or pie charts

Well no one has given me an answer yet.

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

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ShadowMoses900

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#478 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="arkephonic"]

[QUOTE="rilpas"] you already said that, got any new material? maybe some nice graphs or pie chartsrilpas

Well no one has given me an answer yet.

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

Now I know you just didn't diss the best system ever made

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The_RedLion

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#479 The_RedLion
Member since 2009 • 1942 Posts
[QUOTE="arkephonic"]

[QUOTE="rilpas"][QUOTE="arkephonic"]

I wanna know why developers sacrifice quality to fit their games onto 1 DVD when they could just use 2 or 3. I'm not convinced that using 2 or 3 DVDs is as easy as you make it sound, because otherwise developers would just use 2 DVDs and not go through the trials and tribulations to jam pack it onto 1.

you already said that, got any new material? maybe some nice graphs or pie charts

Well no one has given me an answer yet.

I already resolved all your issues, from budget to fees, but you just ignore them
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rilpas

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#480 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="arkephonic"]

Well no one has given me an answer yet.

ShadowMoses900

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

Now I know you just didn't diss the best system ever made

the PC? no I didn't diss the PC

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arkephonic

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#481 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="rilpas"] you already said that, got any new material? maybe some nice graphs or pie chartsrilpas

Well no one has given me an answer yet.

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

Lets not kid ourselves, developers like Rockstar, ID, From Software, Capcom and others wouldn't go through the trials and tribulations required to jampack their games onto 1 DVD unless there was something deterring them from using 2. And why do they complain about it so much? Why are developers so vocal about their frustrations with DVD?

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delta3074

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#482 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="arkephonic"]

The licensing fees and production costs for additional DVDs acts as a deterrent for using additional DVDs, as evidenced by statements made by ID, Rockstar, From Software, amongst others. I mean, why else would they make sacrifices to fit onto 1 DVD?

arkephonic

just give it up, we already went through this and you are just treading over old ground, How many games as a percentage this generation have required multiple disks? about 1% how many single disk games use up the entire 6.8GB available on the old 360 DVD9 format, about 60% of them, how many games would use the entire 8gb space you get with the new XDG 3 disk format the 360 uses now? if the majority of games on the 360 actually needed multiple discs i could see your point, but they don't and quite frankly i don't see 360 games needing mandatory installs either, like i said earlier, i highly doubt something as insignificant as disk swapping would hold back the entire gaming industry, it's also ironic that all the develpers who complained about releasing games on multiple disks did so anyway, obvioulsy it wasn't that serious a concern for them was it? heres a question for you, how many multiplats where held back because the Ps3 has less useable memory due to having a higher OS footprint?

If 60% of games filled the entire disc, I would definitely say that's a problem. Imagine if they had no limitations.

they wouldn't fill the new disk format the 360 uses, i suggest you go read up on it, and you didn't answer my question, the Ps3 has 18MB less usable memory than the Ps3 due to the 360's OS only being 32MB and the Ps3's being 50MB, how many multiplat game where held back by the Ps3's memory limitations?
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ShadowMoses900

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#483 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="rilpas"]

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

rilpas

Now I know you just didn't diss the best system ever made

the PC? no I didn't diss the PC

Think your clever eh? :P

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ShadowMoses900

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#484 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="arkephonic"]

[QUOTE="delta3074"]just give it up, we already went through this and you are just treading over old ground, How many games as a percentage this generation have required multiple disks? about 1% how many single disk games use up the entire 6.8GB available on the old 360 DVD9 format, about 60% of them, how many games would use the entire 8gb space you get with the new XDG 3 disk format the 360 uses now? if the majority of games on the 360 actually needed multiple discs i could see your point, but they don't and quite frankly i don't see 360 games needing mandatory installs either, like i said earlier, i highly doubt something as insignificant as disk swapping would hold back the entire gaming industry, it's also ironic that all the develpers who complained about releasing games on multiple disks did so anyway, obvioulsy it wasn't that serious a concern for them was it? heres a question for you, how many multiplats where held back because the Ps3 has less useable memory due to having a higher OS footprint?delta3074

If 60% of games filled the entire disc, I would definitely say that's a problem. Imagine if they had no limitations.

they wouldn't fill the new disk format the 360 uses, i suggest you go read up on it, and you didn't answer my question, the Ps3 has 18MB less usable memory than the Ps3 due to the 360's OS only being 32MB and the Ps3's being 50MB, how many multiplat game where held back by the Ps3's memory limitations?

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

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arkephonic

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#485 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="delta3074"]just give it up, we already went through this and you are just treading over old ground, How many games as a percentage this generation have required multiple disks? about 1% how many single disk games use up the entire 6.8GB available on the old 360 DVD9 format, about 60% of them, how many games would use the entire 8gb space you get with the new XDG 3 disk format the 360 uses now? if the majority of games on the 360 actually needed multiple discs i could see your point, but they don't and quite frankly i don't see 360 games needing mandatory installs either, like i said earlier, i highly doubt something as insignificant as disk swapping would hold back the entire gaming industry, it's also ironic that all the develpers who complained about releasing games on multiple disks did so anyway, obvioulsy it wasn't that serious a concern for them was it? heres a question for you, how many multiplats where held back because the Ps3 has less useable memory due to having a higher OS footprint?delta3074

If 60% of games filled the entire disc, I would definitely say that's a problem. Imagine if they had no limitations.

they wouldn't fill the new disk format the 360 uses, i suggest you go read up on it, and you didn't answer my question, the Ps3 has 18MB less usable memory than the Ps3 due to the 360's OS only being 32MB and the Ps3's being 50MB, how many multiplat game where held back by the Ps3's memory limitations?

All of them.

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rilpas

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#486 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="arkephonic"]

Well no one has given me an answer yet.

arkephonic

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

Lets not kid ourselves, developers like Rockstar, ID, From Software, Capcom and others wouldn't go through the trials and tribulations required to jampack their games onto 1 DVD unless there was something deterring them from using 2. And why do they complain about it so much? Why are developers so vocal about their frustrations with DVD?

they go through said trials and tribulations because only the 360 is powerful enough to run their games :cool:

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rilpas

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#487 rilpas
Member since 2012 • 8161 Posts

[QUOTE="delta3074"][QUOTE="arkephonic"]

If 60% of games filled the entire disc, I would definitely say that's a problem. Imagine if they had no limitations.

ShadowMoses900

they wouldn't fill the new disk format the 360 uses, i suggest you go read up on it, and you didn't answer my question, the Ps3 has 18MB less usable memory than the Ps3 due to the 360's OS only being 32MB and the Ps3's being 50MB, how many multiplat game where held back by the Ps3's memory limitations?

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

he means RAM

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arkephonic

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#488 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="rilpas"]

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

rilpas

Lets not kid ourselves, developers like Rockstar, ID, From Software, Capcom and others wouldn't go through the trials and tribulations required to jampack their games onto 1 DVD unless there was something deterring them from using 2. And why do they complain about it so much? Why are developers so vocal about their frustrations with DVD?

they go through said trials and tribulations because only the 360 is powerful enough to run their games :cool:

/thread

I think this thread should die now.

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waltefmoney

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#489 waltefmoney
Member since 2010 • 18030 Posts

/thread

I think this thread should die now.

arkephonic

Not yet. It dies when I say so.

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ShadowMoses900

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#490 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="delta3074"]they wouldn't fill the new disk format the 360 uses, i suggest you go read up on it, and you didn't answer my question, the Ps3 has 18MB less usable memory than the Ps3 due to the 360's OS only being 32MB and the Ps3's being 50MB, how many multiplat game where held back by the Ps3's memory limitations?rilpas

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

he means RAM

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

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delta3074

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#491 delta3074
Member since 2007 • 20003 Posts

[QUOTE="rilpas"]

[QUOTE="arkephonic"]

Well no one has given me an answer yet.

arkephonic

that's because you ask stupid questions

the PS3 sucks, and that's all you need to know

Lets not kid ourselves, developers like Rockstar, ID, From Software, Capcom and others wouldn't go through the trials and tribulations required to jampack their games onto 1 DVD unless there was something deterring them from using 2. And why do they complain about it so much? Why are developers so vocal about their frustrations with DVD?

or maybe there games don't actually use the full DVD? and you have quoted 2 developers who have had a problem with DVD's, hardly anything to write home about,lol just for you http://www.stripesonfire.com/xbox-360-game-install-list/ Remember, a full disk is 6.8GB and you have to go well into the B's before you will find a game that uses the whole disk,lol
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Blake135

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#492 Blake135
Member since 2008 • 3994 Posts

Xbox360 may not have needed it this gen, but they sure as hell will need Blu-Ray next gen. PS3 can easily put multiple languages/audio/text without a care in the world, while Xbox has to think about how they will fit everything they need in one,maybe two disks. I will be interested to see if any really HUGE games come out for the xbox 3360 in the next 2 years, see how they manage the space issues.

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rilpas

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#493 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="ShadowMoses900"]

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

ShadowMoses900

he means RAM

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

actually the 360 has 32MB more RAM

moreover, what Delta was saying is that the PS3's OS uses 50MB of ram while the 360's uses 32MB

as for differences, it probably helps for multiplats, giving it that extra ever so slight edge

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arkephonic

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#494 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="rilpas"]

he means RAM

rilpas

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

actually the 360 has 32MB more RAM

moreover, what Delta was saying is that the PS3's OS uses 50MB of ram while the 360's uses 32MB

as for differences, it probably helps for multiplats, giving it that extra ever so slight edge

That's also the reason Sony gave for the PS3 being unable to do cross game voice chat.

LOL@PS3.

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delta3074

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#495 delta3074
Member since 2007 • 20003 Posts

[QUOTE="rilpas"]

[QUOTE="ShadowMoses900"]

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

ShadowMoses900

he means RAM

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

let me explain, both have 512, but the 360 has more useable memory because it has a lower OS (operating system) footprint, the Ps3 uses 50MB of RAM for it's OS, the 360 only uses 32MB of ram which gives the developers an extra 18MB of useable memory on the 30 "One of PS3′s original memory weaknesses was its large Operating System memory footprint, but it has once again been slashed. The console originally had an OS footprint of around 120MB's spread accross both the XDR and DDR Ram, which was soon reduced to 96MB (64MB on XDR and 32MB on DDR). Compared to the Xbox 360′s total 32MBs used for its OS, the PS3′s was incredibly bloated. And lets face it, PS3 developers needed as much as memory as they could get. However, according to Sony's latest documents, the PS3 is now only using 50MBs for its OS, despite the addition of many new features, such as the in-game XMB. 7MBs of local memory is used, alongside 43MBs main memory." http://www.psuni.com/ps3-os-footprint-slashed-to-50mb-1798/ That was the last time they slashed the OS footprint.
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The_Game21x

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#496 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="rilpas"]

[QUOTE="ShadowMoses900"]

Zero...and I have plenty of memory on my PS3. Alot more than 50MB that's for sure.

ShadowMoses900

he means RAM

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

No, the PS3's OS uses up more RAM than the 360's does, meaning there is less RAM for developers to work with from the outset than they have with the 360 and the 360's unified RAM pool is more flexible for developers than the PS3's split RAM architechture.

If you don't think RAM matters, you know less about games than I thought you did. RAM matters FAR more for a game than the amount of storage space available to a developer.

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ShadowMoses900

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#497 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="rilpas"]

he means RAM

rilpas

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

actually the 360 has 32MB more RAM

moreover, what Delta was saying is that the PS3's OS uses 50MB of ram while the 360's uses 32MB

as for differences, it probably helps for multiplats, giving it that extra ever so slight edge

Well like I said, I don't know nor care. It's not like this stuff affects game developers. And the slight edge isn't even slight, it's more like invisible.

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The_Game21x

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#498 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="rilpas"]

[QUOTE="ShadowMoses900"]

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

ShadowMoses900

actually the 360 has 32MB more RAM

moreover, what Delta was saying is that the PS3's OS uses 50MB of ram while the 360's uses 32MB

as for differences, it probably helps for multiplats, giving it that extra ever so slight edge

Well like I said, I don't know nor care. It's not like this stuff affects game developers. And the slight edge isn't even slight, it's more like invisible.

Oh wow. You probably believe that nonsense. :lol:

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ShadowMoses900

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#499 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="rilpas"]

he means RAM

The_Game21x

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

No, the PS3's OS uses up more RAM than the 360's does, meaning there is less RAM for developers to work with from the outset than they have with the 360 and the 360's unified RAM pool is more flexible for developers than the PS3's split RAM architechture.

If you don't think RAM matters, you know less about games than I thought you did. RAM matters FAR more for a game than the amount of storage space available to a developer.

Your an xbox fanboy, what you say doesn't matter.

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The_Game21x

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#500 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]

[QUOTE="ShadowMoses900"]

They have the same RAM I thought? Just PS3 is split I think. Anyway who cares, it's not like this affects anything, no one knows anything about these systems. We just play the games. Almost all multiplats look the same, so I don't think RAM matters.

ShadowMoses900

No, the PS3's OS uses up more RAM than the 360's does, meaning there is less RAM for developers to work with from the outset than they have with the 360 and the 360's unified RAM pool is more flexible for developers than the PS3's split RAM architechture.

If you don't think RAM matters, you know less about games than I thought you did. RAM matters FAR more for a game than the amount of storage space available to a developer.

Your an xbox fanboy, what you say doesn't matter.

And you don't have any idea about what you're talking about.

Hit the books junior and learn about game development before you open your mouth next time. Oh, and brush up on your grammar too (You're means you are). :wink: