Halo CE came out three years after Half-Life, and contains many gameplay elements that were borrowed from it. If Half-Life had never existed, Halo CE might have been quite a different game. Half-Life 2's physics and polished, linear experience provided the template for this entire generation of FPS gaming. To say one is better than the other is a matter of opinion, but to use a review score as the end-all-be-all between two games that are frankly both parts of the same continuum is a beyond odd.
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System Wars continues to disappoint me in this regard. When given two games that are clearly part of a "school of gaming", such as Prototype and Infamous, or Half-Life and Halo, System Wars says "ah, these two things must be at war!". War? Bungie was inspired by Valve, and Valve by Bungie - the FPS genre is a collective ideas in which each developer's "next step" becomes the testing ground for something new. It's not a simple "better or worse" - it's a continuation.
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And if anyone wants to dismiss that, they've already admitted that they've lost the argument. If you don't love gaming enough to set aside fanboyism for the greater good, then you don't love gaming enough to comment on its best games.
subrosian
I want to go back to this, because anyone who has continued the "Halo vs. Half-Life" nonsense after this post has admitted defeat. It's that simple, if you compromise your love of gaming to fanboyishly defend one game over another, when both are part of the same continuum, you have no leg to stand on.
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