Is there any purpose for dual analog anymore?

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cuddlesofwar

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#101 cuddlesofwar
Member since 2008 • 1138 Posts

[QUOTE="mlisen"]I respect your arguments Goblaa, but I think if you took away one analog stick it would leave the controller very unbalanced, I think at the moment it's quite optimised for comfort and ease of use. Maybe if they replaced the right one with something like a tablet, like the touch sensor on laptops instead of the mouse, in fact, if this hasn't been used, I absolutely coin this idea.
And Blackbond, you don't really back up your statements, it's just 'Keyboard/Mouse wins, controllers are inferior', you're barely letting anyone rebutt against your remarks, each of yours have just been that Keyboards and Mouses are better because you say so, yet you say it's factual, cite your sources if it's such a proven fact.Captain__Tripps

Better, can not really be proven. All that can be proven, is that kb/m is faster, more precise, and 99/100 people would probably tell you it is easier to control a PC fps vs a console one. Some people would call a Honda Civic better than a Ferrari. Some prefer an automatic tranny vs a manual...

I doubt that. ALOT. More people play FPS games on console, so i'd assume they prefer the control scheme. Only the hgardcore play with KB/M, and they're in the minority

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Captain__Tripps

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#102 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="goblaa"]

[QUOTE="jakarai"]I am fine with dual analog set up. cuddlesofwar

Only because you've grown acustom to it. It's still inferior.

So? It feels better. so how is it? I cant aim with a mouse, or use a keyboard for gaming, so KB/M is inferior

Can't aim with a mouse? Seems it would be hard to use a computer if you have such difficulties, more likely you just didn't try very hard.
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CreepyBacon

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#103 CreepyBacon
Member since 2005 • 3183 Posts

Yes: To play games.

Duel>mouse>wii remote for me any day.

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Mysterious_Kid

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#104 Mysterious_Kid
Member since 2007 • 61 Posts

Duel>mouse>wii remote for me any day.

CreepyBacon
How? Why?
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EuroMafia

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#105 EuroMafia
Member since 2008 • 7026 Posts
Dual analogue controllers are best for everything besides RTS ans FPS. Though FPS works well, and there still isn't a good RTS using controller.
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Mysterious_Kid

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#106 Mysterious_Kid
Member since 2007 • 61 Posts
What about fighters? Racers? Also, duel analogs for FPS are horrible, can't stand them, feel so slow and noob with them.
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deactivated-5fc39ee132cf4

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#107 deactivated-5fc39ee132cf4
Member since 2006 • 2465 Posts
Controllers should have rollerball on them somewhere....... :P
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romans828_2002

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#108 romans828_2002
Member since 2003 • 1108 Posts
Sony, Nintendo, and MS aren't dumb. They've done millions of dollars of research to find out exactly what type of controller gamers want and best fit gamers. Trust me, if the majority of console gamers wanted a mouse, they'd have a mouse. As it stands now, console gamers are quite comfortable with the controllers. This explains why both controllers are basically the same, and to be honest, are quite comfortable.
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SecretPolice

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#109 SecretPolice
Member since 2007 • 45713 Posts
Of course it is, heck, if I had a third hand I'd want triple analog. :P
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Mysterious_Kid

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#110 Mysterious_Kid
Member since 2007 • 61 Posts
Sony, Nintendo, and MS aren't dumb. They've done millions of dollars of research to find out exactly what type of controller gamers want and best fit gamers. Trust me, if the majority of console gamers wanted a mouse, they'd have a mouse. As it stands now, console gamers are quite comfortable with the controllers. This explains why both controllers are basically the same, and to be honest, are quite comfortable.romans828_2002
Nintendo kinda cut the dual analog with the Wii, it only exist with the classic controller which is supposed to be classic. MS has also done millions of dollars of research to find out exactly what type of gaming mouse gamers want. Sony has stuck with the pretty much the same controller for 3 generations, so you can say that duel analogs was good on PS1 then, but now is has no purpose, which was why this dicussion thread was created.
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skrat_01

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#111 skrat_01
Member since 2007 • 33767 Posts

Well I have been playing some BF Bad Company - an early Xmas present from a mate.

Aside from it being a good game and fun - the dual analogue controls in general feel very clunky.... and very unnatural.

Now I have not played a 360 shooter in a few weeks, and it was a bit jarring, going from playing plenty of PC shooters lately, too using a dual analogue - its far less fluid, and it feels incredibly awkward to use. Now of course its more assessable - thats what gives it, its purpose, and its standard for consoles....

However its a type of control scheme that needs plenty of aim assist (ala the entire Halo series), as without it, its a real chore to use fluidly. This is shooter only mind you. Arcade racers, action adventure and platformers work very well....

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killerfist

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#112 killerfist
Member since 2005 • 20155 Posts
However its a type of control scheme that needs plenty of aim assist (ala the entire Halo series), as without it, its a real chore to use fluidly.skrat_01
if you think Halo is bad, you should try the COD games some time:P The aim-assist in COD is ridiculous. It even works at times when the enemy is behind 3+ walls lol.
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#113 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="killerfist"] if you think Halo is bad, you should try the COD games some time:P The aim-assist in COD is ridiculous. It even works at times when the enemy is behind 3+ walls lol.

Eh, I heard halo 2 had one of the most aim assity aim assist.
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#114 wizardwd
Member since 2006 • 606 Posts
[QUOTE="jasonheyman"][QUOTE="goblaa"]in-fe-ri-or: Adj: 1. lower in station, rank, degree, or grade (often fol. by to): a rank inferior to colonel. 2. lower in place or position; closer to the bottom or base: descending into the inferior regions of the earth. 3. of comparatively low grade; poor in quality; substandard: an inferior product. 4. less important, valuable, or worthy: B+ bonds are inferior to AAA bonds. 5. acting or performing in a way that is comparatively poor or mediocre: an inferior observer of human nature.

goblaa

I know what the word means I meant explain why you feel that way. When they first came out yes it took getting used to. But now that it's been there for so long I don't see myself being able to play without a second one..

The fact that you have to grow acustom to it makes it inferior. A mouse and the wiimote's pointer come 100% natural. And to boot, they are faster and more precise.

Grab someone with no gaming experience and have them play CoD on the 360, PC, and Wii. They will pick up the PC and Wii instantly. That makes dual analog inferior.

Using your own logic it would make the keyboard inferior to the Wii mote, since no one can say that learing all the keys to use in a fps can be intuitive. Seriously I find that playing a keyboard and mouse is boring, except for RTS games. For anything else I prefer using my Xbox 360 controller, not because I've become accustomed to it, but because I feel more comfortable.
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Burnsmiesta

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#115 Burnsmiesta
Member since 2004 • 1672 Posts
If I'm using dual analog and the person on the other end of my connection is using dual analog then what difference is it going to make?

Terrible argument.
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killerfist

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#116 killerfist
Member since 2005 • 20155 Posts
[QUOTE="killerfist"] if you think Halo is bad, you should try the COD games some time:P The aim-assist in COD is ridiculous. It even works at times when the enemy is behind 3+ walls lol.Mysterious_Kid
Eh, I heard halo 2 had one of the most aim assity aim assist.

Dunno, never experienced major issues with Halo's aim assist. COD however..really bugs me at times.
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nitekids2004

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#117 nitekids2004
Member since 2005 • 2981 Posts

Action, Action Adventure and Platformers.

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#118 Mysterious_Kid
Member since 2007 • 61 Posts
If I'm using dual analog and the person on the other end of my connection is using dual analog then what difference is it going to make?

Terrible argument.
Burnsmiesta
Didn't you read the thread? One guy said the same thing, but in PC gaming, the person on the other end of your connection can choose to use a gamepad, or a trackball.

Action, Action Adventure and Platformers.

nitekids2004

Did you read the OP?

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nitekids2004

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#119 nitekids2004
Member since 2005 • 2981 Posts
[QUOTE="Burnsmiesta"]If I'm using dual analog and the person on the other end of my connection is using dual analog then what difference is it going to make?

Terrible argument.
Mysterious_Kid
Didn't you read the thread? One guy said the same thing, but in PC gaming, the person on the other end of your connection can choose to use a gamepad, or a trackball.

Action, Action Adventure and Platformers.

nitekids2004

Did you read the OP?



Did i miss something? The TC just asked what games still benefit on Dual Analogs.
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#120 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="Captain__Tripps"]

[QUOTE="mlisen"]I respect your arguments Goblaa, but I think if you took away one analog stick it would leave the controller very unbalanced, I think at the moment it's quite optimised for comfort and ease of use. Maybe if they replaced the right one with something like a tablet, like the touch sensor on laptops instead of the mouse, in fact, if this hasn't been used, I absolutely coin this idea.
And Blackbond, you don't really back up your statements, it's just 'Keyboard/Mouse wins, controllers are inferior', you're barely letting anyone rebutt against your remarks, each of yours have just been that Keyboards and Mouses are better because you say so, yet you say it's factual, cite your sources if it's such a proven fact.cuddlesofwar

Better, can not really be proven. All that can be proven, is that kb/m is faster, more precise, and 99/100 people would probably tell you it is easier to control a PC fps vs a console one. Some people would call a Honda Civic better than a Ferrari. Some prefer an automatic tranny vs a manual...

I doubt that. ALOT. More people play FPS games on console, so i'd assume they prefer the control scheme. Only the hgardcore play with KB/M, and they're in the minority

You doubt what? The kb/mouse is easier? Just because more ppl play console, doesn't mean its easier, its just more popular, and even that is not really clear. And how would they even know since so many people who play consoles have never used a m/kb to play an fps?

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Bread_or_Decide

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#121 Bread_or_Decide
Member since 2007 • 29761 Posts
Oh just the camera. Nothing imporant.
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Nagidar

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#122 Nagidar
Member since 2006 • 6231 Posts

Oh just the camera. Nothing imporant. Bread_or_Decide

The mouse controls the camera.

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#123 Mysterious_Kid
Member since 2007 • 61 Posts

@nitekids2004

The OP said that

"What genres ARE dual analog good for? ...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control."

Anyway, Action Adventure and Action and extremely general and vague genres.

For a First Person Action/Action Adventure, a pointer device would serve its purpose better than the second analog stick.

For Platformers, from personal experience, does not need a second analog stick. While playing Super Mario Galaxy, rarely did I move the camera, and when I did it was only to kinda go into a First Person view at the scene and background. The camera was fine, and there was only one occurence where it was a bit wonk, but that is saw due to the spherical stuff planets I was on. However, one might argue Super Mario Galaxy is an extremely untradtionally and unique 3D platformer, and cannot be compared to regular ones. As such, I have another example.

In Super Mario 64 DS, I had only adjusted the camera holding a single button, the L button to be specific, to move the camera to directly behind me. Even then, I did so to hear the funny camera moving sound.

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legol1

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#124 legol1
Member since 2005 • 1998 Posts
for sport games like fight night and nhl09 dual analog stick are awesome.
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#125 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]However its a type of control scheme that needs plenty of aim assist (ala the entire Halo series), as without it, its a real chore to use fluidly.killerfist
if you think Halo is bad, you should try the COD games some time:P The aim-assist in COD is ridiculous. It even works at times when the enemy is behind 3+ walls lol.

I don't really remember - as its been a while since i have played COD4 on consoles.. but...

A friend told me recently (who has one local UT04 comps); he entered a COD2 competition (at an expo GAME1 here), without even playing the game before - and won. He said simply because there was so much auto aim correction, it was just a matter of finding a good position, and pointing the crosshairs in the general direction - pausing - firing (depending the distance with or without irons), and it was almost always hit. I was pretty bewildered.

Though honestly even though it does... 'cheapen' the experience, its almost a necessity. Playing without causes the aiming to simply swing and overshoot targets, and tracking while strafing, or tracking moving targets while moving is a massive chore.

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#126 cuddlesofwar
Member since 2008 • 1138 Posts
[QUOTE="cuddlesofwar"][QUOTE="Captain__Tripps"]

Better, can not really be proven. All that can be proven, is that kb/m is faster, more precise, and 99/100 people would probably tell you it is easier to control a PC fps vs a console one. Some people would call a Honda Civic better than a Ferrari. Some prefer an automatic tranny vs a manual...

Captain__Tripps

I doubt that. ALOT. More people play FPS games on console, so i'd assume they prefer the control scheme. Only the hgardcore play with KB/M, and they're in the minority

You doubt what? The kb/mouse is easier? Just because more ppl play console, doesn't mean its easier, its just more popular, and even that is not really clear. And how would they even know since so many people who play consoles have never used a m/kb to play an fps?

You contradicted yourself. You said most people think KB/M is better, yet it's more popular on console, and most of them (You say) never used it. Some thing being easy or not, is strict matter of opinion. You should have just said it's more accurate, which it is.

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#127 Mysterious_Kid
Member since 2007 • 61 Posts
Maybe he is saying those who have used both types of input generally find Keyboard + Mouse superior, however, most consolites have never used Keyboard + Mouse for PC games.
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Captain__Tripps

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#128 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="Captain__Tripps"][QUOTE="cuddlesofwar"]

I doubt that. ALOT. More people play FPS games on console, so i'd assume they prefer the control scheme. Only the hgardcore play with KB/M, and they're in the minority

cuddlesofwar

You doubt what? The kb/mouse is easier? Just because more ppl play console, doesn't mean its easier, its just more popular, and even that is not really clear. And how would they even know since so many people who play consoles have never used a m/kb to play an fps?

You contradicted yourself. You said most people think KB/M is better, yet it's more popular on console, and most of them (You say) never used it. Some thing being easy or not, is strict matter of opinion. You should have just said it's more accurate, which it is.

Actually, what I said is most people who who would try a PC FPS, and a console FPS, would find the PC version easier to control, not better. Some people obviously consider more obtuse controls "better" for whatever reason, or think a controller is more "immersive", which makes no sence to me, but if you feel that way more power to you.

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nitekids2004

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#129 nitekids2004
Member since 2005 • 2981 Posts

@nitekids2004

The OP said that

"What genres ARE dual analog good for? ...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control."

Anyway, Action Adventure and Action and extremely general and vague genres.

For a First Person Action/Action Adventure, a pointer device would serve its purpose better than the second analog stick.

For Platformers, from personal experience, does not need a second analog stick. While playing Super Mario Galaxy, rarely did I move the camera, and when I did it was only to kinda go into a First Person view at the scene and background. The camera was fine, and there was only one occurence where it was a bit wonk, but that is saw due to the spherical stuff planets I was on. However, one might argue Super Mario Galaxy is an extremely untradtionally and unique 3D platformer, and cannot be compared to regular ones. As such, I have another example.

In Super Mario 64 DS, I had only adjusted the camera holding a single button, the L button to be specific, to move the camera to directly behind me. Even then, I did so to hear the funny camera moving sound.

Mysterious_Kid



someone hasn't played God of War.

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#130 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Mysterious_Kid"]

@nitekids2004

The OP said that

"What genres ARE dual analog good for? ...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control."

Anyway, Action Adventure and Action and extremely general and vague genres.

For a First Person Action/Action Adventure, a pointer device would serve its purpose better than the second analog stick.

For Platformers, from personal experience, does not need a second analog stick. While playing Super Mario Galaxy, rarely did I move the camera, and when I did it was only to kinda go into a First Person view at the scene and background. The camera was fine, and there was only one occurence where it was a bit wonk, but that is saw due to the spherical stuff planets I was on. However, one might argue Super Mario Galaxy is an extremely untradtionally and unique 3D platformer, and cannot be compared to regular ones. As such, I have another example.

In Super Mario 64 DS, I had only adjusted the camera holding a single button, the L button to be specific, to move the camera to directly behind me. Even then, I did so to hear the funny camera moving sound.

nitekids2004



someone hasn't played God of War.

God of War has fixed camera angles....

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#131 killerfist
Member since 2005 • 20155 Posts
Though honestly even though it does... 'cheapen' the experience, its almost a necessity. Playing without causes the aiming to simply swing and overshoot targets, and tracking while strafing, or tracking moving targets while moving is a massive chore. skrat_01
yeah, I agree. And btw, everyone has the same advantage (or disadvantage at times) in terms of aim assist on consoles. That makes it fair for everyone. It's not really a big of a problem. It just bugs me at times when an enemy passes by and my camera tracks him without me even touching the analog sticks:P
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nitekids2004

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#132 nitekids2004
Member since 2005 • 2981 Posts
[QUOTE="nitekids2004"][QUOTE="Mysterious_Kid"]

@nitekids2004

The OP said that

"What genres ARE dual analog good for? ...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control."

Anyway, Action Adventure and Action and extremely general and vague genres.

For a First Person Action/Action Adventure, a pointer device would serve its purpose better than the second analog stick.

For Platformers, from personal experience, does not need a second analog stick. While playing Super Mario Galaxy, rarely did I move the camera, and when I did it was only to kinda go into a First Person view at the scene and background. The camera was fine, and there was only one occurence where it was a bit wonk, but that is saw due to the spherical stuff planets I was on. However, one might argue Super Mario Galaxy is an extremely untradtionally and unique 3D platformer, and cannot be compared to regular ones. As such, I have another example.

In Super Mario 64 DS, I had only adjusted the camera holding a single button, the L button to be specific, to move the camera to directly behind me. Even then, I did so to hear the funny camera moving sound.

Nagidar



someone hasn't played God of War.

God of War has fixed camera angles....

that's not the point. GoW uses both analogs for moving - even the analog buttons: r3 and l3. Not only that, the games uses almost all the buttons so having a dual analog is definitely a big plus.

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#133 Mysterious_Kid
Member since 2007 • 61 Posts



someone hasn't played God of War.nitekids2004

Who?

I certainly did, though my memory of it is very vague. IIRC, I didn't use camera controls for the first hydra boss, the 3 headed? or 3 hydra boss thing, the one you need to stab the head and make it stuck on the ground? The camera was perfectly fine then.

For the rest of the non-boss parts, it was basically triple A button mashing, not much memory.

However, I have a much more vivid memory of Devil May Cry 3, where I yet again rarely used camera controls, and combat was using auto lock on.

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#134 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

someone hasn't played God of War.Mysterious_Kid

Who?

I certainly did, though my memory of it is very vague. IIRC, I didn't use camera controls for the first hydra boss, the 3 headed? or 3 hydra boss thing, the one you need to stab the head and make it stuck on the ground? The camera was perfectly fine then.

For the rest of the non-boss parts, it was basically triple A button mashing, not much memory.

However, I have a much more vivid memory of Devil May Cry 3, where I yet again rarely used camera controls, and combat was using auto lock on.

ok. i guess i didn't explain clearly. Analog is useful for a game like GoW that uses almost every button and d-pad. By having an analog/s, you can plot the movement of a character through it instead of using the d-pad (which would take up alot of space). Other games like sports games where you can quick select strategies by moving the analog stick saves the player time (not to mention Boxing games w/c uses analogs primarily).

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#135 Mysterious_Kid
Member since 2007 • 61 Posts

ok. i guess i didn't explain clearly. Analog is useful for a game like GoW that uses almost every button and d-pad. By having an analog/s, you can plot the movement of a character through it instead of using the d-pad (which would take up alot of space). Other games like sports games where you can quick select strategies by moving the analog stick saves the player time (not to mention Boxing games w/c uses analogs primarily).

nitekids2004

I can't comment on how dual analog would greatly improve gaming experience for God of War, as when I was playing, I basically raped the controller, with crazy button mashing.

However, the point you mentioned quick select is more of a UI optimisation issue. Imagine using a Xbox360 controller analogs as an extremely slow mouse for a PC game menu. It would suck. Good, not lazy developers would optimise and tweak the game's UI for their specific platform so that in the end, it is a very smooth and quick experience, not neccesarily because there was the presence of a second analog stick.

In other words, if there was only one analog stick, developers would still find a way to make the User Interface as good.

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#136 ferrarimanf355
Member since 2005 • 1884 Posts
[QUOTE="jasonheyman"][QUOTE="goblaa"]in-fe-ri-or: Adj: 1. lower in station, rank, degree, or grade (often fol. by to): a rank inferior to colonel. 2. lower in place or position; closer to the bottom or base: descending into the inferior regions of the earth. 3. of comparatively low grade; poor in quality; substandard: an inferior product. 4. less important, valuable, or worthy: B+ bonds are inferior to AAA bonds. 5. acting or performing in a way that is comparatively poor or mediocre: an inferior observer of human nature.

goblaa

I know what the word means I meant explain why you feel that way. When they first came out yes it took getting used to. But now that it's been there for so long I don't see myself being able to play without a second one..

The fact that you have to grow acustom to it makes it inferior. A mouse and the wiimote's pointer come 100% natural. And to boot, they are faster and more precise.

Grab someone with no gaming experience and have them play CoD on the 360, PC, and Wii. They will pick up the PC and Wii instantly. That makes dual analog inferior.

LOLWHUT... Just because I'm used to it means it sucks? Wow...

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skrat_01

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#137 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]Though honestly even though it does... 'cheapen' the experience, its almost a necessity. Playing without causes the aiming to simply swing and overshoot targets, and tracking while strafing, or tracking moving targets while moving is a massive chore. killerfist
yeah, I agree. And btw, everyone has the same advantage (or disadvantage at times) in terms of aim assist on consoles. That makes it fair for everyone. It's not really a big of a problem. It just bugs me at times when an enemy passes by and my camera tracks him without me even touching the analog sticks:P

Oh indeed i agree with you. It does annoy me -especially in Halo when the camera does that, or if i circle strafe it kind of 'locks/sticks' to the target. Ah well, what can you do.
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UnamedThing

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#138 UnamedThing
Member since 2008 • 1761 Posts
I'm pretty sure he didn't ask for a definition, he asked you to explain what was inferior. Thought you were so clever didn't you. Read the post carefully next time.Innocentguy757
He knew, he was just being a smart-alek.
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shadow_hosi

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#139 shadow_hosi
Member since 2006 • 9543 Posts
[QUOTE="jasonheyman"][QUOTE="goblaa"]

Only because you've grown acustom to it. It's still inferior.

Blackbond

Care to explain on the "inferior"??

Well it is a factually inferior tool in FPS.

  • Speed
  • Accuracy
  • Precision
The mouse and keyboard is factually superior in these catagories in regards to fps.

and thats why console games have auto-aim and aim assist and PC games dont, mostly
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Couth_

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#140 Couth_
Member since 2008 • 10369 Posts
And then you realized that one could use a controller or a trackball on the PC as my friend uses a trackball to play CS. The point is not mute. If you're not debating the facts then I don't know what you're debating. As I've said I'm not interested in hearing opinions.Blackbond
99% of PC gamers will use KB/m, the point is moot. Also, I am pretty sure you first responded to me, and I was debating the topic title :roll:
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Rigga911

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#141 Rigga911
Member since 2008 • 2429 Posts
I wouldn't be able to play anything other than FPS and RTS on a computer. Can you imagine trying to platform or hack n slash with a mouse/keyboard?:(-Sniper99-
Diablo 2 is hack n slash, and its amazing on the PC
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brokenps2

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#142 brokenps2
Member since 2008 • 153 Posts
Have you even played a psp!?? Of course there needs to be dual analog!
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brokenps2

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#143 brokenps2
Member since 2008 • 153 Posts
I prefer dual analog over the mouse and keyboard set upCouth_
Me too, i cant understand why someone always points out that a controller is inferior. If i feel more comfortable using a controller, i have the right to use one. I'm happy using either. But if i have the choice i would use a controller.
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sargentbotk

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#144 sargentbotk
Member since 2007 • 4224 Posts
PC gaming isn't for me to begin with. I greatly prefer dual analog over M&k/b. Why just have one? It works well with the games that use both such as shooters, action adventures for camera control. It also works for geometry wars and stardust HD(I acctually really enjoy the way both analogs are used in these two).
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deactivated-57af49c27f4e8

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#145 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
i can play with dual analog but without a little aim assistance, it's useless compared to pc controls.
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Blackbond

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#146 Blackbond
Member since 2005 • 24516 Posts

Honestly i'd pick convenince and confort OVER precision any day of the week

some people just don't get it, video games are for fun SHOCK!!!!!!!!!!!!!!!!!!!

LastRedMage

If its so uncomfortable then I feel bad when you use the internet, type a paper, or post online. Computers are very comfortable and you never complaining about them while posting on GS or any other time outside of playing a game is evident of that. I don't understand how or why people say using a PC is uncomfortable you spend time on your computer every day and you're fine lol. So all of a sudden when you start gaming on it your body automatically cramps up or something?

Send out the Maverick Hunters.

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Blackbond

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#147 Blackbond
Member since 2005 • 24516 Posts

Mouse/keyboard takes getting used to as well. I've never met anybody who could just 'pick up and play' an FPS on a PC. It ALWAYS takes some adjusting/tweaking. I don't really like using the keyboard for moving/strafing. Plus all the shortcuts are unintuitive and you have to learn them all. I agree that mouse/keyboard is superior but saying that anyone can use it is simply not true.

manicfoot

Not in my experience. Give a girl a controller to play Halo and she doesn't know what to do as she can't manipulate both analogs. Sit her down infront of a PC and give her COD to play on the PITT network and tell her just click on guys to shoot them and she's a ok. Crappy player but anyone can grasp the concept of moving a mouse which you use in everyday life and clicking on something on your screen.

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Blackbond

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#148 Blackbond
Member since 2005 • 24516 Posts

I respect your arguments Goblaa, but I think if you took away one analog stick it would leave the controller very unbalanced, I think at the moment it's quite optimised for comfort and ease of use. Maybe if they replaced the right one with something like a tablet, like the touch sensor on laptops instead of the mouse, in fact, if this hasn't been used, I absolutely coin this idea.
And Blackbond, you don't really back up your statements, it's just 'Keyboard/Mouse wins, controllers are inferior', you're barely letting anyone rebutt against your remarks, each of yours have just been that Keyboards and Mouses are better because you say so, yet you say it's factual, cite your sources if it's such a proven fact.mlisen

So let me guess this straight. I'm not backing up my statements and I'm not letting anyone rebuttle against your remarks? That's because you can't rebuttle against facts. The Mouse and Keyboard is factually superior in terms of speed, accuracy, and precision. I don't care for opinions you cannot dispute those facts. Your preference is your preference but it doesn't change the fact that a mouse has superior accuracy, speed, and precision over an analog stick. If you need that cited for then really can you not comprehend the degrees of movement in an analogy stick compared to the pixel like precision that is on a mouse that use on your desktop every day? I mean really. You want me to tell you that the grass is green on my lawn as well? I mean I will if you want me too. I'm pressed for time but that's okay.

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TheGrat1

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#149 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="Blackbond"][QUOTE="manicfoot"]

Mouse/keyboard takes getting used to as well. I've never met anybody who could just 'pick up and play' an FPS on a PC. It ALWAYS takes some adjusting/tweaking. I don't really like using the keyboard for moving/strafing. Plus all the shortcuts are unintuitive and you have to learn them all. I agree that mouse/keyboard is superior but saying that anyone can use it is simply not true.

Not in my experience. Give a girl a controller to play Halo and she doesn't know what to do as she can't manipulate both analogs. Sit her down infront of a PC and give her COD to play on the PITT network and tell her just click on guys to shoot them and she's a ok. Crappy player but anyone can grasp the concept of moving a mouse which you use in everyday life and clicking on something on your screen.

How can she not manipulate both anologs? She has opposable thumbs correct? :? Aiming isnt the only thing though. You'll have to tell her which keys you need to move. Which keyes are used to sprint. Which keyes are used to thrwo grenades and jump and whatnot. I really dont understand how people say MB/M is more intuitive than dual analog. The first time I played Halo 2 I had no trouble moving and aiming. Just had to learn the grenade and melee buttons and I was set. When I played Quake 2 recently. Man what a learning curve. I went through and reconfigured nearly every button because they didnt feel right and even then I had to go through and re-learn everything because I kept hitting the wrong key.
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Blackbond

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#150 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]And then you realized that one could use a controller or a trackball on the PC as my friend uses a trackball to play CS. The point is not mute. If you're not debating the facts then I don't know what you're debating. As I've said I'm not interested in hearing opinions.Couth_
99% of PC gamers will use KB/m, the point is moot. Also, I am pretty sure you first responded to me, and I was debating the topic title :roll:

Yes as you said 99% not 100%. As I said you do not have to use a mouse and keyboard when you play PC gaming thanks for proving my point. Wow....