Is there any purpose for dual analog anymore?

This topic is locked from further discussion.

Avatar image for Afro_Samurai1
Afro_Samurai1

522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#351 Afro_Samurai1
Member since 2008 • 522 Posts
I don't like gaming on the pc so dual analog all the way.
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#352 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="Steppy_76"]Speed, is something I'll give you, but accuracy and precision are still going to be subjective. There are people out there who can be more accurate with the stick than with a mouse. If those people exist, then it isn't a fact that it is more precise even if you and I think it is. They both have handicaps, and to most people the dual analog has more, but some people can overcome the dual analog handicaps better than the handicaps of the mouse even if for the majority the handicaps on the mouse are smaller. I personally agree teh mouse and KB IS a better option for FPSs, but I am recognizing the fact that that isn't a universal feeling. That is what I am arguing against, the claims of things be an absolute when they are not. Also, the discussion goes beyond just FPSs too. Steppy_76

Accuracy and Precision are not subjective in this comparison it is a fact that a mouse is more accuracte and precise then a analog stick. Just think about the techinical aspects of a mouse compared to an analog stick. There is more degrees of control with a mouse then there is on an analog stick period. That's not even up for discussion.

Explain to me what handicap a mouse has in FPS? It doesn't have aim assist, auto aim, or sticky aim. Your aim is your aim. Analog sticks in FPS have to have handicaps out of mere playability.

Your preference means nothing. I don't care about your opinions. There is no way in hell that you could possibly prove that a mouse an tool that has movement on the precision of a pixel is not more accuracte and precise then an analog stick.

I'd love to see how long it would take you to even draw that simple picture via a analog stick compared to a mouse. You don't have to be exact but I'd just love to watch someone attempt to draw that picture with dual analogs compared to a mouse. That is an example of the difference in control from the mouse and an analog.

You're talking theoretical vs. real world. For the overwhelming majority(myself included) that is the case. There are however some people who would be able to draw that picture better and faster with DA than with KB/M. A lamborghini is faster than a hummer in theoretics correct? What happens when your race is an offroad race with large rocks that need to be driven over? The hummer will finish the race and be faster than the lambo in that situation. The real world has limitations that can handicap the "better" thing to where it no longer performs better "in practice". Once again, this argument also wasn't limited to JUST FPS's.

Know I'm not talking theoretical. What you are doing in a FPS is moving your targeting reticle and aiming. Using a mouse to follow that path shows a superior tool in aiming over an inferior tool of aiming in that of an analog. That picture is nothing but lines on a screen. Following it with a mouse wouldn't be hard at all as the mouse allows for more precise movement, speed, accuarcy and precision. You could not do that with a analog effectively. You are bringing in race cars and other analogies that don't even involve either control setup let alone have to do with video games.

Using a mouse I have capabilities that far exceed that of someone using an analog stick. I have more freedom, I'm not limited or constricted, I am not effectived accidently when the handicaps kick in. With a mouse I have full and total control self reliant on my own skills and not the ones instilled by the game that assist me.

  • Speed
  • Accuracy
  • Precision

Its a fact that you cannot argue. A mouse beats an analog stick at all 3. Its not even up for debate. If it wasn't a fact then why do dual analog shooters rely on the handicaps? Why don't you use MS Paint with an analog stick? Why don't you use a computer with an analog stick?

Avatar image for MachineLike7
MachineLike7

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#353 MachineLike7
Member since 2008 • 105 Posts
Why is the KB/M set up still around? Its extremely limited to a few genres...
Avatar image for BTBAM127
BTBAM127

2522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#354 BTBAM127
Member since 2006 • 2522 Posts
i dotn see why people say its so inferior, heck even the PS3 controller is fine for FPS (imo) people just make it sound so worse, because yes it is easier to play fps's wit hthe 360's controller but to me it isnt much difference. im not saying KB/M sucks, i sitll think its superior, but when i say that i dont mean, alot better.
Avatar image for Captain__Tripps
Captain__Tripps

4523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#355 Captain__Tripps
Member since 2006 • 4523 Posts
Why is the KB/M set up still around? Its extremely limited to a few genres...MachineLike7
FPS, RTS, RPG, Simulation, TP action games, arcade racers, adventure... In the case of fps/rts/rpg/sim its vastly superior so thats why its still around.
Avatar image for topgunmv
topgunmv

10880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#356 topgunmv
Member since 2003 • 10880 Posts
I would think an analog stick along with pressure sensative triggers simulates driving better than the mouse and keyboard, and what's best for an rpg depends entirely on how the game is designed.

[QUOTE="MachineLike7"]Why is the KB/M set up still around? Its extremely limited to a few genres...Captain__Tripps
FPS, RTS, RPG, Simulation, TP action games, arcade racers, adventure... In the case of fps/rts/rpg/sim its vastly superior so thats why its still around.

Avatar image for Captain__Tripps
Captain__Tripps

4523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#357 Captain__Tripps
Member since 2006 • 4523 Posts
I would think an analog stick along with pressure sensative triggers simulates driving better than the mouse and keyboard, and what's best for an rpg depends entirely on how the game is designed.

[QUOTE="Captain__Tripps"][QUOTE="MachineLike7"]Why is the KB/M set up still around? Its extremely limited to a few genres...topgunmv

FPS, RTS, RPG, Simulation, TP action games, arcade racers, adventure... In the case of fps/rts/rpg/sim its vastly superior so thats why its still around.

I said arcade racers, and for more sim type racers, a wheel is obviously the best solution. And pretty much every RPG you will find on PC/console, the controls are better on PC. (all wrpg, more or less)
Avatar image for FamiBox
FamiBox

5481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#358 FamiBox
Member since 2007 • 5481 Posts

Tired old argument.

I can play with both mouse and keyboard and a dual stick controller just fine.

I will admit that getting used to a controller to play FPS can be tough at first. But simply because you suck at it doesn't mean it is bad.

Avatar image for topgunmv
topgunmv

10880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#359 topgunmv
Member since 2003 • 10880 Posts

Of course a wheel would be better, it would be better for arcade racers too, but that was not the subject of this particular disagreement. How would a keyboard be better for an arcade racer than an analog stick? In regards to simulating anything that requires steering (cars, planes) I would think an analog stick would be a better representation. Also, one of the major complaints facing oblivian and morrowind was that the interfaces seemed better suited to consoles than computers.

[QUOTE="topgunmv"]I would think an analog stick along with pressure sensative triggers simulates driving better than the mouse and keyboard, and what's best for an rpg depends entirely on how the game is designed.

[QUOTE="Captain__Tripps"] FPS, RTS, RPG, Simulation, TP action games, arcade racers, adventure... In the case of fps/rts/rpg/sim its vastly superior so thats why its still around. Captain__Tripps

I said arcade racers, and for more sim type racers, a wheel is obviously the best solution. And pretty much every RPG you will find on PC/console, the controls are better on PC. (all wrpg, more or less)

Avatar image for Phazevariance
Phazevariance

12356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#360 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="jakarai"]I am fine with dual analog set up. goblaa

Only because you've grown acustom to it. It's still inferior.

Theres no doubt that PC controls are superior, however that doesn't make dual analogs worse. You're hating because youare NOT acustomed to them. Many consolites are well versed in the dual analog ways, and some are even better at those than the PC controls. They both serve different purposes. RTS style games are unchallenged on the PC, and just boring as hell on consoles, due to the controls. FPS are best on PC, but very fun and duable on console. 3rd person shooters however are best on consoles, as mouse and keyobard is overkill for them. To be honest, i would love a mix of the two, one analog stick for movement (because lets face it, ASDW just doesnt compare to analog stick for movement, no matter how good you are) and mouse for aiming. That to me would be the perfect combo of controls to get the best of both worlds.
Avatar image for beast667
beast667

3397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#361 beast667
Member since 2005 • 3397 Posts
Playing action games like Ninja Gaiden would work real well with a m/kb i bet :|
Avatar image for Captain__Tripps
Captain__Tripps

4523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#362 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="goblaa"]

[QUOTE="jakarai"]I am fine with dual analog set up. Phazevariance

Only because you've grown acustom to it. It's still inferior.

Theres no doubt that PC controls are superior, however that doesn't make dual analogs worse. You're hating because youare NOT acustomed to them. Many consolites are well versed in the dual analog ways, and some are even better at those than the PC controls. They both serve different purposes. RTS style games are unchallenged on the PC, and just boring as hell on consoles, due to the controls. FPS are best on PC, but very fun and duable on console. 3rd person shooters however are best on consoles, as mouse and keyobard is overkill for them. To be honest, i would love a mix of the two, one analog stick for movement (because lets face it, ASDW just doesnt compare to analog stick for movement, no matter how good you are) and mouse for aiming. That to me would be the perfect combo of controls to get the best of both worlds.

PC controls are "superior" but that doesn't mean DA is worse? That doesn't really make sense... Also, there are those that do mouse/controller on PC. Presumably they use the mouse for aiming/shooting, and use the dpad to replace wasd. I don't really see the point on PC, though.
Avatar image for MachineLike7
MachineLike7

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#363 MachineLike7
Member since 2008 • 105 Posts
I would think an analog stick along with pressure sensative triggers simulates driving better than the mouse and keyboard, and what's best for an rpg depends entirely on how the game is designed.

[QUOTE="Captain__Tripps"][QUOTE="MachineLike7"]Why is the KB/M set up still around? Its extremely limited to a few genres...topgunmv

FPS, RTS, RPG, Simulation, TP action games, arcade racers, adventure... In the case of fps/rts/rpg/sim its vastly superior so thats why its still around.

Nah, Just point and click text adventures and rts's.

The rest are far better using controllers.

Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#364 dark-warmachine
Member since 2007 • 3476 Posts
Playing action games like Ninja Gaiden would work real well with a m/kb i bet :|beast667
You do know DMC4, one example of an action game, is on the pc, right? And you know what? "You need a gamepad if you want the proper experience." That's a quote from Gamespot when they reviewed the game for the pc.
Avatar image for Captain__Tripps
Captain__Tripps

4523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#365 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="beast667"]Playing action games like Ninja Gaiden would work real well with a m/kb i bet :|dark-warmachine
You do know DMC4, one example of an action game, is on the pc, right? And you know what? "You need a gamepad if you want the proper experience." That's a quote from Gamespot when they reviewed the game for the pc.

How much time do you think Capcom dedicated to tweaking controls so they would work on a kb/m?
Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#366 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"][QUOTE="beast667"]Playing action games like Ninja Gaiden would work real well with a m/kb i bet :|Captain__Tripps
You do know DMC4, one example of an action game, is on the pc, right? And you know what? "You need a gamepad if you want the proper experience." That's a quote from Gamespot when they reviewed the game for the pc.

How much time do you think Capcom dedicated to tweaking controls so they would work on a kb/m?

Are you thinking hypothetically? And have you played a DMC or a Ninja Gaiden game before? You would know that using a mouse and key in these type of games would hinder the experience. This isn't Diablo.
Avatar image for cainetao11
cainetao11

38077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#367 cainetao11
Member since 2006 • 38077 Posts
That's cool TC. I enjoy the controlers out now. How is NHL 09, Madden 09, Knockout kings for the mouse and keyboard? No, I'll stay with controllers.
Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#368 goblaa
Member since 2006 • 19304 Posts
Ya know, when I first started this topic, it wasn't about gamepads vs M/KB...it wasn't even closely about gamepads vs M/KB. But that didn't stop all the hermits from hijacking my thread.
Avatar image for Gsmith92
Gsmith92

275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 109

User Lists: 0

#369 Gsmith92
Member since 2008 • 275 Posts
I'm not familiar with PC gaming because i've never had one that is powerful enough to support real gaming (i didn't have RollerCoasterTycoon 3). Although i've heard PCs are known for their FPS. My question is do you get that same interactive feeling. When a building blows up or you shoot your gun does the mouse rumble (i don't know if they make mouses like that), can you feel when you've just sniped someone. It just seems a lot duller moving a mouse around and clicking on stuff to shoot at it. As i said I am not familiar with PC gaming so I really wouldn't know. I also heard you can connect an xbox controller to game on your PC is that true. I'd love to get a few PC only games like Crysis, would it work on an xp pentium 4 dell laptop?
Avatar image for skingus
skingus

2370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#370 skingus
Member since 2006 • 2370 Posts
I'm not familiar with PC gaming because i've never had one that is powerful enough to support real gaming (i didn't have RollerCoasterTycoon 3). Although i've heard PCs are known for their FPS. My question is do you get that same interactive feeling. When a building blows up or you shoot your gun does the mouse rumble (i don't know if they make mouses like that), can you feel when you've just sniped someone. It just seems a lot duller moving a mouse around and clicking on stuff to shoot at it. As i said I am not familiar with PC gaming so I really wouldn't know. I also heard you can connect an xbox controller to game on your PC is that true. I'd love to get a few PC only games like Crysis, would it work on an xp pentium 4 dell laptop?Gsmith92
It's kind of like this going from gamepad to wii-remote to. The Wii controller makes all other controllers feel dead when it comes to FPS.
Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#371 dark-warmachine
Member since 2007 • 3476 Posts
Ya know, when I first started this topic, it wasn't about gamepads vs M/KB...it wasn't even closely about gamepads vs M/KB. But that didn't stop all the hermits from hijacking my thread.goblaa
True. In the OP, you questioned the importance of the 2nd stick on the dual analog. You tried to counter it with the Wiimote and the M&K to make it seem as if the 2nd stick was not necessary, thus leads to a heated debate between Hermits/M&K user and console fans. See you brought this upon yourself.
Avatar image for Captain__Tripps
Captain__Tripps

4523

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#372 Captain__Tripps
Member since 2006 • 4523 Posts
It was pretty much guaranteed this would be a controller vs kb/m flamewar when you said Fallout 3/WAW were terrible on 360/superior on PC.
Avatar image for GinoNYC
GinoNYC

470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#373 GinoNYC
Member since 2008 • 470 Posts
Lol, sheep. :lol: At best, all dual-analog controllers will have tilt/motion control features included, like the SIXAXIS, but there's no way in hell Sony and MS are going to adopt such an embarassingly ridiculous control scheme like the Wiimote and get rid of conventional controllers. It's a gimmick, it always has been. I remember in September 2005, when I was still a Nintendo fan, so excited about the "Revolution" and what the big secret about the controller was. People were expecting something like a buttonless, touchpad controller, or something with gyros inside. Then I find out it's a freakin' remote.

Things like rumble and analog sticks were easily adaptable to the conventional controller, which is why they were added so quickly. And some form of motion sensing will be adapted into the conventional, dual-analog controller, but it's not gonna be replaced by an idiotic nunchuck/waggle design any time soon. Still...:lol: at the thought of it.
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#374 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="goblaa"]Ya know, when I first started this topic, it wasn't about gamepads vs M/KB...it wasn't even closely about gamepads vs M/KB. But that didn't stop all the hermits from hijacking my thread.dark-warmachine
True. In the OP, you questioned the importance of the 2nd stick on the dual analog. You tried to counter it with the Wiimote and the M&K to make it seem as if the 2nd stick was not necessary, thus leads to a heated debate between Hermits/M&K user and console fans. See you brought this upon yourself.

100% on the mark. Complaining about the hermits crashing your party when you told them the location and gave them a key? Shame on you.
Avatar image for littlestreakier
littlestreakier

2950

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#375 littlestreakier
Member since 2004 • 2950 Posts
i personally really like dual analog A LOT, i'm sure other people do too. I think as far as consoles go, it's one of the best things to happen to consoles. It definately enhances the experience for nhl09
Avatar image for GinoNYC
GinoNYC

470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#376 GinoNYC
Member since 2008 • 470 Posts
i personally really like dual analog A LOT, i'm sure other people do too. I think as far as consoles go, it's one of the best things to happen to consoles. It definately enhances the experience for nhl09littlestreakier
Not to mention Fight Night 3. Sheep, you're gonna have to pry my 360 controller from my cold, dead fingers. Nunchuck replacing dual-analog? It ain't happenin'. Keep dreaming.
Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#377 Bigboi500
Member since 2007 • 35550 Posts

Gamers are slow to evolve, and set in their ways until they are forced into change. I like the 360s dual analog controls the most as well, but even I admit that they are going the way of the dinosaur. After pressing the stick forward for 90% of the time ones thumbs tend to get sore and need resetting which can cause interruptions in the gameplay be it ever so slight.

The future is going to be virtual control, like Tom Cruise in that movie where they saw the future and arrested the criminal before the crime occurred. Two gloves with no pointer, sticks, buttons, k/m. just you moving your hands in natural situations and hologram keyboard pop up. Then that will be replaced by brain control for the best and easiest control of all.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#378 Bigboi500
Member since 2007 • 35550 Posts
Lol, sheep. :lol: At best, all dual-analog controllers will have tilt/motion control features included, like the SIXAXIS, but there's no way in hell Sony and MS are going to adopt such an embarassingly ridiculous control scheme like the Wiimote and get rid of conventional controllers. It's a gimmick, it always has been. I remember in September 2005, when I was still a Nintendo fan, so excited about the "Revolution" and what the big secret about the controller was. People were expecting something like a buttonless, touchpad controller, or something with gyros inside. Then I find out it's a freakin' remote.

Things like rumble and analog sticks were easily adaptable to the conventional controller, which is why they were added so quickly. And some form of motion sensing will be adapted into the conventional, dual-analog controller, but it's not gonna be replaced by an idiotic nunchuck/waggle design any time soon. Still...:lol: at the thought of it.GinoNYC
Your over-all dismissal of the Wii controls are a bit disturbing. Six Axis controls have not turned out so well either. Look at Lair for instance. How'd that turn out? Also look at No More Heroes, it's nominated for GOTY here. Not saying one is so superior to the other, but try to have an open mind about things.
Avatar image for Darkman2007
Darkman2007

17926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 40

User Lists: 0

#379 Darkman2007
Member since 2007 • 17926 Posts

dual analog is great, lets see sony trying to change the controller in any way and we will see how Playstation owners react....

oh wait they did try to sell us a bannana and it didnt work

Avatar image for artichoke
artichoke

2271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#380 artichoke
Member since 2006 • 2271 Posts
It has it's uses. Playing sports games like FIFA are best with dual analog.
Avatar image for psychobrew
psychobrew

8888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#381 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="littlestreakier"]i personally really like dual analog A LOT, i'm sure other people do too. I think as far as consoles go, it's one of the best things to happen to consoles. It definately enhances the experience for nhl09GinoNYC
Not to mention Fight Night 3. Sheep, you're gonna have to pry my 360 controller from my cold, dead fingers. Nunchuck replacing dual-analog? It ain't happenin'. Keep dreaming.

You sound like my grand father.....
Avatar image for destro123
destro123

755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#382 destro123
Member since 2005 • 755 Posts
Yeah, i dont think so. Dual analog is confortable as hell and if you cant control it you must be retarded or something
Avatar image for kingdre
kingdre

9456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#383 kingdre
Member since 2005 • 9456 Posts
One to move around and another to aim. Still pretty useful to me.
Avatar image for Syferonik
Syferonik

3060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#384 Syferonik
Member since 2006 • 3060 Posts
dual analog should be replaced by some kind of touch screen for next gen