Is there any purpose for dual analog anymore?

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LastRedMage

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#251 LastRedMage
Member since 2007 • 886 Posts

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

Mysterious_Kid
no
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#252 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"]

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

LastRedMage
no

Is there a flaw in my arguement?

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dark-warmachine

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#253 dark-warmachine
Member since 2007 • 3476 Posts

...

Didn't you delete your post just now?

Anyway, a similar argument was present a few pages up.

When I played Devil May Cry, as far as I can remember I didn't use the second analog stick. You expect me to believe this?

If there was only one analog stick, developers of hack n slash button mashers such as Devil May Cry, God Of War and Ninja Gaiden

will simply find an alternative to using the second analog stick, which in this game serves as an extra button or something right?

Developers will just optimise the controls abit, and create the exact same gameplay, with or without a second analog stick.

An example I can use is that the PSP port of god of war, chains of olympus

was fine without that analog stick, and it got fairly high reviews.

From Gamespot review of God Of War Chains of Olympus

"The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. "

From IGN review of God Of War Chains of Olympus

"Though the PSP is missing the L2 and R2 buttons and the right analog stick of the Dual Shock 2, I dare say that the control scheme here works better than on the PS2. Instead of having to use the D-Pad to change between magic types, you now hold R and press a corresponding face button. This means you won't accidentally trigger something you didn't mean to a waste precious magic, and it also means you can switch between them much more easily. Since there isn't a second analog stick, dodging works by pressing L and R at the same time, which again works even better than on the PS2 pad since you don't have to move your thumb off the face buttons. Each of the control changes has been implemented fantastically and you won't miss any of the missing buttons."

Anymore questions?

Mysterious_Kid

The God of War series are button mashers, very noob-friendly, and you know what the funny thing is the fact that the right stick is used to evade and not used to munipulate the camera since they are fixed. Games like DMC and NG do not use a fix camera like GoW and Diablo. So this is a moot point.

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Mysterious_Kid

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#254 Mysterious_Kid
Member since 2007 • 61 Posts

It has been a long time since I played Devil May Cry 3, and I still think I didn't evade with the second analog stick.

For me, my evasion was to use stinger on another enemy, to gain some distance between the one I was evading

Also, for button mashers, I heard God of War was the best of the best, so I focused more on it.

EDIT:

Oh I see what you mean. But still, stated in the OP, most good third person games have good camera, so you do not need an analog stick to adjust it.

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#255 dark-warmachine
Member since 2007 • 3476 Posts

It has been a long time since I played Devil May Cry 3, and I still think I didn't evade with the second analog stick.

For me, my evasion was to use stinger on another enemy, to gain some distance between the one I was evading

Also, for button mashers, I heard God of War was the best of the best, so I focused more on it.

Mysterious_Kid

In DMC3 you can not evade with the right stick, I was refering to GoW. In order to evade in DMC3, you have to hold down R1(lock on target) + X and Left stick in any direction to evade.

EDIT- I see that you edited your comment.

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#256 psychobrew
Member since 2008 • 8888 Posts
I used to prefer playing games on analog sticks, but now analog controls feel gimped. KB/Mouse or motion controls are far superior, and the Wii motion controls are the most versatile controls you can get. Great for racing games, great for FPS, good for fighting games (though for 2D fighting games, I do prefer game pads), RPG's, RTS, everything. If your arms get sore from using the Wiimote, you probably need the exercise anyway. Gaming on dual analog is gimped and boring. Come on, the technology was available in the 70's and widespread in the 80's. It's time to move on. And there's a reason you operate your computer with a mouse instead of an analog stick. Analog is slow and inaccurate -- if you can barely aim at a stationary icon with an analog stick, how in the world is it good for gamming?
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#257 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

Yes there is a purpose. I've been a console gamer for over 25 years, been used to the d-pad, and now dual analog. So far so good, it's worked for me ;)

If I wanted ultra precision, I'd go with KB + M.

The Wiimote DOES have the Potential to be a standard in console control in genres like Railshooters, RTS and FPS (and the usual casual shovelware that flood the Wii). But that's about it, the way I see it. If the Wiimote has proven to be the standard console control, Madden Wii or NBA Live (I don't know if there is one for Wii) would have already skyrocketed in sales, obliterating PS3 and 360 versions. Plus, there would have been a serious sim racer in the same league as Gran Turismo and Forza, on the Wii....for those who enjoy "power" steering in the air, with thier Wheel. :lol:

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Steppy_76

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#258 Steppy_76
Member since 2005 • 2858 Posts

My room mate has a 360, and while I admit it has been about a year since I played with a standard game pad, I tried playing CoD:WoW and Fallout 3 on his 360 today. And I gotta say, the controls suck. I play Fallout 3 on the PC and going from mouse to analog is night and day. It's going from one of the most intuitive control systems to the least. I have CoD:WoW on the wii, and while it has less content, I don't care because I can aim and don't need some type of assist system. Most people know that dual analog is the worst system for first person games, but I'm pretty confident that the only reason we put up with it is because on consoles at least there was nothing better. We just got used to it. I remember playing halo when it first came out and having trouble at it. I kept playing and got over the learning curve and got better. But now that I have gone back to dual analog after such a long hiatus, it's apparent to me that the control scheme just sucks. A good controls scheme (mouse or wiimote) is one that just comes natural, not one you have to practice at to make up for its flaws.

What genres ARE dual analog good for? Not shooters, you only need one stick for racers and sports, JRPGs don't need one at all really, WRPGs are better with a pointer, RTSs are better with a pointer...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control.

I enjoy having the 4 face buttons and 4 shoulder buttons easily available, but if Sony and MS plan to improve their games next gen, they need an IR pointer or something similar.

goblaa
You haven't played many sports games lately. The right stick works great in madden(you juke the way flick the stick), Fight Night(you punch with the stick), Basketball(you alter your shot with the stick), and they're all very intuitive. Is dual analog ideal in every situation? No. Neither is M/KB, or the Wii mote.
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dark-warmachine

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#259 dark-warmachine
Member since 2007 • 3476 Posts

It has been a long time since I played Devil May Cry 3, and I still think I didn't evade with the second analog stick.

For me, my evasion was to use stinger on another enemy, to gain some distance between the one I was evading

Also, for button mashers, I heard God of War was the best of the best, so I focused more on it.

EDIT:

Oh I see what you mean. But still, stated in the OP, most good third person games have good camera, so you do not need an analog stick to adjust it.

Mysterious_Kid

Wait, wait, so you want me to disregard two franchise(DMC and NG) that are the pinnacle of 3rd person action games in favor of your argument? LoL

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#260 Mysterious_Kid
Member since 2007 • 61 Posts

@dark-warmachine

I haven't played DMC in a long time and had never played Ninja Gaiden.

However, in my memory the camera was fine in DMC, where I used lock on to change my view.

Also the OP has stated camera in most good games are fine, and adjusting it in game detracts from the experience.

@Steppy_76

For a boxing game, motion controls and much more intuitive than dual analogs.

For the rest of the sports games I cannot comment as I hate sports games.

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#261 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="goblaa"]

[QUOTE="jakarai"]I am fine with dual analog set up. jasonheyman

Only because you've grown acustom to it. It's still inferior.

Care to explain on the "inferior"??

have to have autoaim in every shooter to make it work without the computer being way to good, I'd love to see you play stalker on the hardest setting with no autoaim with dual analog. controllers great for racers, sport games and gta style games but useless for shooter when there is no autoaim. if gta has no autoaim the k/m would be much better for all on driving parts.
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#262 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Blackbond"]Well it is a factually inferior tool in FPS.

  • Speed
  • Accuracy
  • Precision
The mouse and keyboard is factually superior in these catagories in regards to fps.

jasonheyman

Just out of curiosity but what measures do you say that? Reaction time quicker with hand then finger?

there is no denying the k/m is much better at all of those. maybe one pc and x360 players will be able to play each other with no k/m limitations and then see how good the gamepad really is, just like if you try and play crysis online with a x360 controller and get whipped.
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#263 redCloudJ7
Member since 2007 • 1004 Posts

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

Mysterious_Kid

No, you haven't proven your point at all. You've only used God of War as your example and you provide no links. Even though the console games are rated higher from everyone and the majority of people and reviewers regarded the console games as better games in the series.

Look through all the Ninja Gaiden II reviews. Notice what they all mention about the game. Its camera. Look at gamespots review of the game. The games camera is one of the biggest problems in the games design. Imagine how much worse the game would be without the second analog stick.

http://www.gamerankings.com/htmlpages2/943273.asp?q=ninja%20gaiden%20II

God Hand is impossible to beat without a second analog stick period. It is an absolute necessity. Dmc also requires the second analog stick with its camera as well.

Ninja Gaiden Black gamespot review:

"When it was released last year, Ninja Gaiden earned widespread acclaim, though a couple of common criticisms did stick out. Ninja Gaiden Black directly addresses both of these by introducing a new easier difficulty mode, as well as an option for manual control of the camera perspective."

A second analog stick is helpful.

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#264 Rodneythepom
Member since 2008 • 178 Posts
It doesn't really get in the way for games that don't use it, and those that do, use it well. So yes, it has a purpose and no, it shouldn't go away any time soon.
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#265 Steppy_76
Member since 2005 • 2858 Posts

@dark-warmachine

I haven't played DMC in a long time and had never played Ninja Gaiden.

However, in my memory the camera was fine in DMC, where I used lock on to change my view.

Also the OP has stated camera in most good games are fine, and adjusting it in game detracts from the experience.

@Steppy_76

For a boxing game, motion controls and much more intuitive than dual analogs.

For the rest of the sports games I cannot comment as I hate sports games.

Mysterious_Kid
When a decent wii boxing game comes out I'll concede that point, as Wii Sports boxing isn't intuative. Either way, as I said, NONE of the control methods are ideal in every situation. Some games I like the wiimote, some KB/M, some dual analog, and depending on where your tastes lie different methods will probably constitute different peoples "ideal" control method. All you've done is tout your opinion as fact.
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#266 imprezawrx500
Member since 2004 • 19187 Posts
Did people forget that the mouse and keyboard were created for WORD PROCESSING?? How does your wrist feel after playing for hours on that keyboard at that awkward angle? Using directional arrows or A, S, D etc..for movement? PULEEEEZ! PC is only good for: MMORPG, Pirating, Hacking, Internet surfing. Of course that is just my humble opinion. heh heh.StarkJJ
and dual analog was not created for fps or any shooting game, point being? k/m for gaming is far more comfortable for long lenghts of time than a gamepad
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#267 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"]

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

redCloudJ7

No, you haven't proven your point at all. You've only used God of War as your example and you provide no links. Even though the console games are rated higher from everyone and the majority of people and reviewers regarded the console games as better games in the series.

Look through all the Ninja Gaiden II reviews. Notice what they all mention about the game. Its camera. Look at gamespots review of the game. The games camera is one of the biggest problems in the games design. Imagine how much worse the game would be without the second analog stick.

http://www.gamerankings.com/htmlpages2/943273.asp?q=ninja%20gaiden%20II

God Hand is impossible to beat without a second analog stick period. It is an absolute necessity. Dmc also requires the second analog stick with its camera as well.

Ninja Gaiden Black gamespot review:

"When it was released last year, Ninja Gaiden earned widespread acclaim, though a couple of common criticisms did stick out. Ninja Gaiden Black directly addresses both of these by introducing a new easier difficulty mode, as well as an option for manual control of the camera perspective."

A second analog stick is helpful.

...

Quoting myself here.

"But still, stated in the OP, most good third person games have good camera, so you do not need an analog stick to adjust it."

"Also the OP has stated camera in most good games are fine, and having to adjust it in game manually with the analog sticks detracts from the experience. "

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Steppy_76

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#268 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="StarkJJ"]Did people forget that the mouse and keyboard were created for WORD PROCESSING?? How does your wrist feel after playing for hours on that keyboard at that awkward angle? Using directional arrows or A, S, D etc..for movement? PULEEEEZ! PC is only good for: MMORPG, Pirating, Hacking, Internet surfing. Of course that is just my humble opinion. heh heh.imprezawrx500
and dual analog was not created for fps or any shooting game, point being? k/m for gaming is far more comfortable for long lenghts of time than a gamepad

For ALL games or just shooters? I sure as hell woulnd't call using the KB/M in Madden or in a racing game "far more comfortable". You may not play all of them, but there are TONS of genre's out there and the KB/M certainly isn't comfortable for every one of them.
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#269 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"]

@dark-warmachine

I haven't played DMC in a long time and had never played Ninja Gaiden.

However, in my memory the camera was fine in DMC, where I used lock on to change my view.

Also the OP has stated camera in most good games are fine, and adjusting it in game detracts from the experience.

@Steppy_76

For a boxing game, motion controls and much more intuitive than dual analogs.

For the rest of the sports games I cannot comment as I hate sports games.

Steppy_76

When a decent wii boxing game comes out I'll concede that point, as Wii Sports boxing isn't intuative. Either way, as I said, NONE of the control methods are ideal in every situation. Some games I like the wiimote, some KB/M, some dual analog, and depending on where your tastes lie different methods will probably constitute different peoples "ideal" control method. All you've done is tout your opinion as fact.

Look out for the new Punch-Out!!!

Anyway,the point I am trying to make and prove is that dual analogs is not the best input in any game genre.

For example FPS, mouse + keyboard is better

Racers don't use dual analogs only one.

God Of War is better with one stick.

Etc etc etc

It doesn't really get in the way for games that don't use it, and those that do, use it well.Rodneythepom

I think this summarises my God of War example.

Developers made use of the dual analog stick because it was there, but when it wasn't there, the controls were still equally good.

Also, of course a spin-off would score lower than the game of the main series.

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#270 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="redCloudJ7"][QUOTE="Mysterious_Kid"]

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

Mysterious_Kid

No, you haven't proven your point at all. You've only used God of War as your example and you provide no links. Even though the console games are rated higher from everyone and the majority of people and reviewers regarded the console games as better games in the series.

Look through all the Ninja Gaiden II reviews. Notice what they all mention about the game. Its camera. Look at gamespots review of the game. The games camera is one of the biggest problems in the games design. Imagine how much worse the game would be without the second analog stick.

http://www.gamerankings.com/htmlpages2/943273.asp?q=ninja%20gaiden%20II

God Hand is impossible to beat without a second analog stick period. It is an absolute necessity. Dmc also requires the second analog stick with its camera as well.

Ninja Gaiden Black gamespot review:

"When it was released last year, Ninja Gaiden earned widespread acclaim, though a couple of common criticisms did stick out. Ninja Gaiden Black directly addresses both of these by introducing a new easier difficulty mode, as well as an option for manual control of the camera perspective."

A second analog stick is helpful.

...

Quoting myself here.

"But still, stated in the OP, most good third person games have good camera, so you do not need an analog stick to adjust it."

"Also the OP has stated camera in most good games are fine, and having to adjust it in game manually with the analog sticks detracts from the experience. "

Those are ALL opinions, one that I bet not even close to the majority share. The only thing the OP proved was that for his tastes and the games he plays the dual analog isn't needed....nothing more nothing less.
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Steppy_76

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#271 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="Mysterious_Kid"]

@dark-warmachine

I haven't played DMC in a long time and had never played Ninja Gaiden.

However, in my memory the camera was fine in DMC, where I used lock on to change my view.

Also the OP has stated camera in most good games are fine, and adjusting it in game detracts from the experience.

@Steppy_76

For a boxing game, motion controls and much more intuitive than dual analogs.

For the rest of the sports games I cannot comment as I hate sports games.

Mysterious_Kid

When a decent wii boxing game comes out I'll concede that point, as Wii Sports boxing isn't intuative. Either way, as I said, NONE of the control methods are ideal in every situation. Some games I like the wiimote, some KB/M, some dual analog, and depending on where your tastes lie different methods will probably constitute different peoples "ideal" control method. All you've done is tout your opinion as fact.

Look out for the new Punch-Out!!!

Anyway,the point I am trying to make and prove is that dual analogs is not the best input in any game genre.

For example FPS, mouse + keyboard is better

Racers don't use dual analogs only one.

God Of War is better with one stick.

Etc etc etc

you still don't get it, those are opinions and entirely subjective. I personally use the right stick in PGR4 to look to my sides to see who is coming up where. I hope punch out has a MUCH better scheme than Wii sports boxing.
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#272 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="imprezawrx500"][QUOTE="StarkJJ"]Did people forget that the mouse and keyboard were created for WORD PROCESSING?? How does your wrist feel after playing for hours on that keyboard at that awkward angle? Using directional arrows or A, S, D etc..for movement? PULEEEEZ! PC is only good for: MMORPG, Pirating, Hacking, Internet surfing. Of course that is just my humble opinion. heh heh.Steppy_76
and dual analog was not created for fps or any shooting game, point being? k/m for gaming is far more comfortable for long lenghts of time than a gamepad

For ALL games or just shooters? I sure as hell woulnd't call using the KB/M in Madden or in a racing game "far more comfortable". You may not play all of them, but there are TONS of genre's out there and the KB/M certainly isn't comfortable for every one of them.

Sure, the mouse/keyboard combination doesn't work well with every game (though it's certainly superior in most hard core games), but the Wii's motion control does.
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#273 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="imprezawrx500"] and dual analog was not created for fps or any shooting game, point being? k/m for gaming is far more comfortable for long lenghts of time than a gamepadpsychobrew
For ALL games or just shooters? I sure as hell woulnd't call using the KB/M in Madden or in a racing game "far more comfortable". You may not play all of them, but there are TONS of genre's out there and the KB/M certainly isn't comfortable for every one of them.

Sure, the mouse/keyboard combination doesn't work well with every game (though it's certainly superior in most hard core games), but the Wii's motion control does.

For YOU maybe, but not for everybody. For the fifth time, you guys are trying to prove your opinion is fact. This whole argument is subjective.
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#274 Mysterious_Kid
Member since 2007 • 61 Posts
Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?
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#275 Rodneythepom
Member since 2008 • 178 Posts
Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid
no not really. I probably wouldn't think about if until long after when someone mentioned it to me. I just don't get sucked out of games because of adjusting a camera to my liking. Now if the camera is an issue and I'm constantly adjusting it...
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#276 redCloudJ7
Member since 2007 • 1004 Posts
[QUOTE="Mysterious_Kid"][QUOTE="redCloudJ7"][QUOTE="Mysterious_Kid"]

@redCloudJ7 and dark-warmachine

Have I proven my point, does it prove that the second analog stick is redundant and not needed in those games?

No, you haven't proven your point at all. You've only used God of War as your example and you provide no links. Even though the console games are rated higher from everyone and the majority of people and reviewers regarded the console games as better games in the series.

Look through all the Ninja Gaiden II reviews. Notice what they all mention about the game. Its camera. Look at gamespots review of the game. The games camera is one of the biggest problems in the games design. Imagine how much worse the game would be without the second analog stick.

http://www.gamerankings.com/htmlpages2/943273.asp?q=ninja%20gaiden%20II

God Hand is impossible to beat without a second analog stick period. It is an absolute necessity. Dmc also requires the second analog stick with its camera as well.

Ninja Gaiden Black gamespot review:

"When it was released last year, Ninja Gaiden earned widespread acclaim, though a couple of common criticisms did stick out. Ninja Gaiden Black directly addresses both of these by introducing a new easier difficulty mode, as well as an option for manual control of the camera perspective."

A second analog stick is helpful.

...

Quoting myself here.

"But still, stated in the OP, most good third person games have good camera, so you do not need an analog stick to adjust it."

"Also the OP has stated camera in most good games are fine, and having to adjust it in game manually with the analog sticks detracts from the experience. "

Apparently the op is not very familiar with action games because it is very necessary to adjust the camera. And it helps not detracts from the experience. Look at the critical reception difference between Ninja Gaiden and Ninja Gaiden Black.
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#277 Steppy_76
Member since 2005 • 2858 Posts
Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid
Maybe my optimal view of things is different from yours? A good camera can be left alone for those who don't want to use it, and can be changed for those who DO want a different view.
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Mysterious_Kid

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#278 Mysterious_Kid
Member since 2007 • 61 Posts

[QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Rodneythepom
no not really. I probably wouldn't think about if until long after when someone mentioned it to me. I just don't get sucked out of games because of adjusting a camera to my liking. Now if the camera is an issue and I'm constantly adjusting it...

That is the case for most games with bad camera. If a game had good camera, you would never have to adjust it.

Quote redCloudJ7:

"Apparently the op is not very familiar with action games because it is very necessary to adjust the camera. And it helps not detracts from the experience. Look at the critical reception difference between Ninja Gaiden and Ninja Gaiden Black."

Same score on gamespot for both.

And how does it not detract from the experience.

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dark-warmachine

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#279 dark-warmachine
Member since 2007 • 3476 Posts
Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid
Are you proposing to have a fixed camera in all 3rd person action games?
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Mysterious_Kid

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#280 Mysterious_Kid
Member since 2007 • 61 Posts

[QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Steppy_76
Maybe my optimal view of things is different from yours? A good camera can be left alone for those who don't want to use it, and can be changed for those who DO want a different view.

A good camera would give you the best view.

If you still want to change it, it is your problem.
Just like how Keyboard + Mouse is undoubtble better than dual analogs for FPSes, if you wish to switch to an inferior option, it is solely your own nitpick, and I cannot argue with that, as it does not make logical sense.

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Rodneythepom

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#281 Rodneythepom
Member since 2008 • 178 Posts

[QUOTE="Rodneythepom"][QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid

no not really. I probably wouldn't think about if until long after when someone mentioned it to me. I just don't get sucked out of games because of adjusting a camera to my liking. Now if the camera is an issue and I'm constantly adjusting it...

That is the case for most games with bad camera. If a game had good camera, you would never have to adjust it.

Quote redCloudJ7:

"Apparently the op is not very familiar with action games because it is very necessary to adjust the camera. And it helps not detracts from the experience. Look at the critical reception difference between Ninja Gaiden and Ninja Gaiden Black."

Same score on gamespot for both.

And how does it not detract from the experience.

That and minor adjustments aren't a big deal. Take the new prince of persia. I make adjustments every now and then and don't think about it for a second. In fact I like having the analog stick so I can look around and take in the world around me. POP is truly beautiful
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Mysterious_Kid

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#282 Mysterious_Kid
Member since 2007 • 61 Posts

[QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?dark-warmachine
Are you proposing to have a fixed camera in all 3rd person action games?

No, just an extremely smooth and good auto adjusting camera.

That and minor adjustments aren't a big deal. Take the new prince of persia. I make adjustments every now and then and don't think about it for a second. In fact I like having the analog stick so I can look around and take in the world around me. POP is truly beautifulRodneythepom

Hmm, but still that might not need a second analog stick. It could just use the d-pad to swich the scenary camera, just like in Super Mario Galaxy.

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psychobrew

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#283 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="Steppy_76"]For ALL games or just shooters? I sure as hell woulnd't call using the KB/M in Madden or in a racing game "far more comfortable". You may not play all of them, but there are TONS of genre's out there and the KB/M certainly isn't comfortable for every one of them.Steppy_76
Sure, the mouse/keyboard combination doesn't work well with every game (though it's certainly superior in most hard core games), but the Wii's motion control does.

For YOU maybe, but not for everybody. For the fifth time, you guys are trying to prove your opinion is fact. This whole argument is subjective.

But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.
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Steppy_76

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#284 Steppy_76
Member since 2005 • 2858 Posts

[QUOTE="Steppy_76"][QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid

Maybe my optimal view of things is different from yours? A good camera can be left alone for those who don't want to use it, and can be changed for those who DO want a different view.

A good camera would give you the best view.

If you still want to change it, it is your problem.
Just like how Keyboard + Mouse is undoubtble better than dual analogs for FPSes, if you wish to switch to an inferior option, it is solely your own nitpick, and I cannot argue with that, as it does not make logical sense.

/facepalm There is no such thing as a universal "best view". Can you not grasp that your opinion is NOT universal nor is it fact? Also, while I agree KB/m is better for FPS's I also know that there are some people who will NOT agree and that that doesn't make them wrong or that they have a "problem". For you it wouldn't make sense to go against your opinoin and preference...for someone who doesn't share those sentiments it wouldn't be logical to go against theirs. Your way is not the only way, comprende?

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redCloudJ7

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#285 redCloudJ7
Member since 2007 • 1004 Posts

[QUOTE="Rodneythepom"][QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid

no not really. I probably wouldn't think about if until long after when someone mentioned it to me. I just don't get sucked out of games because of adjusting a camera to my liking. Now if the camera is an issue and I'm constantly adjusting it...

That is the case for most games with bad camera. If a game had good camera, you would never have to adjust it.

Quote redCloudJ7:

"Apparently the op is not very familiar with action games because it is very necessary to adjust the camera. And it helps not detracts from the experience. Look at the critical reception difference between Ninja Gaiden and Ninja Gaiden Black."

Same score on gamespot for both.

And how does it not detract from the experience.

Ninja Gaiden Black scored higher across the board and is definately regarded as being a better game than Ninja Gaiden. http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=Ninja+Gaiden&ty=0 http://www.gamerankings.com/itemrankings/itemsearch.asp It doesn't detract from the experience becasue I can see the enemies position more easily and I'm not being killed by off screen attacks. Making the game a better more fair experience.
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Steppy_76

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#286 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="psychobrew"] Sure, the mouse/keyboard combination doesn't work well with every game (though it's certainly superior in most hard core games), but the Wii's motion control does.psychobrew
For YOU maybe, but not for everybody. For the fifth time, you guys are trying to prove your opinion is fact. This whole argument is subjective.

But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.

The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.
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Mysterious_Kid

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#287 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"]

[QUOTE="Steppy_76"]Maybe my optimal view of things is different from yours? A good camera can be left alone for those who don't want to use it, and can be changed for those who DO want a different view. Steppy_76

A good camera would give you the best view.

If you still want to change it, it is your problem.
Just like how Keyboard + Mouse is undoubtble better than dual analogs for FPSes, if you wish to switch to an inferior option, it is solely your own nitpick, and I cannot argue with that, as it does not make logical sense.

/facepalm There is no such thing as a universal "best view". Can you not grasp that your opinion is NOT universal nor is it fact? Also, while I agree KB/m is better for FPS's I also know that there are some people who will NOT agree and that that doesn't make them wrong or that they have a "problem". For you it wouldn't make sense to go against your opinoin and preference...for someone who doesn't share those sentiments it wouldn't be logical to go against theirs. Your way is not the only way, comprende?

The thing is, I am unable to find a single reason why the dual analog fpsers can forbear it for so long. I have friends who tell me "I just can't play FPSes on PC", I ask why, and they cannot give me an answer. No, I do not comprehede.

For the best view part, there is no need for the use of an analog stick for the best view. Just preset the few "best" camera angles to the d-pad and there is no need for the second analog stick anymore.

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dark-warmachine

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#288 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="dark-warmachine"][QUOTE="Mysterious_Kid"]Wouldn't you think in the midst of the action, if bad camera got in the way, and you were forced the move it, it would destroy the immersiveness of the game?Mysterious_Kid

Are you proposing to have a fixed camera in all 3rd person action games?

No, just an extremely smooth and good auto adjusting camera.

You see now we are arguing preferences. I for one prefer to manipulate the camera myself.

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Mysterious_Kid

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#289 Mysterious_Kid
Member since 2007 • 61 Posts

[QUOTE="psychobrew"][QUOTE="Steppy_76"]For YOU maybe, but not for everybody. For the fifth time, you guys are trying to prove your opinion is fact. This whole argument is subjective.Steppy_76
But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.

The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.

People disagreeing with facts does not make it an opinion.

A long time ago, somebody knew and proved the world was round.

However, people still disagreed, usually using their own set of facts.

So, back then, when the people disagreed with somebody, was the Earth flat? And now, where it is the universal truth, has the Earth suddenly became round?

Hmm, seems like it was Columbus.

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skingus

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#290 skingus
Member since 2006 • 2370 Posts

While this is only opinion, I own all three consoles, and am buying COD: W@W for Wii for this reason alone.

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Steppy_76

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#291 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="Mysterious_Kid"]

A good camera would give you the best view.

If you still want to change it, it is your problem.
Just like how Keyboard + Mouse is undoubtble better than dual analogs for FPSes, if you wish to switch to an inferior option, it is solely your own nitpick, and I cannot argue with that, as it does not make logical sense.Mysterious_Kid

/facepalm There is no such thing as a universal "best view". Can you not grasp that your opinion is NOT universal nor is it fact? Also, while I agree KB/m is better for FPS's I also know that there are some people who will NOT agree and that that doesn't make them wrong or that they have a "problem". For you it wouldn't make sense to go against your opinoin and preference...for someone who doesn't share those sentiments it wouldn't be logical to go against theirs. Your way is not the only way, comprende?

The thing is, I am unable to find a single reason why the dual analog fpsers can forbear it for so long. I have friends who tell me "I just can't play FPSes on PC", I ask why, and they cannot give me an answer. No, I do not comprehede.

For the best view part, there is no need for the use of an analog stick for the best view. Just preset the few "best" camera angles to the d-pad and there is no need for the second analog stick anymore.

I used to play FPS's exclusively on the PC. It took me a while to get used to the KB/M and got very adept with it. I then got back into consoles last generation and started playing FPS's with a gamepad, it took me a while to get used to the gamepad and I got very adept with it. Different strokes for different folks. What you are saying is that one can't enjoy driving a car if it isn't a Ferrari, what I am saying is that some other cars can still give you a hell of a drive even if not as good as the Ferrari.

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#292 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="Steppy_76"]For YOU maybe, but not for everybody. For the fifth time, you guys are trying to prove your opinion is fact. This whole argument is subjective.Steppy_76
But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.

The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.

People disagree with all kinds of crazy things, that doesn't make them right. Some people may prefer playing games with cheats, does that make me wrong to say that those people aren't real gamers? Auto aim is just like a cheat, but mad neccessary due to the fact that the controls aren't well suited to the game type. If dual analog were as good as kb/mouse for FPS, auto aim and aim assist would simply not be neccessary. Do some people prefer to play FPS with inferior controls? Sure, but again, that doesn't chang the fact that analog sticks aren't as good as Wii motion or KB/Mouse for this type of game.
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Steppy_76

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#293 Steppy_76
Member since 2005 • 2858 Posts

[QUOTE="Steppy_76"][QUOTE="psychobrew"] But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.Mysterious_Kid

The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.

People disagreeing with facts does not make it an opinion.

A long time ago, people (not sure who Galileo?) knew and proved the world was round.

However, people still disagreed, usually using their own set of facts.

So, back then, when the people disagreed with Galileo, was the Earth flat? And now, where it is the universal truth, has the Earth suddenly became round?

The shape of the planet is not a preference, prefered methods of controlling video games IS.
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Steppy_76

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#294 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="psychobrew"] But it is fact. Auto aim and aim assist were invented for anolog sticks for a reason. And Like I already said, there's a reason you don't use an anolog stick to click on icons on your PC. Anolog sticks are slow and innacurate. They tried something similar on lap tops, but you don't see it anymore.psychobrew
The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.

People disagree with all kinds of crazy things, that doesn't make them right. Some people may prefer playing games with cheats, does that make me wrong to say that those people aren't real gamers? Auto aim is just like a cheat, but mad neccessary due to the fact that the controls aren't well suited to the game type. If dual analog were as good as kb/mouse for FPS, auto aim and aim assist would simply not be neccessary. Do some people prefer to play FPS with inferior controls? Sure, but again, that doesn't chang the fact that analog sticks aren't as good as Wii motion or KB/Mouse for this type of game.

As I also stated, there are more games out there than just FPS's. Play a game of madden with KB/M.
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Mysterious_Kid

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#295 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"][QUOTE="Steppy_76"]/facepalm There is no such thing as a universal "best view". Can you not grasp that your opinion is NOT universal nor is it fact? Also, while I agree KB/m is better for FPS's I also know that there are some people who will NOT agree and that that doesn't make them wrong or that they have a "problem". For you it wouldn't make sense to go against your opinoin and preference...for someone who doesn't share those sentiments it wouldn't be logical to go against theirs. Your way is not the only way, comprende?

Steppy_76

The thing is, I am unable to find a single reason why the dual analog fpsers can forbear it for so long. I have friends who tell me "I just can't play FPSes on PC", I ask why, and they cannot give me an answer. No, I do not comprehede.

For the best view part, there is no need for the use of an analog stick for the best view. Just preset the few "best" camera angles to the d-pad and there is no need for the second analog stick anymore.

I used to play FPS's exclusively on the PC. It took me a while to get used to the KB/M and got very adept with it. I then got back into consoles last generation and started playing FPS's with a gamepad, it took me a while to get used to the gamepad and I got very adept with it. Different strokes for different folks. What you are saying is that one can't enjoy driving a car if it isn't a Ferrari, what I am saying is that some other cars can still give you a hell of a drive even if not as good as the Ferrari.

No, other cars can't give you a hell of a ride, if it was driving itself half of the time, and during tight turns.

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psychobrew

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#296 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="Steppy_76"]The fact that there are people who disagree with you makes it opinion. Why can people not accept that not everybody may go along with their opinion? I know many don't go with mine, and I sure as hell don't act like MY way is the ONLY way.Steppy_76
People disagree with all kinds of crazy things, that doesn't make them right. Some people may prefer playing games with cheats, does that make me wrong to say that those people aren't real gamers? Auto aim is just like a cheat, but mad neccessary due to the fact that the controls aren't well suited to the game type. If dual analog were as good as kb/mouse for FPS, auto aim and aim assist would simply not be neccessary. Do some people prefer to play FPS with inferior controls? Sure, but again, that doesn't chang the fact that analog sticks aren't as good as Wii motion or KB/Mouse for this type of game.

As I also stated, there are more games out there than just FPS's. Play a game of madden with KB/M.

Sure, there are better ways to play an old game like Madden than KB/Mouse, but the Wii motion controls work extremely well.
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Steppy_76

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#297 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="Mysterious_Kid"]

The thing is, I am unable to find a single reason why the dual analog fpsers can forbear it for so long. I have friends who tell me "I just can't play FPSes on PC", I ask why, and they cannot give me an answer. No, I do not comprehede.

For the best view part, there is no need for the use of an analog stick for the best view. Just preset the few "best" camera angles to the d-pad and there is no need for the second analog stick anymore.Mysterious_Kid

I used to play FPS's exclusively on the PC. It took me a while to get used to the KB/M and got very adept with it. I then got back into consoles last generation and started playing FPS's with a gamepad, it took me a while to get used to the gamepad and I got very adept with it. Different strokes for different folks. What you are saying is that one can't enjoy driving a car if it isn't a Ferrari, what I am saying is that some other cars can still give you a hell of a drive even if not as good as the Ferrari.

No, other cars can't give you a hell of a ride, if it was driving itself half of the time, and during tight turns.

Ok, whatever dude...If you ever bother to learn what an opinion is I'll discuss things with you, until then live in your own little universe where you are king and nothing else matters.

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Steppy_76

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#298 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"][QUOTE="psychobrew"] People disagree with all kinds of crazy things, that doesn't make them right. Some people may prefer playing games with cheats, does that make me wrong to say that those people aren't real gamers? Auto aim is just like a cheat, but mad neccessary due to the fact that the controls aren't well suited to the game type. If dual analog were as good as kb/mouse for FPS, auto aim and aim assist would simply not be neccessary. Do some people prefer to play FPS with inferior controls? Sure, but again, that doesn't chang the fact that analog sticks aren't as good as Wii motion or KB/Mouse for this type of game.psychobrew
As I also stated, there are more games out there than just FPS's. Play a game of madden with KB/M.

Sure, there are better ways to play an old game like Madden than KB/Mouse, but the Wii motion controls work extremely well.

So do dual analogs.
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-Master_St3ve-

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#299 -Master_St3ve-
Member since 2007 • 1421 Posts
Never really thought about that too much. That would be really odd to see a new controller with one analog stick. Consoles just need KB/M support for the best of both worlds.
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psychobrew

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#300 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"][QUOTE="Steppy_76"]As I also stated, there are more games out there than just FPS's. Play a game of madden with KB/M.Steppy_76
Sure, there are better ways to play an old game like Madden than KB/Mouse, but the Wii motion controls work extremely well.

So do dual analogs.

But Wii motion works well with every game, dual analog does not. Mouse Keyboard does not. Madden is outdated anyway -- they really need to dome up witha fresh new way of playing the game (first person Madden would be really cool).