Is there any purpose for dual analog anymore?

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MarloStanfield

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#151 MarloStanfield
Member since 2008 • 2409 Posts
wat
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Blackbond

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#152 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="manicfoot"]

Mouse/keyboard takes getting used to as well. I've never met anybody who could just 'pick up and play' an FPS on a PC. It ALWAYS takes some adjusting/tweaking. I don't really like using the keyboard for moving/strafing. Plus all the shortcuts are unintuitive and you have to learn them all. I agree that mouse/keyboard is superior but saying that anyone can use it is simply not true.

TheGrat1

Not in my experience. Give a girl a controller to play Halo and she doesn't know what to do as she can't manipulate both analogs. Sit her down infront of a PC and give her COD to play on the PITT network and tell her just click on guys to shoot them and she's a ok. Crappy player but anyone can grasp the concept of moving a mouse which you use in everyday life and clicking on something on your screen.

How can she not manipulate both anologs? She has opposable thumbs correct? :? Aiming isnt the only thing though. You'll have to tell her which keys you need to move. Which keyes are used to sprint. Which keyes are used to thrwo grenades and jump and whatnot. I really dont understand how people say MB/M is more intuitive than dual analog. The first time I played Halo 2 I had no trouble moving and aiming. Just had to learn the grenade and melee buttons and I was set. When I played Quake 2 recently. Man what a learning curve. I went through and reconfigured nearly every button because they didnt feel right and even then I had to go through and re-learn everything because I kept hitting the wrong key.

Because manipulating two analog sticks is something that an average girl who doesn't play video games is going to struggle with. Its just not convientially moving two sticks to aim like you're driving some tank compared to a myspace/facebook browsing female who has familiarity with moving a PC mouse its obviously going to be easier for her to move the mouse over an icon (or in this case enemy) and click rather then manipulate two analog sticks and then press the trigger.

This is why the Wii has also been successful. Moving a remote is just much more accessible then dual analog is and that has translated into Nintendo being able to expand its demographic into people that didn't formerly play games do to complexity of 14 button controllers.

As for keys its really common sense to teach them.

W = Forward

S = Back

R = Reload yes thats R for reload. Reload starts with R.

Switch weapons with the scroll mouse.

Essentially everything is right there for them on the mouse except for W and S and the reload button and lets be serious I don't bother teaching them how to strafe and they wouldn't last long enough to need to reload in all seriousness anyways.

They just move, look, stop, point and aim then people laugh and say you got killed by a girl.

You don't understand how people can say mouse and keyboard is more intuitive then dual analog? You realize that mouse and keyboard is a part of everyday life correct? Work, School, your computer, internet. Everyone is familiar with a mouse and you don't have to be a seasoned gamer to be familiar with a mouse.

If you're hitting the wrong keys then set them up to a way you can remember.

G = Grenade

R = Reload

T = Talk

Come on many PC gives you every ability to make and customize your controls to your own liking.

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FragTycoon

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#153 FragTycoon
Member since 2008 • 6430 Posts

I enjoy using both.

For a relaxed, sit on the couch playing, DA is fine. BUT, if I really want to be at my peak of speed and precision KB/Mouse is the "weapon" of choice.

It really comes down to personal preference and how you play.

wait, I guess it depends on the type of game too.

Anyone who plays RTS or FPS on PC use a controller for those types of games?

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StealthKnife

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#154 StealthKnife
Member since 2008 • 2104 Posts

My room mate has a 360, and while I admit it has been about a year since I played with a standard game pad, I tried playing CoD:WoW and Fallout 3 on his 360 today. And I gotta say, the controls suck. I play Fallout 3 on the PC and going from mouse to analog is night and day. It's going from one of the most intuitive control systems to the least. I have CoD:WoW on the wii, and while it has less content, I don't care because I can aim and don't need some type of assist system. Most people know that dual analog is the worst system for first person games, but I'm pretty confident that the only reason we put up with it is because on consoles at least there was nothing better. We just got used to it. I remember playing halo when it first came out and having trouble at it. I kept playing and got over the learning curve and got better. But now that I have gone back to dual analog after such a long hiatus, it's apparent to me that the control scheme just sucks. A good controls scheme (mouse or wiimote) is one that just comes natural, not one you have to practice at to make up for its flaws.

What genres ARE dual analog good for? Not shooters, you only need one stick for racers and sports, JRPGs don't need one at all really, WRPGs are better with a pointer, RTSs are better with a pointer...the only thing I can think of are third person adventure games for camera control. But all the best well made adventure games these days have such great camera that you don't even really need camera control.

I enjoy having the 4 face buttons and 4 shoulder buttons easily available, but if Sony and MS plan to improve their games next gen, they need an IR pointer or something similar.

goblaa
easier monuvoring
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#155 Gta3-fan334
Member since 2004 • 1499 Posts
I think Dual Analog Controllers work perfectly fine. So to people who dislike it , go play on the Wii and PC then and don't **** at MS to have KB/M support or to put some sort of gimmicky motion sensor in its controller. BTW, blackbond way to generalise the opposite sex.
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DragonfireXZ95

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#156 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="TheGrat1"][QUOTE="Blackbond"][QUOTE="manicfoot"]

Mouse/keyboard takes getting used to as well. I've never met anybody who could just 'pick up and play' an FPS on a PC. It ALWAYS takes some adjusting/tweaking. I don't really like using the keyboard for moving/strafing. Plus all the shortcuts are unintuitive and you have to learn them all. I agree that mouse/keyboard is superior but saying that anyone can use it is simply not true.

Not in my experience. Give a girl a controller to play Halo and she doesn't know what to do as she can't manipulate both analogs. Sit her down infront of a PC and give her COD to play on the PITT network and tell her just click on guys to shoot them and she's a ok. Crappy player but anyone can grasp the concept of moving a mouse which you use in everyday life and clicking on something on your screen.

How can she not manipulate both anologs? She has opposable thumbs correct? :? Aiming isnt the only thing though. You'll have to tell her which keys you need to move. Which keyes are used to sprint. Which keyes are used to thrwo grenades and jump and whatnot. I really dont understand how people say MB/M is more intuitive than dual analog. The first time I played Halo 2 I had no trouble moving and aiming. Just had to learn the grenade and melee buttons and I was set. When I played Quake 2 recently. Man what a learning curve. I went through and reconfigured nearly every button because they didnt feel right and even then I had to go through and re-learn everything because I kept hitting the wrong key.

You're kidding right? If you sat down someone in front of a controller to a game they never played or if they had never even gamed before, they would ask all of those questions about the controller too. That argument you just made is very flawed.
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voxware00

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#157 voxware00
Member since 2004 • 5018 Posts

well all the people defending genres reliant on DA must not have heard of a joystick

a joystick with a touchpad or some trackball device would be the best

I agree though.. even with having a ps2 all gen there were few games where I needed a DA so when I played halo for the first time I was completely fubar walking into walls like a moron, i've adjusted now but i know it's just not as precise as a mouse

i know for a fact DA has alienated older gamers though because I know tons of adults who play plenty of games but they still couldn't adapt to dual analog

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householdman

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#158 householdman
Member since 2004 • 560 Posts
I'm going to be perfectly honest here. KB/m is a more precise and accurate control scheme. It gives you greater control over the game environment and lets you make movements down to the millimeter. You put one half way decent DOD sniper with a kb/m in a game with a bunch of people who have cut their teeth on Halo, with controllers, and that one DOD player will clean up.

HOWEVER, the merit of the traditional controller doesn't lie in it's precision or it's practicality, but in it's ease of use. There is a certain magik that comes from sitting in a comfy chair in the dead of night jamming a decent RPG with a comfortable controller. Anyone who dismisses controllers competley is spitting in the face of gaming. Yea I prefer KB/m, in my opinion it's a far superior control system for pretty much all games apart from Racing and platformer, but that doesn't mean controllers suck, or are useless, they have their advantages, just as KB/m has it's disavantages.
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mistervengeance

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#159 mistervengeance
Member since 2006 • 6769 Posts
no... the wii's controls are GARBAGE. they're not innovative, they're simply annoying. until they make a wiimote type thing that can mimic your movements 1:1 in real time, motion tracking is just dumb. i mean come on, a zelda game with 1:1 sword control would be awesome, or a lightsaber fighting game... but all the gimmicky wii manages to accomplish is generic gimmick controls for the wiimote (sans warioware)
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#160 Hihatrider87
Member since 2007 • 1042 Posts

geometry wars wouldnt be as good with mouse and keyboard. second analog is still very useful for camera controls. its also great in madden hit stick stuff.

skate for crying out loud. the whole game is based off having 2 analogs.

i'll agree that fps controls are better on pc (most people who have used both would agree), but that doesn't mean that its terrible w/ analogs. using a controller on a couch, in front of a big tv is just a more appealing experience for a lot of people.

analogs aren't going anywhere.

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dark-warmachine

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#161 dark-warmachine
Member since 2007 • 3476 Posts
So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:)
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Captain__Tripps

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#162 Captain__Tripps
Member since 2006 • 4523 Posts
So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:) dark-warmachine
If they actually put some effect into tweaking the controls for kb/mouse, DMC could easily be played with m/kb.
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hiphops_savior

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#163 hiphops_savior
Member since 2007 • 8535 Posts
So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:) dark-warmachine
That's not relevant, because those two games are built from the ground up for controllers, similar to how Half Life 2 is built for the PC and how awkward it was to play the game on the 360/PS3.
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#164 whackedjob213
Member since 2006 • 2103 Posts
Sports games need them. The skill stick in NHL was one of the best innovations in control schemes I've seen in a while. Madden uses it well so do the NBA games and Tiger Woods games (superior to the 3 point click crap on PC). Other than that, camera control and evasion in fixed camera games the second anolog stick isn't needed but quite helpful
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dark-warmachine

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#165 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="dark-warmachine"]So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:) hiphops_savior
That's not relevant, because those two games are built from the ground up for controllers, similar to how Half Life 2 is built for the PC and how awkward it was to play the game on the 360/PS3.

It is relevant because TC made it seem as if dual analog has no purpose.

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goblaa

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#166 goblaa
Member since 2006 • 19304 Posts

no... the wii's controls are GARBAGE. they're not innovative, they're simply annoying. until they make a wiimote type thing that can mimic your movements 1:1 in real time, motion tracking is just dumb. i mean come on, a zelda game with 1:1 sword control would be awesome, or a lightsaber fighting game... but all the gimmicky wii manages to accomplish is generic gimmick controls for the wiimote (sans warioware)mistervengeance

Way to miss the entire topic. Were not even talking about motion controls, were talking about pointers.

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#167 goblaa
Member since 2006 • 19304 Posts

So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:) dark-warmachine

I'm not saying the need M?KB, I'm saying they don't need a second stick. They still need 4 face buttons, 4 shoulder buttons, and Dpad, and a single stick, but a pointer device would be a lot better than a second stick.

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SMR-Venom

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#168 SMR-Venom
Member since 2007 • 6500 Posts
Half of the people in this thread haven't even tried out the Wiimote for an FPS and are making things up. Other than that, M/KB is obviously better for FPS. However I doubt Sony/Microsoft will take Dual Analog away since it has worked decently and many fans have become accustomed to it.
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#169 Rockman999
Member since 2005 • 7507 Posts
[QUOTE="jasonheyman"][QUOTE="goblaa"]

The fact that you have to grow acustom to it makes it inferior. A mouse and the wiimote's pointer come 100% natural. And to boot, they are faster and more precise.

Grab someone with no gaming experience and have them play CoD on the 360, PC, and Wii. They will pick up the PC and Wii instantly. That makes dual analog inferior.

goblaa

link to prove your claim?

[QUOTE="Innocentguy757"]For any games, who wants to have to warry about sitting at a desk when you can kick back on your couch and play games. Plus it would take up more room and be harder to play multipler on one screen. And the controller feels much more naturals in the hands than the keyboard and mouse.Blackbond

Still don't know how people sit back and relax while playing games. If I'm playing Madden, Halo, Gears whatever I am on the edge of my seat leaning forward I'm not relaxing.

Although I like controllers I wouldn't say they feel more natural in the hands seeing as how much I use a computer each day.

I guess it's more of an acquired art.I can game regardless of the position of my body.

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EZs

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#170 EZs
Member since 2005 • 1573 Posts

Dual analog might not be accurate. But it good at different scenarios.

Stimulating the steering wheel and gas/break when playing driving games.

Stimulating the joystick when playing jet/flight games. (the analog stick is like a mini joystick anyways)

Stimulating the KB/M when playing FPS games. (again it's not as accurate as KB/M)

Despite the innovative Wiimote + Nunchuck, some Wii games still requires the classic controller to play the game at its best.

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JPOBS

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#171 JPOBS
Member since 2007 • 9675 Posts
u're arguing that gaming on keyboard and mouse comes "naturally" ? oh roffles
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dark-warmachine

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#172 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="dark-warmachine"]So you want to know what genre the dual analog are better for compared to a mouse and key? What about third person action games such as Devil May Cry 3 and Ninja Gaiden, I would love to see you play those games with a mouse and key.:) goblaa

I'm not saying the need M?KB, I'm saying they don't need a second stick. They still need 4 face buttons, 4 shoulder buttons, and Dpad, and a single stick, but a pointer device would be a lot better than a second stick.

So you want to replace the 2nd stick for a separate mouse which would be normally use to rotate the camera view for 3rd person action?

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Mysterious_Kid

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#173 Mysterious_Kid
Member since 2007 • 61 Posts

Dual analog might not be accurate. But it good at different scenarios.

Stimulating the steering wheel and gas/break when playing driving games.

Stimulating the joystick when playing jet/flight games. (the analog stick is like a mini joystick anyways)

Stimulating the KB/M when playing FPS games. (again it's not as accurate as KB/M)

Despite the innovative Wiimote + Nunchuck, some Wii games still requires the classic controller to play the game at its best.

EZs
How does the second analog help out in racing games, and how is Mouse + Keyboard inferior to analog sticks in a flight simulator.
u're arguing that gaming on keyboard and mouse comes "naturally" ? oh rofflesJPOBS
It is more "natural", as non-gamers have more experience with it.

So you want to replace the 2nd stick for a separate mouse which would be normally use to rotate the camera view for 3rd person action?

dark-warmachine
No, but with the exclusion of one analog stick will make room for innovation for something that can improve gameplay.
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#174 DarkGamer007
Member since 2008 • 6033 Posts

I just had a great idea that would help console controllers be more like a mouse and keyboard. Instead of analog sticks, circular touch pad (like the ones on laptops?) If you replaced anolog sticks with touch pads on a console controler the movement, in my opinion, would feel much more natural. Still I'm fine with dual analog sticks for now, I don't have any issues switching from mouse to a controller. :)

*EDIT*

The touch pads would also be able to pressed down like a d-pad button (like you can on an iPod).

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GodLovesDead

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#175 GodLovesDead
Member since 2007 • 9755 Posts
Dual analog sucks for first person shooters and RTS games. Playing a FPS on a console is torture and a test of patience. Dual analog is better for other games though. I think certain controllers are best for certain games. There's no one control method to rule them all.
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#176 EZs
Member since 2005 • 1573 Posts
[QUOTE="EZs"]

Dual analog might not be accurate. But it good at different scenarios.

Stimulating the steering wheel and gas/break when playing driving games.

Stimulating the joystick when playing jet/flight games. (the analog stick is like a mini joystick anyways)

Stimulating the KB/M when playing FPS games. (again it's not as accurate as KB/M)

Despite the innovative Wiimote + Nunchuck, some Wii games still requires the classic controller to play the game at its best.

Mysterious_Kid

How does the second analog help out in racing games, and how is Mouse + Keyboard inferior to analog sticks in a flight simulator.

KB sends digital signal, it meeans if press "A" the game will recognize as "A".

Analog stick sends analogue signal, so you can measure how much gas or brake you want to put in while racing.

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Mysterious_Kid

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#177 Mysterious_Kid
Member since 2007 • 61 Posts
... Who uses the second analog stick for acceleration and braking? Anyways, the pressure sensitive buttons do a better job, as you can do two inputs at once.
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EZs

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#178 EZs
Member since 2005 • 1573 Posts

... Who uses the second analog stick for acceleration and braking? Anyways, the pressure sensitive buttons do a better job, as you can do two inputs at once.Mysterious_Kid

Good question, in real life you don't accelerate and brake at the same time.

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#179 Mysterious_Kid
Member since 2007 • 61 Posts

[QUOTE="Mysterious_Kid"]... Who uses the second analog stick for acceleration and braking? Anyways, the pressure sensitive buttons do a better job, as you can do two inputs at once.EZs

Good question, in real life you don't accelerate and brake at the same time.

But this isn't real life...?

Anyway, my fingers are always on the accelerate button when I play.

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JPOBS

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#180 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="Mysterious_Kid" It is more "natural", as non-gamers have more experience with it.

:| good arguement
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#181 brokenps2
Member since 2008 • 153 Posts

The way that m/kb fans come accross, its like they want every other control system wiped off the face of the earth, and kb/m for everything.

It wouldn't work on portable consoles. M/kb has been available on consoles since the ps1, and it never took off.

Consoles dont need kb/m so i want all pc players to shut up about it!

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#182 Mysterious_Kid
Member since 2007 • 61 Posts

:| good arguementJPOBS

Thanks...?

The way that m/kb fans come accross, its like they want every other control system wiped off the face of the earth, and kb/m for everything.

It wouldn't work on portable consoles. M/kb has been available on consoles since the ps1, and it never took off.

Consoles dont need kb/m so i want all pc players to shut up about it!

brokenps2

You don't understand the thread.

The thread is about how the second analog stick is redundant, obsolete and should be removed from future controllers.

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locopatho

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#183 locopatho
Member since 2003 • 24300 Posts
Dual analogue works fine, thank you very much. Lol at the "you got used to it" bit. Yeah cos that slight mouse movement changing your entire view, and dozens of keys being used on the keyboard, that just screams easy to use :roll:
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brokenps2

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#184 brokenps2
Member since 2008 • 153 Posts

[QUOTE="JPOBS"]:| good arguementMysterious_Kid

Thanks...?

The way that m/kb fans come accross, its like they want every other control system wiped off the face of the earth, and kb/m for everything.

It wouldn't work on portable consoles. M/kb has been available on consoles since the ps1, and it never took off.

Consoles dont need kb/m so i want all pc players to shut up about it!

brokenps2

You don't understand the thread.

The thread is about how the second analog stick is redundant, obsolete and should be removed from future controllers.

But the psp suffers because it doesn't have a second analog!!
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Mysterious_Kid

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#185 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="Mysterious_Kid"]

[QUOTE="JPOBS"]

Thanks...?

[QUOTE="brokenps2"]

The way that m/kb fans come accross, its like they want every other control system wiped off the face of the earth, and kb/m for everything.

It wouldn't work on portable consoles. M/kb has been available on consoles since the ps1, and it never took off.

Consoles dont need kb/m so i want all pc players to shut up about it!

brokenps2

You don't understand the thread.

The thread is about how the second analog stick is redundant, obsolete and should be removed from future controllers.

But the psp suffers because it doesn't have a second analog!!

The psp's analog nub sucks anyway, having two things that suck doesn't help more than one.

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brokenps2

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#186 brokenps2
Member since 2008 • 153 Posts
[QUOTE="brokenps2"][QUOTE="Mysterious_Kid"]

You don't understand the thread.

The thread is about how the second analog stick is redundant, obsolete and should be removed from future controllers.

Mysterious_Kid

But the psp suffers because it doesn't have a second analog!!

The psp's analog nub sucks anyway, having two things that suck doesn't help more than one.

WHYYYY! why do you lot hate analog and controllers so much. Get a life people.
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iam2green

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#187 iam2green
Member since 2007 • 13991 Posts
meh, thats what console people get . some flatform games don't work to great with mouse and keyboard but most of the rest of the games work good.
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#188 Dante2710
Member since 2005 • 63164 Posts
not really, i can switch between M/K and 360 controller without any problems
Face it boys and girls after the sucsess the wii has had kiss your analog controllers goodbye. I like the analog too but you can better your last dollar sony and microsoft have thier own motion cotrollers lined up for the next systems.jdc6305
if microsoft descides to go the same way nintendo did, i will kiss console gaming good bye for good and stick to pc gaming only
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CwlHeddwyn

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#189 CwlHeddwyn
Member since 2005 • 5314 Posts
Ive im sitting on my couch in front of my 40" HDTV do you really think I'm going to have much use for a kb/m??
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Mysterious_Kid

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#190 Mysterious_Kid
Member since 2007 • 61 Posts
Ive im sitting on my couch in front of my 40" HDTV do you really think I'm going to have much use for a kb/m??CwlHeddwyn
Airmouse? Wireless keyboard?
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goblaa

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#191 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Mysterious_Kid"]

[QUOTE="JPOBS"]

Thanks...?

[QUOTE="brokenps2"]

The way that m/kb fans come accross, its like they want every other control system wiped off the face of the earth, and kb/m for everything.

It wouldn't work on portable consoles. M/kb has been available on consoles since the ps1, and it never took off.

Consoles dont need kb/m so i want all pc players to shut up about it!

brokenps2

You don't understand the thread.

The thread is about how the second analog stick is redundant, obsolete and should be removed from future controllers.

But the psp suffers because it doesn't have a second analog!!

A touch screen would be much better. Besides, that analog nub on the PSP is nealry unplayable.

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goblaa

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#192 goblaa
Member since 2006 • 19304 Posts

not really, i can switch between M/K and 360 controller without any problems[QUOTE="jdc6305"]Face it boys and girls after the sucsess the wii has had kiss your analog controllers goodbye. I like the analog too but you can better your last dollar sony and microsoft have thier own motion cotrollers lined up for the next systems.Dante2710
if microsoft descides to go the same way nintendo did, i will kiss console gaming good bye for good and stick to pc gaming only

I'm suprised so many people claim they will quit gaming if MS and Sony use IR next gen.

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clone01

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#193 clone01
Member since 2003 • 29845 Posts
[QUOTE="goblaa"]

[QUOTE="jakarai"]I am fine with dual analog set up. jasonheyman

Only because you've grown acustom to it. It's still inferior.

Care to explain on the "inferior"??

i prefer gamepads, but a mouse/keyboard is far more accurate for shooters.
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brokenps2

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#194 brokenps2
Member since 2008 • 153 Posts

[QUOTE="Dante2710"]not really, i can switch between M/K and 360 controller without any problems[QUOTE="jdc6305"]Face it boys and girls after the sucsess the wii has had kiss your analog controllers goodbye. I like the analog too but you can better your last dollar sony and microsoft have thier own motion cotrollers lined up for the next systems.goblaa

if microsoft descides to go the same way nintendo did, i will kiss console gaming good bye for good and stick to pc gaming only

I'm suprised so many people claim they will quit gaming if MS and Sony use IR next gen.

Motion sensors and touch controls are most of our nightmares.
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NAPK1NS

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#195 NAPK1NS
Member since 2004 • 14870 Posts
See, what people don't understand is the Mouse and Keyboard is not the ideal way to play shooters for everyone. I for one suck at shooters with a M&K, and do much better with a controller (except for twitch shooters). The Wiimote control comment is a whole other story. I think it's just a different way to play a shooter and should never be a replacement.
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Mysterious_Kid

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#196 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="NAPK1NS"]See, what people don't understand is the Mouse and Keyboard is not the ideal way to play shooters for everyone. I for one suck at shooters with a M&K, and do much better with a controller (except for twitch shooters). The Wiimote control comment is a whole other story. I think it's just a different way to play a shooter and should never be a replacement.

But the thing is, the only reason you play better on a controller is because of auto-aim.
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householdman

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#197 householdman
Member since 2004 • 560 Posts
[QUOTE="goblaa"]

[QUOTE="Dante2710"] if microsoft descides to go the same way nintendo did, i will kiss console gaming good bye for good and stick to pc gaming only brokenps2

I'm suprised so many people claim they will quit gaming if MS and Sony use IR next gen.

Motion sensors and touch controls are most of our nightmares.

Yea let's all hiss at the future and turn extreme conservitive. DOWN WITH ELECTRICITY, UP WITH FEUDALISM! :P

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brokenps2

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#198 brokenps2
Member since 2008 • 153 Posts
[QUOTE="brokenps2"][QUOTE="goblaa"]

I'm suprised so many people claim they will quit gaming if MS and Sony use IR next gen.

householdman

Motion sensors and touch controls are most of our nightmares.

Yea let's all hiss at the future and turn extreme conservitive. DOWN WITH ELECTRICITY, UP WITH FEUDALISM! :P

Its not the future though. Its just an alternative.
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Mysterious_Kid

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#199 Mysterious_Kid
Member since 2007 • 61 Posts
[QUOTE="householdman"][QUOTE="brokenps2"] Motion sensors and touch controls are most of our nightmares. brokenps2

Yea let's all hiss at the future and turn extreme conservitive. DOWN WITH ELECTRICITY, UP WITH FEUDALISM! :P

Its not the future though. Its just an alternative.

Alternative energy sources are probably the future though, so an alternative now could be the future... in the future.
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-DrRobotnik-

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#200 -DrRobotnik-
Member since 2008 • 5463 Posts
All these users posting with default avatars are annoying me. I cant tell the difference, i hate having to read names! Ugh... Anyway, i love dual analog. Ill admit the only shooter ive played on the Wii is Red Steele, so you cant blame me for not being very impressed. But ive played my fair share of PC shooters and I still prefer the good old gamepad.