[QUOTE="Mysterious_Kid"] [QUOTE="jakarai"]I can see where he's coming from I just cannot play games lying down. More on this topic though. Mouse and keyboard may be more precise but I prefer consoles controllers. PC gamers are elite to me LOL. I honeslty don't like playing against most of them. Another thing I am not so good with keyboards even though I use one every single day. Game controllers are much easier to your average Joe, so this is where I have to disagree with TC goblaa.dark-warmachine
Using a keyboard is quite intuitive and easy once you get used to it.
Go take up touch typing classes or something, it will greatly benefit you.
Not if you are playing complex games like Devil May Cry and Ninja Gaiden and I will keep bring these up until I get a proper response that shuts me up.
Devil May Cry 4 on the PC, bombed. You are not going to get anywhere in these games with a mouse and key.
/thread
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Didn't you delete your post just now?
Anyway, a similar argument was present a few pages up.
When I played Devil May Cry, as far as I can remember I didn't use the second analog stick.
If there was only one analog stick, developers of hack n slash button mashers such as Devil May Cry, God Of War and Ninja Gaiden
will simply find an alternative to using the second analog stick, which in this game serves as an extra button or something right?
Developers will just optimise the controls abit, and create the exact same gameplay, with or without a second analog stick.
An example I can use is that the PSP port of god of war, chains of olympus
was fine without that analog stick, and it got fairly high reviews.
From Gamespot review of God Of War Chains of Olympus
"The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. "
From IGN review of God Of War Chains of Olympus
"Though the PSP is missing the L2 and R2 buttons and the right analog stick of the Dual Shock 2, I dare say that the control scheme here works better than on the PS2. Instead of having to use the D-Pad to change between magic types, you now hold R and press a corresponding face button. This means you won't accidentally trigger something you didn't mean to a waste precious magic, and it also means you can switch between them much more easily. Since there isn't a second analog stick, dodging works by pressing L and R at the same time, which again works even better than on the PS2 pad since you don't have to move your thumb off the face buttons. Each of the control changes has been implemented fantastically and you won't miss any of the missing buttons."
Anymore questions?
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