Killzone 3 is 41.5 GB in size !!!

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painguy1

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#101 painguy1
Member since 2007 • 8686 Posts

You ppl do realize that the Blueray allocates data on the PS3 in a very unusual & inefficient manner right? On top of that they probably didnt even bother compressing the game.

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Messiahbolical-

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#102 Messiahbolical-
Member since 2009 • 5670 Posts
Can't wait to see the high quality uncompressed textures with my own eyes, hear the crystal clear sound/music with my own ears, taste the delicious gourmet flavor of a brand spankin new Blu-Ray disc PS3 game when I take it out of the case and lick all over it with my tongue... Killzone 3 - It's a 41.5 GB sensory explosion.
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Messiahbolical-

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#103 Messiahbolical-
Member since 2009 • 5670 Posts

Dont people realize that its not the power of the bluray? Its the lack of power behind the PS3.All that space usedis for pre rendered cutscenes and video used. Only about 10 Gb is most likley used for texture and graphics storage.

04dcarraher
Haters gonna hate.
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wasted_wisdom

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#104 wasted_wisdom
Member since 2008 • 1767 Posts
[QUOTE="Zanoh"]

Why...?

charizard1605
Excellent question.

Right. I love killzone 3 but I mean I'm pretty sure even crysis isnt that big. WoW is 25gigs or so...So yeah WHY is a good question.
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deactivated-5d6bb9cb2ee20

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#105 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="charizard1605"][QUOTE="Zanoh"]

Why...?

wasted_wisdom
Excellent question.

Right. I love killzone 3 but I mean I'm pretty sure even crysis isnt that big. WoW is 25gigs or so...So yeah WHY is a good question.

I'm pretty sure it's uncompressed audio, repeated data and junk files as others have pointed out. Personally, I think it's extremely clever, it's gonna deter most pirates from downloading the game for sure.
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Kinthalis

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#106 Kinthalis
Member since 2002 • 5503 Posts

Can't wait to see the high quality uncompressed textures with my own eyes, hear the crystal clear sound/music with my own ears, taste the delicious gourmet flavor of a brand spankin new Blu-Ray disc PS3 game when I take it out of the case and lick all over it with my tongue... Killzone 3 - It's a 41.5 GB sensory explosion.Messiahbolical-

LOL.

You people really are clueless about technology, aren't you?

Uncompressed textures? Yeah, I'm sure your 256 MB vidoe buffer will LOVE those :roll:

And "crystal clear sound"? HA! The human ear has a very hard time detecting the difference between uncompressed audio and compressed audio at higher bit rates. Not only that, but most of you will go ahead and compress it into some lossy dolby standard anyway before pumping it out to your speakers

I guarantee that most of that space is HD video and redundant data.

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mztazmz

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#107 mztazmz
Member since 2003 • 1405 Posts

And this is why physical media will remain for the forseeable future.

Vari3ty

Exactly:)

Can you imagine a future console with a 3TB hard drive?

Or waiting for 40+ GB's of data to download from PSN?

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soulitane

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#108 soulitane
Member since 2010 • 15091 Posts

[QUOTE="Messiahbolical-"]Can't wait to see the high quality uncompressed textures with my own eyes, hear the crystal clear sound/music with my own ears, taste the delicious gourmet flavor of a brand spankin new Blu-Ray disc PS3 game when I take it out of the case and lick all over it with my tongue... Killzone 3 - It's a 41.5 GB sensory explosion.Kinthalis

LOL.

You people really are clueless about technology, aren't you?

Uncompressed textures? Yeah, I'm sure your 256 MB vidoe buffer will LOVE those :roll:

And "crystal clear sound"? HA! The human ear has a very hard time detecting the difference between uncompressed audio and compressed audio at higher bit rates. Not only that, but of you will go ahead and compress it into some lossy dolby standard anyway before pumping it out to your speakers

I guarantee that most of that space is HD video and redundant data.

The sound will likely be in 7.1 surround which takes up a lot of space on the disc or something like that, it's the same with MGS4.
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windsquid9000

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#109 windsquid9000
Member since 2009 • 3206 Posts

Can't wait to see the high quality uncompressed textures with my own eyes, hear the crystal clear sound/music with my own ears, taste the delicious gourmet flavor of a brand spankin new Blu-Ray disc PS3 game when I take it out of the case and lick all over it with my tongue... Killzone 3 - It's a 41.5 GB sensory explosion.Messiahbolical-

Good luck with that.

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RyuRanVII

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#110 RyuRanVII
Member since 2006 • 4257 Posts

It's like Rage on PC. The big size is because of uncompressed high resolution textures. [spoiler] Oh wait! :lol: [/spoiler]

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Kinthalis

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#111 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="Messiahbolical-"]Can't wait to see the high quality uncompressed textures with my own eyes, hear the crystal clear sound/music with my own ears, taste the delicious gourmet flavor of a brand spankin new Blu-Ray disc PS3 game when I take it out of the case and lick all over it with my tongue... Killzone 3 - It's a 41.5 GB sensory explosion.soulitane

LOL.

You people really are clueless about technology, aren't you?

Uncompressed textures? Yeah, I'm sure your 256 MB vidoe buffer will LOVE those :roll:

And "crystal clear sound"? HA! The human ear has a very hard time detecting the difference between uncompressed audio and compressed audio at higher bit rates. Not only that, but of you will go ahead and compress it into some lossy dolby standard anyway before pumping it out to your speakers

I guarantee that most of that space is HD video and redundant data.

The sound will likely be in 7.1 surround which takes up a lot of space on the disc or something like that, it's the same with MGS4.

Again, no it doesn't you simply do not understand modern game engine technology.

Most audio samples for games are mono, some stereo. The game's audio engine mixes these in order to create a soundscape. It applies effects to the sources and mixes them to create multi-channel sound, then it pumps that out to a dolby encoder which compresses it, then sends it to your speakers.

Stop kidding yourselves. Game textures NEED to be compressed. It's the reason WHY high quality compression of texture assets is supported in DX and openGL in the first place.

A large game footprint, does not mean higher quality assets. You're still stuck with 256 MB video buffer, and a 5 year old GPU. There's only so much you can do with that.

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TintedEyes

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#112 TintedEyes
Member since 2009 • 4769 Posts
so many GG devs in here
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mitu123

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#113 mitu123
Member since 2006 • 155290 Posts
[QUOTE="ChubbyGuy40"]

Wonder what all that useless data is gonna be.

04dcarraher
Its all for pre rendered cutscenes and video for the game.

Maybe uncompressed audio as well.
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deactivated-5f3c81036be81

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#114 deactivated-5f3c81036be81
Member since 2009 • 582 Posts
Wait, wait, wait....I'm confused and not exactly sure about these technical things....is this game going to take up 41GB of memory on a HDD? Or is this something different?
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Kinthalis

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#115 Kinthalis
Member since 2002 • 5503 Posts

A blu-ray (dual layered) can hold about 50 gigs of data. Apparently the data on disc for this game takes up over 40 gigs.

Some people here are in some sort of self delusion and actually think the size means that they'll get uncompressed textures and photo realistic graphics.

The real world is knocking though as the most likely reason for such a large footprint on disc is data redundancy and possibly HD video (a single high quality 2 hour movie can easily take up as much space) for pre-rendered cuscenes.

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soulitane

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#116 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"][QUOTE="Kinthalis"]

LOL.

You people really are clueless about technology, aren't you?

Uncompressed textures? Yeah, I'm sure your 256 MB vidoe buffer will LOVE those :roll:

And "crystal clear sound"? HA! The human ear has a very hard time detecting the difference between uncompressed audio and compressed audio at higher bit rates. Not only that, but of you will go ahead and compress it into some lossy dolby standard anyway before pumping it out to your speakers

I guarantee that most of that space is HD video and redundant data.

Kinthalis

The sound will likely be in 7.1 surround which takes up a lot of space on the disc or something like that, it's the same with MGS4.

Again, no it doesn't you simply do not understand modern game engine technology.

Most audio samples for games are mono, some stereo. The game's audio engine mixes these in order to create a soundscape. It applies effects to the sources and mixes them to create multi-channel sound, then it pumps that out to a dolby encoder which compresses it, then sends it to your speakers.

Stop kidding yourselves. Game textures NEED to be compressed. It's the reason WHY high quality compression of texture assets is supported in DX and openGL in the first place.

A large game footprint, does not mean higher quality assets. You're still stuck with 256 MB video buffer, and a 5 year old GPU. There's only so much you can do with that.

I never said anything about textures, I was purely talking about audio, which can take up a lot of space.
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savagetwinkie

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#117 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Whiteblade999"]

Compression is their friend...

FIipMode
There really isn't any need to with 50 GBs of space to work with.

except when you take read times into account, do you really want 50gbs on the slowest console driver? it'll be like MGS4 except no movies just load screens
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Blabadon

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#118 Blabadon
Member since 2008 • 33030 Posts
Hey GG, I wouldn't mind a copy of the original Killzone on the disc while we're at it, know what I mean?
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ps3wizard45

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#119 ps3wizard45
Member since 2007 • 12907 Posts

That is proof of physical games will never go out of existence.

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DJ_Headshot

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#120 DJ_Headshot
Member since 2010 • 6427 Posts
I bet it could be compressed to less then half of that.
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#121 themyth01
Member since 2003 • 13924 Posts
There's probably a lot of filler redundant data in there in an attempt from Sony to make piracy less appealing. Unless this game is about 50 hours long with hundreds of different locales, each of which consisting of huge open world areas... but it's not like that.
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gotdangit

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#122 gotdangit
Member since 2005 • 8151 Posts

The hell??NoobisMaxcimus
That's what I said when I saw your sig.

That's one heck of a roundhouse kick.

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SoraX64

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#123 SoraX64
Member since 2008 • 29221 Posts

That is proof of physical games will never go out of existence.

ps3wizard45
No it isn't.
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ShadowDeathX

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#124 ShadowDeathX
Member since 2006 • 11699 Posts
Everyone is missing the logical business answer to this. NEW DLC THAT IS ALREADY ON THE DISC CONFIRMED!!!! or Killzone 4 Announced to Release Next Feb...but its already on your KZ3 disc..CONFIRMED! j/k...well I hope =/
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#125 Bazooka_4ME
Member since 2008 • 2540 Posts
good luck pirating this game then.... buy the game for $60 or buy a bigger HDD for $60
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Twin-Blade

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#126 Twin-Blade
Member since 2005 • 6806 Posts

Halo Reach was able to fit on one DVD & was packing a ton of content. Why is KZ3 so big?

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tagyhag

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#127 tagyhag
Member since 2007 • 15874 Posts

Halo Reach was able to fit on one DVD & was packing a ton of content. Why is KZ3 so big?

Twin-Blade

My guess is uncompressed textures + uncompressed audio + Maybed loaded twice for faster loading.

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hypoty

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#128 hypoty
Member since 2009 • 2825 Posts

Halo Reach was able to fit on one DVD & was packing a ton of content. Why is KZ3 so big?

Twin-Blade

Less compressed audio and cutscenes.

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rpgs_shall_rule

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#129 rpgs_shall_rule
Member since 2006 • 1943 Posts

There's probably a lot of filler redundant data in there in an attempt from Sony to make piracy less appealing. Unless this game is about 50 hours long with hundreds of different locales, each of which consisting of huge open world areas... but it's not like that. themyth01

And once the pirates get rid of all the junk data, Sony will just have wasted all that time and effort (and possibly money for using dual-layered Blurays).

Oh, and that sensory explosion post with that blown up PS3 picture in one post would be epic.

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Demonjoe93

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#130 Demonjoe93
Member since 2009 • 9869 Posts

Killzone 3 is gonna be so good.

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Snakemaster9

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#131 Snakemaster9
Member since 2010 • 1420 Posts

Well I dont understand it

Uncompressed vs compressed audio/texture/video

Which is better or are they the same

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Afrikanxl

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#132 Afrikanxl
Member since 2006 • 1112 Posts

is this thread is full of Parrots or something?

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hypoty

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#133 hypoty
Member since 2009 • 2825 Posts

Well I dont understand it

Uncompressed vs compressed audio/texture/video

Which is better or are they the same

Snakemaster9

Look for some FF13 cutscene comparisons and you'll see the difference. The less compressed the better.

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WilliamRLBaker

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#134 WilliamRLBaker
Member since 2006 • 28915 Posts

Duplicate data check, Lossless sound that 99% of your consumer base cannot take advantage of check. Will it make it a better game? not likely and it will be proven by the usual no purchase by the majority of is it now 40 million ps3 users?

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shinrabanshou

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#135 shinrabanshou
Member since 2009 • 8458 Posts

Likely duplicate data, I don't know why one should be impressed.

no purchase by the majority of is it now 40 million ps3 users?

WilliamRLBaker

Like nearly every other game on every other platform.

And with no real sources to back anything you say up as usual.

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deactivated-58b6232955e4a

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#136 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

Port it to the 360....

It would take around 5 or 6 discs....

DroidPhysX
It would take one disk, just compress the audio and some other stuff.
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MFDOOM1983

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#137 MFDOOM1983
Member since 2010 • 8465 Posts

Probably a bunch of redundant data,uncompressed sound and videos.

41.5 GB of data and only 8 mp maps.:P

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catfishmoon23

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#138 catfishmoon23
Member since 2005 • 5197 Posts

I doubt I'll be able to tell the difference between compressed and uncompressed audio, but as long as the audio is as good or better than it was in KZ 2 (one of my favorite shooters to listen to in surround sound just behind BC 2), I'm fine.

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KHAndAnime

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#139 KHAndAnime
Member since 2009 • 17565 Posts

Lossless sound that 99% of your consumer base cannot take advantage of check.

WilliamRLBaker
Lossless sound is great. More games with uncompressed sound - the better. Just because not everyone can afford something doesn't mean that they shouldn't include the option for it. Not everyone has the PS Move or 3D TVs, but the game supports PS Move and 3D as well. This game seems to have everything, so I'm getting it day 1.
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UnknownElement4

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#140 UnknownElement4
Member since 2008 • 2603 Posts

41.5gb sure is a lot.

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deactivated-5d6e91f5c147a

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#141 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Probably nothing's compressed.
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#142 Baxhand
Member since 2010 • 865 Posts
Could it be because you have have the duplicate texture packs and sound packs on each level because of the bluray 2x drive speed. I think so. In order for developers to make the game run smooth on the hardware. They have to have copies of the same stuff through out the game. Not saying the storage space on the Bluray disk is a bad thing. It's just that the PS3 harware is not efficent.
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spookykid143

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#143 spookykid143
Member since 2009 • 10393 Posts

Why is everyone saying the same thing over and over?

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cainetao11

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#144 cainetao11
Member since 2006 • 38061 Posts
This will be hilarious if the campaign is like 5 hours.
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finalstar2007

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#145 finalstar2007
Member since 2008 • 27952 Posts

Amazing.. looking forward to this game

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spookykid143

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#146 spookykid143
Member since 2009 • 10393 Posts

This will be hilarious if the campaign is like 5 hours.cainetao11
It's meant to be around 10 hours

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soulitane

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#147 soulitane
Member since 2010 • 15091 Posts

Why is everyone saying the same thing over and over?

spookykid143
Post count inflation most likely >_>
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lbjkurono23

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#148 lbjkurono23
Member since 2007 • 12544 Posts
This will be hilarious if the campaign is like 5 hours.cainetao11
Then it will be exactly like all the COD games. :P
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James161324

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#149 James161324
Member since 2009 • 8315 Posts

Is there any reason to have it at 41.5, mostlikely not, sony probley told them make the game with some crazy number, so we can have something to brag about.

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cainetao11

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#150 cainetao11
Member since 2006 • 38061 Posts
[QUOTE="cainetao11"]This will be hilarious if the campaign is like 5 hours.lbjkurono23
Then it will be exactly like all the COD games. :P

COD is 40+ gigs? I have little problem with a 5 hour campaign if I enjoy it, but with all the fuss over gigs, i would LOL. First day buy for me regardless.