Little Big Planet: The Official Sticky (9.0 @ GS, LBP Delayed)

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yellowandmushy

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#201 yellowandmushy
Member since 2006 • 2095 Posts
[QUOTE="yellowandmushy"]Just got my beta key. :D
footfoe2
how?

There was an IGN contest. I guess they liked my level idea.
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Logan832

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#202 Logan832
Member since 2006 • 2168 Posts
Yellow, could you tell me what time eastern you sent your email to IGN? Alot of people are wondering about this for everyone on the PS forums.
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yellowandmushy

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#203 yellowandmushy
Member since 2006 • 2095 Posts
Yellow, could you tell me what time eastern you sent your email to IGN? Alot of people are wondering about this for everyone on the PS forums.Logan832
7 pm ET.
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finalfantasy94

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#204 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="footfoe2"][QUOTE="yellowandmushy"]Just got my beta key. :D
yellowandmushy
how?

There was an IGN contest. I guess they liked my level idea.

Can you tell us your idea.

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Giancar

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#206 Giancar
Member since 2006 • 19160 Posts

This game is goin to suck

It is for little kids and nerds that want to make game but are too stupid

GearsHalo360

another ban dodger :roll:

please mods just ban the IP :cry:

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rockguy92

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#207 rockguy92
Member since 2007 • 21559 Posts

This game is goin to suck

It is for little kids and nerds that want to make game but are too stupid

GearsHalo360

I'm thinking you might be Ghost.

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yellowandmushy

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#208 yellowandmushy
Member since 2006 • 2095 Posts

[QUOTE="yellowandmushy"][QUOTE="footfoe2"][QUOTE="yellowandmushy"]Just got my beta key. :D
finalfantasy94

how?

There was an IGN contest. I guess they liked my level idea.

Can you tell us your idea.

My idea for a level is this: I would like to make a level with a bunch of black and white objects everywhere. Checkerboards, floors, balls, anything you can think off. The black areas would feature really happy and joyous things while the white areas would feature dark things (though obviously not anything pertaining to death). I'd want to make it so that the objects and backgrounds all differ from one another to create an incredibly odd mix of black and white shades. The end area, where you beat the game, would be in contrast to the other parts. Everything would be colorful and heavily stylized. I'm not sure how long it would take me to do this, but I would really like a chance to do so.

That was my email. I made up a really artsy level on the fly because that usually seems to impress. :P

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ReverseCycology

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#209 ReverseCycology
Member since 2006 • 9717 Posts

I'm going to get my hands on this juggernaut of fun called LBP beta within 48 hours. My comment was in the 900s out of a 1000 on the LittleBigPlanet.com comment contest. Hopefully I'll get it by tomorrow.

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DrinkDuff

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#210 DrinkDuff
Member since 2004 • 6762 Posts

I know this was posted earlier, but It's so fantastic I wanted to post it again.

Hollow Bastion

Really goes to show that with enough work you can actually change the mood and atmosphere of a level. While LBP is usually a very cute and cuddly game, this level actually produces a creepy feel despite all of that - It's really impressive.

NAPK1NS
The atmosphere is great, and it's impressive that you can alter the theme of littlebigplanet so vastly, but the platforming itself was easy and boring to watch. I just hope we can get some levels with the perfect balance of difficulty and atmophere.
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pswii60_

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#211 pswii60_
Member since 2008 • 25 Posts

This game is goin to suck

It is for little kids and nerds that want to make game but are too stupid

GearsHalo360
Just stop please
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Mongo-Boss

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#212 Mongo-Boss
Member since 2008 • 2108 Posts
Is the LBP beta shareable too?
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Giancar

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#213 Giancar
Member since 2006 • 19160 Posts

Now a quick question for beta tester and general public?

What is the difference between the beta and the final build?

What do you expect to see?

I don't have any idea cause I'm not in the beta :(

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DrinkDuff

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#214 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="Giancar"]

http://www.youtube.com/watch?v=_HzDuIaf_F8

God of War LBP :D

Blackbond

Okay I watched that and still I'm not seeing anything in the gameplay department. Its like I said. Transverse fanservice create a level by walking and jumping.

There are no enemies there are no abilities other then jumping.

What is this game showing in the gameplay factor that other platformers do not have?

To be fair, you can also grab objects and swing on them (which admittedly isn't fundimentally different from standing on platforms and timing your jumps across, but it is still adds some diversity I guess).

Oridinally, platformers stick to basic jump mechanics on intricately designed levels, and of course some special powerups change it up a little (by tweaking the jumping mechanics). In general, I think that the creativity of the level design, and the pacing, is usually what separates the mediocre platformers from the excellent (in addition to fine-tuned controls that don't add unneccessary frustration).

LittleBig planet has fantastic style and charm, I'll give it that, but what I am not seeing from littlebigplanet is the difficulty and the adrenaline-style pacing of most great 2d platformers, like the DKC series, or the 2d mario titles. The lack of powerups (is the jetpack the only one?) also means taht ultimately its just going to be the same two mechanics repeated over and over again with the only difference being purely cosmetic.

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DragonFlyJ

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#215 DragonFlyJ
Member since 2008 • 658 Posts

Now a quick question for beta tester and general public?

What is the difference between the beta and the final build?

What do you expect to see?

I don't have any idea cause I'm not in the beta :(

Giancar

Beta doesn't have the full story, and there is a set limit of levels you can publish.

I expect in-game music, bigger space to work with (for some reasons I always reach the limits on my maps...)

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rockguy92

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#216 rockguy92
Member since 2007 • 21559 Posts
[QUOTE="Blackbond"][QUOTE="Giancar"]

http://www.youtube.com/watch?v=_HzDuIaf_F8

God of War LBP :D

DrinkDuff

Okay I watched that and still I'm not seeing anything in the gameplay department. Its like I said. Transverse fanservice create a level by walking and jumping.

There are no enemies there are no abilities other then jumping.

What is this game showing in the gameplay factor that other platformers do not have?

To be fair, you can also grab objects and swing on them (which admittedly isn't fundimentally different from standing on platforms and timing your jumps across, but it is still adds some diversity I guess).

Oridinally, platformers stick to basic jump mechanics on intricately designed levels, and of course some special powerups change it up a little (by tweaking the jumping mechanics). In general, I think that the creativity of the level design, and the pacing, is usually what separates the mediocre platformers from the excellent.

LittleBig planet has fantastic style and charm, I'll give it that, but what I am not seeing from littlebigplanet is the difficulty and the adrenaline-style pacing of most great 2d platformers, like the DKC series, or the 2d mario titles. The lack of powerups (is the jetpack the only one?) also means taht ultimately its just going to be the same two mechanics repeated over and over again with the only difference being purely cosmetic.

There's enemies and boss battles.

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Giancar

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#217 Giancar
Member since 2006 • 19160 Posts
[QUOTE="Giancar"]

Now a quick question for beta tester and general public?

What is the difference between the beta and the final build?

What do you expect to see?

I don't have any idea cause I'm not in the beta :(

DragonFlyJ

Beta doesn't have the full story, and there is a set limit of levels you can publish.

I expect in-game music, bigger space to work with (for some reasons I always reach the limits on my maps...)

maybe new tools for level making too?

any more ideas? hopefully you can edit gravity in the final version too

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DragonFlyJ

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#218 DragonFlyJ
Member since 2008 • 658 Posts
[QUOTE="DragonFlyJ"][QUOTE="Giancar"]

Now a quick question for beta tester and general public?

What is the difference between the beta and the final build?

What do you expect to see?

I don't have any idea cause I'm not in the beta :(

Giancar

Beta doesn't have the full story, and there is a set limit of levels you can publish.

I expect in-game music, bigger space to work with (for some reasons I always reach the limits on my maps...)

maybe new tools for level making too?

any more ideas? hopefully you can edit gravity in the final version too

There are anti-gravity items already in it.

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DrinkDuff

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#219 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="Blackbond"][QUOTE="Giancar"]

http://www.youtube.com/watch?v=_HzDuIaf_F8

God of War LBP :D

rockguy92

Okay I watched that and still I'm not seeing anything in the gameplay department. Its like I said. Transverse fanservice create a level by walking and jumping.

There are no enemies there are no abilities other then jumping.

What is this game showing in the gameplay factor that other platformers do not have?

To be fair, you can also grab objects and swing on them (which admittedly isn't fundimentally different from standing on platforms and timing your jumps across, but it is still adds some diversity I guess).

Oridinally, platformers stick to basic jump mechanics on intricately designed levels, and of course some special powerups change it up a little (by tweaking the jumping mechanics). In general, I think that the creativity of the level design, and the pacing, is usually what separates the mediocre platformers from the excellent.

LittleBig planet has fantastic style and charm, I'll give it that, but what I am not seeing from littlebigplanet is the difficulty and the adrenaline-style pacing of most great 2d platformers, like the DKC series, or the 2d mario titles. The lack of powerups (is the jetpack the only one?) also means taht ultimately its just going to be the same two mechanics repeated over and over again with the only difference being purely cosmetic.

There's enemies and boss battles.

Oh well I guess I forgot to include that point in my post too. From what I have seen, LittleBigPlanet's bosses are gimmicky contraptions that throw stuff at you, and largely remain static otherwise. None of them interact in a interesting way, and that means they are going to be easy and boring (if not at least amusing for the first few minutes).

Don't get me wrong though, I think LBP looks fun, and being a creative person myself, I could see wasting hours coming up with new levels and crazy contraptions for my own personal amusement and the personal joy of others (hopefully). Ultimately, having a deep diverse level creator does not excuse a game's limited, simple gameplay. LBP does not seem as excellent as what most here are hyping it to be, and that's why I have made it a point to question it's hype level.

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Nike_Air

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#220 Nike_Air
Member since 2006 • 19737 Posts

I just got my beta code through the 1up contest today ...... downloading now. I'll let you know my unbiased opinions of it in a few days ........ or sooner if my head explodes.

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NAPK1NS

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#221 NAPK1NS
Member since 2004 • 14870 Posts
Updated beta impressions: Amazing.
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Logan832

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#222 Logan832
Member since 2006 • 2168 Posts

Add one more genre LBP can be classified as.

http://www.youtube.com/watch?v=Yd2fXaqtZMM

^Musical genre^ "Sweet Child O Mine" - Custom LittleBigPlanet level.

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lantus

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#223 lantus
Member since 2006 • 10591 Posts
Well, I got a code, and I'm about half way down downloading it. If anyone wants to play, my PSN ID is in my sig. :)
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#224 lantus
Member since 2006 • 10591 Posts
Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :D
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NAPK1NS

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#225 NAPK1NS
Member since 2004 • 14870 Posts
Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :Dlantus
Yeah, It's pretty freaking great. :)
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sam280992

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#226 sam280992
Member since 2007 • 3754 Posts

[QUOTE="lantus"]Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :DNAPK1NS
Yeah, It's pretty freaking great. :)

I'm so jealous... :cry:

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lantus

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#227 lantus
Member since 2006 • 10591 Posts

[QUOTE="NAPK1NS"][QUOTE="lantus"]Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :Dsam280992

Yeah, It's pretty freaking great. :)

I'm so jealous... :cry:

Just wait, when the final game ships it will be even better. I'm kind of sad because I wanted to play the game for the first time when I pick it up, but nonetheless, this beta has completely reassured me that my money was well spent pre-ordering it. :D

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RurouniSaiyajin

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#228 RurouniSaiyajin
Member since 2007 • 4951 Posts
[QUOTE="sam280992"]

[QUOTE="NAPK1NS"][QUOTE="lantus"]Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :Dlantus

Yeah, It's pretty freaking great. :)

I'm so jealous... :cry:

Just wait, when the final game ships it will be even better. I'm kind of sad because I wanted to play the game for the first time when I pick it up, but nonetheless, this beta has completely reassured me that my money was well spent pre-ordering it. :D

I am pleased to hear that. Can't wait for Oct 21st!

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robobie

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#229 robobie
Member since 2007 • 2172 Posts

[QUOTE="Espada12"]I agree with blackbond.. don't see what is special at all. It's basically Super Mario World where you can build your levels and minus coopas!Blackbond

No Super Mario World had.....

  1. Tornado Jump
  2. Cape
  3. Fire Ball
  4. Underwater levels with swimming
  5. Yoshi's


Little Big Planet has....

Jumping...?

Jet packs.

The ability to grab onto objects

You can drive cars

You can move all body parts individualy

head smash

Want anymore???

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yellowandmushy

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#230 yellowandmushy
Member since 2006 • 2095 Posts
The game is so full of charm it is ridiculous.
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#231 zassimick  Moderator
Member since 2004 • 10471 Posts

I was very excited for this before, but recently with the beta out and seeing some stuff my interest has declined. Just moves too slow...

But my friend had gotten me a beta key, so I will be downloading it this evening and possibly trying it out then. If I don't like it, maybe I'll buy Castlevania: Order of Ecclesia or FarCry 2 instead or something. I think I'll love it in the end. :)

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NAPK1NS

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#232 NAPK1NS
Member since 2004 • 14870 Posts
My level "666 House" is almost finished. Everyone check it out when It's finished!
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sonicmj1

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#233 sonicmj1
Member since 2003 • 9130 Posts

I got my hands on a beta key last night, and I've spent some good time with the game.

However it looks in videos, the controls feel pretty responsive. Grabbing onto things and swinging around is very fun. And the title just oozes charm, almost effortlessly. The presentation is spot-on, from the narrator to the Sackboy's facial expressions to the cardboard pod to the really great soundtrack. Playing it, it's hard not to like it.

The story levels that exist in the beta are only tutorials, but they're well put together, and there are tons of objects and items scattered throughout that you can use for your levels, your pod, or your sackboy. And finding all of these objects is no easy task.

I need to try more user-levels before I can comment on them. I've played one of the better ones, but I can't judge them all off of that. Need to try more random stuff later.

All in all, it's very, very fun to play, beyond random issues related to it being a beta, and stuff involving the instability of my internet connection when run on a PS3. I'm really looking forward to the full release.

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desyple

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#234 desyple
Member since 2008 • 1725 Posts

this might be old but i thought this level was made really well and had an old school feel to it .

http://www.youtube.com/watch?v=eSi8dMB_AZs

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footfoe2

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#235 footfoe2
Member since 2007 • 3014 Posts
[QUOTE="Blackbond"]

[QUOTE="Espada12"]I agree with blackbond.. don't see what is special at all. It's basically Super Mario World where you can build your levels and minus coopas!robobie

No Super Mario World had.....

  1. Tornado Jump
  2. Cape
  3. Fire Ball
  4. Underwater levels with swimming
  5. Yoshi's


Little Big Planet has....

Jumping...?

Jet packs.

The ability to grab onto objects

You can drive cars

You can move all body parts individualy

head smash

Want anymore???

Yes more dude
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Burning_Sun

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#236 Burning_Sun
Member since 2007 • 633 Posts

[QUOTE="NAPK1NS"][QUOTE="lantus"]Oh my God, I'm F'ing blown away by the beta. I can't wait to start creating my level tomorrow! :Dsam280992

Yeah, It's pretty freaking great. :)

I'm so jealous... :cry:

man i tried everything to get a code....i'm dieing to play the beta
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Il_Exile_lI

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#237 Il_Exile_lI
Member since 2008 • 516 Posts
I want a beta key! :cry:
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Furbyballistik

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#238 Furbyballistik
Member since 2005 • 2056 Posts
hey, for the people that got into the 1up beta, how long did it take for them to message you back with the code?
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Furbyballistik

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#239 Furbyballistik
Member since 2005 • 2056 Posts

I just got my beta code through the 1up contest today ...... downloading now. I'll let you know my unbiased opinions of it in a few days ........ or sooner if my head explodes.

Nike_Air
how long did it take for them to send you the code? i just sent tuesdays question on not even 20 minutes after it was posted up..i REALLY need to get into this freaking beta =[
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Nike_Air

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#240 Nike_Air
Member since 2006 • 19737 Posts
[QUOTE="Nike_Air"]

I just got my beta code through the 1up contest today ...... downloading now. I'll let you know my unbiased opinions of it in a few days ........ or sooner if my head explodes.

Furbyballistik

how long did it take for them to send you the code? i just sent tuesdays question on not even 20 minutes after it was posted up..i REALLY need to get into this freaking beta =[

I think they started dishing them out at about an hour or so after the trivia question. I didn't notice mine because I was looking for an email , they sent me a PM with the code first ....... and the email came later.

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rockguy92

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#241 rockguy92
Member since 2007 • 21559 Posts

Don't think I'll get in.

Only 21 more days.

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sonicmj1

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#242 sonicmj1
Member since 2003 • 9130 Posts

Further impressions:

I spent a little time in the 'build' mode. There's a great series of tutorials that walk you through all the functions. It's very easy to follow, and with every tutorial you do, you unlock more items to use in the game, which is a good encouragement to keep going. All the functions are pretty easy to wrap your head around mechanically, and they aren't hard to do. So making a level is pretty straightforward. Getting everything just right, though, can be a bit more of a task. Still, I was impressed, and at some point, I'll try to put something worthwhile together.

Playing more user levels was interesting. They can be kinda hit or miss. Some are very clever, with unique challenges and clever uses of the game's mechanics. Others are little more than tech demos. And some just aren't that well made. But because the base mechanics are sound, they're usually fun to go through. I've seen a lot of different kinds of levels, and I'm curious to see what else people come up with in the final game.

All in all, it's met all my expectations, and I had them set pretty high.

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RurouniSaiyajin

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#243 RurouniSaiyajin
Member since 2007 • 4951 Posts

Further impressions:

I spent a little time in the 'build' mode. There's a great series of tutorials that walk you through all the functions. It's very easy to follow, and with every tutorial you do, you unlock more items to use in the game, which is a good encouragement to keep going. All the functions are pretty easy to wrap your head around mechanically, and they aren't hard to do. So making a level is pretty straightforward. Getting everything just right, though, can be a bit more of a task. Still, I was impressed, and at some point, I'll try to put something worthwhile together.

Playing more user levels was interesting. They can be kinda hit or miss. Some are very clever, with unique challenges and clever uses of the game's mechanics. Others are little more than tech demos. And some just aren't that well made. But because the base mechanics are sound, they're usually fun to go through. I've seen a lot of different kinds of levels, and I'm curious to see what else people come up with in the final game.

All in all, it's met all my expectations, and I had them set pretty high.

sonicmj1

Always good to hear that a person's expectations have been satisfied ^,^

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Furbyballistik

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#244 Furbyballistik
Member since 2005 • 2056 Posts
[QUOTE="Furbyballistik"][QUOTE="Nike_Air"]

I just got my beta code through the 1up contest today ...... downloading now. I'll let you know my unbiased opinions of it in a few days ........ or sooner if my head explodes.

Nike_Air

how long did it take for them to send you the code? i just sent tuesdays question on not even 20 minutes after it was posted up..i REALLY need to get into this freaking beta =[

I think they started dishing them out at about an hour or so after the trivia question. I didn't notice mine because I was looking for an email , they sent me a PM with the code first ....... and the email came later.

oh okay, i see...well im still waiting..its getting soo depressing..in the time being, i might just pick up SH:H to ease the LBP waiting pain
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0rin

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#245 0rin
Member since 2006 • 7179 Posts
There are actually people PAYING (upwards of $90!) for beta keys on ebay and such!

This game is going to be pretty huge I think. I hope!

I've yet to preorder it, due to monetary issues, but I will do so before this weekend.
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ReverseCycology

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#246 ReverseCycology
Member since 2006 • 9717 Posts

I'm still waiting for my beta code email from LittleBigPlanet.com 1000 comment contest, I'm in the 900s. Anyway, I'm glad I'll have a chance to play this master piece. I hope they also have a demo and I believe if you get that demo it'll have enough content to keep you entertain for the rest of October and you don't have to buy the full game at all.

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footfoe2

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#247 footfoe2
Member since 2007 • 3014 Posts
X-play has a LBP special going on right now maybe you should check it out
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carlisledavid79

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#248 carlisledavid79
Member since 2006 • 10522 Posts
:D :D :D :D im in :D :D :D :D
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Furbyballistik

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#249 Furbyballistik
Member since 2005 • 2056 Posts
:D :D :D :D im in :D :D :D :Dcarlisledavid79
D= now how the heck did you get in?!?!!??
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carlisledavid79

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#250 carlisledavid79
Member since 2006 • 10522 Posts

[QUOTE="carlisledavid79"]:D :D :D :D im in :D :D :D :DFurbyballistik
D= now how the heck did you get in?!?!!??

A friend had two codes. Gave me one.