A quote from a post I made two months ago.
That's exactly how the game comes off to me, the platforming in the game is very unnatural, excessive and forced. In Rise of the Tomb Raider for example; you traverse environments that feel thoughtfully laid out and as if these obstacles would actually be in your way and inhibit you getting from point A to point B. It's things you could realistically expect, and even though the game has a lot of verticality it's leveled out thoughtfully with a lot of ground based activity as well, and no traversal activity feels tiresome, it's paced and balanced in a way that doesn't make you question it.
For Uncharted 4 it seems as if they simply made it as difficult as possible to get from point A to point B even though it seems to be a rather simple venture, convolution simply for the sake of doing so. The best way I could compare Tomb Raider to Uncharted 4's platforming and climbing with a loose example, imagine a rocky path going up a mountain side that is obstructed by downed trees and boulders, in Tomb Raider you would climb over the trees and rocks and continue on your way, in Uncharted 4 you would scale the entire mountain side for 20 minutes, slide down five different crevasses and grappling hook across a 200 foot void just to make it 100 feet further than you initially started beyond those rocks and trees.
Up until the point that I stopped playing (Chapter 11), I would wager that 50% of the actual time spent controlling Nathan was climbing and obscenely boring platforming sections, at least 50%, then another 30% walking, 10% shooting, crouching and running, and 10% solving puzzles. I don't attack this game on the merits of its story, I attack it on the merits of its atrociously paced and laid out "gameplay" sections, I found it insulting to my intelligence as a player.
Also, the shooting mechanics are very meh, it doesn't need to be delved into at length, they're decent but nothing memorable and done far better elsewhere.
P.S. The crate lol, don't even get me started on the damn crate...
"Oh look Nathan, a crate that looks brand new like the other crates you've already seen five times, it's also got modern day rotating wheels and is exactly the height needed to climb up this ledge!"
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