http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break
"In fact, nailing down resolution proves rather difficult, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.
Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."
Holy shit, someone please tell the console it's 2016...
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