Mortal Kombat Hype thread!!..56k Finish him!!! Hype met GS 8.5

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sandbox3d

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#1801 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="mrmusicman247"]Again, if that's the only complaint you have, I feel sorry for you. Missing out on a good game just because it doesn't have the same combinations from the original. You should stop looking at the past. If you can't, I suggest you go back and play MK2. Mystery_Writer
It seems you wanted to play a new fighting game, and you got that with this installment. My warning wasn't addressing you, nor to new comers to the series. I'm warning MK2 fans out there that this isn't what most reviewers hyped it up to be "true to its roots" come back. So please take your "feeling sorry" and bother someone else with your cynicism.

So basically you wanted a game were every single character has the SAME EXACT MOVE SET, but only differ in their few special moves and can not land more than a 3 hit combo unless you are in the corner?

Because that is exactly what MK2 is. MK1 and MK2 were both pitiful excuses for fighting games. Luckily, I was in middle school when they came out so I was impressionable enough to enjoy them for the blue screen graphics and over the top gore. Outside of that they were about as shallow as your typical flash games. MK3 took it to a new level with the run mechanic and dial-a-combo system and as broken as it was (in every version available) it was still fun and actually had a few layers of depth instead of the first two games.

Now they make by far the best battle system in a MK game to date, take it back to 2d fighting, get rid of all the crap that clogged the later games, bring back the best characters, the old stages, the old type of story, load you down with content, and all you do is **** and moan?

You are not a fan AT ALL, but rather some child that cant appreciate a good thing when its right in his face. They took the best possible direction they could with this game and all you want is a glorified remake of a simplistic game that wouldn't sell for more than 5 bucks in today's market. You would be impossible to please and I am glad that Netherrealm ignores gamers like you.

I do feel sorry for you.

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Wiimotefan

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#1802 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Mystery_Writer"][QUOTE="mrmusicman247"]Again, if that's the only complaint you have, I feel sorry for you. Missing out on a good game just because it doesn't have the same combinations from the original. You should stop looking at the past. If you can't, I suggest you go back and play MK2. sandbox3d

It seems you wanted to play a new fighting game, and you got that with this installment. My warning wasn't addressing you, nor to new comers to the series. I'm warning MK2 fans out there that this isn't what most reviewers hyped it up to be "true to its roots" come back. So please take your "feeling sorry" and bother someone else with your cynicism.

So basically you wanted a game were every single character has the SAME EXACT MOVE SET, but only differ in their few special moves and can not land more than a 3 hit combo unless you are in the corner?

Because that is exactly what MK2 is. MK1 and MK2 were both pitiful excuses for fighting games. Luckily, I was in middle school when they came out so I was impressionable enough to enjoy them for the blue screen graphics and over the top gore. Outside of that they were about as shallow as your typical flash games. MK3 took it to a new level with the run mechanic and dial-a-combo system and as broken as it was (in every version available) it was still fun and actually had a few layers of depth instead of the first two games.

Now they make by far the best battle system in a MK game to date, take it back to 2d fighting, get rid of all the crap that clogged the later games, bring back the best characters, the old stages, the old type of story, load you down with content, and all you do is **** and moan?

You are not a fan AT ALL, but rather some child that cant appreciate a good thing when its right in his face. They took the best possible direction they could with this game and all you want is a glorified remake of a simplistic game that wouldn't sell for more than 5 bucks in today's market. You would be impossible to please and I am glad that Netherrealm ignores gamers like you.

I do feel sorry for you.

Ouch! So harsh, yet so true lol. I suggest people go back and try to play MK2 after playing this game. The game would not have survived had it not been for the graphics and gore as you said. I play MK and MK2 sometimes, but purely for nostalgia. UMK3 was the only one of the old games I could actually enjoy, but now that MK9 is out I doubt I could even go back to that. This is the definitive MK game. They took all the best aspects of the old games, mixed them together and added a few new twists. I cant believe anyone claiming to be a fan could complain.

Quick change of topic, but I was letting my little sister play a beginner ladder and I went to go make a sammich. She came running out of the room a minute later saying she unlocked a hidden fight. I thought she was just confused, but sure enough I went to check and she was facing off against a cIassic looking Noob with extremely difficult AI.

Anyone know how this happened? Shes just a kid so she couldnt really explain what she did and now I'm lost on how to get back to that fight.

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Salt_The_Fries

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#1803 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="sandbox3d"]

[QUOTE="Mystery_Writer"] It seems you wanted to play a new fighting game, and you got that with this installment. My warning wasn't addressing you, nor to new comers to the series. I'm warning MK2 fans out there that this isn't what most reviewers hyped it up to be "true to its roots" come back. So please take your "feeling sorry" and bother someone else with your cynicism.Wiimotefan

So basically you wanted a game were every single character has the SAME EXACT MOVE SET, but only differ in their few special moves and can not land more than a 3 hit combo unless you are in the corner?

Because that is exactly what MK2 is. MK1 and MK2 were both pitiful excuses for fighting games. Luckily, I was in middle school when they came out so I was impressionable enough to enjoy them for the blue screen graphics and over the top gore. Outside of that they were about as shallow as your typical flash games. MK3 took it to a new level with the run mechanic and dial-a-combo system and as broken as it was (in every version available) it was still fun and actually had a few layers of depth instead of the first two games.

Now they make by far the best battle system in a MK game to date, take it back to 2d fighting, get rid of all the crap that clogged the later games, bring back the best characters, the old stages, the old type of story, load you down with content, and all you do is **** and moan?

You are not a fan AT ALL, but rather some child that cant appreciate a good thing when its right in his face. They took the best possible direction they could with this game and all you want is a glorified remake of a simplistic game that wouldn't sell for more than 5 bucks in today's market. You would be impossible to please and I am glad that Netherrealm ignores gamers like you.

I do feel sorry for you.

Ouch! So harsh, yet so true lol. I suggest people go back and try to play MK2 after playing this game. The game would not have survived had it not been for the graphics and gore as you said. I play MK and MK2 sometimes, but purely for nostalgia. UMK3 was the only one of the old games I could actually enjoy, but now that MK9 is out I doubt I could even go back to that. This is the definitive MK game. They took all the best aspects of the old games, mixed them together and added a few new twists. I cant believe anyone claiming to be a fan could complain.

Quick change of topic, but I was letting my little sister play a beginner ladder and I went to go make a sammich. She came running out of the room a minute later saying she unlocked a hidden fight. I thought she was just confused, but sure enough I went to check and she was facing off against a cIassic looking Noob with extremely difficult AI.

Anyone know how this happened? Shes just a kid so she couldnt really explain what she did and now I'm lost on how to get back to that fight.

IDK, in MK2 to fight Noob you had to win 25 versus matches...not sure if straight wins or overall wins...but I remember fighting him.
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sandbox3d

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#1804 sandbox3d
Member since 2010 • 5166 Posts

Check here on Gamefaqs for the "secret" character fight requirements, among other things.

I didn't test any of them, so I apologize if they don't work.

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NaveedLife

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#1805 NaveedLife
Member since 2010 • 17179 Posts
We Want to Know Have you bought Mortal Kombat?

36%

OMG!

29%

Eh.

26%

Cool.

5%

Not a big deal.

3%
This stuff sucks

lol, IGN has a poll and the answers are yes, not yet but I will, and no and I won't, yet this is what shows after I vote :P.

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Wiimotefan

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#1806 Wiimotefan
Member since 2010 • 4151 Posts

Check here on Gamefaqs for the "secret" character fight requirements, among other things.

I didn't test any of them, so I apologize if they don't work.

sandbox3d

Thanks, I'll give it a shot.

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Mcspanky37

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#1807 Mcspanky37
Member since 2010 • 1693 Posts
Hey guys, does anyone know which version is the best graphically?
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Mystery_Writer

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#1808 Mystery_Writer
Member since 2004 • 8351 Posts

To Wiimotefan, sandbox3d, and the others,

To be honest, I don't know what you're not getting, the legitimacy of my complain, or the complain itself.

I'll start with the complain itself; I'll give an example to clarify it. What do you think pro SF2 or Tekken fans would feel if Capcom / Namco decided to keep the moves (staying true to the franchise), but just simply change the button sequence of execution?

Your logic: it's trivial, I don't mind, I'll learn them again.

My logic: it's not fine, there is a lot of time invested in learning those moves along with their button sequences, if you're staying true to the original series by keeping the moves, why not keep the button sequence of execution (for those particular moves) and add whatever new mechanics / combos/ etc.. on top of it (like the case with SF / Tekken)?

Again, let's clarify the logic so you won't come back thinking I'm objecting because I need a plain MK2 game. I'm fine with change, but it needs to be similar to how SF series progressed. I don't want to keep investing time learning different button sequences for the same move every time a new installment released (which is literally the case with MK series after MK4).

Hope the above clarifies the complain.

Now if you're not getting the legitimacy of my complain. As in, you understand I'm not looking for exact copy of MK2, but still think why should anyone be upset if his/her favorite fighting game kept changing the moves button sequence and/or fighting mechanices on each and every installment, then my answer is; I believe you're wrong, as alienating pro fans is not an intelligent way of dealing with a fighting franchise.

SF2 kept the old button sequence (for pro fans sake), Same is the case with the Tekken series. (except Tekken 4, when they tinkered just a little with the mechanics and fans complained so they returned it to what it was in the following installments).

So if you think that's not a legitimate complain, I can't help you there. It's my taste against yours. But I won't feel sorry for you when you spend time on this MK installment only to find the next one changes the move set & fighting mechanics all together :)

For me, I learned my lesson with the MK series and I choose not to invest time on this one. And I'm also warning "intellectual" pro fans about what to expect with this one. So don't get upset / feel sorry (as i can't help u if u do) about my choice or warning, just go enjoy your new MK game and let me practice my "free speech" about it :P

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qbell

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#1809 qbell
Member since 2006 • 1035 Posts
its back foward now, so get over it! i mean besides spammers who uses liu kang.....j/k? most moves are still the same, id say 75% of the moves are. I invested 10 seconds to look at the move list for each character......i will never get those 10seconds back!!!!!
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Rekunta

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#1810 Rekunta
Member since 2002 • 8275 Posts

To Wiimotefan, sandbox3d, and the others,

To be honest, I don't know what you're not getting, the legitimacy of my complain, or the complain itself.

I'll start with the complain itself; I'll give an example to clarify it. What do you think pro SF2 or Tekken fans would feel if Capcom / Namco decided to keep the moves (staying true to the franchise), but just simply change the button sequence of execution?

Your logic: it's trivial, I don't mind, I'll learn them again.

My logic: it's not fine, there is a lot of time invested in learning those moves along with their button sequences, if you're staying true to the original series by keeping the moves, why not keep the button sequence of execution (for those particular moves) and add whatever new mechanics / combos/ etc.. on top of it (like the case with SF / Tekken)?

Again, let's clarify the logic so you won't come back thinking I'm objecting because I need a plain MK2 game. I'm fine with change, but it needs to be similar to how SF series progressed. I don't want to keep investing time learning different button sequences for the same move every time a new installment released (which is literally the case with MK series after MK4).

Hope the above clarifies the complain.

Now if you're not getting the legitimacy of my complain. As in, you understand I'm not looking for exact copy of MK2, but still think why should anyone be upset if his/her favorite fighting game kept changing the moves button sequence and/or fighting mechanices on each and every installment, then my answer is; I believe you're wrong, as alienating pro fans is not an intelligent way of dealing with a fighting franchise.

SF2 kept the old button sequence (for pro fans sake), Same is the case with the Tekken series. (except Tekken 4, when they tinkered just a little with the mechanics and fans complained so they returned it to what it was in the following installments).

So if you think that's not a legitimate complain, I can't help you there. It's my taste against yours. But I won't feel sorry for you when you spend time on this MK installment only to find the next one changes the move set & fighting mechanics all together :)

For me, I learned my lesson with the MK series and I choose not to invest time on this one. And I'm also warning "intellectual" pro fans about what to expect with this one. So don't get upset / feel sorry (as i can't help u if u do) about my choice or warning, just go enjoy your new MK game and let me practice my "free speech" about it :P

Mystery_Writer

I'm tending to agree with this guy here. I think he's right, if they changed the inputs for Hadoken and Hurricane Kick in Street Fighter 4, gamers would be screaming up a storm. You know they would, we wouldn't hear the end of it. The game can progress without changing the fundamentals of old while still not affecting the new. I wouldn't write off the game entirely because of it, but it is nonsensical to change what is well known and not broken for really no reason.

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Ravensmash

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#1811 Ravensmash
Member since 2010 • 13862 Posts
I wish I could make up some long combos :(
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bobbetybob

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#1812 bobbetybob
Member since 2005 • 19370 Posts

[QUOTE="qbell"]also this game has the best story mode ever.Swift_Boss_A

I am so psyched about the story mode, I hope this starts a trend and we see similar attempts at a story mode from other fighting games.

Boon and Co have really done a brilliant job with the story and I am looking forward to play it later today. Heck I don't even care if the story through cutscenes is not good because the fact they tried -and judging from the reviews succeeded- is all I need to know to confirm that a SP type story is definitely possible in fighting games.

Even Motorstorm attempted a story through cutscenes in the latest racing/offroad title, and though it's nothing to brag about I rather liked the motion comics.

More SP story in fighting, racing and other genre's that normally don't do (proper)story!

Yeah the story mode is pure genius, if only for forcing you to try out all the characters, helps you single out ones you might like to try some more. I just beat Shang Tsung and the game is really impressing me because it's the first one I've played in ages that punishes you but when you win, you feel victorious, I find myself swearing at the screen and doing victory air punches far too often.
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Swift_Boss_A

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#1813 Swift_Boss_A
Member since 2007 • 14579 Posts

Yeah the story mode is pure genius, if only for forcing you to try out all the characters.bobbetybob

Absolutely agree.

I wish I could make up some long combos :(Ravensmash

Watch some combo videos on youtube on the character you want to play as. I am sure you can learn a combo or two from there.

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razgriz_101

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#1814 razgriz_101
Member since 2007 • 16875 Posts

what a waste of money.. unbelievable piece of garbage. Just bought the game based on the reviews of many websites claiming MK is back to its roots with this installment. Warning to MK II & III fans. It's again, a whole new (completely new) controller move set that has nothing to do with the original series. They simply won't get it and would never get it why the original was a success. I really had enough and wish this franchise to fail hard. rant / warning overMystery_Writer

i've played every mk since 2 and i have to say its the best one since 3 :S its fast,gory,and feels like how MK did without MK2's cheap ai.Sure some combo's have been reconfigured and all that but its not massively gamebreaking either :S this is the closest the games have been at their roots without a rerelease for bout a decade if not more :S mk going to a 3d fighting plane was pure flat out bad imho.

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CB4McGusto

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#1815 CB4McGusto
Member since 2007 • 2644 Posts

Shao Kahn, Kintaro, Goro, Shang Tsung(when you first fight him a 1/4 through story mode), and Quan Chi(when in tag battle) are the cheapest pos characters in the game. I HATE THEM!!!!!!!!!!! :evil:

Yea yea I know Lui Kang low fire ball and dragon kick can own shao kahn and air kick can cancel out kintaro's and goro's air stomp but still. I tried spamming Kang fire balls when I first fought Kahn and the damn AI just countered with that damn stun low hammer throw. Shang Tsung when you first fight him is damn near impossible to beat and I ****ing hate fighting against Quan Chi when in tag battle where he too is somewhat unstoppable.

/end rant

Anyways although this games story mode made me cry like a little ***** it's still a great game.

P.S. PS3 owners, is this game freezing on you at times? I'd be in a tough cheap boss battle, win, and then right after before the game saves the win the game freezes. I restart the game and I have to fight the boss again because the game froze right in the middle of saving, WTF!!!!!!!!!!! :cry:................:evil: This has happened twice while in story mode to me. Don't know if it's a game on ps3 issue. The same thing happened to me while playing the first GOW on ps2 years back.

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Salt_The_Fries

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#1816 Salt_The_Fries
Member since 2008 • 12480 Posts
It tends to freeze during Krypt loading time, at about 3/4 bar.
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qbell

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#1817 qbell
Member since 2006 • 1035 Posts
It tends to freeze during Krypt loading time, at about 3/4 bar.Salt_The_Fries
^same here on the 360. like i have to unplug to turn the 360 off!
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mrmusicman247

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#1818 mrmusicman247
Member since 2008 • 17601 Posts

Shao Kahn, Kintaro, Goro, Shang Tsung(when you first fight him a 1/4 through story mode), and Quan Chi(when in tag battle) are the cheapest pos characters in the game. I HATE THEM!!!!!!!!!!! :evil:

Yea yea I know Lui Kang low fire ball and dragon kick can own shao kahn and air kick can cancel out kintaro's and goro's air stomp but still. I tried spamming Kang fire balls when I first fought Kahn and the damn AI just countered with that damn stun low hammer throw. Shang Tsung when you first fight him is damn near impossible to beat and I ****ing hate fighting against Quan Chi when in tag battle where he too is somewhat unstoppable.

/end rant

Anyways although this games story mode made me cry like a little ***** it's still a great game.

P.S. PS3 owners, is this game freezing on you at times? I'd be in a tough cheap boss battle, win, and then right after before the game saves the win the game freezes. I restart the game and I have to fight the boss again because the game froze right in the middle of saving, WTF!!!!!!!!!!! :cry:................:evil: This has happened twice while in story mode to me. Don't know if it's a game on ps3 issue. The same thing happened to me while playing the first GOW on ps2 years back.

CB4McGusto
My game has never froze. And I've been playing everyday. Also the only cheap character in the game is Shao Khan. Everyone else is beatable without using cheap tricks.
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finalfantasy94

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#1819 finalfantasy94
Member since 2004 • 27442 Posts

I wish I could make up some long combos :(Ravensmash

Whats I usally do is go to pratice and try the combos they already have in game. Then I mess witht he ones that make your enemy go in the air and try to connect some punches with some specials or while in mid of a combo pull off a special that launches them in the air. You can find out some damagin combos by using this strategy and also ways to connect an xray. Im kinda mad the psn is down since its letting people pratice thus making that 10 rank wins in a row harder to get when psn comes back.

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finalfantasy94

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#1820 finalfantasy94
Member since 2004 • 27442 Posts

Shao Kahn, Kintaro, Goro, Shang Tsung(when you first fight him a 1/4 through story mode), and Quan Chi(when in tag battle) are the cheapest pos characters in the game. I HATE THEM!!!!!!!!!!! :evil:

Yea yea I know Lui Kang low fire ball and dragon kick can own shao kahn and air kick can cancel out kintaro's and goro's air stomp but still. I tried spamming Kang fire balls when I first fought Kahn and the damn AI just countered with that damn stun low hammer throw. Shang Tsung when you first fight him is damn near impossible to beat and I ****ing hate fighting against Quan Chi when in tag battle where he too is somewhat unstoppable.

/end rant

Anyways although this games story mode made me cry like a little ***** it's still a great game.

P.S. PS3 owners, is this game freezing on you at times? I'd be in a tough cheap boss battle, win, and then right after before the game saves the win the game freezes. I restart the game and I have to fight the boss again because the game froze right in the middle of saving, WTF!!!!!!!!!!! :cry:................:evil: This has happened twice while in story mode to me. Don't know if it's a game on ps3 issue. The same thing happened to me while playing the first GOW on ps2 years back.

CB4McGusto

did you also try the jump over them combo trick. Which is basicly jump over the boss character and while coming down press punch so you hit him with the air punch to stun them and then connect it with a quick ground combo the character has like square.square,square and just rinse and repeat. Kahn can sometimes still get you but it work non the less. Also game has yet to freeze on me. The most that happend was during a ending music and voice over was gone but that was after I was playing this game for ungodly hours.

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finalfantasy94

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#1821 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Mystery_Writer"]

To Wiimotefan, sandbox3d, and the others,

To be honest, I don't know what you're not getting, the legitimacy of my complain, or the complain itself.

I'll start with the complain itself; I'll give an example to clarify it. What do you think pro SF2 or Tekken fans would feel if Capcom / Namco decided to keep the moves (staying true to the franchise), but just simply change the button sequence of execution?

Your logic: it's trivial, I don't mind, I'll learn them again.

My logic: it's not fine, there is a lot of time invested in learning those moves along with their button sequences, if you're staying true to the original series by keeping the moves, why not keep the button sequence of execution (for those particular moves) and add whatever new mechanics / combos/ etc.. on top of it (like the case with SF / Tekken)?

Again, let's clarify the logic so you won't come back thinking I'm objecting because I need a plain MK2 game. I'm fine with change, but it needs to be similar to how SF series progressed. I don't want to keep investing time learning different button sequences for the same move every time a new installment released (which is literally the case with MK series after MK4).

Hope the above clarifies the complain.

Now if you're not getting the legitimacy of my complain. As in, you understand I'm not looking for exact copy of MK2, but still think why should anyone be upset if his/her favorite fighting game kept changing the moves button sequence and/or fighting mechanices on each and every installment, then my answer is; I believe you're wrong, as alienating pro fans is not an intelligent way of dealing with a fighting franchise.

SF2 kept the old button sequence (for pro fans sake), Same is the case with the Tekken series. (except Tekken 4, when they tinkered just a little with the mechanics and fans complained so they returned it to what it was in the following installments).

So if you think that's not a legitimate complain, I can't help you there. It's my taste against yours. But I won't feel sorry for you when you spend time on this MK installment only to find the next one changes the move set & fighting mechanics all together :)

For me, I learned my lesson with the MK series and I choose not to invest time on this one. And I'm also warning "intellectual" pro fans about what to expect with this one. So don't get upset / feel sorry (as i can't help u if u do) about my choice or warning, just go enjoy your new MK game and let me practice my "free speech" about it :P

Rekunta

I'm tending to agree with this guy here. I think he's right, if they changed the inputs for Hadoken and Hurricane Kick in Street Fighter 4, gamers would be screaming up a storm. You know they would, we wouldn't hear the end of it. The game can progress without changing the fundamentals of old while still not affecting the new. I wouldn't write off the game entirely because of it, but it is nonsensical to change what is well known and not broken for really no reason.

I wouldint go nuts if they changed the input for haoken. I would just do what I did when I played the demo for MK. Which was "hmm this is werid" then I got over it and this is hands downt he best MK I played.

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NaveedLife

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#1822 NaveedLife
Member since 2010 • 17179 Posts

Am I missing something? I am doing the challenge tower and I have do defeat the barakas (20) without letting them touch me (jax). THe big one with the mohawk doesnt seem to die :(.

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mrmusicman247

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#1823 mrmusicman247
Member since 2008 • 17601 Posts

Am I missing something? I am doing the challenge tower and I have do defeat the barakas (20) without letting them touch me (jax). THe big one with the mohawk doesnt seem to die :(.

NaveedLife
You have to time those ground pounds just right. I had trouble there too. Weaken them with the blast thing he has then use the ground pound.
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NaveedLife

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#1824 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

Am I missing something? I am doing the challenge tower and I have do defeat the barakas (20) without letting them touch me (jax). THe big one with the mohawk doesnt seem to die :(.

mrmusicman247

You have to time those ground pounds just right. I had trouble there too. Weaken them with the blast thing he has then use the ground pound.

hah I finally figured it out, but I am still having troubles :P. Not so sure I like this challenge :evil: lol :P. Thanks for the help.

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Mystery_Writer

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#1825 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]what a waste of money.. unbelievable piece of garbage. Just bought the game based on the reviews of many websites claiming MK is back to its roots with this installment. Warning to MK II & III fans. It's again, a whole new (completely new) controller move set that has nothing to do with the original series. They simply won't get it and would never get it why the original was a success. I really had enough and wish this franchise to fail hard. rant / warning overrazgriz_101

i've played every mk since 2 and i have to say its the best one since 3 :S its fast,gory,and feels like how MK did without MK2's cheap ai.Sure some combo's have been reconfigured and all that but its not massively gamebreaking either :S this is the closest the games have been at their roots without a rerelease for bout a decade if not more :S mk going to a 3d fighting plane was pure flat out bad imho.

here is an explanation as to why IMHO you shouldn't waste your time on this series (http://www.gamespot.com/xbox360/action/mortal-kombat/player_review.html?id=762871&tag=player-reviews%3Bcontinue%3B9)

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nabilose

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#1826 nabilose
Member since 2003 • 25 Posts

Haters keep hating, the game has met all my expectation, i am enjoying it very much. solid 9

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_Cadbury_

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#1827 _Cadbury_
Member since 2006 • 2936 Posts
[QUOTE="Mystery_Writer"]

[QUOTE="razgriz_101"]

what a waste of money.. unbelievable piece of garbage. Just bought the game based on the reviews of many websites claiming MK is back to its roots with this installment. Warning to MK II & III fans. It's again, a whole new (completely new) controller move set that has nothing to do with the original series. They simply won't get it and would never get it why the original was a success. I really had enough and wish this franchise to fail hard. rant / warning overMystery_Writer

i've played every mk since 2 and i have to say its the best one since 3 :S its fast,gory,and feels like how MK did without MK2's cheap ai.Sure some combo's have been reconfigured and all that but its not massively gamebreaking either :S this is the closest the games have been at their roots without a rerelease for bout a decade if not more :S mk going to a 3d fighting plane was pure flat out bad imho.

here is an explanation as to why IMHO you shouldn't waste your time on this series (http://www.gamespot.com/xbox360/action/mortal-kombat/player_review.html?id=762871&tag=player-reviews%3Bcontinue%3B9)

1 person agrees with you,47 people disagree with you, and all the other reviews are 9/9.5/10 o.o
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mrmusicman247

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#1828 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="_Cadbury_"][QUOTE="Mystery_Writer"]

[QUOTE="razgriz_101"]

i've played every mk since 2 and i have to say its the best one since 3 :S its fast,gory,and feels like how MK did without MK2's cheap ai.Sure some combo's have been reconfigured and all that but its not massively gamebreaking either :S this is the closest the games have been at their roots without a rerelease for bout a decade if not more :S mk going to a 3d fighting plane was pure flat out bad imho.

here is an explanation as to why IMHO you shouldn't waste your time on this series (http://www.gamespot.com/xbox360/action/mortal-kombat/player_review.html?id=762871&tag=player-reviews%3Bcontinue%3B9)

1 person agrees with you,47 people disagree with you, and all the other reviews are 9/9.5/10 o.o

That's because people with his nit-picky-ness are very rare.
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Mystery_Writer

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#1829 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

[QUOTE="razgriz_101"]

i've played every mk since 2 and i have to say its the best one since 3 :S its fast,gory,and feels like how MK did without MK2's cheap ai.Sure some combo's have been reconfigured and all that but its not massively gamebreaking either :S this is the closest the games have been at their roots without a rerelease for bout a decade if not more :S mk going to a 3d fighting plane was pure flat out bad imho.

_Cadbury_

here is an explanation as to why IMHO you shouldn't waste your time on this series (http://www.gamespot.com/xbox360/action/mortal-kombat/player_review.html?id=762871&tag=player-reviews%3Bcontinue%3B9)

1 person agrees with you,47 people disagree with you, and all the other reviews are 9/9.5/10 o.o

that's fine.. I made my point first without much explanation, then edited the review to explain my complain.

Anyway, that's my opinion about it. If old time pro MK fans also disagrees, then I guess I'm alone with my disappointment of this franchise.

I'm just warning people not to trust this franchise thinking the developer will stay loyal to the fans.

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heretrix

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#1830 heretrix
Member since 2004 • 37881 Posts

I'm not really into fighting games. I tend to spaz out on all of the required input memorization that needs to be done. I wanted to try out the story mode though. I gotta say, while not my cup of tea, the story mode is pretty awesome.It's basically a Mortal Kombat movie. It's too bad I'll never get to finish it.

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finalfantasy94

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#1831 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="_Cadbury_"][QUOTE="Mystery_Writer"] here is an explanation as to why IMHO you shouldn't waste your time on this series (http://www.gamespot.com/xbox360/action/mortal-kombat/player_review.html?id=762871&tag=player-reviews%3Bcontinue%3B9)

Mystery_Writer

1 person agrees with you,47 people disagree with you, and all the other reviews are 9/9.5/10 o.o

that's fine.. I made my point first without much explanation, then edited the review to explain my complain.

Anyway, that's my opinion about it. If old time pro MK fans also disagrees, then I guess I'm alone with my disappointment of this franchise.

I'm just warning people not to trust this franchise thinking the developer will stay loyal to the fans.

Yup cause staying loyal to the fans equel keeping subs ice move down forward LP:roll:. I mean the game keeps the look and feel of the series and characters. Keeps the basic ground work for the lore while changing somethings since thats the point of this time story and keeps signature moves for characters. I mean thats nice and all,but changing the input from punch to a kick now thats just pissing on everything......:|

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Wiimotefan

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#1832 Wiimotefan
Member since 2010 • 4151 Posts
@ Mystery_Writer. I'm sorry you feel that way, but you are well over a decade late with this complaint. Even going between MK and MK2 you had command changes. The same going from MK2 to MK3. Not every move for every character, but plenty enough to make you have to readjust. I dont know how many times during the course of this series I've had to change the way I throw Scorpions spear. This has been a long occuring aspect of the series and it seems you just now noticed and decided to complain. So much for your attempted low blow about us lacking "intellectual" capacity. Furthermore, a lot of the changes make a lot of sense if you actually invest some time in the game. They really flow with the battle system well. The only iffy one for me is Raidens lightning ball, but even then its something you can quickly adjust to in no time. 20 minutes spent with a character on this game is enough for me to be accustomed to the changes. Its not difficult at all.
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Mystery_Writer

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#1833 Mystery_Writer
Member since 2004 • 8351 Posts

I dont know how many times during the course of this series I've had to change the way I throw Scorpions spear. This has been a long occuring aspect of the seriesWiimotefan

There weren't much changes between 1, 2, 3, and 4. All the basic moves were there. My complain is a build up from all those installments that came after the first 4.

This is finally what is supposed to be "back to its roots" installment and what we're getting is again a completely new button sequence for moves.

I don't understand why you're happy with investing time and effort into practicing and perfecting combos for only one installment. But who am I to judge. Again, that's my opinion about why I'm really disappointed and why I believe it is necessary to warn people who wish to master this game to stay away from this franchise if they value their time.

I believe if some SF fans read this they would support my stance rather than yours. Changing the button sequence (or even the frame timing) of one single character signature move would throw their combos off let alone a complete remapping of sequences for all characters on every single installment.

If relearning new fighting game with every installment is something you enjoy, then by all means, ignore my post, as you seem to be enjoying this practice.

Honestly, I don't know how to put it more simpler to you and to others who continue trying to discredit the legitimacy of my claim.

However, if the reason you're trying to descredit the legitmacy of my complain is you're still not getting my claim, then I really don't know any better way to put it than perhaps advising you to ask an SF/Tekken fan on what would his/her reaction be if Capcom/Tekken completely changed the button sequence for all the characters moves in their next installments.

Also, I guess you'll get to understand my disappointment if you really invested time into this one and ended up mastering it. You'll then know what it feels like worrying about how you'll not reap the reward of what you mastered when the new installment comes out.

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mrmusicman247

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#1834 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="Wiimotefan"]I dont know how many times during the course of this series I've had to change the way I throw Scorpions spear. This has been a long occuring aspect of the seriesMystery_Writer

There weren't much changes between 1, 2, 3, and 4. All the basic moves were there. My complain is a build up from all those installments that came after the first 4.

This is finally what is supposed to be "back to its roots" installment and what we're getting is again a completely new button sequence for moves.

I don't understand why you're happy with investing time and effort into practicing and perfecting combos for only one installment. But who am I to judge. Again, that's my opinion about why I'm really disappointed and why I believe it is necessary to warn people who wish to master this game to stay away from this franchise if they value their time.

I believe if some SF fans read this they would support my stance rather than yours. Changing the button sequence (or even the frame timing) of one single character signature move would throw their combos off let alone a complete remapping of sequences for all characters on every single installment.

If relearning new fighting game with every installment is something you enjoy, then by all means, ignore my post, as you seem to be enjoying this practice.

Honestly, I don't know how to put it more simpler to you and to others who continue trying to discredit the legitimacy of my claim.

However, if the reason you're trying to descredit the legitmacy of my complain is you're still not getting my claim, then I really don't know any better way to put it than perhaps advising you to ask an SF/Tekken fan on what would his/her reaction be if Capcom/Tekken completely changed the button sequence for all the characters moves in their next installments.

I honestly believe that your reading WAY too much into the "back to the roots" thing.
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Wiimotefan

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#1835 Wiimotefan
Member since 2010 • 4151 Posts
I am a Street Fighter fan and I far prefer SF to MK. Though the basic special moves stay similar in SF, everything else gets chaned in an extreme way. You have to re learn every new fighting game that comes out. Otherwise you are just playing a remake. It may just be your opinion, but you are making a mountain out of a mole hill. I've been playing UMK3 consistently since it came out and got back into it pretty damn hardcore after MK9 was announced. That didnt stop me from quickly adjusting to MK9. No offense, but you just sound a bit lazy. :P Its not a physics course, its a new game. If you cant make a slight effort to learn something simple for the sake of enjoying the best game in this series then I'm sorry.
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Captainqwark10

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#1836 Captainqwark10
Member since 2011 • 1170 Posts
It must be GS when MK gets 8's and Sf gets 9's. I will never understand that. Anyway, very good game, it has been awhile since we had a new Mortal Kombat. Although I do miss the 3D movement, they did a good job with this.
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Mystery_Writer

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#1837 Mystery_Writer
Member since 2004 • 8351 Posts

wiimote,

There was a drastic change between 2, 3 and 4. But I didn't mind it as the basics stayed the same.

Being just a fan and mastering a game is something entirely different. If you truly invested time and mastered SF as you claim, how do you feel if Capcom decided to change how you throw a hadouken and all other basic moves for every single character in the next installment?

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finalfantasy94

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#1838 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Mystery_Writer"]

[QUOTE="Wiimotefan"]I dont know how many times during the course of this series I've had to change the way I throw Scorpions spear. This has been a long occuring aspect of the seriesmrmusicman247

There weren't much changes between 1, 2, 3, and 4. All the basic moves were there. My complain is a build up from all those installments that came after the first 4.

This is finally what is supposed to be "back to its roots" installment and what we're getting is again a completely new button sequence for moves.

I don't understand why you're happy with investing time and effort into practicing and perfecting combos for only one installment. But who am I to judge. Again, that's my opinion about why I'm really disappointed and why I believe it is necessary to warn people who wish to master this game to stay away from this franchise if they value their time.

I believe if some SF fans read this they would support my stance rather than yours. Changing the button sequence (or even the frame timing) of one single character signature move would throw their combos off let alone a complete remapping of sequences for all characters on every single installment.

If relearning new fighting game with every installment is something you enjoy, then by all means, ignore my post, as you seem to be enjoying this practice.

Honestly, I don't know how to put it more simpler to you and to others who continue trying to discredit the legitimacy of my claim.

However, if the reason you're trying to descredit the legitmacy of my complain is you're still not getting my claim, then I really don't know any better way to put it than perhaps advising you to ask an SF/Tekken fan on what would his/her reaction be if Capcom/Tekken completely changed the button sequence for all the characters moves in their next installments.

I honestly believe that your reading WAY too much into the "back to the roots" thing.

Pretty much. When they said back to roots they meant back to good old gory bloody fatalty fun with 2d gameplay. Also with a comment like this "I don't understand why you're happy with investing time and effort into practicing and perfecting combos for only one installment" then you dont get the idea behind a fighter. Majority of fighting games to change a bit just look at SF2 to SF3 which had parrying some new specials and moves that connected in a whole new way. Thus people put time into learning new combos and getting better at them. Then SF4 came and played really nothing like SF3 but people still spent time learning new combos and getting better at them with the added ultras. With the actual effort it takes to make a good combo and some of the new things people gatta learn from one instalment to another I doubt they would freak is as much asthis guyis and put the game down if hadoken was kick insted of punch.

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Espada12

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#1839 Espada12
Member since 2008 • 23247 Posts

So far I'm doing the story mode.. got to

[spoiler] the part where you have to fight kintaro and goro at the same time.. then I was like.. nah I'll leave that alone for a bit lol [/spoiler]

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OneSanitarium

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#1840 OneSanitarium
Member since 2009 • 6959 Posts

Dunno if this has been posted yet guize.

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lbjkurono23

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#1841 lbjkurono23
Member since 2007 • 12544 Posts

So far I'm doing the story mode.. got to

Espada12

That was fun :P

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finalfantasy94

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#1842 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Espada12"]

So far I'm doing the story mode.. got to

lbjkurono23

That was fun :P

By the time I got there I already knew the simple pattern. So I basicly beat the crap out of them.

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mrmusicman247

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#1843 mrmusicman247
Member since 2008 • 17601 Posts

So far I'm doing the story mode.. got to

Espada12

Yeah I took a break there too when I was going through :P

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Wiimotefan

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#1844 Wiimotefan
Member since 2010 • 4151 Posts
Mystery_Writer. I wouldnt care. You are using the term mastering to describe such a surface level aspect of fighting games. You spend hundreds of hours to master a fighting game, learning frame windows, move priorities, complex combos, etc. You would get over a simple input change long before you even begin to master any decent fighter. I've been playing fighters since the arcade days, long before MK even existed. I expect to learn something new, and not just be playing an expansion. I play a game, master it if I enjoy it and then move on to the next, no prob. I dont see the issue. I guess I'll just agree to disagree as we arent getting through to each other.
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lbjkurono23

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#1845 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="lbjkurono23"]

[QUOTE="Espada12"]

So far I'm doing the story mode.. got to

finalfantasy94

That was fun :P

By the time I got there I already knew the simple pattern. So I basicly beat the crap out of them.

Took me a second try, but it wasn't tough. By the way I got my klassic Jade costume(voucher) :D
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deactivated-5e7be39d87e0b

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#1846 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

Beat Story Mode, and now am basically jumping between the challenge ladder and taking each individual through the standard single player ladder.

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mrmusicman247

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#1847 mrmusicman247
Member since 2008 • 17601 Posts

Also out of the endings of the characters that you can unlock from completing the ladder, whose do you guys like the most? Please include spoiler tags if necessary.

I really liked Johnny Cage's ending the best so far. I haven't unlocked all of them yet but I'm almost there.

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Espada12

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#1848 Espada12
Member since 2008 • 23247 Posts

Took me a second try, but it wasn't tough. By the way I got my klassic Jade costume(voucher) :Dlbjkurono23

Nice! I am also not much closer to settling on my mains lol. So far I only got smoke/stryker, but I really enjoy ermac, sindel and sector. Also did anyone else think Johnny Cage had some pretty good writing?

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finalfantasy94

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#1849 finalfantasy94
Member since 2004 • 27442 Posts

Also out of the endings of the characters that you can unlock from completing the ladder, whose do you guys like the most? Please include spoiler tags if necessary.

I really liked Johnny Cage's ending the best so far. I haven't unlocked all of them yet but I'm almost there.

mrmusicman247

I liked a few but my fav had to be sub zero. Im not being bias its just his end is a bad ass concept. So far the weakest has tobe jade. Also wish the outfits you see in kabals and cyber subs were real.

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lbjkurono23

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#1850 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="lbjkurono23"]

Took me a second try, but it wasn't tough. By the way I got my klassic Jade costume(voucher) :DEspada12

Nice! I am also not much closer to settling on my mains lol. So far I only got smoke/stryker, but I really enjoy ermac, sindel and sector.

Not sure if I'll ever set(since I'm enjoying most characters), but whenever I want to win I go to Kabal. :p