MW2 PC sold 290,000 copies, was pirated over 4 million times Ouch!

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mo0ksi

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#151 mo0ksi
Member since 2007 • 12337 Posts

[QUOTE="mo0ksi"]While Activision should have considered the backlash with the PC community, that is a pretty pitiful ratio.Dataleak

It is shameful, but it's pretty obvious that half of those pirated were due to spite Activision and IW due to lack of dedicated servers. What's even more shameful is that 970,000 Xbox 360 users pirated it for no apparent reason other then being selfish ****s.

It's just with situations like these, people tend to look at the greater evil here and it's pretty obvious what that is at the moment. But the 360 version being pirated nearly one million times is something the devs and publishers should be concerned about.
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rollermint

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#152 rollermint
Member since 2010 • 632 Posts

Eh, considering what they did to the PC version I'm not surprised. I just wouldn't buy it on PC personally as I do own it on PS3 and 360 (Yes, on both, to play with friends...don't ask). But I'm not surprised PC gamers pirated it as much as they did.

Puckhog04
The real truth of the matter is that I'm betting that 4.1 million pirates are not all exclusively hermits. A lot of console gamers buy games on their consoles coz its harder to pirate there but guess what? They pirate stuffs on their PC. The gaming world is not that exclusively black and white like how System Wars users try to portray it as.
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hellhund

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#153 hellhund
Member since 2003 • 1984 Posts

[QUOTE="GojiMaster"]

[QUOTE="lundy86_4"]

Piracy hurts gaming for everybody, even the pirates. All systems are susceptible to piracy (though some to a lesser extent) and it just ruins gaming experiences for legitimate consumers.

HavocV3

290,000 copies of MW2 sold is just ridiculous. There is no comparison to consoles on this game. 360 has sold almost 11 million, and PS3 has sold over 6 million. There is no PS3 piracy yet, and 360 MW2 piracy has to be very minimal since modded consoles can no longer get on Xbox Live. Activision shafted the Wii on this game, but even the Wii CoD games sell over 1 million copies.

I wonder how much money Activision is wasting just to pay for all the extra server bandwith for these pirates.

that isn't including STEAM, correct?

The published numbers almost never include Digital Download services, including Steam, unless it specifically says it includes it. I would imagine that Steam purchases at least double the retail copies sold.
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KHAndAnime

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#154 KHAndAnime
Member since 2009 • 17565 Posts
You guys really push the "gamers are illiterate" stereotype. 290,000 retail copies in the age of digital downloads is quite good given how much Activision has spat on their fanbase.
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Filthybastrd

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#155 Filthybastrd
Member since 2009 • 7124 Posts

This has already been stated quite a few times but here goes:

1: No soruces

2: STEAM (just to name the popular service) is not included

3: How exactly do they determine the amount of pirated games? Do they tend to exagerate?

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harjyotbanwait

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#156 harjyotbanwait
Member since 2008 • 398 Posts

Probably at least 600k in the US with Steam figures combined and perhaps even more. Probably 2-2.5 million plus worlwide. Low compared to the console versions but the US isn't a strong PC game market.

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deactivated-5ef52b89b6fd0

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#157 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="WilliamRLBaker"]

or you could just answer instead of skirting around it.
why do they deserve it?

Arach666

You mean a game that was stripped down of most of it´s features just so it could be equal to the inferior version?

When you do that,that´s what happens. When you do a proper PC game(Crysis for instance,sold around 2 million copies retail ONLY,and it´s not even close to the PC best sellers...)things like this don´t happen,never at this scale.

LOl I love pc gamers logic, "the game is not up to our standards so instead of just not playing it, we are going to steal it because since it is stripped down they deserve it." Pc gamers wonder why they are losing support left and right. I love it they are getting what they deserve.

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Philmon

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#158 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Ravensmash"]Also...stumbled across this earlier http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/Advid-Gamer

:lol: they have no shame at all!!!!! Stealing from charities.:lol:

You should read the whole article, it is not always a case of people being cheap or unwilling to pay.

http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle

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lundy86_4

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#159 lundy86_4
Member since 2003 • 62035 Posts

[QUOTE="Arach666"]

[QUOTE="WilliamRLBaker"]

or you could just answer instead of skirting around it.
why do they deserve it?

Advid-Gamer

You mean a game that was stripped down of most of it´s features just so it could be equal to the inferior version?

When you do that,that´s what happens. When you do a proper PC game(Crysis for instance,sold around 2 million copies retail ONLY,and it´s not even close to the PC best sellers...)things like this don´t happen,never at this scale.

LOl I love pc gamers logic, "the game is not up to our standards so instead of just not playing it, we are going to steal it because since it is stripped down they deserve it." Pc gamers wonder why they are losing support left and right. I love it they are getting what they deserve.

Try not generalizing. I'm primarily a PC gamer and I don't condone piracy in any way, shape or form.

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Mystic-G

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#160 Mystic-G
Member since 2006 • 6462 Posts

I'm just curious how many copies would've sold on PC had they not forced steam, cut out dedicated servers, and cut out modding.

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Makari

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#161 Makari
Member since 2003 • 15250 Posts

You mean pirated multiplayer on PC? I have never played MW2 on PC, so I wouldn't know. Does anyone know if pirates can play multiplayer MW2 online on the PC? It seems to me that if you couldn't, MW2 would be a pretty lame game.GojiMaster
They were able to at points in the past, but it was getting constantly patched out.

[QUOTE="Infinite_Access"]I call bull. People are more likely to pirate a good game cause they get more... for nothing.foxhound_fox


Case in point: Sins of a Solar Empire

No DRM, sold well beyond developer expectations. All they offered was significant multipalyer updates to people who bought a legal copy. When people see a game worth buying, they will buy it. There are some pirates out there (a small percentage) that never buy games, so trying to stop them is pointless, because they will always find a way to circumvent any protection (i.e. DRM being hacked, making it easier for illegal players to play, and harder for legal players to play).

I've long argued against people's use of that as an example - when the game was being hailed as a DRM-free 'savior of PC gaming' a year or two ago, 'sold well beyond expectations' was like 200k copies in 1 month and 500k copies in 7 months, including DD and retail (and US/Europe launches). It's probably closer to a million by now, though. Their deal was make the game with ~40 guys on such a cheap budget that they break even after 100k sales and it simply doesn't matter how many people pirate it.

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Arach666

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#162 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"]

[QUOTE="WilliamRLBaker"]

or you could just answer instead of skirting around it.
why do they deserve it?

Advid-Gamer

You mean a game that was stripped down of most of it´s features just so it could be equal to the inferior version?

When you do that,that´s what happens. When you do a proper PC game(Crysis for instance,sold around 2 million copies retail ONLY,and it´s not even close to the PC best sellers...)things like this don´t happen,never at this scale.

LOl I love pc gamers logic, "the game is not up to our standards so instead of just not playing it, we are going to steal it because since it is stripped down they deserve it." Pc gamers wonder why they are losing support left and right. I love it they are getting what they deserve.

I don´t condone piracy,I´m just stating facts.

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lowe0

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#163 lowe0
Member since 2004 • 13692 Posts
Hey look at BC2, it sold more on the pc then both consoles combined! SAGE_OF_FIRE
Source?
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DarkLink77

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#164 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="SAGE_OF_FIRE"]Hey look at BC2, it sold more on the pc then both consoles combined! lowe0
Source?

DICE said it themselves. I'm too lazy to find a link, though.
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lowe0

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#165 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"][QUOTE="SAGE_OF_FIRE"]Hey look at BC2, it sold more on the pc then both consoles combined! DarkLink77
Source?

DICE said it themselves. I'm too lazy to find a link, though.

Yeah, I'm still gonna need to see some proof. And no, this statementdoes not count, as it was completely misinterpreted (the PC version had more players than EITHER console, not both combined, and this was at a single point in time outside of Xbox Live's US peak hours).

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Totalgym9000

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#166 Totalgym9000
Member since 2009 • 1456 Posts
It's probably retail copy in America only, DD would have been a lot bigger than that, it's still a top seller on steam
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CaIlie

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#168 CaIlie
Member since 2010 • 35 Posts
Those are some serious numbers.
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lpjazzman220

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#169 lpjazzman220
Member since 2008 • 2249 Posts

well....when u consider they took away dedi's that doesnt leave a very good or reliable server to play on.....so.....yeah.....i can see how pc gamers wouldnt want to buy a 60usd game for a 5hour campaign and multiplayer that doesnt have the resources to be playable........

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deactivated-5ef52b89b6fd0

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#170 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

And the only reason this happened is because Activision decided to screw over PC gamers.. Know what PC gamers can always do? Pirate for the single player and let that be it.Ringx55

Seriously, why do you all keep justifying the piracy? Guess what I am a PC gamer as well and people with that mentality are screwing it up for me!!!! It pisses me off, I have never stolen a game, If I dont like it I wont buy/play it. End of story, thanks for making me buy all my games for my consoles with worse graphics and lower framerates because developers have moved on to a fanbase that PAYS FOR THERE GAMES. Seriously in a few years when you wondering wht the hell happened to pc games, look in the mirror.

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lowe0

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#171 lowe0
Member since 2004 • 13692 Posts

well....when u consider they took away dedi's that doesnt leave a very good or reliable server to play on.....so.....yeah.....i can see how pc gamers wouldnt want to buy a 60usd game for a 5hour campaign and multiplayer that doesnt have the resources to be playable........

lpjazzman220
Okay, but if it's so terrible, then why would they want to have it at all?
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IgorAntunov

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#172 IgorAntunov
Member since 2010 • 368 Posts
Mpst pc games are not sold at retails anyway. Steam alone has sold more copies of mw2 than retailers have. The game has easily passed over a million sales for pc.
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lpjazzman220

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#173 lpjazzman220
Member since 2008 • 2249 Posts

never said the single player was bad.....i just felt cheated for payin 60usd for a game that had an extremely short sp.....beat it in one sitting and vet.....and then loggin onto mp that was extremely laggy......i have cable and max out my nic at 100mps......ive never played a game were someone was under 100ping.....which is atrocious.......that and all of the hackers.....that arent gettin patched out.....played a couple of nights ago, and 5 of the 8 matches i played had at least 1 aim bot.......no way i can spawn and get head shotted from across the map with 4 other people gettin killed in diff areas by the same guy with a machinegun.......i personally felt cheated by activision for the reductions they made in the multiplayer

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Ringx55

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#174 Ringx55
Member since 2008 • 5967 Posts

[QUOTE="Ringx55"]And the only reason this happened is because Activision decided to screw over PC gamers.. Know what PC gamers can always do? Pirate for the single player and let that be it.Advid-Gamer

Seriously, why do you all keep justifying the piracy? Guess what I am a PC gamer as well and people with that mentality are screwing it up for me!!!! It pisses me off, I have never stolen a game, If I dont like it I wont buy/play it. End of story, thanks for making me buy all my games for my consoles with worse graphics and lower framerates because developers have moved on to a fanbase that PAYS FOR THERE GAMES. Seriously in a few years when you wondering wht the hell happened to pc games, look in the mirror.

Where do I say I'm justifying it? I'm simply posting that's why it was pirated so much compared to bought.
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the_ChEeSe_mAn2

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#175 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Piracy will happen regardless of whatever DRM system the developers/publisher put in. I am sure Starcraft 2, for example, will get pirated to hell and back but will still sell a lot of copies.
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deactivated-5ef52b89b6fd0

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#176 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Piracy will happen regardless of whatever DRM system the developers/publisher put in. I am sure Starcraft 2, for example, will get pirated to hell and back but will still sell a lot of copies.the_ChEeSe_mAn2

You have to admit, it would sell a hell of alot more if it was impossible to pirate.

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lundy86_4

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#177 lundy86_4
Member since 2003 • 62035 Posts

[QUOTE="the_ChEeSe_mAn2"]Piracy will happen regardless of whatever DRM system the developers/publisher put in. I am sure Starcraft 2, for example, will get pirated to hell and back but will still sell a lot of copies.Advid-Gamer

You have to admit, it would sell a hell of alot more if it was impossible to pirate.

There's no guarantee that those who pirate would buy the game if it were not readily available. They may download solely because it is "free" and has little to no legal ramifications.

Sales could definately see a bump, but it's purely speculation.

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imprezawrx500

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#178 imprezawrx500
Member since 2004 • 19187 Posts
oh you forgot to mention x360 had about 1 million copies pirated. Considering there are easily 4 time the amount of gaming pcs than there are x360's thats not saying much for xbox. Games have always been pirated and always will be. Until you can find steam sales any sales figures are worthless. steam sales = 80% of pc game sales.
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imprezawrx500

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#179 imprezawrx500
Member since 2004 • 19187 Posts

And people say the 360's piracy problems are close to the PC's...

The_Game21x
1 million pirated on x360. There is estimated to be well over 100 million gaming capable pc's in the world that means x360 piracy is just as bad.
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deactivated-5ef52b89b6fd0

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#180 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="The_Game21x"]

And people say the 360's piracy problems are close to the PC's...

imprezawrx500

1 million pirated on x360. There is estimated to be well over 100 million gaming capable pc's in the world that means x360 piracy is just as bad.

I seriously doubt that, I have a few friends that pc game, mostly wow, but point is there pcs are no where near as good as mine. I seriously doubt there 100 million gaming pc's out there that can run mw2 good. Pc gamers like to twist things alot it seems.

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imprezawrx500

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#181 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Dataleak"]

Well, almost 1million 360 verions were pirated. That's still bad in itself.

SaltyMeatballs
Still the best selling version (though I don't know if that's a good thing, lol)

exactly piracy doesn't matter if the game still sells well.
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Guybrush_3

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#182 Guybrush_3
Member since 2008 • 8308 Posts

Charging $60 + excessive DRM = more piracy. I can't believe developers actually think DRM helps. People will still find ways around it and it actually pushes people to pirate games because it punishes paying customers.

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Makari

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#183 Makari
Member since 2003 • 15250 Posts
oh you forgot to mention x360 had about 1 million copies pirated. Considering there are easily 4 time the amount of gaming pcs than there are x360's thats not saying much for xbox. Games have always been pirated and always will be. Until you can find steam sales any sales figures are worthless. steam sales = 80% of pc game sales. imprezawrx500
last i saw was around 2007 and it suuuuure was hell wasn't true then. walmart is a beast! unstoppable! in this case though it's probably better - i mean MW2 was a Steamworks game so things like that have to bump it up a bit.
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devious742

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#184 devious742
Member since 2003 • 3924 Posts

PC game piracy

Does this also apply to PC (Windows/Mac/Linux) gamers? Many PC game developers find that about 90% of their users are running pirated copies — does this mean that piracy is killing PC games? Let's try our alternative explanation, and see if these statistics are possible even if only 20% of worldwide PC gamers are pirates. The average PC gamer worldwide only buys about three games a year, and plays them for a long time [4]. I buy many more than that, and you probably do too, but again, we are not average gamers! On the other hand, game pirates might download a new game every few days, for a total of about 125 games a year. Given these numbers, games would see 90% piracy rates even though only 20% of gamers are pirates.

Are these numbers accurate? The NPD recently conducted an anonymous survey showing that only 4% of PC gamers in the US admit to pirating games [5], a number that is comparable to XBox 360 piracy statistics [6] . However, since piracy is inversely proportionate to per-capita GDP, we can expect piracy rates to increase dramatically in places like Russia, China and India, driving up the world-wide average. Let's say to 20%.

This means that if all pirates would otherwise buy as many games as the average consumer, then game developers would be losing 20% of their revenue to piracy.

But would pirates really buy games?

Anecdotally and from studies by companies like the BSA, it's clear that pirates for the most part have very little income. They are unemployed students, or live in countries with very low per-capita GDP, where the price of a $60 game is more like $1000 (in terms of purchasing power parity and income percentage). When Reflexive games performed a series of experiments with anti-piracy measures, they found that they only made one extra sale for every 1000 pirated copies they blocked [7]. This implies that their 90% piracy statistic caused them to lose less than 1% of their sales.

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem — relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want — we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.

David Rosen is the founder and lead programmer of Wolfire Games.

LINK

I think this article truly fits activisions situation concerning MW2 since it was basically a port.. BTW the guy who wrote this is the same guy who released the humble indie package

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Snugenz

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#185 Snugenz
Member since 2006 • 13388 Posts

Also...stumbled across this earlier http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/Ravensmash

Thats just pure shameful, what a bunch of degenerates, pirtating games were profits go to charity is a new all time low.

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rocoswav

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#186 rocoswav
Member since 2005 • 804 Posts

PC = 290,000 unit sold----piracy rate =4 million = OUCH,PWNED

XBOX 360 = 10.5 million units sold----piracy rate =1 million = bad needs to be rectified

PS3 = 8 million units sold----piracy rate = ZERO = FLAWLESS VICTORY :D

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deactivated-5ef52b89b6fd0

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#187 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem — relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want — we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.

David Rosen is the founder and lead programmer of Wolfire Games.

LINK

I think this article truly fits activisions situation concerning MW2 since it was basically a port.. BTW the guy who wrote this is the same guy who released the humble indie package

devious742

Seriously dude? If the games are not fun why play them? Man, you guys are just full of excuses that are trying to make STEALING GAMES seem like it is ok, "the people that pirate games wouldnt have bought them anyways" or "Its activevisions fault they make a crappy game pftt.....were not paying it it sucks, but it was good enough to pirate". Make all the excuses obviously the developers are not buying it and are trying to do something about and that is all that matters, enjoy your DRM

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rollermint

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#188 rollermint
Member since 2010 • 632 Posts

[QUOTE="devious742"]

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem - relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want - we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.

David Rosen is the founder and lead programmer of Wolfire Games.

LINK

I think this article truly fits activisions situation concerning MW2 since it was basically a port.. BTW the guy who wrote this is the same guy who released the humble indie package

Advid-Gamer

Seriously dude? If the games are not fun why play them? Man, you guys are just full of excuses that are trying to make STEALING GAMES seem like it is ok, "the people that pirate games wouldnt have bought them anyways" or "Its activevisions fault they make a crappy game pftt.....were not paying it it sucks, but it was good enough to pirate". Make all the excuses obviously the developers are not buying it and are trying to do something about and that is all that matters, enjoy your DRM

Why are you so adamant to blame all PC gamers wholesale and accusing the PC gamers in this thread as condoning piracy?

I see not one PC gamer who condones it nor claiming that they pirated. All that was offered was why people pirate and more often than not, they clarified they do not support piracy.

But in your eyes, you seem them as guilty regardless..why? because they are PC gamers?

You have some serious issue with PC gamers for some reason.

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Arach666

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#189 Arach666
Member since 2009 • 23285 Posts

Make all the excuses obviously the developers are not buying it and are trying to do something about and that is all that matters, enjoy your DRM

Advid-Gamer

Don´t worry,consoles are going there as well,EA is starting a new trend to figth the "legal" piracy.

It won´t be long until others devs follow,and console games will be in a very similar situation.The devs aren´t dumb,my friend.

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devious742

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#190 devious742
Member since 2003 • 3924 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="devious742"]

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem - relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want - we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.

David Rosen is the founder and lead programmer of Wolfire Games.

LINK

I think this article truly fits activisions situation concerning MW2 since it was basically a port.. BTW the guy who wrote this is the same guy who released the humble indie package

rollermint

Seriously dude? If the games are not fun why play them? Man, you guys are just full of excuses that are trying to make STEALING GAMES seem like it is ok, "the people that pirate games wouldnt have bought them anyways" or "Its activevisions fault they make a crappy game pftt.....were not paying it it sucks, but it was good enough to pirate". Make all the excuses obviously the developers are not buying it and are trying to do something about and that is all that matters, enjoy your DRM

Why are you so adamant to blame all PC gamers wholesale and accusing the PC gamers in this thread as condoning piracy?

I see not one PC gamer who condones it nor claiming that they pirated. All that was offered was why people pirate and more often than not, they clarified they do not support piracy.

But in your eyes, you seem them as guilty regardless..why? because they are PC gamers?

You have some serious issue with PC gamers for some reason.

True.. I'm not condoning piracy.. :? that's just how he is..he is very touchy.. on another thread I posted that civ 4 can run on any pc even his.. he took at as me talking down on him...that I have a godly pc and he had a low end pc..thus making me a elitist jerk.. when in fact I just meant.. no matter what type of pc you have ..it can run

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deactivated-5ef52b89b6fd0

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#191 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="devious742"]

Why are PC games really losing sales?

While many game developers blame piracy for their decreasing PC game sales, it is clear that this is not the problem - relatively few gamers are pirates, and those that are would mostly not be able to afford games anyway.

However, it's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC. The games in question are usually designed for consoles, with the desktop port as an afterthought. This means they are not fun to play with a mouse and keyboard, and don't work well on PC hardware. Their field of view is designed to be viewed from a distant couch instead of a nearby monitor, and their gameplay is simplified to compensate for this tunnel vision.

Blizzard is one of the most successful game developers in the world, and it develops exclusively for desktop computers. Why do they succeed where everyone else fails? They create games that are designed from the beginning to work well with the mouse and keyboard, and with all kinds of desktop hardware. If developers spent more time improving their PC gaming experience, and less time complaining about piracy, we might see more successful PC games.

With the Humble Indie Bundle promotion we've seen that when we treat gamers as real people instead of criminals, they seem to respond in kind. Anyone can get all five DRM-free games for a single penny, and pirate them as much as they want - we have no way to find out or stop it. However, in just the first two days, we have over 40,000 contributions with an average of $8 each! Would we have seen this much support if the games were console ports that only worked when connected to a secure online DRM server? We'll never know for sure, but somehow I doubt it.

David Rosen is the founder and lead programmer of Wolfire Games.

LINK

I think this article truly fits activisions situation concerning MW2 since it was basically a port.. BTW the guy who wrote this is the same guy who released the humble indie package

rollermint

Seriously dude? If the games are not fun why play them? Man, you guys are just full of excuses that are trying to make STEALING GAMES seem like it is ok, "the people that pirate games wouldnt have bought them anyways" or "Its activevisions fault they make a crappy game pftt.....were not paying it it sucks, but it was good enough to pirate". Make all the excuses obviously the developers are not buying it and are trying to do something about and that is all that matters, enjoy your DRM

Why are you so adamant to blame all PC gamers wholesale and accusing the PC gamers in this thread as condoning piracy?

I see not one PC gamer who condones it nor claiming that they pirated. All that was offered was why people pirate and more often than not, they clarified they do not support piracy.

But in your eyes, you seem them as guilty regardless..why? because they are PC gamers?

You have some serious issue with PC gamers for some reason.

If they dont condone it, they make excuses for it.

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Shinobi120

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#192 Shinobi120
Member since 2004 • 5728 Posts

Wow. Piracy is just destroying PC gaming. Why? Because people are too cheap to buy them legitimately. And they wonder why there are such DRM's on PC games, such as Assassin's Creed 2.

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deactivated-5ef52b89b6fd0

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#193 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Everything I have said in this tread is on point and correct, since i am right, Im am sure people are going to attack me and try and discredit me.;)

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WilliamRLBaker

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#194 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

or you could just answer instead of skirting around it.
why do they deserve it?

Arach666

You mean a game that was stripped down of most of it´s features just so it could be equal to the inferior version?

When you do that,that´s what happens. When you do a proper PC game(Crysis for instance,sold around 2 million copies retail ONLY,and it´s not even close to the PC best sellers...)things like this don´t happen,never at this scale.

so lets get this straight because it didn't have dedicated servers and the source for the server's them selves weren't released the game deserved to be pirated 4 million times. Lets not fool ourselves here, we all know that really in the end if it had dedicated servers, and the source for the servers so users could make their own could be released...it still would have been pirated about 4 million times. Nothing about the piracy of this game as justified, or righteous it would have happened regardless like it happens to the majority of pc games. Piracy of a game is not a legitimate way to boycott, and thats not at all what this was, it would have had high illegal download rates if it had been a perfect game in Hermits eyes,

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devious742

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#196 devious742
Member since 2003 • 3924 Posts

oo since they are counting retail sells.. what about online DD sales from steam?? since this game is a steam game

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deactivated-5ef52b89b6fd0

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#197 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Arach666"]

[QUOTE="WilliamRLBaker"]

or you could just answer instead of skirting around it.
why do they deserve it?

WilliamRLBaker

You mean a game that was stripped down of most of it´s features just so it could be equal to the inferior version?

When you do that,that´s what happens. When you do a proper PC game(Crysis for instance,sold around 2 million copies retail ONLY,and it´s not even close to the PC best sellers...)things like this don´t happen,never at this scale.

so lets get this straight because it didn't have dedicated servers and the source for the server's them selves weren't released the game deserved to be pirated 4 million times. Lets not fool ourselves here, we all know that really in the end if it had dedicated servers, and the source for the servers so users could make their own could be released...it still would have been pirated about 4 million times. Nothing about the piracy of this game as justified, or righteous it would have happened regardless like it happens to the majority of pc games. Piracy of a game is not a legitimate way to boycott, and thats not at all what this was, it would have had high illegal download rates if it had been a perfect game in Hermits eyes,

*claps* I get sick of fighting these topics by myself. Glad to see I am not crazy and other people can see it to.

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lowe0

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#199 lowe0
Member since 2004 • 13692 Posts

As I pointed out earlier, the numbers are skewed. Even people who purchased the game end up playing pirated copies to bypass the DRM. With their detection methods there's no way to distinguish between those post-purchase pirates and "actual" pirates. They're all lumped into the same statistic despite post-purchase piracy not harming sales in any way, shape, or form.

xDimMaK
And what percentage are you suggesting that they're skewed by?
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Mystic-G

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#200 Mystic-G
Member since 2006 • 6462 Posts

So the people who buy the games should suffer because of the pirates? Things like DRM don't even stop piracy in the slightest so why even put it on there? I don't see what the point of pointing out piracy so much is... they still probably made a profit off that port anyway.

If you're so worried about how many sales the publisher/developer misses out on then you should be all for serial keys on console games to stop used game sales.