[QUOTE="Metalscarz"][QUOTE="locopatho"] But it's silly. Do they want to be paid every time a copy changes hands? Should I have to pay Toyota a fee if I sell on my car? That's not how products work! You buy them and can sell them on if you want. Devs whining about it need to shut up. Getting their work stolen by pirates is a legitimate complaint though.locopatho
Would you buy your brand new Toyota, sell it in less then a month for half price (or less), and let the dealership sell it again for 95% face value? Within days used copies of big name games begin to show up on shelves, and many people who were going to purchase the game new, will now save that $5.
This is a uniqe situation to the games industry. Most big games sell the lions share at launch as well so having a used game available within days is perceived as a big problem by the publishers and developers who on top of making the games desire maximum profit. Like any other business.
Even used DVD's don't usually show up that soon, and many more people buy movies then games. Same with books, and both already have a smaller initial cost, making buying new more appealing already.
You'd better believe as well that if the major movie studios, book publishers, pottery makers, cars, whatever could find a legal way to recoup costs on resales, they would have done it already.
This is why we are seeing incentives to buy games new like free DLC, or the more intrusive EA Sports Pass. No reasonable developer would assertain that used games should/would be made illegal. If they thought like that they would be a DD on PC only kind of dev.
What some developers have suggested is a month long "grace" period that would put a stop to used games appearing on retail shelves within a month of the street date.
Note that wouldn't stop you from selling to your friends etc. But you alone selling your game or lending it out isn't perceived to cost the industry millions of dollars a year. Gamestop obtaining copies of a newly released game, at less then the wholesale cost and turning it around to sell at almost full price with a HUGE profit margin is.
Now I'm not saying I like any of this rhetoric, but I'd have to be naive to not understand why game developers/publishers would see it as a problem. Especially in an uncertain time for devs, living from crazy expensive game to the next.
That does make sense. I agree it's ridiculous that Gamestop pay peanuts for games and sell them on for massive profits, but it's the consumers that are accepting this. I really don't think it can be compared to piracy. Maybe they should ask themselves why their $60 game has been traded back in after less than a month? Also a good question.
However despite game quality there is always some people who will have the newest game, beat it and trade it within days. Even a 20 hour single player campaign can be beaten within days, sometimes one, by people with nothing better to do who then trade it towards the next "fix".
You are correct that in the sense of morality that piracy and used games sales are different. But from the publishers perspective they are not. Both offer them no money while people get to play the games.
Not to mention with all the attention on consoles at the moment, it shouldn't be surprising that used games have become a target/scapegoat. Like piracy.
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