No. You're looking at it in a historical perspective.We're not talking about gaming impact or genre milestones...we're directly comparing the content in one game to the content in a related game.
I don't care if Mario 64 changed gaming itself...that's not the point of this discussion.
Anyway..
Your points are...subjective as to whether or not it makes Mario 64 a better game. But I'll work with what you got.
More open-world does not equal a better game. Some would argue that Super Mario World was the greatest Mario game of all time, and that was completely linear.
Yes the difficulty was harder in Super Mario 64. Depending on the experience you want to have and your skill level, that could be a good thing or a bad thing.
The music...I would agree with you there. Overall Super Mario 64 had superior (more memorable) music.
peterw007
You talked about imagination. If you wanted to talk about quality, then that would be a separate debate. There's no doubt in my mind that Mario 64 is much more 'imaginative' than Mario Galaxy 2, in the true definition of the word.Yes, the linear vs. open-ended argument is subjective, but there's not that many people that like linear games for being linear. People may hate on open-ended world games because they might be confused as to what to do next or they may be stuck, but M64 wasn't the type of game where that would happen. It struck the perfect balance. Galaxy on the other hand could definitely be defined as linear, you follow a straight path basically.
And yes, difficulty is also subjective. But IMHO, Mario Galaxy was very skewed in its difficulty. It was either a cakewalk, or very frustrating (that mantaray race thing still haunts me, I also hated those candy levels with the holes on the ground).
I'm glad we could agree on the music :P I still hum the ice world music. And the epic Bowser-level music was epic :o
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