Official Resident Evil 5 Discussion Thread - KEEP IT HERE

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bethwo

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#251 bethwo
Member since 2008 • 1718 Posts
[QUOTE="bethwo"]

Do some people find the controls really that difficult? I played most of the previous RE games, but not 4, and I quickly got used to the controls. So what is you can't walk when you shoot? If you did it would give you such an unfair advantage over the zombies.

3picuri3

what a silly argument. that's exactly the point bethwo. Capcom should fix the game so the advantage / disadvantage is based on the actual game & gameplay, not by gimping / impeding movement with convoluted controls. if changing this would give an unfair advantage over the zombies then fix the zombies too & make the game more interesting. it makes no sense whatsoever that my buff / alert protagonist has difficulty moving his feet while he reloads or shoots. it makes no sense that he struggles remembering where he / she holstered their gun pressing 3 buttons just to bring it out. in short i think it's silly to be an apologist for lazy design.

This I do not really understand, how is the advantage / disadvantage that is currently in the game with the inability to move whilst shooting not based on the gameplay?

Does it really need to make sense?

You do realise that you can use the D-pad to select a weapon? Well, aslong as it's in either the left,right.top or bottom slot anyway. Maybe I just didn't notice but there isn't a way to change the location of an item in your inventory to make better use of the D-pad for selecting weapons/items, and no ability tochoose items with the D-pad's diagonal directions. I can agree with you about lazy design in that area, because it is pretty balls.

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Tekkenloving

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#252 Tekkenloving
Member since 2008 • 1546 Posts

Do some people find the controls really that difficult? I played most of the previous RE games, but not 4, and I quickly got used to the controls. So what is you can't walk when you shoot? If you did it would give you such an unfair advantage over the zombies.

bethwo
ya I don't get it nothing that different from previous titles regarding controls, I like it.
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chocolate1325

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#253 chocolate1325
Member since 2006 • 33007 Posts
I am really looking forward to this game. I have heard some people though had mixed reactions with the demo but I am sure the game is gonna be just fine.
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blitzcloud

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#254 blitzcloud
Member since 2007 • 1229 Posts

You do realise that you can use the D-pad to select a weapon? Well, aslong as it's in either the left,right.top or bottom slot anyway. Maybe I just didn't notice but there isn't a way to change the location of an item in your inventory to make better use of the D-pad for selecting weapons/items, and no ability tochoose items with the D-pad's diagonal directions. I can agree with you about lazy design in that area, because it is pretty balls.

bethwo
Press square if you're using the standard config. In other words, press the pickup item button on the item you want to swap.
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bethwo

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#255 bethwo
Member since 2008 • 1718 Posts
[QUOTE="bethwo"]

You do realise that you can use the D-pad to select a weapon? Well, aslong as it's in either the left,right.top or bottom slot anyway. Maybe I just didn't notice but there isn't a way to change the location of an item in your inventory to make better use of the D-pad for selecting weapons/items, and no ability tochoose items with the D-pad's diagonal directions. I can agree with you about lazy design in that area, because it is pretty balls.

blitzcloud

Press square if you're using the standard config. In other words, press the pickup item button on the item you want to swap.

I feel like such an idiot right now:oops:

Thanks for letting me know how to do the inventory right:P

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shadowcracker13

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#256 shadowcracker13
Member since 2008 • 25 Posts
lazy design... the controls they have now are just fine. they've had the same controls ever since the first one, and that's what makes re unique. if they allow you to move while shooting, it becomes just gears of war in the re universe.
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blitzcloud

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#257 blitzcloud
Member since 2007 • 1229 Posts
And I just discovered you whistle by pressing L3+R3
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TheGrat1

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#258 TheGrat1
Member since 2008 • 4330 Posts
I just watched the 360 walkthrough. There really are less zombies! :o
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TheGrat1

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#259 TheGrat1
Member since 2008 • 4330 Posts
And I just discovered you whistle by pressing L3+R3blitzcloud
Sheva whistles I guess, Chris says "C'mon!" twice. Taunting zombies FTW! :P
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deactivated-5f4694ac412a8

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#260 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
[QUOTE="DeathScape666"][QUOTE="Animal-Mother"] No with my two hands.JohnnyDangerous1 PSN and if you have 360 which im on now Hellserge lemme finish this forged in the fir achievement and i'll join yaAnimal-Mother
I only have a PS3 and Wii. I'll add you. Host the game and do Shanty Town, please. I want to play as Sheva for once.

okey dokey i'll be on in 20 tops

Hey, man. I'm really sorry I didn't play with you last night. I went on right after the last message I posted, and waited for you. My little brother eventually came downstairs, and we started playing the NHL 2009 demo. I got distracted, and wanted to finish playing. Sorry for leaving you hanging, but I didn't expect to wait so long! If you want to play today, that's cool. I'm down for it.
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deactivated-5f4694ac412a8

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#261 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
I just watched the 360 walkthrough. There really are less zombies! :oTheGrat1
Is that a joke, or are you being serious?
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TheGrat1

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#262 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="TheGrat1"]I just watched the 360 walkthrough. There really are less zombies! :oDeathScape666
Is that a joke, or are you being serious?

I'm not trying to say PS3 version is superior or trying to be a fanboy or anything, this is just the true blue perception I had. The PS3 demo I played seemed to have more zombies than the 360 walkthrough I saw.
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dark-warmachine

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#263 dark-warmachine
Member since 2007 • 3476 Posts

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

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blitzcloud

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#264 blitzcloud
Member since 2007 • 1229 Posts

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

dark-warmachine
You can also sidestep their attacks...
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GTR_FX

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#265 GTR_FX
Member since 2009 • 1121 Posts

OXM review - 9.0

http://www.neogaf.com/forum/showthread.php?t=351171

RE5

* ++ An action spectacular with terriffic production values
* ++ Excellent co-op game
* ++ Huge variety of environments
* - Item management and control issues
* ? Will Evil arise from the ashes of Raccoon City? (whatever the hell that means)

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dark-warmachine

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#266 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"]

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

blitzcloud
You can also sidestep their attacks...

Do you mean strafe or is there an actual evasive maneuver or at least some form of counter-attack? If so, how?
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blitzcloud

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#267 blitzcloud
Member since 2007 • 1229 Posts
[QUOTE="blitzcloud"][QUOTE="dark-warmachine"]

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

dark-warmachine
You can also sidestep their attacks...

Do you mean strafe or is there an actual evasive maneuver or at least some form of counter-attack? If so, how?

I mean strafe, although a quick run will do. Also, those evasive maneuvers are present on enemies that arent just plagues or tanks. In fact, i'm pretty sure lickers will have somewhat button press for dodging direct attacks.
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dark-warmachine

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#268 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"][QUOTE="blitzcloud"]You can also sidestep their attacks...blitzcloud
Do you mean strafe or is there an actual evasive maneuver or at least some form of counter-attack? If so, how?

I mean strafe, although a quick run will do. Also, those evasive maneuvers are present on enemies that arent just plagues or tanks. In fact, i'm pretty sure lickers will have somewhat button press for dodging direct attacks.

Those evasive maneuvers will probably be quick-time-event like in RE4 in that one part before the mini boss fight. I was hoping there would be a button for it to make up for the stop and point mechanic which I think is a weak design to make the gameplay more intense instead of making the AI more agressive.
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blitzcloud

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#269 blitzcloud
Member since 2007 • 1229 Posts
Well, if they actually end up with a run and gun option, I guess the ai will be more crazed. The AI can craze on you, they just choose not to. Havent seen the guys coming running at you, and the same guys running to grab you? If they did that always though, you'd be locked to smash the L stick forever while the others pierce you with several weapons. A single guy grabbing you already means death if the axeman is close and your ally is not. Now imagine two axemans, or two chainsaw guys.
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Salt_The_Fries

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#270 Salt_The_Fries
Member since 2008 • 12480 Posts

http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3

Eurogamer hands-on from Chapter 1 to 3, contains possible spoilers.

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Eyezonmii

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#271 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="ANeuralPathway"]

If this game gets 9.5 I'm going to have to consider it a sign of the apocalypse(going by the demo anyway). Also, when are developers going to get sick of the slick skin look, it looks like ****.

3picuri3
wtf you on about, skin look?

how everyone looks like they just ran a marathon, or were just birthed. like they're covered in a thin coat of slime. like Uncharted.

The hot African sun, running around.....? It's called SWEAT, Come on common sense.
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Eyezonmii

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#272 Eyezonmii
Member since 2008 • 2145 Posts

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

dark-warmachine
The game would be TOO easy, You don't see pro's (swat teams, Cops) moving and shooting do you? It's all about making shots count...having the accuracy, etc. Resident Evil is more realistic, IMO gameplay wise...dodging and manoeuvres are done WHEN needed (when prompted with a button) in time of extreme dangers. The Stop and shoot gameplay feels right for the type of game it is (keeping the tension and axiety) have to time your reloads and knowing when to move and check your items, if the A.I had guns, that's a different story tho. Stragedy is involved..this way it isn't just a mindless shooter.
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SquallZEROX

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#273 SquallZEROX
Member since 2005 • 25 Posts
[QUOTE="dark-warmachine"]

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

Eyezonmii

The game would be TOO easy, You don't see pro's (swat teams, Cops) moving and shooting do you? It's all about making shots count...having the accuracy, etc. Resident Evil is more realistic, IMO gameplay wise...dodging and manoeuvres are done WHEN needed (when prompted with a button) in time of extreme dangers. The Stop and shoot gameplay feels right for the type of game it is (keeping the tension and axiety) have to time your reloads and knowing when to move and check your items, if the A.I had guns, that's a different story tho. Stragedy is involved..this way it isn't just a mindless shooter.

Exactly. This isn't a game where you can run around and your accuracy is like your standing still. If you really don't like how you can't run and gun, you don't like RE, especially the REs before 4. Just gave myself the willies...

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-DrRobotnik-

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#274 -DrRobotnik-
Member since 2008 • 5463 Posts
[QUOTE="3picuri3"][QUOTE="Eyezonmii"] wtf you on about, skin look? Eyezonmii
how everyone looks like they just ran a marathon, or were just birthed. like they're covered in a thin coat of slime. like Uncharted.

The hot African sun, running around.....? It's called SWEAT, Come on common sense.

Lulz, too funny, you try too hard
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SOedipus

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#275 SOedipus
Member since 2006 • 15058 Posts

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

dark-warmachine
Have you ever played a Resident Evil game before? If you could move and shoot at the same time then they would might as well change the title of the game.
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-DrRobotnik-

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#276 -DrRobotnik-
Member since 2008 • 5463 Posts
[QUOTE="dark-warmachine"]

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

SOedipus
Have you ever played a Resident Evil game before? If you could move and shoot at the same time then they would might as well change the title of the game.

...to gears of war
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Eyezonmii

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#277 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="3picuri3"] how everyone looks like they just ran a marathon, or were just birthed. like they're covered in a thin coat of slime. like Uncharted.-DrRobotnik-
The hot African sun, running around.....? It's called SWEAT, Come on common sense.

Lulz, too funny, you try too hard

Thought you were being serious for a minute there....good one.
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SquallZEROX

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#278 SquallZEROX
Member since 2005 • 25 Posts
[QUOTE="SOedipus"][QUOTE="dark-warmachine"]

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

-DrRobotnik-

Have you ever played a Resident Evil game before? If you could move and shoot at the same time then they would might as well change the title of the game.

...to gears of war

Exactly what I was thinking. Every step Gears took, it took the gaming community two steps back.

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Eyezonmii

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#279 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="-DrRobotnik-"][QUOTE="SOedipus"] Have you ever played a Resident Evil game before? If you could move and shoot at the same time then they would might as well change the title of the game.SquallZEROX
...to gears of war

Exactly what I was thinking. Every step Gears took, it took the gaming community two steps back.

Most of the steps gears took it took from RE4/killswitch....thank those games for what gears has become now. What Epic did i found smart was basically take the design and movement of a typical FPS game and do it in 3rd person with RE4's camera. Gears plays like a FPS..and works so well in the 3rd person perspective.
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dark-warmachine

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#280 dark-warmachine
Member since 2007 • 3476 Posts
Do you people not read my other comments? I made some suggestions on what capcom could do if they plan on keeping their current mechanic "stop and point" they should allow you to at least counter some of the attacks, or make the enemy AI more aggressive and add variety in their attacks if they choose to go the Dead Space route which I prefer.
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SquallZEROX

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#281 SquallZEROX
Member since 2005 • 25 Posts

Do you people not read my other comments? I made some suggestions on what capcom could do if they plan on keeping their current mechanic "stop and point" they should allow you to at least counter some of the attacks, or make the enemy AI more aggressive and add variety in their attacks if they choose to go the Dead Space route which I prefer.dark-warmachine

Go play Dead Space then. This is Resident Evil, whoops forgot to put spoilers. You don't like the mechanics, you don't like the game. I had more fun with the RE4 stop and shoot style than with Dead Space pace and shoot, though I was happy to see a good survival-horror game in space.

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Eyezonmii

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#282 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="dark-warmachine"]Do you people not read my other comments? I made some suggestions on what capcom could do if they plan on keeping their current mechanic "stop and point" they should allow you to at least counter some of the attacks, or make the enemy AI more aggressive and add variety in their attacks if they choose to go the Dead Space route which I prefer.SquallZEROX

Go play Dead Space then. This is Resident Evil, whoops forgot to put spoilers. You don't like the mechanics, you don't like the game. I had more fun with the RE4 stop and shoot style than with Dead Space pace and shoot, though I was happy to see a good survival-horror game in space.

I found Dead Space to easy, simply because you could move back and shoot anything down, plus upgrade weaponary and have arsenals of powerful futuristic weapons. The story sucked, IMO...best things about the game was the SOUND and ATMOSPHERE. RE4 has it beat, easily tho. Hell RE4 was an inspiration.
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dark-warmachine

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#283 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"]Do you people not read my other comments? I made some suggestions on what capcom could do if they plan on keeping their current mechanic "stop and point" they should allow you to at least counter some of the attacks, or make the enemy AI more aggressive and add variety in their attacks if they choose to go the Dead Space route which I prefer.SquallZEROX
Go play Dead Space then. This is Resident Evil, whoops forgot to put spoilers. You don't like the mechanics, you don't like the game. I had more fun with the RE4 stop and shoot style than with Dead Space pace and shoot, though I was happy to see a good survival-horror game in space.

The funny thing is that I did not really like the setting in Dead Space. I prefer the more modern setting found in RE4 and RE5 as well as the story, but my only problem is the gameplay. You see my dilemma?
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blitzcloud

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#284 blitzcloud
Member since 2007 • 1229 Posts

To make a break from the discussions, i'll show you part of a drawing i'm making xD

Tried my best to make it look like Chris, verdict?

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Eyezonmii

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#285 Eyezonmii
Member since 2008 • 2145 Posts

To make a break from the discussions, i'll show you part of a drawing i'm making xD

Tried my best to make it look like Chris, verdict?

blitzcloud
I could do better ;) still nice, need to redo the shoulders/mouth IMO. The rest is fine. Good job.
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blitzcloud

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#286 blitzcloud
Member since 2007 • 1229 Posts

well, actually it's not finished and i'm aware of the mouth. But the shoulders are like that because he had a "holding gun down position". But I feel like constantly doing them though

As for you saying that you could do better, I guess you're an aartist too? Got any link to a gallery? (not being competitive, just wanting to know more)

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GTR_FX

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#287 GTR_FX
Member since 2009 • 1121 Posts

To make a break from the discussions, i'll show you part of a drawing i'm making xD

Tried my best to make it look like Chris, verdict?

blitzcloud
wow that looks awesome
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dark-warmachine

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#288 dark-warmachine
Member since 2007 • 3476 Posts

To make a break from the discussions, i'll show you part of a drawing i'm making xD

Tried my best to make it look like Chris, verdict?

blitzcloud
The shoulder looks a bit inverted as if he's flexing but I'm just nitpicking. It actually pretty good.
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sonicmj1

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#289 sonicmj1
Member since 2003 • 9130 Posts

http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3

Eurogamer hands-on from Chapter 1 to 3, contains possible spoilers.

Salt_The_Fries

The author said there were elements of racism in RE5, to the point that it made him uncomfortable.

I tried putting the specific incidents in spoiler tags, but Glitchspot wasn't being cooperative, so you'll just have to avoid them if you're that sensitive.

There's also the spectre of the old racism debate, hovering the background. That debate is only going to get louder and more urgent once the game is released, and is being covered beyond the cosy world of the specialist gaming press, since there's imagery in here that goes beyond the general air of foreign menace that caused a ruckus in the first trailers.

One of the first things you see in the game, seconds after taking control of Chris Redfield, is a gang of African men brutally beating something in a sack. Animal or human, it's never revealed, but these are not infected Majini. There are no red bloodshot eyes. These are ordinary Africans, who stop and stare at you menacingly as you approach. Since the Majini are not undead corpses, and are capable of driving vehicles, handling weapons and even using guns, it makes the line between the infected monsters and African civilians uncomfortably vague. Where Africans are concerned, the game seems to be suggesting, bloodthirsty savagery just comes with the territory.

Later on, there's a cut-scene of a white blonde woman being dragged off, screaming, by black men. When you attempt to rescue her, she's been turned and must be killed. If this has any relevance to the story it's not apparent in the first three chapters, and it plays so blatantly into the old clichés of the dangerous "dark continent" and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s. That Sheva neatly fits the approved Hollywood model of the light-skinned black heroine, and talks more like Lara Croft than her thickly-accented foes, merely compounds the problem rather than easing it. There are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009, but Capcom has specifically asked that details of these scenes remain under wraps for now, whether for these reasons we don't know.

There will be plenty of people who refuse to see anything untoward in this material. "It wasn't racist when the enemies were Spanish in Resident Evil 4," goes the argument, but then the Spanish don't have the baggage of being stereotyped as subhuman animals for the past two hundred years. It's perfectly possible to use Africa as the setting for a powerful and troubling horror story, but when you're applying the concept of people being turned into savage monsters onto an actual ethnic group that has long been misrepresented as savage monsters, it's hard to see how elements of race weren't going to be a factor.

All it will take is for one mainstream media outlet to show the heroic Chris Redfield stamping on the face of a black woman, splattering her skull, and the controversy over Manhunt 2 will seem quaint by comparison. If we're going to accept this sort of imagery in games then questions are going be asked, these questions will have merit, and we're going to need a more convincing answer than "lol it's just a game." Eurogamer

This worries me. We all agree that there's no merit to the argument that the game is racist just because black zombies are being killed. But if imagery like this is prominently used throughout the game, it's going to be much harder to fend off charges of racism. I'm very concerned that Capcom has stepped into a minefield without really being aware of what it was meddling in, and the damage that could do (or the issues it could expose) with the way video games treat narrative is slightly distressing.

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SOedipus

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#290 SOedipus
Member since 2006 • 15058 Posts
Can you chat in the demo for either version? If so, how? PS3 board was useless.
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jakarai

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#291 jakarai
Member since 2008 • 4289 Posts

Stop and point is so lame, especially when a few enemies can evade by side stepping which kind of gives the player a disadvantage. I rather move slowly and be able to shoot while moving like in Dead Space.

dark-warmachine
I have to disagree. I found it much easier to stay alive in Resident Evil then I did in Dead Space from playing both demos. In Resident Evil all you have to do is run a few feet then do the quick 180 degree spin and shoot your opponent. Rinse and repeat and everything is gravy. In Dead Space he ran so slow to me I always got hit while trying to run in the little cramped areas you fight in.
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jakarai

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#292 jakarai
Member since 2008 • 4289 Posts

FIRST REAL RE5 REVIEW!!!!!

Just as we expected, the german GamePro indeed is the first magazine on earth to completely review Resident Evil 5. Unlike the previous reviews from magazines like OPM US, GamePro was able to play through the whole game and therefore is world-exclusively reviewing Resident Evil 5. The playthrough happened at the secret event in HamburgI mentioned in a previous news post.

Here are a few details (minor spoilers included):

- GamePro could only make their own screenshots of the first three chapters. The later ones, they had to use Capcom's images due to an embargo

- It is all about the Progenitor virus

- Resident Evil 5 changes locations more often than Resident Evil 4 and the pace moves on immensly, especially after the first 10 minutes.

- The game is about 18 hours long.

- There's no location that is as big as the castle area in Resident Evil 4.

- The game is divided in 6 big chapters, each of them again divided into 3-4 areas.

- After the refinery, the game goes more for darkness (pyramids)

- GamePro counted1 (!!!) real puzzle in Resident Evil 5.

- The emphasis is clearly on Co-Op. When a character is investigating something alone it usually deals with finding a key or moving something. GamePro says that these are the most intriguing situations as you wish your partner would be with you and help you fight the hordes of enemies.

- A few old enemies are indeed in Resident Evil 5 (like the Licker)

- GamePro found the fights with Wesker very cool. They are absolutely dramatic and stunning.

- The visuals and audio are top notch.

- The PS3 version suffers a few glitches here and there, but they are not heavy.

- Resident Evil is gone, long live Resident Evil.

- They describe the game as an extremely entertaining, quick Tour de France with less horror.

- The overall review score is 93% for both PS3 and Xbox360 versions. Added to the PS3 graphics score was a note that the PS3 version suffers minor issues. GamePro's usual, separate multiplayer score for the game is 10/10.

- After completion of the game graphic filters, unlimited ammo, alternate costumes and an "arcade mode" among other things become available.

- The review doesnt contain many new or interesting screenshots, but here are the article pages. My scanner stopped to work therefore i had to use my digi-cam.

93 / 100

Eyezonmii
18 hours long :shock: this **** is going to be epic. I was thinking about skipping this when it first came out and wait a few months but I think I may pick this up day one after playing the demo. I seriously did not want to put it down. I could see this game giving me hours and hours of fun with the added online co op.
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TheGrat1

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#293 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="sonicmj1"][QUOTE="Salt_The_Fries"]

http://www.eurogamer.net/articles/resident-evil-5-hands-on-chapter1to3

Eurogamer hands-on from Chapter 1 to 3, contains possible spoilers.

The author said there were elements of racism in RE5, to the point that it made him uncomfortable.

I tried putting the specific incidents in spoiler tags, but Glitchspot wasn't being cooperative, so you'll just have to avoid them if you're that sensitive.

[QUOTE="Eurogamer"]

There's also the spectre of the old racism debate, hovering the background. That debate is only going to get louder and more urgent once the game is released, and is being covered beyond the cosy world of the specialist gaming press, since there's imagery in here that goes beyond the general air of foreign menace that caused a ruckus in the first trailers.

One of the first things you see in the game, seconds after taking control of Chris Redfield, is a gang of African men brutally beating something in a sack. Animal or human, it's never revealed, but these are not infected Majini. There are no red bloodshot eyes. These are ordinary Africans, who stop and stare at you menacingly as you approach. Since the Majini are not undead corpses, and are capable of driving vehicles, handling weapons and even using guns, it makes the line between the infected monsters and African civilians uncomfortably vague. Where Africans are concerned, the game seems to be suggesting, bloodthirsty savagery just comes with the territory.

Later on, there's a cut-scene of a white blonde woman being dragged off, screaming, by black men. When you attempt to rescue her, she's been turned and must be killed. If this has any relevance to the story it's not apparent in the first three chapters, and it plays so blatantly into the old clichés of the dangerous "dark continent" and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s. That Sheva neatly fits the approved Hollywood model of the light-skinned black heroine, and talks more like Lara Croft than her thickly-accented foes, merely compounds the problem rather than easing it. There are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009, but Capcom has specifically asked that details of these scenes remain under wraps for now, whether for these reasons we don't know.

There will be plenty of people who refuse to see anything untoward in this material. "It wasn't racist when the enemies were Spanish in Resident Evil 4," goes the argument, but then the Spanish don't have the baggage of being stereotyped as subhuman animals for the past two hundred years. It's perfectly possible to use Africa as the setting for a powerful and troubling horror story, but when you're applying the concept of people being turned into savage monsters onto an actual ethnic group that has long been misrepresented as savage monsters, it's hard to see how elements of race weren't going to be a factor.

All it will take is for one mainstream media outlet to show the heroic Chris Redfield stamping on the face of a black woman, splattering her skull, and the controversy over Manhunt 2 will seem quaint by comparison. If we're going to accept this sort of imagery in games then questions are going be asked, these questions will have merit, and we're going to need a more convincing answer than "lol it's just a game."

This worries me. We all agree that there's no merit to the argument that the game is racist just because black zombies are being killed. But if imagery like this is prominently used throughout the game, it's going to be much harder to fend off charges of racism. I'm very concerned that Capcom has stepped into a minefield without really being aware of what it was meddling in, and the damage that could do (or the issues it could expose) with the way video games treat narrative is slightly distressing.

I'm black and I dont find that racist. As long as people approach the game with an open mind, things should be fine. That being said, I know the vast majority of people wont have an open mind and blood will be spilled, so to speak. :P
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#294 mexicangordo
Member since 2005 • 8687 Posts
Am I really the only one who thinks the direction and the game (so far from what i played in the demo) was bad? Ive been a huge fan of the series since the orginal game and i found this game to be horrible. What happen to the hardcore fanbase this game had? The game turned from an actual survival horror with great puzzles and atomspheric elements to this typical casual fps like game. I hated the game,it was a big turn off. Imo they really dropped the ball, tried way to hard to be like everyone else. Although im sure everyone will give it a AAA because it has guns and its a sequal to the best game last gen, i still feel like it was bad. Horrible controls, the worst inventory system ever (if you like it, then play the thousands of games that have it but the whole pause and change was a huge aspect of the original RE games) and the A.I was not even that different (if not worse imo) than RE4. Its sad to see such a great series turn into something its not, its great for those people who like what everyone else is doing but for those of us who like how things were, the game dropped the ball.
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TheGrat1

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#295 TheGrat1
Member since 2008 • 4330 Posts
Am I really the only one who thinks the direction and the game (so far from what i played in the demo) was bad? Ive been a huge fan of the series since the orginal game and i found this game to be horrible. What happen to the hardcore fanbase this game had? The game turned from an actual survival horror with great puzzles and atomspheric elements to this typical casual fps like game. I hated the game,it was a big turn off. Imo they really dropped the ball, tried way to hard to be like everyone else. Although im sure everyone will give it a AAA because it has guns and its a sequal to the best game last gen, i still feel like it was bad. Horrible controls, the worst inventory system ever (if you like it, then play the thousands of games that have it but the whole pause and change was a huge aspect of the original RE games) and the A.I was not even that different (if not worse imo) than RE4. Its sad to see such a great series turn into something its not, its great for those people who like what everyone else is doing but for those of us who like how things were, the game dropped the ball.mexicangordo
You can use the d-pad for a quick change. >.> You can even move things around in the inventory by pressing square. And if you hate the controls, change the configuration (Type D is easily the best).
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TheGrat1

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#296 TheGrat1
Member since 2008 • 4330 Posts
Tried my best to make it look like Chris, verdict?blitzcloud
Looks good. Were you aiming for a Street Fighter IV trailer-style?
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MightyMuna

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#297 MightyMuna
Member since 2008 • 1766 Posts
I totally agree with Eurogamer. it is no coincidence that Capcom chose specifically to use a light-skinned woman. I bet if she was dark skin, people would not want to use her. infact, there is no point of Sheva in the game, the only reason she is in the game is for people not to actually shout racism, because if it was only Chris running around killing African zombies..., I dont think RE 5 will be released today, the media would make sure it suffers the same fate as Manhunt. Also, if the main protagonist was African, people would complain.lol. Capcom is in a predicament.
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MightyMuna

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#298 MightyMuna
Member since 2008 • 1766 Posts
[QUOTE="blitzcloud"]Tried my best to make it look like Chris, verdict?TheGrat1
Looks good. Were you aiming for a Street Fighter IV trailer-style?

kinda looks like Abel in Street Fighter IV.
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Malta_1980

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#299 Malta_1980
Member since 2008 • 11890 Posts

didnt have the chance to play co-op in the demo... those who did what do you think? is it fun?

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jakarai

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#300 jakarai
Member since 2008 • 4289 Posts

didnt have the chance to play co-op in the demo... those who did what do you think? is it fun?

Malta_1980
Fun as hell if you ask me.