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tessellation is fail toojokeisgames2012CPU can also do tessellation but this method reduces the available compute resource.
[QUOTE="jokeisgames2012"]tessellation is fail tooronvalenciaCPU can also do tessellation but this method reduces the available compute resource. CPU can rendering more advanced stuff than a gpu it's not limited by a specific version of direct x. a cpu from 1999 can render stuff more advanced sh1t than a video card from 2012...albiet 0 fps lol
microsoft has not been been putting r&d into direct 3d for years.jokeisgames2012Microsoft C++ AMP says HI i.e. built on top of Direct3D 11's Compute Shaders. Microsoft is busy against NVIDIA's CUDA.
[QUOTE="jokeisgames2012"]microsoft has not been been putting r&d into direct 3d for years.ronvalenciaMicrosoft C++ AMP says HI i.e. built on top of Direct3D 11's Compute Shaders. Microsoft is busy against NVIDIA's CUDA. no games ship with software rendering support and hardware like unreal tournament 1999 anymore.
and yet no pc game in 2006 matched gears. What is the point of superior hardware when no games take advantage on it? Thats why console gaming is far superior than pc gaming, everything it optimized. reach3
And then Gears came out for PC looking better and with more content. I was playing it at max settings on an 8600gt @ 720p back then. Fun game
Actually, now that I think about it, my PC back then was slower than a 360... funny how that happens huh?
[QUOTE="ronvalencia"][QUOTE="jokeisgames2012"]tessellation is fail toojokeisgames2012CPU can also do tessellation but this method reduces the available compute resource. CPU can rendering more advanced stuff than a gpu it's not limited by a specific version of direct x. a cpu from 1999 can render stuff more advanced sh1t than a video card from 2012...albiet 0 fps lol
Note that AMD GCN can act *like* a cut-down X86-64 CPU (with array formation) i.e. just custom math ops + X86-64 memory operations.
[QUOTE="04dcarraher"][QUOTE="Jebus213"] I don't even see how that's even relevant anyway.reach3That post does not even make sense in 2006 The Geforce 8800GTX came out have 3x more memory and 3x the performance then consoles and still does today. and yet no pc game in 2006 matched gears. What is the point of superior hardware when no games take advantage on it? Thats why console gaming is far superior than pc gaming, everything it optimized. In terms of graphics, Total War: Medieval 2 beat Gears like a red headed stepchild.
[QUOTE="jokeisgames2012"][QUOTE="ronvalencia"] CPU can also do tessellation but this method reduces the available compute resource.ronvalenciaCPU can rendering more advanced stuff than a gpu it's not limited by a specific version of direct x. a cpu from 1999 can render stuff more advanced sh1t than a video card from 2012...albiet 0 fps lol Note that AMD GCN can act like a cut-down X86-64 CPU (with array formation) i.e. just custom math ops + X86-64 memory operations. you dont even know what the hell your talking about trying to use technical info just to make it seem like you know what ur talking about. LOL unreal tournament 1999 shipped with direct 3d and direct x 7 support. if those can co-exist back then it can still co-exist today. it's just they've been focusing too much on direct x instead.
[QUOTE="ronvalencia"][QUOTE="jokeisgames2012"] CPU can rendering more advanced stuff than a gpu it's not limited by a specific version of direct x. a cpu from 1999 can render stuff more advanced sh1t than a video card from 2012...albiet 0 fps loljokeisgames2012Note that AMD GCN can act like a cut-down X86-64 CPU (with array formation) i.e. just custom math ops + X86-64 memory operations. you dont even know what the hell your talking about trying to use technical info just to make it seem like you know what ur talking about. LOL unreal tournament 1999 shipped with direct 3d and direct x 7 support. if those can co-exist back then it can still co-exist today. it's just they've been focusing too much on direct x instead.
Again, AMD GCN raytraces and voxels just fine.
[QUOTE="jokeisgames2012"][QUOTE="ronvalencia"] Note that AMD GCN can act like a cut-down X86-64 CPU (with array formation) i.e. just custom math ops + X86-64 memory operations.ronvalenciayou dont even know what the hell your talking about trying to use technical info just to make it seem like you know what ur talking about. LOL unreal tournament 1999 shipped with direct 3d and direct x 7 support. if those can co-exist back then it can still co-exist today. it's just they've been focusing too much on direct x instead. Again, AMD GCN raytraces just fine. gamecube nintendo raytraces just fine? wtf ?
[QUOTE="04dcarraher"][QUOTE="Jebus213"] I don't even see how that's even relevant anyway.reach3That post does not even make sense in 2006 The Geforce 8800GTX came out have 3x more memory and 3x the performance then consoles and still does today. and yet no pc game in 2006 matched gears. What is the point of superior hardware when no games take advantage on it? Thats why console gaming is far superior than pc gaming, everything it optimized.
So 30fps>60 fps because the 30 is optimized? You sir have won the logic award of eternity. (But seriouslyyou'd have to be animbecile to actuallybelievethat.)
A new low for hermits. You wish :lol:
and yet no pc game in 2006 matched gears. What is the point of superior hardware when no games take advantage on it? Thats why console gaming is far superior than pc gaming, everything it optimized. In terms of graphics, Total War: Medieval 2 beat Gears like a red headed stepchild.[QUOTE="reach3"][QUOTE="04dcarraher"] That post does not even make sense in 2006 The Geforce 8800GTX came out have 3x more memory and 3x the performance then consoles and still does today.Mazoch
[QUOTE="ronvalencia"][QUOTE="jokeisgames2012"] you dont even know what the hell your talking about trying to use technical info just to make it seem like you know what ur talking about. LOL unreal tournament 1999 shipped with direct 3d and direct x 7 support. if those can co-exist back then it can still co-exist today. it's just they've been focusing too much on direct x instead.jokeisgames2012Again, AMD GCN raytraces just fine. gamecube nintendo raytraces just fine? wtf ?
GCN = Graphics Core Next i.e. first large scale GPU with AMD's X86-64 IP. It's marketed as Radeon HD 7750 to 7970 Ghz Edition.
http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx
[QUOTE="jokeisgames2012"][QUOTE="ronvalencia"] Again, AMD GCN raytraces just fine.ronvalenciagamecube nintendo raytraces just fine? wtf ? GCN = Graphics Core Next i.e. first large scale GPU with AMD's X86-64 IP. It's marketed as Radeon HD 7750 to 7970 Ghz Edition. consoles gpus dont have drivers released for it every month causing new problems
video cards can suck a peen.the more complex something is the most chance u have it breaking lol
like new cars all these electronics and computers are harder to work on than muscle cars.
u just want something simplejokeisgames2012
gamecube nintendo raytraces just fine? wtf ?jokeisgames2012
[QUOTE="jokeisgames2012"]video cards can suck a peen.
the more complex something is the most chance u have it breaking lol
like new cars all these electronics and computers are harder to work on than muscle cars.
u just want something simpleInconsistancy
gamecube nintendo raytraces just fine? wtf ?jokeisgames2012
[QUOTE="Inconsistancy"][QUOTE="jokeisgames2012"]
And old muscle cars are also a lot slower, less safe, inefficient, heavy, more polluting...[QUOTE="jokeisgames2012"]gamecube nintendo raytraces just fine? wtf ?jokeisgames2012
only way to get john carmack back to his roots bring back software renderering mother fookers jokeisgames2012John Carmack is welcome to hit the metal i.e. AMD's GPU docs are available.
[QUOTE="jokeisgames2012"][QUOTE="Inconsistancy"]nope muscle cars are faster and better built top fuel dragsters fastest cars in the world are based off engines from the 1960s Fast in a strait line, try to get one 'round a bend, see how that works out for you. straight line? lol 1969 camaro am trans am car would outperform any new car
AMD GCN = Graphics Core NextInconsistancy
[QUOTE="Inconsistancy"][QUOTE="jokeisgames2012"] nope muscle cars are faster and better built top fuel dragsters fastest cars in the world are based off engines from the 1960sjokeisgames2012Fast in a strait line, try to get one 'round a bend, see how that works out for you. straight line? lol 1969 trans am trans am car would outperform any new car Top fuel dragsters = strait line. A '69 trans am is a normal street legal car, and I'd love to see it go against a 458 Italia in a strait line, or around the bends.
In terms of graphics, Total War: Medieval 2 beat Gears like a red headed stepchild. I actually have the game installed.
A new low for hermits. You wish :lol:
[QUOTE="Mazoch"]
[QUOTE="reach3"] and yet no pc game in 2006 matched gears. What is the point of superior hardware when no games take advantage on it? Thats why console gaming is far superior than pc gaming, everything it optimized. reach3
[QUOTE="jokeisgames2012"]you dont see honda engines twisting and bending goddamn car frames like a plymouth 426 hemiJebus213How are you coming up with all of this? my dad was into drag racing dude never seen fast and the furious 2? Even on a rice burner movie they admit 1960s muscle cars kill new cars
1969 camaro, trans am series car is for racing around a track manjokeisgames2012
Sorry my bad, a 1969 Trans Am to me is a 1969 Pontiac Trans Am, not a 1969 Chevy Camaro-Trans Am Series.
What are the specs for one of those cars anyway? I'd wager it'd still get demolished by an Italia.
And shouldn't we be comparing street cars to street cars? This is like comparing an old render farm vs a gpu, even though the GPU still wins it's not a useful comparison.
427 chevy and 426 hemi own any trash engines around today jokeisgames20127.0L (427) V8 only produced 430hp, 61hp/L. A 458 Italia has a 4.58L (hey, its name!) at 560hp 122hp/L
And, by looks alone.
Pretty sure the Ferrari wins there too :D
[QUOTE="jokeisgames2012"]1969 camaro, trans am series car is for racing around a track manInconsistancy
Sorry my bad, a 1969 Trans Am to me is a 1969 Pontiac Trans Am, not a 1969 Chevy Camaro-Trans Am Series.
What are the specs for one of those cars anyway? I'd wager it'd still get demolished by an Italia.
And shouldn't we be comparing street cars to street cars? This is like comparing an old render farm vs a gpu, even though the GPU still wins it's not a useful comparison.
427 chevy and 426 hemi own any trash engines around today jokeisgames20127.0L (427) V8 only produced 430hp, 61hp/L. A 458 Italia has a 4.58L (hey, its name!) at 560hp 122hp/L underrated for insurance purposes
[QUOTE="reach3"]I actually have the game installed.
A new low for hermits. You wish :lol:
[QUOTE="Mazoch"]In terms of graphics, Total War: Medieval 2 beat Gears like a red headed stepchild.
Jebus213
hemi 426 hemi owns any iltalian pos jokeisgames2012
The 426 HEMI in a Dodge Charger Redline
At the 2012 North American International Auto Show in Detroit, Dodge debuted a Mopar Customized Dodge Charger "Redline" which featured a modern 426-cubic-inch (7.0L) HEMI V8 motor rated 590hp.[18][19][20]
Even the newest 426 hemi (~7.0L) is only 84hp/L, not the 122hp/L of the Italia. And it certainly weighs more.
America only holds records in strait lines.... and that's only with non-street legal cars, on the road America loses there too.
Bugatti EB 16.4 Veyron Super Sport, 258 mph (415.21 km/h)
SSC Ultimate Aero TwinTurbo, 256.18 mph (412.28 km/h)
[QUOTE="jokeisgames2012"]hemi 426 hemi owns any iltalian pos Inconsistancy
The 426 HEMI in a Dodge Charger Redline
At the 2012 North American International Auto Show in Detroit, Dodge debuted a Mopar Customized Dodge Charger "Redline" which featured a modern 426-cubic-inch (7.0L) HEMI V8 motor rated 590hp.[18][19][20]
Even the newest 426 hemi (~7.0L) is only 84hp/L, not the 122hp/L of the Italia. And it certainly weighs more.
America only holds records in strait lines.... and that's only with non-street legal cars, on the road America loses there too.
Bugatti EB 16.4 Veyron Super Sport, 258 mph (415.21 km/h)
SSC Ultimate Aero TwinTurbo, 256.18 mph (412.28 km/h)
there were 302 1969 camaros rated at 290 horse but they were actually pushing 500+ hpjokeisgames2012
302 in^3 = 4.94889 L, the 4.58L @ 560 hp is 122hp/L, they'd need more than 600hp to be equal liter for liter.
And that's not unleaded anyway (leaded allows for higher compression ratio).
[QUOTE="jokeisgames2012"]there were 302 1969 camaros rated at 290 horse but they were actually pushing 500+ hpInconsistancy
302 in^3 = 4.94889 L, the 4.58L @ 560 hp is 122hp/L, they'd need more than 600hp to be equal liter for liter.
And I doubt that's naturally aspirated, and unleaded anyway.
yes it is the 1969 camaro won the trans am series with the 302.Please Log In to post.
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