[QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="Raidea"][QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? jack_russel
Haha, rubbish.
So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.
No matter how much you hate the series, its influence to shooters is damn obvious to see.
1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.
The influence isn't exactly hard to find.
time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.Timesplitters and Red Faction had different control schemes. Heck, you couldn't even jump in Timesplitters. They shared the dual-stick aiming, but they aren't the same scheme.
Army Men wasn't a FPS. It was also terrible, and not very influential. Other FPS games had vehicles, but they were generally controlled from a first-person perspective. They also usually had their own levels, as opposed to Halo, where you could hop in and out of a vehicle at any time.
Timesplitters and redfaction had different controll schemes, but they were similar to halos. no game has the exact same controll scheme as any game. and there were other FPS games with vehicles before halo. It wasn't the first.I never said that Halo was the first FPS game with vehicles. In fact, even in my post, I mention that there have been other FPS games with vehicles. They handled them differently than Halo does. Now, many more games use Halo's approach.
There are games whose control schemes are nearly identical to Halo's. Take a look at Area 51 or Brute Force for a few examples. A number of games have copied it exactly, because they know that people are familiar with it.
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