"Halo is the most influential shooter series since Doom" - EGM

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Meu2k7

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#51 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="jack_russel"]single handedly my ***. I can't belive you would just discredit goldeneye, perfect dark, turok, timesplitters, and red faction like that.Raidea

No, he's pretty much right.

Look at the FPS landslide we are in at the moment on consoles, then look at the 7 million tag next to Halo 2 sales figures. It doesn't take a genius to put two and two together.

I cant show the figures nor do I no where to looked, but someone showed Half-Life 2 being at 13 million , 5 million Purchased on STEAM, 5 from retailes and another 3 million from seperate downloader retailers....

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wolverine4262

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#52 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]Im sorry, but halo really has been influential on fps (atleast on the console)... features like the shield system, co-op, vehicular combat, and importance of melee and grenades were pushed heavily by Halo and can be seen in many games available now and coming up....Meu2k7

I agree influental to the consoles, they should explicitly say that though.

Just another "Lets hide the PC behind the curtain so we can getmore money" which is running rampent this generation.

Well, there are PC games that have taken Halos ideas... CoD2, for example...
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sonicmj1

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#53 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? jack_russel

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

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DuDisNow

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#55 DuDisNow
Member since 2007 • 2741 Posts
I really have never seen Halo copy anything. "Oh! But teh gun!" Pleases, every FPS has to have guns. And yes, EGM is right.
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x_boyfriend

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#56 x_boyfriend
Member since 2005 • 718 Posts

[QUOTE="wolverine4262"]Im sorry, but halo really has been influential on fps (atleast on the console)... features like the shield system, co-op, vehicular combat, and importance of melee and grenades were pushed heavily by Halo and can be seen in many games available now and coming up....Meu2k7

I agree influental to the consoles, they should explicitly say that though.

Just another "Lets hide the PC behind the curtain so we can getmore money" which is running rampent this generation.

I agree. Halo can be attributed to be the catalyst to the FPS genre successfully crossing over to consoles. But to FPS's in general? Hardly.

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rykaziel

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#58 rykaziel
Member since 2003 • 1149 Posts
[QUOTE="rykaziel"]

I don't remember Goldeneye having it's own Slurpee cups and Burger King meals. Face it, Halo is one of the most influential IP's ever. On any platform. That doesn't mean it's the best FPS series, just means it's the most influential.

jack_russel

how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied?

"Influential" means more than just influencing games and game developers. Halo influences the audience and public like no other series before it. Everyone says they hate Halo fanboys and the people who think Halo is the greatest thing since sliced bread. Well, we wouldn't have those vocal Halo crazies if Halo wasn't very influential. And don't tell me Halo contributed nothing to other games. It's multiplayer system is such that it defined how everything should be done on a console. I don't remember Halo's shield system, or two weapon limitation, in any game before it, and now, the "hide until you regen health" gameplay mechanic is nearly a staple in every single console FPS.

Halo is influential, and probably the biggest FPS IP out there right now, other than Half-Life. Get over it.

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jack_russel

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#59 jack_russel
Member since 2004 • 6544 Posts
[QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? sonicmj1

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.
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MADVLAD123

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#60 MADVLAD123
Member since 2005 • 6053 Posts

[QUOTE="MADVLAD123"]

Influential. Not original or evolutionary. It took all those aspects of games and refined them and made them great. Just like GeOW taking the killswitch cover system and making it perfect.

jack_russel

well how does that make GeOW influenctial?

What? I didn't say GeOW was influential. I'm talking about how you said Halo stole all ideas and I was trying to tell you that it took them and made it better. And listed GeOW as an example.

halo is influential simply because it was a fun FPS game on the console that sold well and became popular with even casual gamers.

Even non-gamers know what Halo is.

Also, why do you think so many FPS's are always hyped as Halo-killers? Halo is influential. You talk about it almost every day in system wars.

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monkey2go

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#61 monkey2go
Member since 2004 • 3760 Posts
what about goldeneye??
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Raidea

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#62 Raidea
Member since 2006 • 4366 Posts
[QUOTE="Raidea"]

[QUOTE="jack_russel"]single handedly my ***. I can't belive you would just discredit goldeneye, perfect dark, turok, timesplitters, and red faction like that.Meu2k7

No, he's pretty much right.

Look at the FPS landslide we are in at the moment on consoles, then look at the 7 million tag next to Halo 2 sales figures. It doesn't take a genius to put two and two together.

I cant show the figures nor do I no where to looked, but someone showed Half-Life 2 being at 13 million , 5 million Purchased on STEAM, 5 from retailes and another 3 million from seperate downloader retailers....

Half Life 2 is a PC game, the PC has had a healthy first person shooter genre for years!

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sonicmj1

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#64 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? jack_russel

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.

Timesplitters and Red Faction had different control schemes. Heck, you couldn't even jump in Timesplitters. They shared the dual-stick aiming, but they aren't the same scheme.

Army Men wasn't a FPS. It was also terrible, and not very influential. Other FPS games had vehicles, but they were generally controlled from a first-person perspective. They also usually had their own levels, as opposed to Halo, where you could hop in and out of a vehicle at any time.

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jack_russel

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#65 jack_russel
Member since 2004 • 6544 Posts

[QUOTE="jack_russel"][QUOTE="MADVLAD123"]

Influential. Not original or evolutionary. It took all those aspects of games and refined them and made them great. Just like GeOW taking the killswitch cover system and making it perfect.

MADVLAD123

well how does that make GeOW influenctial?

What? I didn't say GeOW was influential. I'm talking about how you said Halo stole all ideas and I was trying to tell you that it took them and made it better. And listed GeOW as an example.

halo is influential simply because it was a fun FPS game on the console that sold well and became popular with even casual gamers.

Even non-gamers know what Halo is.

Also, why do you think so many FPS's are always hyped as Halo-killers? Halo is influential. You talk about it almost every day in system wars.

you said GeOW was influential when you put "just like" in front of it. Because that you had said that halo was influential. Every game is influential in it's own right. But halo is not the "MOST' influential like the topic states. It's just a natrual progresion of the direction that games were going at the time.
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naval

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#66 naval
Member since 2003 • 11108 Posts

Half Life has sold just as many copies as Halo. On the PC, Half Life is king. I don't see how people can claim halo is the biggest FPS ever, that's not true.

mismajor99

HL 1 sold more copies than either Halo1 or Halo2. Besides the impact HL 1 alone had on FPS is tremendous. And if we include CS along with HL, there is no doubt HL is much more influential than Halo

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x_boyfriend

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#67 x_boyfriend
Member since 2005 • 718 Posts

Quite frankly, I believe that Halo is influential based solely on the fact that it's the most successful console FPS franchise to date. If you had made the assertion that an FPS would be the breadwinner of a video game system that wasn't a PC seven years ago, the world wouldn't take you seriously.

I think the argument of gameplay who-did-what-first is petty compared to the fact that Halo spawned a whole new genre on a whole new medium, for the mass market.

Because, Halo to me, is a very solid game. But it hardly holds up to being an original one.

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MADVLAD123

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#68 MADVLAD123
Member since 2005 • 6053 Posts
[QUOTE="MADVLAD123"]

[QUOTE="jack_russel"][QUOTE="MADVLAD123"]

Influential. Not original or evolutionary. It took all those aspects of games and refined them and made them great. Just like GeOW taking the killswitch cover system and making it perfect.

jack_russel

well how does that make GeOW influenctial?

What? I didn't say GeOW was influential. I'm talking about how you said Halo stole all ideas and I was trying to tell you that it took them and made it better. And listed GeOW as an example.

halo is influential simply because it was a fun FPS game on the console that sold well and became popular with even casual gamers.

Even non-gamers know what Halo is.

Also, why do you think so many FPS's are always hyped as Halo-killers? Halo is influential. You talk about it almost every day in system wars.

you said GeOW was influential when you put "just like" in front of it. Because that you had said that halo was influential. Every game is influential in it's own right. But halo is not the "MOST' influential like the topic states. It's just a natrual progresion of the direction that games were going at the time.

You're just being ignorant and won't listen to reason or any arguements.

Also I've explained in my previous post that I did not call GeOW influential. I was responding to your statement that Halo stole ideas from other shooters. I said Halo refined those elements and made them better. Just like GeOW did to killswitch.

ARGH. I'm not explaining anything anymore. Think what you want. No one can convince people like you.

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AfterShafter

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#69 AfterShafter
Member since 2002 • 7175 Posts
:roll: egm lemmings will be on their side again after they hear this.jack_russel


I agree with them, but their publication is garbage.
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jack_russel

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#70 jack_russel
Member since 2004 • 6544 Posts
[QUOTE="jack_russel"][QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? sonicmj1

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.

Timesplitters and Red Faction had different control schemes. Heck, you couldn't even jump in Timesplitters. They shared the dual-stick aiming, but they aren't the same scheme.

Army Men wasn't a FPS. It was also terrible, and not very influential. Other FPS games had vehicles, but they were generally controlled from a first-person perspective. They also usually had their own levels, as opposed to Halo, where you could hop in and out of a vehicle at any time.

Timesplitters and redfaction had different controll schemes, but they were similar to halos. no game has the exact same controll scheme as any game. and there were other FPS games with vehicles before halo. It wasn't the first.
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Kurrupt07

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#71 Kurrupt07
Member since 2006 • 554 Posts
ever since Bungie decided MC should ally with some of the Covenent, i have looked down on its story. i remember i used to love halo, and would play it 4 hrs a day, but i needed to get new, fresh experiences from other games at some point. Now i knowthat Half Life and Riddick are very good too. the point: test every fps you can get your hands on before you assume something is great.
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jack_russel

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#72 jack_russel
Member since 2004 • 6544 Posts
[QUOTE="jack_russel"][QUOTE="MADVLAD123"]

[QUOTE="jack_russel"][QUOTE="MADVLAD123"]

Influential. Not original or evolutionary. It took all those aspects of games and refined them and made them great. Just like GeOW taking the killswitch cover system and making it perfect.

MADVLAD123

well how does that make GeOW influenctial?

What? I didn't say GeOW was influential. I'm talking about how you said Halo stole all ideas and I was trying to tell you that it took them and made it better. And listed GeOW as an example.

halo is influential simply because it was a fun FPS game on the console that sold well and became popular with even casual gamers.

Even non-gamers know what Halo is.

Also, why do you think so many FPS's are always hyped as Halo-killers? Halo is influential. You talk about it almost every day in system wars.

you said GeOW was influential when you put "just like" in front of it. Because that you had said that halo was influential. Every game is influential in it's own right. But halo is not the "MOST' influential like the topic states. It's just a natrual progresion of the direction that games were going at the time.

You're just being ignorant and won't listen to reason or any arguements.

Also I've explained in my previous post that I did not call GeOW influential. I was responding to your statement that Halo stole ideas from other shooters. I said Halo refined those elements and made them better. Just like GeOW did to killswitch.

ARGH. I'm not explaining anything anymore. Think what you want. No one can convince people like you.

okay, I was just reading what you wrote. Sorry if I misinterpreted it.
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wok7

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#73 wok7
Member since 2003 • 2034 Posts
lawl it's so easy to stir up controversy here XD
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Raidea

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#74 Raidea
Member since 2006 • 4366 Posts
[QUOTE="mismajor99"]

Half Life has sold just as many copies as Halo. On the PC, Half Life is king. I don't see how people can claim halo is the biggest FPS ever, that's not true.

naval

HL 1 sold more copies than either Halo1 or Halo2. Besides the impact HL 1 alone had on FPS is tremendous. And if we include CS along with HL, there is no doubt HL is much more influential than Halo

Once again, Halo was hugely influencial for consoles. The PC FPS market has always been big, but the console FPS market never was. No one is denying Half Life was a massive influence on FPS games.

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jack_russel

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#75 jack_russel
Member since 2004 • 6544 Posts
[QUOTE="jack_russel"][QUOTE="rykaziel"]

I don't remember Goldeneye having it's own Slurpee cups and Burger King meals. Face it, Halo is one of the most influential IP's ever. On any platform. That doesn't mean it's the best FPS series, just means it's the most influential.

rykaziel

how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied?

"Influential" means more than just influencing games and game developers. Halo influences the audience and public like no other series before it. Everyone says they hate Halo fanboys and the people who think Halo is the greatest thing since sliced bread. Well, we wouldn't have those vocal Halo crazies if Halo wasn't very influential. And don't tell me Halo contributed nothing to other games. It's multiplayer system is such that it defined how everything should be done on a console. I don't remember Halo's shield system, or two weapon limitation, in any game before it, and now, the "hide until you regen health" gameplay mechanic is nearly a staple in every single console FPS.

Halo is influential, and probably the biggest FPS IP out there right now, other than Half-Life. Get over it.

halo's regnerating health gauge was in nearly every single console FPS?????? like which one????
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sonicmj1

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#76 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? jack_russel

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.

Timesplitters and Red Faction had different control schemes. Heck, you couldn't even jump in Timesplitters. They shared the dual-stick aiming, but they aren't the same scheme.

Army Men wasn't a FPS. It was also terrible, and not very influential. Other FPS games had vehicles, but they were generally controlled from a first-person perspective. They also usually had their own levels, as opposed to Halo, where you could hop in and out of a vehicle at any time.

Timesplitters and redfaction had different controll schemes, but they were similar to halos. no game has the exact same controll scheme as any game. and there were other FPS games with vehicles before halo. It wasn't the first.

I never said that Halo was the first FPS game with vehicles. In fact, even in my post, I mention that there have been other FPS games with vehicles. They handled them differently than Halo does. Now, many more games use Halo's approach.

There are games whose control schemes are nearly identical to Halo's. Take a look at Area 51 or Brute Force for a few examples. A number of games have copied it exactly, because they know that people are familiar with it.

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Meu2k7

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#77 Meu2k7
Member since 2007 • 11809 Posts

lawl it's so easy to stir up controversy here XDwok7

I reckon its your avatar, I've never seen something more annoying. :P

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jack_russel

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#78 jack_russel
Member since 2004 • 6544 Posts
[QUOTE="jack_russel"][QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="sonicmj1"][QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? sonicmj1

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

Many games have borrowed the control scheme wholesale (separate grenade button, B to melee, X to reload, Y to switch weapons, L3 to crouch, R3 to zoom. Many shooters have borrowed the recharging health system. The use of vehicles, especially those driven from a third-person perspective, in FPS games has risen since the introduction of Halo.

The influence isn't exactly hard to find.

time splitters and red faction had that controll scheme up to a year before halo came out. Other games had vehicles too. I can go back as far as army men on the PS1.

Timesplitters and Red Faction had different control schemes. Heck, you couldn't even jump in Timesplitters. They shared the dual-stick aiming, but they aren't the same scheme.

Army Men wasn't a FPS. It was also terrible, and not very influential. Other FPS games had vehicles, but they were generally controlled from a first-person perspective. They also usually had their own levels, as opposed to Halo, where you could hop in and out of a vehicle at any time.

Timesplitters and redfaction had different controll schemes, but they were similar to halos. no game has the exact same controll scheme as any game. and there were other FPS games with vehicles before halo. It wasn't the first.

I never said that Halo was the first FPS game with vehicles. In fact, even in my post, I mention that there have been other FPS games with vehicles. They handled them differently than Halo does. Now, many more games use Halo's approach.

There are games whose control schemes are nearly identical to Halo's. Take a look at Area 51 or Brute Force for a few examples. A number of games have copied it exactly, because they know that people are familiar with it.

well halo's control scheme is "nearly identical" to timesplitter's and redfaction's. If those games influanced halo, and halo inturned influanced other games, then aren't timesplitters and redfaction equally, if not more influential? How is halo the most influential since doom? yea it was good. and yea it had some good ideas. But it's not the most influential.
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naval

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#79 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"][QUOTE="mismajor99"]

Half Life has sold just as many copies as Halo. On the PC, Half Life is king. I don't see how people can claim halo is the biggest FPS ever, that's not true.

Raidea

HL 1 sold more copies than either Halo1 or Halo2. Besides the impact HL 1 alone had on FPS is tremendous. And if we include CS along with HL, there is no doubt HL is much more influential than Halo

Once again, Halo was hugely influencial for consoles. The PC FPS market has always been big, but the console FPS market never was. No one is denying Half Life was a massive influence on FPS games.

I was not denying that halo is not influential. In fact after HL1, I consider it to be the most influential FPS, as it introduced FPS to so many console gamers. I was just pointing out my opinion that HL1 is more influential than Halo

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Raidea

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#80 Raidea
Member since 2006 • 4366 Posts

halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? jack_russel

Ghost Recon, Rainbow Six, Medal of Honour, Call of Duty, Gears of War, Resistance: Fall of Man.

In fact, Resistance is a prime candidate for the Halo influence. Look at the vehicles, the button placement, the grenades, the regenerating health. See a pattern?

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Meu2k7

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#81 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="jack_russel"]halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? Raidea

Ghost Recon, Rainbow Six, Medal of Honour, Call of Duty, Gears of War, Resistance: Fall of Man.

In fact, Resistance is a prime candidate for the Halo influence. Look at the vehicles, the button placement, the grenades, the regenerating health. See a pattern?

Regenerating health is just noobifying intensity from FPS games, I'm quite frankly getting sick of it being there, especially in Multiplayer.

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GalvyX99

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#82 GalvyX99
Member since 2005 • 161 Posts
[QUOTE="jack_russel"][QUOTE="Raidea"]

[QUOTE="jack_russel"]how can it be the most influential when many of it's ideas were copied from other games and most of it's original ideas have never been copied? tango90101

Haha, rubbish.

So many of Halos features have been copied into other console FPSs. You look at any modern console FPS and you can immediately see Halo influences. Halo may have taken ideas from other games, but they perfected the crude ideas they took.

No matter how much you hate the series, its influence to shooters is damn obvious to see.

1. I don't halo, I like it. 2. You guys keep talking about halo's influance on other games, but what is there influence? What did other FPSs see in halo that was so unique and original that they had to copy it?

the health system for starters.. no medipacks..;)

grenade jumps? fun stuff....

c'mon..i'm sure you can think of a few....

Quake 1 had grenade and rocket jumping.

I don't like that Halo 2 had no medipacks. It made the game way too easy.

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Tom_Brady860

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#84 Tom_Brady860
Member since 2007 • 961 Posts

QUIT bringing up GARBAGE games like Timespliter or Red faction, DO you see those games selling 2.4 million in 24 hours? NO!!! did those games have 1 million preorders?!! NO!!!! EGM said it the most influential, halo brought the console fps to the mainstream by perfecting every aspect of the genre

and you keep bringing in the same argument over and over while people explain to you, whats the point of arguing with ignorant people like you, FACE IT, whether you like it or not, halo is the most influential FPS on consoles.

and you want killzone to get a 9? HAVE YOU PLAYED THE FIRST ONE?!! you shouldnt be complaing about halo when you have thatpathetic excuse of a shooter called killzone in your sig.....sad

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Velric

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#85 Velric
Member since 2003 • 3842 Posts

They are absolutely right if you want to ignore Quake, Unreal, Half-LIfe, Counter Strike, and Rainbow Six.

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x_boyfriend

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#86 x_boyfriend
Member since 2005 • 718 Posts

QUIT bringing up GARBAGE games like Timespliter or Red faction, DO you see those games selling 2.4 million in 24 hours? NO!!! did those games have 1 million preorders?!! NO!!!! EGM said it the most influential, halo brought the console fps to the mainstream by perfecting every aspect of the genre

and you keep bringing in the same argument over and over while people explain to you, whats the point of arguing with ignorant people like you, FACE IT, whether you like it or not, halo is the most influential FPS on consoles.

Tom_Brady860

I think this thread just went to hell because people have different definitions of the word 'influential'.

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Raidea

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#87 Raidea
Member since 2006 • 4366 Posts
[QUOTE="Raidea"]

[QUOTE="jack_russel"]halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? Meu2k7

Ghost Recon, Rainbow Six, Medal of Honour, Call of Duty, Gears of War, Resistance: Fall of Man.

In fact, Resistance is a prime candidate for the Halo influence. Look at the vehicles, the button placement, the grenades, the regenerating health. See a pattern?

Regenerating health is just noobifying intensity from FPS games, I'm quite frankly getting sick of it being there, especially in Multiplayer.

Yes yes, we all know console games are much more inferior to PC games. How exactly is it 'noobifying' it? You PC gamers don't understand the concept of change? It's a change in the gameplay mechanics meaning gamers don't have to be bored to death searching for health packs or roast dinners. It keeps the gameplay intense.

I'm quite frankly sick of PC elitism to be perfectly honest. I've probably been a PC gamer for a long as you have and I know the merits of both consoles and PCs.

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ithilgore2006

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#88 ithilgore2006
Member since 2006 • 10494 Posts

QUIT bringing up GARBAGE games like Timespliter or Red faction, DO you see those games selling 2.4 million in 24 hours? NO!!! did those games have 1 million preorders?!! NO!!!! EGM said it the most influential, halo brought the console fps to the mainstream by perfecting every aspect of the genre

and you keep bringing in the same argument over and over while people explain to you, whats the point of arguing with ignorant people like you, FACE IT, whether you like it or not, halo is the most influential FPS on consoles.

Tom_Brady860
What are sales supposed to prove? That it's popular? Popular doesn't make something good, as so many Wii-bashers like to say.
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rykaziel

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#89 rykaziel
Member since 2003 • 1149 Posts

halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? jack_russel

Gears, COD2, COD3, Red Steel, Medal of Honor: Airborne, Crysis, Killzone 2, Rainbow Six Vegas, GRAW, honestly I can go on. They all use regenerative health systems. Those are big, high profile titles, all utilizing a game mechanic found in Halo 6 years ago.

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TheOwnerOner

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#90 TheOwnerOner
Member since 2007 • 2921 Posts

Halo and the Xbox paved the way for Console FPS.

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trix5817

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#91 trix5817
Member since 2004 • 12252 Posts
Aren't you the same guy that thought PC's couldn't do HD?
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sPOON_f33dU

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#93 sPOON_f33dU
Member since 2007 • 724 Posts
If you lemmings love Halo so much, why don't they marry it? XDDDDDDDDDDDDDDDDDD
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BioShockOwnz

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#94 BioShockOwnz
Member since 2006 • 52901 Posts

In popularity, yes. In quality, no.

Halo is a great console shooter, and the best there is right now. But the best shooter out there is Half-Life 2. This is all in my opinion of course.

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SOedipus

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#95 SOedipus
Member since 2006 • 15058 Posts

Aren't you the same guy that thought PC's couldn't do HD?trix5817

lol i was just gonna post that, anyways egm has a point

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Sumhalo

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#96 Sumhalo
Member since 2004 • 357 Posts
True
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x_boyfriend

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#97 x_boyfriend
Member since 2005 • 718 Posts

Aren't you the same guy that thought PC's couldn't do HD?trix5817

Holy hell. I think you're right.

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Meu2k7

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#98 Meu2k7
Member since 2007 • 11809 Posts

QUIT bringing up GARBAGE games like Timespliter or Red faction, DO you see those games selling 2.4 million in 24 hours? NO!!! did those games have 1 million preorders?!! NO!!!! EGM said it the most influential, halo brought the console fps to the mainstream by perfecting every aspect of the genre

and you keep bringing in the same argument over and over while people explain to you, whats the point of arguing with ignorant people like you, FACE IT, whether you like it or not, halo is the most influential FPS on consoles.

and you want killzone to get a 9? HAVE YOU PLAYED THE FIRST ONE?!! you shouldnt be complaing about halo when you have thatpathetic excuse of a shooter called killzone in your sig.....sad

Tom_Brady860

You just lsot all credibility for saying Timeplsitters was garbage.... :P

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jack_russel

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#99 jack_russel
Member since 2004 • 6544 Posts
alright, I just got owned on that regnerated health thing. But I still dont' think that qualifies halo as the most influential shooter series since doom, because that basically disqualifies, goldeneye, half-life, quake, unreal tournament, timspliters, deus ex and perfect dark. And I don't think thats fair, just because halo had regenrating health.
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wok7

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#100 wok7
Member since 2003 • 2034 Posts
I was worried you guys forgot about me : (