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[QUOTE="Meu2k7"][QUOTE="Raidea"][QUOTE="jack_russel"]halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? Raidea
Ghost Recon, Rainbow Six, Medal of Honour, Call of Duty, Gears of War, Resistance: Fall of Man.
In fact, Resistance is a prime candidate for the Halo influence. Look at the vehicles, the button placement, the grenades, the regenerating health. See a pattern?
Regenerating health is just noobifying intensity from FPS games, I'm quite frankly getting sick of it being there, especially in Multiplayer.
Yes yes, we all know console games are much more inferior to PC games. How exactly is it 'noobifying' it? You PC gamers don't understand the concept of change? It's a change in the gameplay mechanics meaning gamers don't have to be bored to death searching for health packs or roast dinners. It keeps the gameplay intense.
I'm quite frankly sick of PC elitism to be perfectly honest. I've probably been a PC gamer for a long as you have and I know the merits of both consoles and PCs.
Change doesn't always means good. Normally you had to plan and fight careully as ecah hit was critical. Now with regenrating health you just wait and get your health back up.
alright, I just got owned on that regnerated health thing. But I still dont' think that qualifies halo as the most influential shooter series since doom, because that basically disqualifies, goldeneye, half-life, quake, unreal tournament, timspliters, deus ex and perfect dark. And I don't think thats fair, just because halo had regenrating health.jack_russel
Doom wasn't the first game with the first person viewpoint, but does that make it any less influencial?
I don't think many of you realize that being influential doesn't necessarily mean doing "X" first. Influence and originality, while sometimes related, are NOT the same thing.
Mario is perhaps the most influential platformer of all time, but was he the first character to jump up and down and upon enemies? No.
An enormous component of influence has to do with how many people experience the thing of influence and use aspects of it in their own works, in other words -it has to do most with the size of a fanbase. When something becomes wildly popular other things that follow in its footsteps, realizing how popular it was/is, and try to emulate the aspects of the thing that "worked" in their own projects.
Although it can play a part, influence isn't completely about originality.
Denying Halo's hugeinfluence is stupidity, you don't see Freeman plastered on every can of soda at the supermarket (that's not to say HL isn't an influential and awesome FPS as well - because I think it is.)
Change doesn't always means good. Normally you had to plan and fight careully as ecah hit was critical. Now with regenrating health you just wait and get your health back up. naval
Wait...while people are shooting at you? Exactly the same as normal health packs, you have to get to a safe area, away from the enemy and get your health back.
Besides, if the system isn't as good as health packs how come health packs are appearing less and less in the common FPS game? The games are evolving, essentially.
I don't think many of you realize that being influential doesn't necessarilymean doing"X" first.
Mario is perhaps the most influential platformer of all time, but was he the first character to jump up and down and upon enemies? No.
An enormous of of what influence is has to do with how many people experience the thing of influence, in other words - the size of a fanbase. When something becomes wildly popular other things that follow in its footsteps, realizing how popular it was/is, try to emulate the aspects of the thing that "worked."
Although it can play a part, influence isn't completely about originality.
Bill_McBlumpkin
QFT.
I remember being on a thread recently where Halo fans were trying to one-up ID Software because Bungie apparantly beat Doom to the punch with a MAC-only game called Marathon. The sheer number of lemmings swamped my ass in that thread, but still, why is it that Doom is still more fondly remembered than - what was that game again? - oh yeah - Marathon.
[QUOTE="Raidea"][QUOTE="Meu2k7"][QUOTE="Raidea"][QUOTE="jack_russel"]halo's regnerating health gauge was in nearly every single console FPS?????? like which one???? naval
Ghost Recon, Rainbow Six, Medal of Honour, Call of Duty, Gears of War, Resistance: Fall of Man.
In fact, Resistance is a prime candidate for the Halo influence. Look at the vehicles, the button placement, the grenades, the regenerating health. See a pattern?
Regenerating health is just noobifying intensity from FPS games, I'm quite frankly getting sick of it being there, especially in Multiplayer.
Yes yes, we all know console games are much more inferior to PC games. How exactly is it 'noobifying' it? You PC gamers don't understand the concept of change? It's a change in the gameplay mechanics meaning gamers don't have to be bored to death searching for health packs or roast dinners. It keeps the gameplay intense.
I'm quite frankly sick of PC elitism to be perfectly honest. I've probably been a PC gamer for a long as you have and I know the merits of both consoles and PCs.
Change doesn't always means good. Normally you had to plan and fight careully as ecah hit was critical. Now with regenrating health you just wait and get your health back up.
Exactly, this has nothing to do with PC vs Console, this about Intensity vs STABILIZER WHEELS for your damn Bike or something ... "look mommy, I did a sucky attack, no worryies my boos boos auto-rengerating ... THIS GAME OWNS!?1"
[QUOTE="naval"]Change doesn't always means good. Normally you had to plan and fight careully as ecah hit was critical. Now with regenrating health you just wait and get your health back up. Raidea
Wait...while people are shooting at you? Exactly the same as normal health packs, you have to get to a safe area, away from the enemy and get your health back.
^ No not the same, every point of cover is essential a freaking medi-pack.., not that I liked Medi-packs, but having god mode regeneration takes away a great deal of challange and intensity/adrenaline.
Besides, if the system isn't as good as health packs how come health packs are appearing less and less in the common FPS game? The games are evolving, essentially.
No not evolving, Rainbow six is suppose to be realistic ... theres nothing realistic about hiding behind a wall for 3 seconds and getting all your health back, or Gears of War.
At least Crysis/Halo have valid reasons (Suits) ... just another way of making games easier and easier.
Exactly, this has nothing to do with PC vs Console, this about Intensity vs STABILIZER WHEELS for your damn Bike or something ... "look mommy, I did a sucky attack, no worryies my boos boos auto-rengerating ... THIS GAME OWNS!?1"Meu2k7
Intensity, hunting around for health packs for half the game? Yes, sounds like a fun experience. Evolution, don't shun it, embrace it.
Wait...while people are shooting at you? Exactly the same as normal health packs, you have to get to a safe area, away from the enemy and get your health back.^ No not the same, every point of cover is essential a freaking medi-pack.., not that I liked Medi-packs, but having god mode regeneration takes away a great deal of challange and intensity/adrenaline.
Besides, if the system isn't as good as health packs how come health packs are appearing less and less in the common FPS game? The games are evolving, essentially.
No not evolving, Rainbow six is suppose to be realistic ... theres nothing realistic about hiding behind a wall for 3 seconds and getting all your health back, or Gears of War.Meu2k7
The multiplayer side is what I'm talking about, you'll find it hard to take a point of cover to sit there and regenerate in Halos multiplayer, and games with health regeneration are balanced so it isn't 'God mode', what would be the point if you couldn't do. Rainbow 6, one headshot kills you, one bad cover movement and you are dead, is that God mode?
Can someone please form an argument as to how Halo is anywhere near as influential in the shooter genre as Quake 1? Did EGM bother to?Zeliard9
This is the truth
I don't think many of you realize that being influential doesn't necessarily mean doing "X" first. Influence and originality, while sometimes related, are NOT the same thing.
Mario is perhaps the most influential platformer of all time, but was he the first character to jump up and down and upon enemies? No.
An enormous component of influence has to do with how many people experience the thing of influence and use aspects of it in their own works, in other words -it has to do most with the size of a fanbase. When something becomes wildly popular other things that follow in its footsteps, realizing how popular it was/is, and try to emulate the aspects of the thing that "worked" in their own projects.
Although it can play a part, influence isn't completely about originality.
Denying Halo's hugeinfluence is stupidity, you don't see Freeman plastered on every can of soda at the supermarket (that's not to say HL isn't an influential and awesome FPS as well - because I think it is.)
Bill_McBlumpkin
Exactly. It's sad that people don't even know what influential means. Halo is probably the most influential FPS since Doom. It's because it's very popular and made a large FPS fanbase on consoles. I mean come on, there's even Mountain Dew that has MC on it now. However, influential does not mean the best or most innovative.
[QUOTE="Meu2k7"]Exactly, this has nothing to do with PC vs Console, this about Intensity vs STABILIZER WHEELS for your damn Bike or something ... "look mommy, I did a sucky attack, no worryies my boos boos auto-rengerating ... THIS GAME OWNS!?1"Raidea
Intensity, hunting around for health packs for half the game? Yes, sounds like a fun experience. Evolution, don't shun it, embrace it.
Actually many games that don't use the regen-health system don't even have healt packs. Look at ArmA for instance. If you get hit in the leg your going to limp and be slower.
[QUOTE="Cedmln"]so then whats the hype about pc shooters for?
ps3rulezzggdff
halo sucks compared to pc fps.
Whatever you say, Halo is still more influential :)
[QUOTE="MADVLAD123"]It's true. It is influential. I mean look how it popularized console FPS's and how it revolutionized Console multiplayer. Plus it brought lots of new gamers into the console world. jack_russelyou must be confused. We're talking about halo not goldeneye.
Half Life is 1000000000000000 times better and influential than Halo ever was. All Halo did was introduce winnynoobs anddumb casuals to FPS. Half Life, Goldeneye, Call of Duty,Quake, UT,DeusEx,System Shockis for real gamers. You Xbots complain about the Wii being casual, look at THE king for noob gamers, the Halo series.
[QUOTE="Zeliard9"]Can someone please form an argument as to how Halo is anywhere near as influential in the shooter genre as Quake 1? Did EGM bother to?Shiroibwoy
This is the truth
It is the truth. I'm still waiting on that answer, too. Quake 1 is the most influential FPS ever made, even moreso than Doom, because it basically kick-started online gaming. Hear that people? Online gaming exists as we know it today is wildly influenced by Quake 1. Before that, people connected to each other directly or over a LAN. Quake is one of the very first FPS ever, if not the first, that allowed you to actually play over the Internet on public servers. Quake almost single-handedly propelled online multiplayer gaming to a level that it had never previously come remotely close to. That's online multiplayer as a whole, btw, not just shooters.
Not to mention that Quake's method of 3D processing and optimization has been used by nearly every game since, and it was also the first real 3D shooter, which probably not many people know (no, Duke Nukem 3D was not 3D). Quake is the most influential FPS ever, and one of the most influential games ever, period.
Oh yeah, and Red vs Blue? That popular Halo machinima thing? Wouldn't have even been conceived without Quake 1. The game came out in 1996 and I know that probably a good chunk of you were way young back then, but still, try to respect your elders. Halo doesn't touch Quake 1 in influence, or in quality for that matter, but that's another discussion.
[QUOTE="D0013ER"]I don't think there's ever been such a loved franchise that has had as many haters as Halo does...Zeliard9
Halo is the Kobe Bryant of the gaming world, except that unlike Kobe, it isn't the best in the game. ;)
I'd never be so bold to call Halo the best, but it's certainly one of the best and, if anything at the very least, a good game. Some people don't even want to give it that.
It IS the most influential shooter since doom. EGM is right...and there's really no question about this at all. It doesn't matter what any of us hardcore think, but Halo made the console FPS (and FPS in general for that matter), mainstream. It opened up the genre to the masses. Not to mention...its also a pretty damn good game series so far. But anyway, it doesn't matter if there ARE better FPS games out there...since DOOM, there hasn't been one FPS as influential as Halo. period.duble_Needler23
Where's your argument? Why is Halo more influential than Quake 1? Why can't anybody answer this question?
[QUOTE="duble_Needler23"]It IS the most influential shooter since doom. EGM is right...and there's really no question about this at all. It doesn't matter what any of us hardcore think, but Halo made the console FPS (and FPS in general for that matter), mainstream. It opened up the genre to the masses. Not to mention...its also a pretty damn good game series so far. But anyway, it doesn't matter if there ARE better FPS games out there...since DOOM, there hasn't been one FPS as influential as Halo. period.Zeliard9
Where's your argument? Why is Halo more influential than Quake 1? Why can't anybody answer this question?
My argument is that it's the most influential FPS since DOOM because its THE first person shooter that made the genre explode. I fully understand that Quake 1 kickstarted online gaming, and that it's definitely one of the most influential games of all time. However, for what Halo did was make gaming in general take a step towards being a mainstream form of media. Halo's become a phenomenom, and not because it's the best FPS you can play, but because the mainstream in general eat it up.
[QUOTE="Zeliard9"][QUOTE="duble_Needler23"]It IS the most influential shooter since doom. EGM is right...and there's really no question about this at all. It doesn't matter what any of us hardcore think, but Halo made the console FPS (and FPS in general for that matter), mainstream. It opened up the genre to the masses. Not to mention...its also a pretty damn good game series so far. But anyway, it doesn't matter if there ARE better FPS games out there...since DOOM, there hasn't been one FPS as influential as Halo. period.duble_Needler23
Where's your argument? Why is Halo more influential than Quake 1? Why can't anybody answer this question?
My argument is that it's the most influential FPS since DOOM because its THE first person shooter that made the genre explode. I fully understand that Quake 1 kickstarted online gaming, and that it's definitely one of the most influential games of all time. However, for what Halo did was make gaming in general take a step towards being a mainstream form of media. Halo's become a phenomenom, and not because it's the best FPS you can play, but because the mainstream in general eat it up.
I will accept the notion that Halo is the most influential console shooter ever. In fact, I think that's damn near inarguable. But when you start talking about all FPS, it begins and ends with the PC, and begins and ends with Doom, Quake and Half-Life. Half-Life is the most influential shooter ever as far as single-player is concerned, and Quake 1 is the most influential as far as multiplayer. And Doom did both more flawlessly than most games in general ever do. Halo is the most influential console shooter, but if you're also taking into account those other guys, its impact doesn't look as great. And isn't.
Popular =/= influencial.
Jesus. Disco was popular. Influential? Not so much, thank god.
All Halo 2 has done for FPSs is ruin Rainbow Six. A tactical shooter with no lean and health regen? That's not mentally stupid at all! Thanks, Halo! :roll:
The Halo franchise can influence console stuff all it wants, but keep it away from my PC shooters, dammit!
And yes, I am comparing Halo to disco. :shock:
Lol that was pretty funny.
Hype for Halo 3 is getting to them I guess.
EDIT: Actually, I take that back. It probably is influential, because it's so bloody popular.
Popular =/= influencial.
Jesus. Disco was popular. Influential? Not so much, thank god.
All Halo 2 has done for FPSs is ruin Rainbow Six. A tactical shooter with no lean and health regen? That's not mentally stupid at all! Thanks, Halo! :roll:
The Halo franchise can influence console stuff all it wants, but keep it away from my PC shooters, dammit!
And yes, I am comparing Halo to disco. :shock:
t3hTwinky
No, but Michael Jackson was popular.
47 million albums with Thriller. After that, crossovers of RnB/Rock/Pop started kicking in. Not to mention, after the success Michael had, everyone else started distributing music the same way: High profile albums ever few years, as opposed to single releases of songs with B-sides.
By the way, disco had good music.
Popular =/= influencial.
Jesus. Disco was popular. Influential? Not so much, thank god.
All Halo 2 has done for FPSs is ruin Rainbow Six. A tactical shooter with no lean and health regen? That's not mentally stupid at all! Thanks, Halo! :roll:
The Halo franchise can influence console stuff all it wants, but keep it away from my PC shooters, dammit!
And yes, I am comparing Halo to disco. :shock:
t3hTwinky
[QUOTE="t3hTwinky"]Popular =/= influencial.
Jesus. Disco was popular. Influential? Not so much, thank god.
All Halo 2 has done for FPSs is ruin Rainbow Six. A tactical shooter with no lean and health regen? That's not mentally stupid at all! Thanks, Halo! :roll:
The Halo franchise can influence console stuff all it wants, but keep it away from my PC shooters, dammit!
And yes, I am comparing Halo to disco. :shock:
CerMakAlot
It does. Look at Christianity. Look at Star Wars. Look at Lord of the Rings.
Good or bad, popularity influences.
Half Life is 1000000000000000 times better and influential than Halo ever was. All Halo did was introduce winnynoobs anddumb casuals to FPS. Half Life, Goldeneye, Call of Duty,Quake, UT,DeusEx,System Shockis for real gamers. You Xbots complain about the Wii being casual, look at THE king for noob gamers, the Halo series.
Sonicplys
Is Half Life more influential than Halo? No. Better? That's your opinion. Apparently people seem to forget the fact that FPS were essentially two categories before Halo: FPS, or console FPS. Console FPS (like Goldeneye, one of my all-time favorites) were great, but they didn't really stack up to FPS on the PC. Halo came around and created a game where everything worked so well that people forgot about the fact that they didn't have the accuracy of the mouse, or the 5 billion hotkeys a keyboard provides. As someone stated earlier, after Halo, the console FPS genre blew up, as every developerwas either trying to get a piece of the pie, or trying to be the first team to create a true "Halo killer". Halo brought "noobs and casuals" into gaming? Sorry man, but they've been here since the beginning, and at one point, you were one of them. Besides, I'd rather play with a bunch of "noobs" who are just trying to have fun than a maladjusted social reject who runs around yelling at people througha headsetbecause they haven't logged 89 full days on a game like he/she has...More often than not, the people calling other people "noobs" are noobs at life...
But I digress. Regardless of whether you like Halo or not, you should at least be able to admit it's one of the most influential shooters ever, even if it's not ranked right after Doom.
[QUOTE="CerMakAlot"][QUOTE="t3hTwinky"]Popular =/= influencial.
Jesus. Disco was popular. Influential? Not so much, thank god.
All Halo 2 has done for FPSs is ruin Rainbow Six. A tactical shooter with no lean and health regen? That's not mentally stupid at all! Thanks, Halo! :roll:
The Halo franchise can influence console stuff all it wants, but keep it away from my PC shooters, dammit!
And yes, I am comparing Halo to disco. :shock:
FrozenLiquid
It does. Look at Christianity. Look at Star Wars. Look at Lord of the Rings.
Good or bad, popularity influences.
Christianity is derivative of pretty much every major religion ever, Star Wars takes much of it's material from old Samurai films, and Lord of the Rings blends all kinds of old poems, legends, and myths together for one very fine product.
Calling Halo influential is one thing, calling it the most influential shooter since Doom is something else entirely.
LOL And EGM are Halo fanboys
Halo is NOTHING to HL and HL2
skrat_01
Half Life 2 wasn't as innovative as Half Life though. Game play wise, I thought it was a prettier version of Half Life.
But, I think what you say is kinda right. But Half Life 1 is the Ghost in the Shell. Halo would be the Matrix.
Ghost in the Shell was innovative (in a certain sense) and inspired the Matrix. It did not influence a whole generation of movies though.
I think we know what the Matrix has done however.
But yeah, I think EGM were pretty brave or stupid to write that in their magazine.
[QUOTE="Sonicplys"]Half Life is 1000000000000000 times better and influential than Halo ever was. All Halo did was introduce winnynoobs anddumb casuals to FPS. Half Life, Goldeneye, Call of Duty,Quake, UT,DeusEx,System Shockis for real gamers. You Xbots complain about the Wii being casual, look at THE king for noob gamers, the Halo series.
SeanBond
Is Half Life more influential than Halo? No. Better? That's your opinion. Apparently people seem to forget the fact that FPS were essentially two categories before Halo: FPS, or console FPS. Console FPS (like Goldeneye, one of my all-time favorites) were great, but they didn't really stack up to FPS on the PC. Halo came around and created a game where everything worked so well that people forgot about the fact that they didn't have the accuracy of the mouse, or the 5 billion hotkeys a keyboard provides. As someone stated earlier, after Halo, the console FPS genre blew up, as every developerwas either trying to get a piece of the pie, or trying to be the first team to create a true "Halo killer". Halo brought "noobs and casuals" into gaming? Sorry man, but they've been here since the beginning, and at one point, you were one of them. Besides, I'd rather play with a bunch of "noobs" who are just trying to have fun than a maladjusted social reject who runs around yelling at people througha headsetbecause they haven't logged 89 full days on a game like he/she has...More often than not, the people calling other people "noobs" are noobs at life...
But I digress. Regardless of whether you like Halo or not, you should at least be able to admit it's one of the most influential shooters ever, even if it's not ranked right after Doom.
So halo was more influential than HL - a game that revolutionised the genre, because it had good console controls.Without HL, Halo would be a different game...
And notice the loose term 'halo killer' is only used with console FPS. I dont remember reading HL2 was the 'teh hazo killaz' maybe your mistaking it with Killzone..
Christianity is derivative of pretty much every major religion ever, Star Wars takes much of it's material from old Samurai films, and Lord of the Rings blends all kinds of old poems, legends, and myths together for one very fine product.
Calling Halo influential is one thing, calling it the most influential shooter since Doom is something else entirely.
t3hTwinky
Wow, the ignorance is strong in this one. Not only was that irrelevant, some of it was just utterly wrong.
Christianity only assimilated certain other religious festivals and incorporated it into their own. Their beliefs are their own however. Star Wars was inspired by Greek Mythology (Samurai films lol) and Lord of the Rings. The Lord of the Rings was heavily inspired by norse mythology, and the concept of Good and Evil present in the Bible itself. Another example: Michael Jackson was influenced by Fred Astaire, James Brown, Stevie Wonder and a few others. Yet he's considered one of the most influential people in the music industry. Did it matter that he was inspired by those before him? Of course not.
Itt is irrelevant. They are (or were) all influential, and they are rather popular.
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