RESIDENT EVIL 5 demo is up

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Animal-Mother

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#151 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="3picuri3"] well i find that laughable i guess. i suppose you have to make things interesting but zombies that can communicate still and live in harmony just don't do it for me. personally the ammo melons / grenade melons / infinite revives / controls kill this for me though. maybe next time capcom :P maybe next time. or just stick with Dead Rising. 3picuri3
they havn't been zombies since 04, and so what with the melons? who cares.

many people judging by what im reading on many sites. this isn't a well received demo, many fans have issues. and coming from you, the person that just posted the 'seriously stop the RE5 hate' thread i think i'll take your criticism lightly.

Really, Seriously tell me your more upset about ammo in melons than anyone else. I wonder who should really be taken lightly? Second off, I've been an RE fan since PS1, and for the demo not being received well how about you toss me a link?
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TheGrat1

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#152 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="Eyezonmii"]PSN - Feb 5 ...btw, played this demo back when it hit the Japanese market place. Any true fan would have created a alternate account...come on, GSUS! TheGrat1
Just created a Japanese PSN account. Which one is demos?

No answer? Anyone? :cry:
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3picuri3

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#153 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="TREAL_Since"] They can still communicate. The parasite is just able to fully control them sending them into attack mode. I think from an external source.TREAL_Since
well i find that laughable i guess. i suppose you have to make things interesting but zombies that can communicate still and live in harmony just don't do it for me. personally the ammo melons / grenade melons / infinite revives / controls kill this for me though. maybe next time capcom :P maybe next time. or just stick with Dead Rising.

The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

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#154 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"][QUOTE="bethwo"]

Ammo Melons :lol:

I love it!

3picuri3
LOL yeah, pretty funny, but such a small thing to complain about. I'm actually pleased with the controls though. The ability to strafe was added. You just can't strafe while aiming. This isn't Gears of War after all. Being able to strafe while aiming removes tension. Then people would complain about it being WAY too easy, or too much like Gears. I do think there should be a roll maneuver though.

its not though, it makes it really easy. ammo was always the problem in the previous games & you'd have to think for a bit about what you use your rounds on, now it's all like 'who do i shoot? i have 4 rounds left' 'whoever the **** you want, i just hit this melon and it was full of nades & rounds, go nuts, woo-hoo!'. feel like the game should be set in texas and we're all wearing cowboy hats hooting in to the sky as we shoot the village up. what's next? AC Gunships? Mechs?

I understand... but this is just a demo of any early level. I'm sure the game will gradually become more difficult just like RE4 did.
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#155 glez13
Member since 2006 • 10314 Posts

I'm just tossing this out there, and it's common sense, but RE5 isn't meant to be realistic. It's a game. A game about crazy nutjob villagers.BioShockOwnz

LOL so true. If people want realism go and play a tactical-shooter (and for the love of god no, vegas and console GRAW aren't tactical-shooters)

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#156 Synthetic_NinJI
Member since 2006 • 2809 Posts

[QUOTE="TREAL_Since"][QUOTE="3picuri3"] well i find that laughable i guess. i suppose you have to make things interesting but zombies that can communicate still and live in harmony just don't do it for me. personally the ammo melons / grenade melons / infinite revives / controls kill this for me though. maybe next time capcom :P maybe next time. or just stick with Dead Rising. 3picuri3

The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

Maybe their are no guns in town. Also, the videos have shown them using firearms.
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#157 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="Animal-Mother"] they havn't been zombies since 04, and so what with the melons? who cares.Animal-Mother
many people judging by what im reading on many sites. this isn't a well received demo, many fans have issues. and coming from you, the person that just posted the 'seriously stop the RE5 hate' thread i think i'll take your criticism lightly.

Really, Seriously tell me your more upset about ammo in melons than anyone else. I wonder who should really be taken lightly? Second off, I've been an RE fan since PS1, and for the demo not being received well how about you toss me a link?

how about you read through these threads, the game boards, neogaf threads, sa threads, and all the other boards out there full of people griping about the easy mode / melon ammo. what do you mean 'tell me your more upset about ammo in melons than anyone else', what does that mean? i think its stupid the game is so easy. i like challenge, sorry mate. and who gives a **** how long you've played it for. most of us are in the same boat.. just because you played something since PS1 doesn't make your opinion more valid than someone who just started. fact is this series has had issues since RE3, sad thing Capcom insists on not addressing them, or feels they're that integral to the series.
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#158 PBSnipes
Member since 2007 • 14621 Posts

After further consideration, I think the problem isn't so much the control scheme as it is the games (apparent) increased focus on shooting and action. People keep saying that adding in true shooter controls would break the tension. What tension? You create tension through a combination of suspense, atmosphere and difficulty, not throwing droves of mindless, easy-to-kill enemies at the player 15 seconds into the game.

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#159 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="TREAL_Since"] The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.Synthetic_NinJI

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

Maybe their are no guns in town. Also, the videos have shown them using firearms.

well if they use firearms there's one plot hole fixed :) what about them just maybe finding the same grenades i find in fruit all over the place, lol.
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#160 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="3picuri3"] many people judging by what im reading on many sites. this isn't a well received demo, many fans have issues. and coming from you, the person that just posted the 'seriously stop the RE5 hate' thread i think i'll take your criticism lightly.3picuri3
Really, Seriously tell me your more upset about ammo in melons than anyone else. I wonder who should really be taken lightly? Second off, I've been an RE fan since PS1, and for the demo not being received well how about you toss me a link?

how about you read through these threads, the game boards, neogaf threads, sa threads, and all the other boards out there full of people griping about the easy mode / melon ammo. what do you mean 'tell me your more upset about ammo in melons than anyone else', what does that mean? i think its stupid the game is so easy. i like challenge, sorry mate. and who gives a **** how long you've played it for. most of us are in the same boat.. just because you played something since PS1 doesn't make your opinion more valid than someone who just started. fact is this series has had issues since RE3, sad thing Capcom insists on not addressing them, or feels they're that integral to the series.

link?
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#161 3picuri3
Member since 2006 • 9618 Posts

After further consideration, I think the problem isn't so much the control scheme as it is the games (apparent) increased focus on shooting and action. People keep saying that adding in true shooter controls would break the tension. What tension? You create tension through a combination of suspense, atmosphere and difficulty, not throwing droves of mindless, easy-to-kill enemies at the player 15 seconds into the game.

PBSnipes
yeah, like i was saying to my mate today - this is like 'hollywood does RE'.. they fore go the tension, atmosphere, difficulty, in favor of action, visuals, and ease of use / accessibility.
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#162 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="Animal-Mother"] Wow really? Controls were solid in RE4, You know there's gonna be more difficulties once the game is released and so what their hiding ammo. So hideous monsters who wanna eat your flesh are ok, but hiding ammo in melons, seeing it takes places in a town, and there are gonna be market places don't you expect them to hide ammo somewhere else, rather than just bins all the time?Synthetic_NinJI

guess they just don't translate well to this gen, i've seen many many many complaints re: controls so don't try to pretend it's not an issue because you thought they were solid. that's always been the main complaint about RE series...

and yes buddy, zombies i can deal with, monsters, okay. this is an alternate world where zombies are an issue due to umbrella. unless i read something in the plot that has something to do with Umbrella planting ******* grenade / ammo melon crops i'm going to have an issue with it... especially when it takes the fun / challenge away. sure it's a laugh finding your first frag in a melon, but im sure that wasn't the intention of the devs...

silly game. imho. i preferred the non-communicating zombies.. now it just introduces more plot problems. like why the hell wouldn't they organize as a group of zombies if they can communicate to somehow hide from people.. if they can operate a megaphone why don't they use the guns & grenade melons they harvest against me? i mean i assume the megaphone isn't solar powered so he must have to find batteries for it, no? if you can put batteries in a megaphone you can surely reload one of the many guns scattered about.

For the last time they are not zombies

they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P
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#163 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="PBSnipes"]

After further consideration, I think the problem isn't so much the control scheme as it is the games (apparent) increased focus on shooting and action. People keep saying that adding in true shooter controls would break the tension. What tension? You create tension through a combination of suspense, atmosphere and difficulty, not throwing droves of mindless, easy-to-kill enemies at the player 15 seconds into the game.

3picuri3

yeah, like i was saying to my mate today - this is like 'hollywood does RE'.. they fore go the tension, atmosphere, difficulty, in favor of action, visuals, and ease of use / accessibility.

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

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#164 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Synthetic_NinJI"][QUOTE="3picuri3"]

guess they just don't translate well to this gen, i've seen many many many complaints re: controls so don't try to pretend it's not an issue because you thought they were solid. that's always been the main complaint about RE series...

and yes buddy, zombies i can deal with, monsters, okay. this is an alternate world where zombies are an issue due to umbrella. unless i read something in the plot that has something to do with Umbrella planting ******* grenade / ammo melon crops i'm going to have an issue with it... especially when it takes the fun / challenge away. sure it's a laugh finding your first frag in a melon, but im sure that wasn't the intention of the devs...

silly game. imho. i preferred the non-communicating zombies.. now it just introduces more plot problems. like why the hell wouldn't they organize as a group of zombies if they can communicate to somehow hide from people.. if they can operate a megaphone why don't they use the guns & grenade melons they harvest against me? i mean i assume the megaphone isn't solar powered so he must have to find batteries for it, no? if you can put batteries in a megaphone you can surely reload one of the many guns scattered about.

3picuri3

For the last time they are not zombies

they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P

Dont zombies stumple around slowly and try to eat your brins, these people are trying to brutally slaughter you.

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#165 3picuri3
Member since 2006 • 9618 Posts
I'm just tossing this out there, and it's common sense, but RE5 isn't meant to be realistic. It's a game. A game about crazy nutjob villagers.BioShockOwnz
right, but it's also supposed to be challenging, frightening, tense, and horrific. since RE3 i've lost challenging, frightening, and tense. there's still some horror, but everything else just keeps getting nerfed. grenade melons? ammo fruit? what's next? a bouncing golden star that gives the protagonist super fast speed and one-touch kills of everything he contacts for a limited amount of time? actually i'd prefer that to the nade melons, hehe.
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#166 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"][QUOTE="3picuri3"] well i find that laughable i guess. i suppose you have to make things interesting but zombies that can communicate still and live in harmony just don't do it for me. personally the ammo melons / grenade melons / infinite revives / controls kill this for me though. maybe next time capcom :P maybe next time. or just stick with Dead Rising. 3picuri3

The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

To sum it up... Things you don't like: 1.) Right Trigger *locate partner* 2.) Too much ammo 3.) Ammo in fruit 4.) Talking zombies, who aren't zombies at all, but you continue to look at them as zombies even though it has been said in RE4 and by the devs that they are not zombies. 5.) Fake zombies using megaphones and wrenches, but no guns Fair enough. I just hope the game is as long as RE4.
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#167 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="3picuri3"][QUOTE="PBSnipes"]

After further consideration, I think the problem isn't so much the control scheme as it is the games (apparent) increased focus on shooting and action. People keep saying that adding in true shooter controls would break the tension. What tension? You create tension through a combination of suspense, atmosphere and difficulty, not throwing droves of mindless, easy-to-kill enemies at the player 15 seconds into the game.

BioShockOwnz

yeah, like i was saying to my mate today - this is like 'hollywood does RE'.. they fore go the tension, atmosphere, difficulty, in favor of action, visuals, and ease of use / accessibility.

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

Really. Welcome to 2005 :P.
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#168 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="Synthetic_NinJI"] For the last time they are not zombies Animal-Mother
they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P

Dont zombies stumple around slowly and try to eat your brins, these people are trying to brutally slaughter you.

zombies actually do a bunch of different things based on the specific body of fiction that is covering them. there are no 'real' zombies mate, so there is no 'real' criteria. they. are. zombies.
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#169 Floppy_Jim
Member since 2007 • 25933 Posts
It'll be a better game than Gears of War 2 but I don't think the graphics are as good.
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#170 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="BioShockOwnz"][QUOTE="3picuri3"] yeah, like i was saying to my mate today - this is like 'hollywood does RE'.. they fore go the tension, atmosphere, difficulty, in favor of action, visuals, and ease of use / accessibility.TREAL_Since

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

Really. Welcome to 2005 :P.

i played & finished all of them. i said already that they took some stuff away in 4, now more in 5. thx though for your concern & paranoia, it makes me smile. and thx treal for saying the same thing in two threads to get attention despite me having already replied to you a while ago :)
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#171 Silent_Bob32
Member since 2004 • 643 Posts

they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P3picuri3

Zombies are the undead, these guys never died.

They are infected.

Look at 28 Days Later, same deal, they are infected, not zombies.

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#172 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="Synthetic_NinJI"][QUOTE="3picuri3"]

guess they just don't translate well to this gen, i've seen many many many complaints re: controls so don't try to pretend it's not an issue because you thought they were solid. that's always been the main complaint about RE series...

and yes buddy, zombies i can deal with, monsters, okay. this is an alternate world where zombies are an issue due to umbrella. unless i read something in the plot that has something to do with Umbrella planting ******* grenade / ammo melon crops i'm going to have an issue with it... especially when it takes the fun / challenge away. sure it's a laugh finding your first frag in a melon, but im sure that wasn't the intention of the devs...

silly game. imho. i preferred the non-communicating zombies.. now it just introduces more plot problems. like why the hell wouldn't they organize as a group of zombies if they can communicate to somehow hide from people.. if they can operate a megaphone why don't they use the guns & grenade melons they harvest against me? i mean i assume the megaphone isn't solar powered so he must have to find batteries for it, no? if you can put batteries in a megaphone you can surely reload one of the many guns scattered about.

3picuri3
For the last time they are not zombies

they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P

I think now you are joking. I was upset that they ditched zombies as well :).
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#173 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="TREAL_Since"] The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.TREAL_Since

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

To sum it up... Things you don't like: 1.) Right Trigger *locate partner* 2.) Too much ammo 3.) Ammo in fruit 4.) Talking zombies, who aren't zombies at all, but you continue to look at them as zombies even though it has been said in RE4 and by the devs that they are not zombies. 5.) Fake zombies using megaphones and wrenches, but no guns Fair enough. I just hope the game is as long as RE4.

better be 2-3 times the length seeing RE4 had some challenge in it :)

and i find it hilarious that some of you are so adament about the 'zombie' nomenclature. just because the devs say they're not zombies doesn't mean ****. do they have limb-loss problems? do they have bad skin? do they have little regard for human life? do they have glowing red eyes? do they act in mobs / groups?

you're just all sucked in by Capcoms attempt to prolong an aging series by giving things new names & slightly changing them. do me a favor, spare me future lectures on what devs call zombies.

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#174 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"][QUOTE="BioShockOwnz"]

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

3picuri3
Really. Welcome to 2005 :P.

i played & finished all of them. i said already that they took some stuff away in 4, now more in 5. thx though for your concern & paranoia, it makes me smile. and thx treal for saying the same thing in two threads to get attention despite me having already replied to you a while ago :)

I'm only kidding ;). I don't seek attention :|. Now you are assuming :(. Wow...
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Synthetic_NinJI

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#175 Synthetic_NinJI
Member since 2006 • 2809 Posts
[QUOTE="Animal-Mother"][QUOTE="3picuri3"] they're zombies, and just try saying 'for the last time' again with the illusion it means something to me. i'll call them zombies until they get their skin fixed and do something about the flesh eating / red glowing eyes, kthx. :P3picuri3

Dont zombies stumple around slowly and try to eat your brins, these people are trying to brutally slaughter you.

zombies actually do a bunch of different things based on the specific body of fiction that is covering them. there are no 'real' zombies mate, so there is no 'real' criteria. they. are. zombies.

Here, read this

Thier is only ONE type of ZOMBIE anything else would not be considered a ZOMBIE

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3picuri3

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#176 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="TREAL_Since"] Really. Welcome to 2005 :P.TREAL_Since
i played & finished all of them. i said already that they took some stuff away in 4, now more in 5. thx though for your concern & paranoia, it makes me smile. and thx treal for saying the same thing in two threads to get attention despite me having already replied to you a while ago :)

I'm only kidding ;). I don't seek attention :|. Now you are assuming :(. Wow...

well you JUST did the same thing in another thread, heh. sorry, just looked like you were trying to irk me.
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ironcreed

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#177 ironcreed
Member since 2005 • 14195 Posts

Well, I have a silver account, so I suppose I will just wait until it hits PSN where I can play it for free. Why can't Microsoft at least let demos be available to both gold and silver accounts at the same time like they used to? I only pay for LIVE whenever I have a game that I want to play online. I buy a month card here and there, so I can just pay as I need it. However, I am not about to pay just to get a demo.

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3picuri3

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#178 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="Animal-Mother"]

Dont zombies stumple around slowly and try to eat your brins, these people are trying to brutally slaughter you.

Synthetic_NinJI

zombies actually do a bunch of different things based on the specific body of fiction that is covering them. there are no 'real' zombies mate, so there is no 'real' criteria. they. are. zombies.

Here, read this

Thier is only ONE type of ZOMBIE anything else would not be considered a ZOMBIE

yeah, no thanks. i'm not going to take one zombie fans attempt to cash in on the zombie genre as the be all / end all of zombie-ism. i'll consider all the zombie fiction i've been exposed to - and these RE5 zombies act a hell of a lot like some of them ;) thx for looking up books for me though.

when Zombie-ism 101 is a course, i'll take it. when fiction is all we have - i'll take the full body of fiction, not one cash cow written by Mr. Brooks.

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TREAL_Since

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#179 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="TREAL_Since"][QUOTE="3picuri3"] i played & finished all of them. i said already that they took some stuff away in 4, now more in 5. thx though for your concern & paranoia, it makes me smile. and thx treal for saying the same thing in two threads to get attention despite me having already replied to you a while ago :)3picuri3
I'm only kidding ;). I don't seek attention :|. Now you are assuming :(. Wow...

well you JUST did the same thing in another thread, heh. sorry, just looked like you were trying to irk me.

No way. I was just poking fun. Hence the ":P" smiley.
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BioShockOwnz

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#180 BioShockOwnz
Member since 2006 • 52901 Posts

It'll be a better game than Gears of War 2 but I don't think the graphics are as good.Floppy_Jim

It's nothing like Gears 2, really. I know Cliff said RE4 inspired Gears, but they feel completely different. Both being AAA titles.

And you don't think the graphics are good? :o Kaz disagrees...

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BioShockOwnz

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#181 BioShockOwnz
Member since 2006 • 52901 Posts

Well, I have a silver account, so I suppose I will just wait until it hits PSN where I can play it for free. Why can't Microsoft at least let demos be available to both gold and silver accounts at the same time like they used to? I only pay for LIVE whenever I have a game that I want to play online. I buy a month card here and there, so I can just pay as I need it. However, I am not about to pay just to get a demo.

ironcreed

Did you use all 5 or so accounts you get with your Xbox 360? Microsoft gives you like 5 accounts and you get a free month of Gold with each one, so you might aswell use them. You can open a new gamertag, then download it there, and then play it using your normal gamertag.BioShockOwnz

Yeah, you just have to set up a new XBL account with a new gamertag and email address (I just use hotmail, because it's quick for me).BioShockOwnz

^That should help. It takes like 5 minutes.

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3picuri3

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#182 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="TREAL_Since"] I'm only kidding ;). I don't seek attention :|. Now you are assuming :(. Wow...TREAL_Since
well you JUST did the same thing in another thread, heh. sorry, just looked like you were trying to irk me.

No way. I was just poking fun. Hence the ":P" smiley.

well sir, i poke thee back *pulls out zombie poking stick* *pokes*. seriously though, i want to love this game.

i also want capcom to smarten up. i'm torn. why make it more accessible by making is easier / adding infinite revives / ammo melons, but still keep the same convoluted control scheme?

it just seems backwards to me. by making it accessible in stupid ways they turn some hardcore fans away, and by not addressing peoples issues with controls they also turn people away. just seems a bit hypocritical. it's like they were a bit schizophrenic in developing this one.. but i'll wait until we can see the full suite of options / game modes before i decide whether to buy or not.

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NAPK1NS

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#183 NAPK1NS
Member since 2004 • 14870 Posts
[QUOTE="Leejjohno"][QUOTE="PAL360"]

I loved every single Resident Evil but i was expecting an evoluction of the Res4 gameplay. And its exactly the same! And every trained soldier can fire while moving...

PAL360

... They just don't do it because it's not professional.

Maybe, but its not as fun! Anyway i cant imagine a professional soldier being stand and calm when an enemy is running to its direction

Stop complaining. The fact that you can't move while aiming is what makes this game work. Having your movement stop and your vision be focused in makes the tension spike up. It's a gameplay thing forget about the whole "it's not professional" thing.
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3picuri3

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#184 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="PAL360"][QUOTE="Leejjohno"]

... They just don't do it because it's not professional.

NAPK1NS

Maybe, but its not as fun! Anyway i cant imagine a professional soldier being stand and calm when an enemy is running to its direction

Stop complaining. The fact that you can't move while aiming is what makes this game work. Having your movement stop and your vision be focused in makes the tension spike up. It's a gameplay thing forget about the whole "it's not professional" thing.

you have to admit that RE as a series has relied too much on convoluted difficulty, and it's getting old to some. it's one thing to make a truly tense game through design, it's another to make things tense with guised frustration due to not being able to move / adding 4 steps to switching any weapon, and taking away the firing button (RT) from play (apart from to 'locate partner').

i was hoping Capcom would put more effort in to making the gameplay the source of tension, and not the controls, if that makes sense. and the adding ammo / grenades to melons honestly just confused the **** out of me.

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Floppy_Jim

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#185 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="Floppy_Jim"]It'll be a better game than Gears of War 2 but I don't think the graphics are as good.BioShockOwnz

It's nothing like Gears 2, really. I know Cliff said RE4 inspired Gears, but they feel completely different. Both being AAA titles.

And you don't think the graphics are good? :o Kaz disagrees...

Ah, my old sig :P

I know the 2 games feel different, I was just comparing them because so many people seemed to assume Resi 5 would have better graphics and would be the new "console graphics king" or whatever. But I'm not so sure. I do think it looks fantastic, just not necessarily better than Gears 2. I don't know if I'll like it as much as RE 4, but I do know it's gonna be one of the best games of '09. :)

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TREAL_Since

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#186 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="BioShockOwnz"]

[QUOTE="Floppy_Jim"]It'll be a better game than Gears of War 2 but I don't think the graphics are as good.Floppy_Jim

It's nothing like Gears 2, really. I know Cliff said RE4 inspired Gears, but they feel completely different. Both being AAA titles.

And you don't think the graphics are good? :o Kaz disagrees...

Ah, my old sig :P

I know the 2 games feel different, I was just comparing them because so many people seemed to assume Resi 5 would have better graphics and would be the new "console graphics king" or whatever. But I'm not so sure. I do think it looks fantastic, just not necessarily better than Gears 2. I don't know if I'll like it as much as RE 4, but I do know it's gonna be one of the best games of '09. :)

Hmm... I think it definitely looks better than Gears 2. But it's understandable due to the scale.
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PAL360

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#187 PAL360
Member since 2007 • 30574 Posts

really disappointed by this... i think there's a strong chance this'll be the first RE title I pass on.

grenades in melons? ammo everywhere? RT can't be modified to represent a main control function, just locate partner? inventory swapping takes Y + moving to item + pushing A + selecting Equip to swap? are you ******* joking me?

making the controls harder don't add to the ambiance / theme / genre, they just serve to frustrate. annoying as ****.

Capcom, notes for the future:

-finally fix your stupid controls

-make this survival horror again, not arcade Zombie hunt with grenade fruit / ammo fruit.

3picuri3
Unfortunatly i feel the same! :? I loved every single RE and this demo didnt impress me that much....
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ironcreed

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#188 ironcreed
Member since 2005 • 14195 Posts

^That should help. It takes like 5 minutes.

BioShockOwnz

Seriously, you get a free month of gold for each of the 5 accounts you are allowed to make? That leaves 4 for me then. You made my day, my friend. Thanks:D

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bethwo

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#189 bethwo
Member since 2008 • 1718 Posts

I didn't get to play it for long because there was something on TV I want to watch, but from what I was loving what I did play. I can't wait till I get to my first ammo melon :lol:

And to anybody complaining about the difficulty, won't there be several different difficulty levels in the full game?

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Floppy_Jim

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#190 Floppy_Jim
Member since 2007 • 25933 Posts
[QUOTE="Floppy_Jim"][QUOTE="BioShockOwnz"]

It's nothing like Gears 2, really. I know Cliff said RE4 inspired Gears, but they feel completely different. Both being AAA titles.

And you don't think the graphics are good? :o Kaz disagrees...TREAL_Since

Ah, my old sig :P

I know the 2 games feel different, I was just comparing them because so many people seemed to assume Resi 5 would have better graphics and would be the new "console graphics king" or whatever. But I'm not so sure. I do think it looks fantastic, just not necessarily better than Gears 2. I don't know if I'll like it as much as RE 4, but I do know it's gonna be one of the best games of '09. :)

Hmm... I think it definitely looks better than Gears 2. But it's understandable due to the scale.

Gears 2 just seems more detailed to me, I dunno. Then again, we only have the demo of Resi 5 right now and I've only played it for half an hour. The full game could change my mind.

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PAL360

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#191 PAL360
Member since 2007 • 30574 Posts
[QUOTE="PAL360"][QUOTE="Leejjohno"]

... They just don't do it because it's not professional.

NAPK1NS

Maybe, but its not as fun! Anyway i cant imagine a professional soldier being stand and calm when an enemy is running to its direction

Stop complaining. The fact that you can't move while aiming is what makes this game work. Having your movement stop and your vision be focused in makes the tension spike up. It's a gameplay thing forget about the whole "it's not professional" thing.

Where in my posts can you find the "professional thing"? Read again please ;)

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II-FBIsniper-II

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#192 II-FBIsniper-II
Member since 2005 • 18067 Posts
Its getting annoying dying and being reverted to the menu. :? And is it just me, or does the partner like to get in your way a lot?
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Truth_Hurts_U

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#193 Truth_Hurts_U
Member since 2006 • 9703 Posts
It's a pretty game that's for sure.... But the controls kill it for me. They are just nasty.
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BioShockOwnz

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#194 BioShockOwnz
Member since 2006 • 52901 Posts
Ah, my old sig :P

I know the 2 games feel different, I was just comparing them because so many people seemed to assume Resi 5 would have better graphics and would be the new "console graphics king" or whatever. But I'm not so sure. I do think it looks fantastic, just not necessarily better than Gears 2. I don't know if I'll like it as much as RE 4, but I do know it's gonna be one of the best games of '09. :)

Floppy_Jim

Gotta love Krazy Kaz. :P

Yeah, I think Gears 2 has more detailed environments and RE5 has more detailed characters models. Seriously, the fabric of Chris's shirt and his sweaty arms is pure madness!

Seriously, you get a free month of gold for each of the 5 accounts you are allowed to make? That leaves 4 for me then. You made my day, my friend. Thanks:Dironcreed

No problem. :)

*slaps ironcreed for eating cookie* :P

Man, I could go for a good chocolate chip right about now. :P

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3picuri3

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#196 3picuri3
Member since 2006 • 9618 Posts

scan from the manual!

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PBSnipes

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#197 PBSnipes
Member since 2007 • 14621 Posts

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.BioShockOwnz

Like I said, the difference is RE5's focus on action. RE4 was such a great game because it balanced out it's action sequences with tension -- because your resources were so limited and even the weakest enemy could take a good chunk out of your health, you were always worried about what was waiting around the next corner. You had to take your time and make smart decisions because otherwise you were going to end up wasting ammo and/or herbs/medical spray.

On the other hand, the RE5 demo doesn't have either of those elements -- the enemies are not only weak, but so numerous that you're always picking up more ammo. The challenge is no longer to maximize your resources, rather it's simply to shoot as many enemies as possible. Early in RE4 even a handful of Ganado were enough to be a serious threat. In the first minute or so of the demo, you've killed at least a couple dozen enemies without batting a lash.

Maybe Capcom just jacked up the action in the demo to attract more consumers, but so far RE5 is shaping up to be more of a shooter with a bad control scheme than a worthy successor to RE4.

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3picuri3

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#198 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="BioShockOwnz"]Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

PBSnipes

Like I said, the difference is RE5's focus on action. RE4 was such a great game because it balanced out it's action sequences with tension -- because your resources were so limited and even the weakest enemy could take a good chunk out of your health, you were always worried about what was waiting around the next corner. You had to take your time and make smart decisions because otherwise you were going to end up wasting ammo and/or herbs/medical spray.

On the other hand, the RE5 demo doesn't have either of those elements -- the enemies are not only weak, but so numerous that you're always picking up more ammo. The challenge is no longer to maximize your resources, rather it's simply to shoot as many enemies as possible. Early in RE4 even a handful of Ganado were enough to be a serious threat. In the first minute or so of the demo, you've killed at least a couple dozen enemies without batting a lash.

Maybe Capcom just jacked up the action in the demo to attract more consumers, but so far RE5 is shaping up to be more of a shooter with a bad control scheme than a worthy successor to RE4.

amen to that. if the only difficulty is to be found in the controls then something is obviously wrong.
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BioShockOwnz

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#199 BioShockOwnz
Member since 2006 • 52901 Posts

Its getting annoying dying and being reverted to the menu. :? And is it just me, or does the partner like to get in your way a lot?II-FBIsniper-II

I died so many times in RE4, but I didn't die a single time in either of the RE5 demo levels. I heard the chainsaw guy on a second level was a pain, but with the combination of exploding barrels and melee, I found him to be pretty easy. I thought the girl (Sheva, or whatever...) was pretty accurate. She defended me rather well. I had to help her a couple times, but that didn't bother me, because the instant kill melee moves are nice! :D