[QUOTE="3picuri3"][QUOTE="TREAL_Since"] The point is that they aren't zombies. You keep saying zombies :?. They showed signs of communications, working as a group, and having full control of their motor skills in RE4. The only laughable thing I see is ammo in fruit :lol:. Quite funny indeed. Just a question: Would you like for it to control more like Gears? Or what would be your suggestions? I think anything would break the tension.TREAL_Since
no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.
i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.
and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.
To sum it up... Things you don't like: 1.) Right Trigger *locate partner* 2.) Too much ammo 3.) Ammo in fruit 4.) Talking zombies, who aren't zombies at all, but you continue to look at them as zombies even though it has been said in RE4 and by the devs that they are not zombies. 5.) Fake zombies using megaphones and wrenches, but no guns Fair enough. I just hope the game is as long as RE4.better be 2-3 times the length seeing RE4 had some challenge in it :)
and i find it hilarious that some of you are so adament about the 'zombie' nomenclature. just because the devs say they're not zombies doesn't mean ****. do they have limb-loss problems? do they have bad skin? do they have little regard for human life? do they have glowing red eyes? do they act in mobs / groups?
you're just all sucked in by Capcoms attempt to prolong an aging series by giving things new names & slightly changing them. do me a favor, spare me future lectures on what devs call zombies.
Log in to comment