RESIDENT EVIL 5 demo is up

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NocturnalNoctis

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#251 NocturnalNoctis
Member since 2009 • 300 Posts
Chainsaw guy just killed me, I ran out of ammo.
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deactivated-58b6232955e4a

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#252 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Havent tried it yet, my xbox live subscription ended today, i got a 48 hour trial card but now i dont know how to sign in as a gold member.Mkavanaugh77
click the guide button go all the way left and then press redeem code
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Mr_Cumberdale

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#253 Mr_Cumberdale
Member since 2004 • 10189 Posts
I've already played the demo last year, but it's a great game. Can't wait till it comes out!
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bethwo

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#254 bethwo
Member since 2008 • 1718 Posts
Anyone else find this demo hard? I was able to beat the first section due to the time limit. But I always get killed by that chainsaw guy in the shanty village. It's like he never dies no matter how much I shoot him!Shinobishyguy
It was the complete opposite for me at first, then I figured out that you wern't supposed to try and take on the giant axe guy in the first section, but I beat the chainsaw guy. On my second playthrough of the shantytown though sheeva got surrounded by zombies and died. Did you try using the sniper rifle and explosive barrels?
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blues35301

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#255 blues35301
Member since 2008 • 2680 Posts
[QUOTE="blues35301"][QUOTE="3picuri3"]

no, my fear was that they'd 'Gears' this game & in a sense they did, and that's why i hated the demo. it's too easy. ammo is all OVER the place. no challenge apart from the controls.

i've always felt that making controls convoluted in survival horror games to add to tension is weak design. at least give people the option to set their own controls - or put fewer things on modifiers if that makes sense.. all actions shouldn't require holding 2 buttons. my main gripe is that RT can't be moved off of 'locate partner' in any of the configurations, which leads me to think they're purposely making things difficult just to add difficulty to the game.. when instead, they could've taken a look at removing the nade / ammo melons.

and they'll always be zombies to me, despite their level of cognition. i just feel it introduce plot problems i outlined. if they're somewhat smart why aren't they picking up weapons other than cleavers? if you can use and operate a megaphone you sure as **** could use a gun.

3picuri3
Did you play 4? There was MORE ammo. And to you're gears complaints, GEARS OF WAR STEMMED FROM RESIDENT EVIL 4.

yeah, i really remember ammo dropping from fruit. guess i'm just a lot better at the game this time around, or you're totally wrong. I'll go with number 2 based on the number of other people saying RE5=easy mode, kthx. and please. gears did not stem from re4. re5 did however talk time & time again about gears and how it was influencing their design & controls, but apparently not enough to make them non-convoluted. and they're zombies. period.

And Cliffy B talked time and time again about how RE4 influenced him in making Gears of War.
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fanboy999

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#256 fanboy999
Member since 2003 • 1444 Posts
Very cool game so far. Can't wait for the final product. I have been wondering what Chris Redfield and Wesker were up to since Code Veronica came out. Looks to be way more action oriented even then RE4. And I really like that they kept everything good from 4 and added to it. Great graphics!!
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Gh0st_Of_0nyx

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#257 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Its exactly what I thought it was going to be: Not scary at all, Action adventure game with tacked on Co-Op so you can play a survival horror with friends :roll: I think its going to flop honestly but atleast the graphics were good.
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Gay-Lord-Perry

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#258 Gay-Lord-Perry
Member since 2009 • 125 Posts

wait the demo is out today?

man I can't wait to play as sheva:oops:

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Leejjohno

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#259 Leejjohno
Member since 2005 • 13897 Posts
[QUOTE="3picuri3"][QUOTE="PBSnipes"]

After further consideration, I think the problem isn't so much the control scheme as it is the games (apparent) increased focus on shooting and action. People keep saying that adding in true shooter controls would break the tension. What tension? You create tension through a combination of suspense, atmosphere and difficulty, not throwing droves of mindless, easy-to-kill enemies at the player 15 seconds into the game.

BioShockOwnz

yeah, like i was saying to my mate today - this is like 'hollywood does RE'.. they fore go the tension, atmosphere, difficulty, in favor of action, visuals, and ease of use / accessibility.

Did you guys play RE4? Because this is exactly like it. It seems like you guys didn't know what to expect, so that leads me to believe you've never played RE4.

I think the suspense and atmosphere were better in RE4, but the game isn't out yet so it's too early to judge. However, it is early enough to say that when you walked into that village for the first time in RE4 and got attacked by one guy, you had no idea what you were up against and what it's motives were. In this case you come into RE5 semi-prepared because of the game's themes not being brand new as it were.

RE4 pits you against one Gonado to start with and just at that moment you could see something was just radically wrong with him, even when he spoke it was like he was telling you to GTFO his house. You are slowly introduced to a sort of twisted society slowly but surely, you even observe them farming but acting seemingly vacant, like zombies. That experience is unlikely to be had by the player in RE5 unless you are a first time player and the game starts as an 'introductory' horror for all the newbs. However I don't doubt that a theme of the previous game has remained intact; the player comes to an isolated and messed up society to which he/she is alien (enemies always speak in their own language to convey this further).

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dark-warmachine

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#260 dark-warmachine
Member since 2007 • 3476 Posts
Its exactly what I thought it was going to be: Not scary at all, Action adventure game with tacked on Co-Op so you can play a survival horror with friends :roll: I think its going to flop honestly but atleast the graphics were good.Gh0st_Of_0nyx
I agree.
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Leejjohno

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#261 Leejjohno
Member since 2005 • 13897 Posts
[QUOTE="BioShockOwnz"]

[QUOTE="II-FBIsniper-II"]I played the first level five times so far and I've died every time about five minutes after the big guy comes in. It's my first RE game, but it is getting frustrating because the girl always dies even though she has half her health. I haven't tried the second level yet.II-FBIsniper-II

The 1st level was even easier. I just killed the first wave of enemies, then when that big goof came after me, I ran to the platform that you jump off of. I jumped from platform to platform until I reached the final one. I just stood up there with Sheva and we both defended ourselves against the villagers until the chopper arrived. That way we only had to deal with the normal villagers, and not the big one.

What platfrom are you talking about? Edit: Nevermind, I found it. When I tried this last time, the action button didn't pop up.

Try and kill the big dude, sheva should cover you for the most part, and remember there is a hidden weapon (well... sort of) at the other end of the market.

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kemar7856

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#262 kemar7856
Member since 2004 • 11783 Posts
amazing demo
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Chiddaling

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#263 Chiddaling
Member since 2008 • 9106 Posts
I already played the JP demo and I liked it. :)
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#264 II-FBIsniper-II
Member since 2005 • 18067 Posts
Try and kill the big dude, sheva should cover you for the most part, and remember there is a hidden weapon (well... sort of) at the other end of the market.Leejjohno
Every time I tried to kill the big guy, Sheva died.
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#265 Synthetic_NinJI
Member since 2006 • 2809 Posts
Its a fun game. Honestly though, this is what Resident Evil Outbreak should have been, might as well throw in another 4 players.
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istreakforfood

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#266 istreakforfood
Member since 2004 • 7781 Posts
I really enjoyed playing the demo especially on co-op. I can't wait until this game comes out. I am definetly getting it.
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Leejjohno

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#267 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="Leejjohno"]Try and kill the big dude, sheva should cover you for the most part, and remember there is a hidden weapon (well... sort of) at the other end of the market.II-FBIsniper-II
Every time I tried to kill the big guy, Sheva died.

well... it happens. I don't think it's that the game is hard, it's just that enemies appear to be unpredictable, and sometimes you die or are just KO'd by enemies but if the big dude attacks you it's a given that you will die if he hit's you with low health. Online it isn't as much of a problem because of comunication but they need to sort out the friendly AI... She seems to struggle when trying to kill those flying things and the chainsaw dude practically scares her away from using that beloved MP5.

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istreakforfood

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#268 istreakforfood
Member since 2004 • 7781 Posts

[QUOTE="Leejjohno"]Try and kill the big dude, sheva should cover you for the most part, and remember there is a hidden weapon (well... sort of) at the other end of the market.II-FBIsniper-II
Every time I tried to kill the big guy, Sheva died.

The guy with the big axe all I did was shoot him with a shotgun gun. It stunned him with 1-2 hits. When he was down I would go close to him to do the close attack. Afterwards I would runaway and rinse and repeat.

Used similar strategy with the guy with the chainsaw after using up all ther explosive barrels.

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Toriko42

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#269 Toriko42
Member since 2006 • 27562 Posts
[QUOTE="stike22"]Yeh, caught RED LIGHT! just at new years. Anyway if you could tell me what Resi5 is like, I would be most thankful.

Just like me
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ironcreed

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#270 ironcreed
Member since 2005 • 14195 Posts

I do not see how some feel that there is no survival horror element here. Let's take the shanty town level in the demo as an example here. It has a clausterphobic, ran down, filthy corridor environment with mobs of infected lurking around every corner with hatchets, bottles, flaming cross bows, ect. Let's see, by the end of the demo in this level, I found myself running around these clausterphobic corridors, desparately looking for ammo, while being chased by a mob of an infected. One of which, in true RE4 fashion, is weilding a blood soaked, razor toothed chainsaw and has a burlap sack over his head. If that is not a survival horror element, then I guess I do not know what is.

In fact, despite the similarities to RE4, everything but the environment felt more tense and suspenseful to me. The difficulty has definitely been ramped up a tad, just going by the demo. I do like the darker, more 'evil' vibe the atmosphere in RE4 had, but the rest of RE5 may end up changing my mind. I'll just have to wait and see. Other than that though, I feel as if this will be a more challenging, more tense game than RE4, and the fact that it is more action packed is certainly not gong to take anything away from it either, if you ask me. Especially with the visual presentation and special effects on display.

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3picuri3

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#271 3picuri3
Member since 2006 • 9618 Posts

I do not see how some feel that there is no survival horror element here. Let's take the shanty town level in the demo as an example here. It has a clausterphobic, ran down, filthy corridor environment with mobs of infected lurking around every corner with hatchets, bottles, flaming cross bows, ect. Let's see, by the end of the demo in this level, I found myself running around these clausterphobic corridors, desparately looking for ammo, while being chased by a mob of an infected. One of which, in true RE4 fashion, is weilding a blood soaked, razor toothed chainsaw and has a burlap sack over his head. If that is not a survival horror element, then I guess I do not know what is.

In fact, despite the similarities to RE4, everything but the environment felt more tense and suspenseful to me. The difficulty has definitely been ramped up a tad, just going by the demo. I do like the darker, more 'evil' vibe the atmosphere in RE4 had, but the rest of RE5 may end up changing my mind. I'll just have to wait and see. Other than that though, I feel as if this will be a more challenging, more tense game than RE4, and the fact that it is more action packed is certainly not gong to take anything away from it either, if you ask me. Especially with the visual presentation and special effects on display.

ironcreed
difficulty is ramped up? are you ******* joking me? RE4 was far harder than this demo. i'm hoping, praying, that this demo is easy mode and there will be at least 2 harder settings. maybe you haven't realized that fruit, and many things, contain ammo / grenades for some stupid reason... and that you can infinitely revive your partner. this, so far, and i want to wait until retail to make a final judgement, this is the easiest RE i've played by FAR.
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deactivated-5f4694ac412a8

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#272 deactivated-5f4694ac412a8
Member since 2005 • 8599 Posts
[QUOTE="3picuri3"][QUOTE="ironcreed"]

I do not see how some feel that there is no survival horror element here. Let's take the shanty town level in the demo as an example here. It has a clausterphobic, ran down, filthy corridor environment with mobs of infected lurking around every corner with hatchets, bottles, flaming cross bows, ect. Let's see, by the end of the demo in this level, I found myself running around these clausterphobic corridors, desparately looking for ammo, while being chased by a mob of an infected. One of which, in true RE4 fashion, is weilding a blood soaked, razor toothed chainsaw and has a burlap sack over his head. If that is not a survival horror element, then I guess I do not know what is.

In fact, despite the similarities to RE4, everything but the environment felt more tense and suspenseful to me. The difficulty has definitely been ramped up a tad, just going by the demo. I do like the darker, more 'evil' vibe the atmosphere in RE4 had, but the rest of RE5 may end up changing my mind. I'll just have to wait and see. Other than that though, I feel as if this will be a more challenging, more tense game than RE4, and the fact that it is more action packed is certainly not gong to take anything away from it either, if you ask me. Especially with the visual presentation and special effects on display.

difficulty is ramped up? are you ******* joking me? RE4 was far harder than this demo. i'm hoping, praying, that this demo is easy mode and there will be at least 2 harder settings. maybe you haven't realized that fruit, and many things, contain ammo / grenades for some stupid reason... and that you can infinitely revive your partner. this, so far, and i want to wait until retail to make a final judgement, this is the easiest RE i've played by FAR.

Either way, I bet you any money it will be the best Resident Evil game, BY FAR.
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ironcreed

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#273 ironcreed
Member since 2005 • 14195 Posts
[QUOTE="ironcreed"]

I do not see how some feel that there is no survival horror element here. Let's take the shanty town level in the demo as an example here. It has a clausterphobic, ran down, filthy corridor environment with mobs of infected lurking around every corner with hatchets, bottles, flaming cross bows, ect. Let's see, by the end of the demo in this level, I found myself running around these clausterphobic corridors, desparately looking for ammo, while being chased by a mob of an infected. One of which, in true RE4 fashion, is weilding a blood soaked, razor toothed chainsaw and has a burlap sack over his head. If that is not a survival horror element, then I guess I do not know what is.

In fact, despite the similarities to RE4, everything but the environment felt more tense and suspenseful to me. The difficulty has definitely been ramped up a tad, just going by the demo. I do like the darker, more 'evil' vibe the atmosphere in RE4 had, but the rest of RE5 may end up changing my mind. I'll just have to wait and see. Other than that though, I feel as if this will be a more challenging, more tense game than RE4, and the fact that it is more action packed is certainly not gong to take anything away from it either, if you ask me. Especially with the visual presentation and special effects on display.

3picuri3

difficulty is ramped up? are you ******* joking me? RE4 was far harder than this demo. i'm hoping, praying, that this demo is easy mode and there will be at least 2 harder settings. maybe you haven't realized that fruit, and many things, contain ammo / grenades for some stupid reason... and that you can infinitely revive your partner. this, so far, and i want to wait until retail to make a final judgement, this is the easiest RE i've played by FAR.

No, I found the ammo in the fruit, which I thought was an amusing little touch. You may be able to heal your partner infinitely, however, having to keep an eye on them, while at the same time trying to stay alive yourself gives it an added element of challenge, if you ask me. I am sure that a lot of it was that it was my first time playing the game, but it just felt more clausterphobic and tense to me. In regards to RE4, I personally felt it was not a very difficult game at all, albeit it was a great one. The level of challenge to me was just about the right balance.

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#274 Chiddaling
Member since 2008 • 9106 Posts
[QUOTE="Synthetic_NinJI"]Its a fun game. Honestly though, this is what Resident Evil Outbreak should have been, might as well throw in another 4 players.

Woot, hell yeah :D
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JetLag123

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#275 JetLag123
Member since 2004 • 785 Posts
I liked the demo and such... I switched to control type A but my ONLY gripe with it is I wanted the action button to be A instead of X... it just makes it more awkward having to press X being a seasoned RE player... upped the aiming speed as well
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Animal-Mother

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#276 Animal-Mother
Member since 2003 • 27362 Posts
Played through the demo very scarce ammo when fighting chainsaw man
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#277 ActicEdge
Member since 2008 • 24492 Posts
The demo was all kinds of fun on especially on co-op. I suck at games with shooting elements and uaually don't enjoy them but it was so fun. Only thing is, this demo was in no way, shape, or form scary. I mean broad day light africa, that is not scary at all regardless of how much they tried. It was intense and I loved that, but scary it was not.
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Animal-Mother

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#278 Animal-Mother
Member since 2003 • 27362 Posts
The demo was all kinds of fun on especially on co-op. I suck at games with shooting elements and uaually don't enjoy them but it was so fun. Only thing is, this demo was in no way, shape, or form scary. I mean broad day light africa, that is not scary at all regardless of how much they tried. It was intense and I loved that, but scary it was not.ActicEdge
ya but in late game you get to probably go down underground or something, it does become night as well go watch alot of the trailers
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#279 Pinkyimp
Member since 2006 • 3623 Posts

The demo was great but i have a question for everybody.

1.) Who else felt the controls are clunky, this is my first RE game ever (Yes, im serious), and the controls, while tolorable, are somewhat clunky and a bit of a cluster****, though im sure some RE vets are used to it, coming from Gears 2, it's just so clunky.

2.) Who else was running out of ammo like CRAZY!, every 5 seconds i only had about 10 bullets to a gun, and the for the shotty i only had about 5 at any given time, even cutting open everything, i found myself running out of ammo lots of times. Its also very hard to hit the head of a zombie, so i end up missing alot of shots.

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ImOldGreg

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#280 ImOldGreg
Member since 2007 • 2357 Posts
Yeah its pretty good.
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ActicEdge

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#281 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]The demo was all kinds of fun on especially on co-op. I suck at games with shooting elements and uaually don't enjoy them but it was so fun. Only thing is, this demo was in no way, shape, or form scary. I mean broad day light africa, that is not scary at all regardless of how much they tried. It was intense and I loved that, but scary it was not.Animal-Mother
ya but in late game you get to probably go down underground or something, it does become night as well go watch alot of the trailers

Oh, I have no doubt it will become more scary. I'm just commenting on what I played in the demo. I can't wait to play the whole game, its gonna be sweet.

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Animal-Mother

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#282 Animal-Mother
Member since 2003 • 27362 Posts

The demo was great but i have a question for everybody.

1.) Who else felt the controls are clunky, this is my first RE game ever (Yes, im serious), and the controls, while tolorable, are somewhat clunky and a bit of a cluster****, though im sure some RE vets are used to it, coming from Gears 2, it's just so clunky.

2.) Who else was running out of ammo like CRAZY!, every 5 seconds i only had about 10 bullets to a gun, and the for the shotty i only had about 5 at any given time, even cutting open everything, i found myself running out of ammo lots of times. Its also very hard to hit the head of a zombie, so i end up missing alot of shots.

Pinkyimp
the controls have always been that way so no biggie and yes its survival so resources are scarce
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Animal-Mother

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#283 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="ActicEdge"]The demo was all kinds of fun on especially on co-op. I suck at games with shooting elements and uaually don't enjoy them but it was so fun. Only thing is, this demo was in no way, shape, or form scary. I mean broad day light africa, that is not scary at all regardless of how much they tried. It was intense and I loved that, but scary it was not.ActicEdge

ya but in late game you get to probably go down underground or something, it does become night as well go watch alot of the trailers

Oh, I have no doubt it will become more scary. I'm just commenting on what I played in the demo. I can't wait to play the whole game, its gonna be sweet.

ohh yea it'll be really good and for long time fans th strafe is a godsend
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SpinoRaptor24

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#284 SpinoRaptor24
Member since 2008 • 10316 Posts

I played.It was great. Co-op was awesome.

- It's harder than I thought. The huge hooded guy with the giant axe and the masked chainsaw dude took an insane amount of bullets to bring down. I ended up using around 20 shotgun caps (coupled with some satisfying uppercut punches) to finally kill the giant axe guy (while fighting the other villagers). The chainsaw dude JUST WOULDN'T DIE! Jesus I swear I used everything I had on him, my handgun, about 3 grenades, my sniper rifle, machine gun that I stole from Sheva, lured him into some explosive barrels and in the end, he ends up chainsawing Sheva. Mission failed. It took me at least 5 tries to finally beat him.

And this was all in the first 2 levels :?

I don't care anyway. I can't wait to get the game. Day one purchase for me :D

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REforever101

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#285 REforever101
Member since 2005 • 11223 Posts

i played it when it was first available online to burn on a disc

i don't think its all that great. i miss the old re's :(

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Animal-Mother

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#286 Animal-Mother
Member since 2003 • 27362 Posts

I played.It was great. Co-op was awesome.

- It's harder than I thought. The huge hooded guy with the giant axe and the masked chainsaw dude took an insane amount of bullets to bring down. I ended up using around 20 shotgun caps (coupled with some satisfying uppercut punches) to finally kill the giant axe guy (while fighting the other villagers). The chainsaw dude JUST WOULDN'T DIE! Jesus I swear I used everything I had on him, my handgun, about 3 grenades, my sniper rifle, machine gun that I stole from Sheva, lured him into some explosive barrels and in the end, he ends up chainsawing Sheva. Mission failed. It took me at least 5 tries to finally beat him.

And this was all in the first 2 levels :?

I don't care anyway. I can't wait to get the game. Day one purchase for me :D

SpinoRaptor24
i wonder what they'll call the new dr. salvador
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3picuri3

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#287 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="DeathScape666"][QUOTE="3picuri3"][QUOTE="ironcreed"]

I do not see how some feel that there is no survival horror element here. Let's take the shanty town level in the demo as an example here. It has a clausterphobic, ran down, filthy corridor environment with mobs of infected lurking around every corner with hatchets, bottles, flaming cross bows, ect. Let's see, by the end of the demo in this level, I found myself running around these clausterphobic corridors, desparately looking for ammo, while being chased by a mob of an infected. One of which, in true RE4 fashion, is weilding a blood soaked, razor toothed chainsaw and has a burlap sack over his head. If that is not a survival horror element, then I guess I do not know what is.

In fact, despite the similarities to RE4, everything but the environment felt more tense and suspenseful to me. The difficulty has definitely been ramped up a tad, just going by the demo. I do like the darker, more 'evil' vibe the atmosphere in RE4 had, but the rest of RE5 may end up changing my mind. I'll just have to wait and see. Other than that though, I feel as if this will be a more challenging, more tense game than RE4, and the fact that it is more action packed is certainly not gong to take anything away from it either, if you ask me. Especially with the visual presentation and special effects on display.

difficulty is ramped up? are you ******* joking me? RE4 was far harder than this demo. i'm hoping, praying, that this demo is easy mode and there will be at least 2 harder settings. maybe you haven't realized that fruit, and many things, contain ammo / grenades for some stupid reason... and that you can infinitely revive your partner. this, so far, and i want to wait until retail to make a final judgement, this is the easiest RE i've played by FAR.

Either way, I bet you any money it will be the best Resident Evil game, BY FAR.

this is possible. it's growing on me the more i play it - but i still want to read some reviews of the final game.. i still have some issues with it, but i do see potential.
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SpinoRaptor24

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#288 SpinoRaptor24
Member since 2008 • 10316 Posts
[QUOTE="SpinoRaptor24"]

I played.It was great. Co-op was awesome.

- It's harder than I thought. The huge hooded guy with the giant axe and the masked chainsaw dude took an insane amount of bullets to bring down. I ended up using around 20 shotgun caps (coupled with some satisfying uppercut punches) to finally kill the giant axe guy (while fighting the other villagers). The chainsaw dude JUST WOULDN'T DIE! Jesus I swear I used everything I had on him, my handgun, about 3 grenades, my sniper rifle, machine gun that I stole from Sheva, lured him into some explosive barrels and in the end, he ends up chainsawing Sheva. Mission failed. It took me at least 5 tries to finally beat him.

And this was all in the first 2 levels :?

I don't care anyway. I can't wait to get the game. Day one purchase for me :D

Animal-Mother

i wonder what they'll call the new dr. salvador

How about Dr.Wontdie?

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killab2oo5

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#289 killab2oo5
Member since 2005 • 13621 Posts
It was decent. Didn't really have my heart pounding like Dead Space...nothing was out of the ordinary, nothing spontaneous...the game was scary one better, but it's classified as a "Survival Horror".