@girlusocrazy: But that's the thing, not ALL people can afford to buy whatever they want. Of course they're going to price this stuff at an attainable level for most (get the bulk of your audience) and up the price for the rest (whales). But like @sakaixx mentioned, they can make the minnows feel like whales when they let you "earn" enough silly points to buy that special item at a "discount". It's not $20, it's $8, even though you might never spend that money otherwise. Not only did they get more money from that person, but keeping you playing keeps the game alive, so the whales aren't blowing their money on a dead game. None of this is done to make the gameplay better, it's to keep you engaged...to lock you in. This isn't an accident, it's by design. And of course there are some that do this better than others, but it's still a con. Sell 10 million copies for $60, or 100 million at $20...ya know what I mean?
Now for the kids, you are exactly right that parents need to teach them the way, but not all parents care, and not all kids have parents. Haha, were not gonna fix that here, but my point is too many kids are being taught that this is the way. And I unfortunately don't believe there are enough good parents (like you) to offset this wave. But I would love to be wrong.
This all started with "can a non f2p fps work today", and we've gotten a little lost in the weeds on that front. There are of course examples that show it can, but are those the rule or the exception.
You mentioned Halo 1-3, and I would wholeheartedly use CE as my example. We still have occasional LAN parties for it; that's how good it is to me. I don't need cosmetics, battle passes or any of that stuff...I need a good game and some good friends. What will kids remember about their time with these games? "Remember that time in Fortnite I bought a pickaxe with a fidget spinner on it?"... awesome 👍
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