We quadrupled the GPU L2 cache size, again for targeting the 4K performance."
Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.
Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.
When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup. Vega has it's Pixel Engines connected to L2 cache.
Scorpio GPU solution is like 6 TFLOPS GTX 980 Ti solution with double data rate processing FP16 features (from baseline Polaris IP).
For PC gamers, AMD has mainstream Vega 11 to replace RX-580 for the end of 2017 i.e. the same Pixel Engines to L2 cache connection improvements with RX-580's TFLOPS power.
Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.
Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.
When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.
Achieving 60FPS on the highest quality at 4K is simply not gonna be possible, 60fps is just so demanding and it requires a beast of a CPU at that resolution and quality, so they must sacrifice sth here, which would be the quality.
Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.
Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.
When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.
GTFO of my thread.
I'm giving you the reasons behind that result. I'm NOT going to GTFO.
Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.
Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.
When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.
GTFO of my thread.
I'm giving you the reasons behind that result.
We don't want them, just say something normal, no graphs, no long drawn out technical mumbo jumbo, just talk about it.
@metalslimenite said:
... aaaaand the thread destroyer has arrived!
If it actually does what this guy is exclaiming, you could literally do nothing to belittle this console.
"Jaguar" cpu bottleneck says no? Unless assets used are of middle quality.
It's not a Jaguar, it's based off of one but it's modified, to what extent who knows, it could be heavily. Also don't forget about the DirectX 12 module built into the hardware which parses drawcalls down to only 9-11 from what would be hundreds of thousands of instructions the CPU would be processing that it no longer has to.
@metalslimenite said:
@gordonfreeman said:
@metalslimenite said:
... aaaaand the thread destroyer has arrived!
If it actually does what this guy is exclaiming, you could literally do nothing to belittle this console.
That has absolutely nothing to do with what I said.
It's what you implied, you want to come in here and rain on the parade spouting nonsense, no thank you.
You can't handle the truth. Clowns like you missed a critical information that the current AMD GPUs doesn't do.
I don't care about the powah of Scorpio, just having to scroll through the damn threads with long-assed graphs and tech gibberish that is stupid and off point. Write and communicate like a normal person for once, instead of damn spam bot.
To make it simple for you, MS copied GTX 980 Ti type GPU for Scorpio.
@gordonfreeman:Yeah I know which is why I used the quotation marks, but that's a good point about the DirectX 12 custom integration into the hardware. That should help with processing load.
@ronvalencia: Good point. Advances in AI are not moving as fast, and the game still has to be made for the base consoles as well. I'm not to sure about offloading tasks to the gpu. Would running a game like BF2 4K at high to medium asset quality be maxing the gpu? I guess DirectX could help with this?
For PC gamers, AMD has mainstream Vega 11 to replace RX-580 by the end of 2017 and has the same Pixel Engines to L2 cache connection improvements with ~1600 Mhz clock speed i.e. 36 CU at 1600 Mhz yields ~7.4 TFLOPS.
Xbox Scorpio's GPU will be mid-range when Vega 11 arrives i.e. RX-580 replacement.
Volta GTX 2060 would most likely reach GTX 1070 performance with GTX 1060's price.
Therefore, GTX 2060 ~= RX-680, hence the relationship between GTX 1060 and RX-480/RX-580 is kept.
Hardware is hardware. My pc will crush the scorpio but some others game on old laptops. We can never have a discussion of console being more powerful than pcs cuz pc always wins when u can sli 4 1080tis together. Better just compare the scorpio with the ps pro. They are in competition with each other. Pc stands alone just like Nintendo these days.
I already know Battlefront II will run and look better on Scorpio than the VAST majority of PCs on Steam, native 4K @ 60 FPS.
The "vast" majority of PCs on Steam are laptops.
This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".
@gordonfreeman:Yeah I know which is why I used the quotation marks, but that's a good point about the DirectX 12 custom integration into the hardware. That should help with processing load.
@ronvalencia: Good point. Advances in AI are not moving as fast, and the game still has to be made for the base consoles as well. I'm not to sure about offloading tasks to the gpu. Would running a game like BF2 4K at high to medium asset quality be maxing the gpu? I guess DirectX could help with this?
Each GCN CU has 64 bit scalar integer processors which can takeover some of CPU's rendering logic.
AMD GCN CU's 64bit scalar unit to be enabled under Shader Model 6.0. Shader Model 6 planning was since the beginning of the first GCN i.e. Radeon HD 7970
PS4 has 18 CU, hence there's 18 scalar processors at 800 Mhz
PS4 Pro has 36 CU, hence there's 36 scalar processors at 911 Mhz
XBO has 12 CU, hence there's 12 scalar processors at 857 Mhz
Scorpio has 40 CU, hence there's 40 scalar processors at 1172 Mhz
AMD GCN CU's 64bit scalar unit maps to X86-64 CPU's 64bit Scalar Integer units ie. the 64bit scalar datatype is the same.
GCN CU's 64bit scalar unit is like a small 64bit CPU with 8 KB (1024 64bit) registers..
EA DICE's Frostbite 3.X XBO/PS4 builds has advance GPU usage to reduce CPU load i.e. there's no secret sauce. EA DICE has co-written Mantle API with AMD and they should know AMD GCN's specs.
If its with maxed settings, impressive. If its the same settings as the current consoles, lol.
Why not use your head a bit more and analyse your statement.
If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.
If its with maxed settings, impressive. If its the same settings as the current consoles, lol.
Why not use your head a bit more and analyse your statement.
If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.
Scorpio's 4.5X is boosted by at least 1.15X CU improvements, hence it's ~5.2X.
When memory bandwidth bound is not an issue, don't compared GCN version 1.1 CU to GCN version 1.3plus CU.
This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".
Anybody who argues that is an idiot.
I think the argument touting 10K+ games is also idiotic.
If its with maxed settings, impressive. If its the same settings as the current consoles, lol.
Why not use your head a bit more and analyse your statement.
If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.
Oh its so impressive. Nine times more powerful than a console that can be almost considered to be as weak as the Switch. And this is FB3 we're talking about. We all know how well optimized it is. Forza's engine and DICE's titles made with FB3 is all you will see with those impressive jumps.
If its with maxed settings, impressive. If its the same settings as the current consoles, lol.
Why not use your head a bit more and analyse your statement.
If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.
Oh its so impressive. Nine times more powerful than a console that can be almost considered to be as weak as the Switch. And this is FB3 we're talking about. We all know how well optimized it is. Forza's engine and DICE's titles made with FB3 is all you will see with those impressive jumps.
How can a console that is 3.34x more powerful than a Switch be considered almost as weak as a Switch? Optimizations don't explain a 9x increase in resolution from a 4.5x Teraflop increase.
This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".
Anybody who argues that is an idiot.
I think the argument touting 10K+ games is also idiotic.
How so?
PC has games. Lots of them. We're gamers. We play games.
This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".
Anybody who argues that is an idiot.
I think the argument touting 10K+ games is also idiotic.
How so?
PC has games. Lots of them. We're gamers. We play games.
How many of those 10k+ games are actually viable and worth playing? Sub 10%?
This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".
Anybody who argues that is an idiot.
I think the argument touting 10K+ games is also idiotic.
How so?
PC has games. Lots of them. We're gamers. We play games.
How many of those 10k+ games are actually viable and worth playing? Sub 10%?
So... 1000? Still more variety and quality titles than the Xbox One. Was that your point?
You're fighting a losing battle here. Even Battlefront 2 is superior on the PC. There's also far more than 1000 quality titles on the PC. The amount of games on the PC is probably in the 20-30k range as well. Pretty much every major multiplatform game from 2007 plus countless exclusives. It's even getting all of the older great console games ported to it slowly over time.
Meanwhile you have the Xbox One which has like Halo 5 as exclusive that's not on the PC, and Forza 6, and the MCC. Gears 4, Quantum Break, Forza 3 Horizon (plus probably all future Forza games), and others are all on the PC now.
How do you even think that this is a basis for an argument?
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