Scorpio runs BF2 on 4K, at 60FPS, outperforms most of the PCs around

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Juub1990

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#1  Edited By Juub1990
Member since 2013 • 12622 Posts

Let the games begin!

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Would have liked a Scorpio. Sadly it came a little too late. My PC is far more powerful and got most games I want on the Scorpio.

I already know Battlefront II will run and look better on Scorpio than the VAST majority of PCs on Steam, native 4K @ 60 FPS.

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Jebus213

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#2  Edited By Jebus213
Member since 2010 • 10056 Posts

is it true native 4k?

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KBFloYd

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#3 KBFloYd
Member since 2009 • 22714 Posts
@Jebus213 said:

is it true native 4k?

yea and what resolution scale? and what settings?

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mjorh

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#4  Edited By mjorh
Member since 2011 • 6749 Posts

Potentially, on medium settings.

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Juub1990

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#5 Juub1990
Member since 2013 • 12622 Posts

@Jebus213 said:

is it true native 4k?

@KBFloYd said:

yea and what resolution scale? and what settings?

Here.

I already know Battlefront II will run and look better on Scorpio than the VAST majority of PCs on Steam, native 4K @ 60 FPS.

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Gaming-Planet

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#6 Gaming-Planet
Member since 2008 • 21107 Posts

Outperforms most PC's? Yeah... because statically, most PCs are low end laptops.

Xbox Scorpio is rather midrange.

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Pedro

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#7 Pedro
Member since 2002 • 73969 Posts
@mjorh said:

Potentially, on medium settings.

Consoles don't have "quality settings".

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Juub1990

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#8 Juub1990
Member since 2013 • 12622 Posts
@Pedro said:

Consoles don't have "quality settings".

Closest comparison he means.

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#9 Pedro
Member since 2002 • 73969 Posts

@Juub1990 said:
@Pedro said:

Consoles don't have "quality settings".

Closest comparison he means.

The closest would be Custom Settings. :)

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ronvalencia

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#10  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Juub1990 said:

Let the games begin!

Tweet

Source

Would have liked a Scorpio. Sadly it came a little too late. My PC is far more powerful and got most games I want on the Scorpio.

I already know Battlefront II will run and look better on Scorpio than the VAST majority of PCs on Steam, native 4K @ 60 FPS.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

We quadrupled the GPU L2 cache size, again for targeting the 4K performance."

Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.

Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.

When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup. Vega has it's Pixel Engines connected to L2 cache.

Scorpio GPU solution is like 6 TFLOPS GTX 980 Ti solution with double data rate processing FP16 features (from baseline Polaris IP).

http://wccftech.com/amd-radeon-rx-vega-11-mainstream-gpus-late-2017-launch/

For PC gamers, AMD has mainstream Vega 11 to replace RX-580 for the end of 2017 i.e. the same Pixel Engines to L2 cache connection improvements with RX-580's TFLOPS power.

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Juub1990

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#11 Juub1990
Member since 2013 • 12622 Posts
@Pedro said:

The closest would be Custom Settings. :)

Sure and on average where would most of these custom settings fall?

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Juub1990

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#12 Juub1990
Member since 2013 • 12622 Posts
@ronvalencia said:

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.

Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.

When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.

GTFO of my thread.

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mjorh

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#13  Edited By mjorh
Member since 2011 • 6749 Posts

Achieving 60FPS on the highest quality at 4K is simply not gonna be possible, 60fps is just so demanding and it requires a beast of a CPU at that resolution and quality, so they must sacrifice sth here, which would be the quality.

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GordonFreeman

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#14  Edited By GordonFreeman
Member since 2017 • 588 Posts

If this is actually the case then the whole "It can't run 720p Xbox One games at 4K" went violently up in flames.

Also, if this is actually the case this system is ridiculously well designed.

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ronvalencia

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#15  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Juub1990 said:
@ronvalencia said:

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.

Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.

When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.

GTFO of my thread.

I'm giving you the reasons behind that result. I'm NOT going to GTFO.

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#17  Edited By GordonFreeman
Member since 2017 • 588 Posts

@ronvalencia said:
@Juub1990 said:
@ronvalencia said:

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

Scorpio GPU's 2MB L2 cache was used to reach 4K in addition to "more than 300 GB/s memory bandwidth" GPU allocation.

Existing AMD GPU's pixel engines are not even connected to L2 cache i.e. RX-580 wasted it's 2 MB L2 cache since it's not connected to Pixel Engines.

When MS combined "more than 300 GB/s memory bandwidth" and render to L2 cache for Scorpio's Forza M6, MS has effectively copied GTX 980 Ti's memory setup. There's no secret sauce when MS copied NVIDIA Maxwell's L2 cache/memory setup.

GTFO of my thread.

I'm giving you the reasons behind that result.

We don't want them, just say something normal, no graphs, no long drawn out technical mumbo jumbo, just talk about it.

@metalslimenite said:

... aaaaand the thread destroyer has arrived!

If it actually does what this guy is exclaiming, you could literally do nothing to belittle this console.

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ronvalencia

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#19 ronvalencia
Member since 2008 • 29612 Posts

@metalslimenite said:

... aaaaand the thread destroyer has arrived!

You can't handle the truth. Clowns like you missed a critical information that the current AMD GPUs doesn't do.

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Ghost120x

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#20 Ghost120x
Member since 2009 • 6060 Posts

"Jaguar" cpu bottleneck says no? Unless assets used are of middle quality.

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#22  Edited By GordonFreeman
Member since 2017 • 588 Posts

@Ghost120x said:

"Jaguar" cpu bottleneck says no? Unless assets used are of middle quality.

It's not a Jaguar, it's based off of one but it's modified, to what extent who knows, it could be heavily. Also don't forget about the DirectX 12 module built into the hardware which parses drawcalls down to only 9-11 from what would be hundreds of thousands of instructions the CPU would be processing that it no longer has to.

@metalslimenite said:
@gordonfreeman said:
@metalslimenite said:

... aaaaand the thread destroyer has arrived!

If it actually does what this guy is exclaiming, you could literally do nothing to belittle this console.

That has absolutely nothing to do with what I said.

It's what you implied, you want to come in here and rain on the parade spouting nonsense, no thank you.

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ronvalencia

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#23  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Ghost120x said:

"Jaguar" cpu bottleneck says no? Unless assets used are of middle quality.

As long PS4's 1.6 Ghz CPU already driving physics/AI at 60 hz, it wouldn't be a problem on Scorpio.

From EA DICE

EA DICE uses

1. XBO's custom DirectX12 command processor. For GPU command list building, it can reduce CPU workload up to a half.

2. Async compute (there's 8 ACE units on PS4 and two 2 ACE units on XBO),

3. Move more CPU rendering logic to GPU (for both PS4 and XBO)

4. Submit batch with XBO

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#25 DaVillain  Moderator
Member since 2014 • 58697 Posts

Impressive.

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#26 Primorandomguy
Member since 2014 • 3368 Posts

I'm already sold on Scorpio. This is icing on the cake.

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ronvalencia

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#27  Edited By ronvalencia
Member since 2008 • 29612 Posts

@metalslimenite said:
@ronvalencia said:
@metalslimenite said:

... aaaaand the thread destroyer has arrived!

You can't handle the truth. Clowns like you missed a critical information that the current AMD GPUs doesn't do.

I don't care about the powah of Scorpio, just having to scroll through the damn threads with long-assed graphs and tech gibberish that is stupid and off point. Write and communicate like a normal person for once, instead of damn spam bot.

To make it simple for you, MS copied GTX 980 Ti type GPU for Scorpio.

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lifelessablaze

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#28 lifelessablaze
Member since 2017 • 1066 Posts

RIP in peace:

- PS4

- GTX 1080 TI

- Crysis

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#30 Ghost120x
Member since 2009 • 6060 Posts

@gordonfreeman:Yeah I know which is why I used the quotation marks, but that's a good point about the DirectX 12 custom integration into the hardware. That should help with processing load.

@ronvalencia: Good point. Advances in AI are not moving as fast, and the game still has to be made for the base consoles as well. I'm not to sure about offloading tasks to the gpu. Would running a game like BF2 4K at high to medium asset quality be maxing the gpu? I guess DirectX could help with this?

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#31 hrt_rulz01
Member since 2006 • 22687 Posts

Cool if true.

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ronvalencia

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#32  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Gaming-Planet said:

Outperforms most PC's? Yeah... because statically, most PCs are low end laptops.

Xbox Scorpio is rather midrange.

http://wccftech.com/amd-radeon-rx-vega-11-mainstream-gpus-late-2017-launch/

For PC gamers, AMD has mainstream Vega 11 to replace RX-580 by the end of 2017 and has the same Pixel Engines to L2 cache connection improvements with ~1600 Mhz clock speed i.e. 36 CU at 1600 Mhz yields ~7.4 TFLOPS.

Xbox Scorpio's GPU will be mid-range when Vega 11 arrives i.e. RX-580 replacement.

Volta GTX 2060 would most likely reach GTX 1070 performance with GTX 1060's price.

Therefore, GTX 2060 ~= RX-680, hence the relationship between GTX 1060 and RX-480/RX-580 is kept.

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#33 Vaidream45
Member since 2016 • 2116 Posts

Hardware is hardware. My pc will crush the scorpio but some others game on old laptops. We can never have a discussion of console being more powerful than pcs cuz pc always wins when u can sli 4 1080tis together. Better just compare the scorpio with the ps pro. They are in competition with each other. Pc stands alone just like Nintendo these days.

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#34 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Juub1990 said:
@Jebus213 said:

is it true native 4k?

@KBFloYd said:

yea and what resolution scale? and what settings?

Here.

I already know Battlefront II will run and look better on Scorpio than the VAST majority of PCs on Steam, native 4K @ 60 FPS.

The "vast" majority of PCs on Steam are laptops.

This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".

Anybody who argues that is an idiot.

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#35 Syferonik
Member since 2006 • 3060 Posts

If its with maxed settings, impressive. If its the same settings as the current consoles, lol.

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ronvalencia

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#36  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Ghost120x said:

@gordonfreeman:Yeah I know which is why I used the quotation marks, but that's a good point about the DirectX 12 custom integration into the hardware. That should help with processing load.

@ronvalencia: Good point. Advances in AI are not moving as fast, and the game still has to be made for the base consoles as well. I'm not to sure about offloading tasks to the gpu. Would running a game like BF2 4K at high to medium asset quality be maxing the gpu? I guess DirectX could help with this?

Each GCN CU has 64 bit scalar integer processors which can takeover some of CPU's rendering logic.

AMD GCN CU's 64bit scalar unit to be enabled under Shader Model 6.0. Shader Model 6 planning was since the beginning of the first GCN i.e. Radeon HD 7970

PS4 has 18 CU, hence there's 18 scalar processors at 800 Mhz

PS4 Pro has 36 CU, hence there's 36 scalar processors at 911 Mhz

XBO has 12 CU, hence there's 12 scalar processors at 857 Mhz

Scorpio has 40 CU, hence there's 40 scalar processors at 1172 Mhz

AMD GCN CU's 64bit scalar unit maps to X86-64 CPU's 64bit Scalar Integer units ie. the 64bit scalar datatype is the same.

GCN CU's 64bit scalar unit is like a small 64bit CPU with 8 KB (1024 64bit) registers..

EA DICE's Frostbite 3.X XBO/PS4 builds has advance GPU usage to reduce CPU load i.e. there's no secret sauce. EA DICE has co-written Mantle API with AMD and they should know AMD GCN's specs.

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#37 GordonFreeman
Member since 2017 • 588 Posts

@Syferonik said:

If its with maxed settings, impressive. If its the same settings as the current consoles, lol.

Why not use your head a bit more and analyse your statement.

If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.

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Juub1990

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#38 Juub1990
Member since 2013 • 12622 Posts

Can a mod close the thread? It's essentially a repeat and @roncalencia ruined it.

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ronvalencia

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#39  Edited By ronvalencia
Member since 2008 • 29612 Posts

@gordonfreeman said:
@Syferonik said:

If its with maxed settings, impressive. If its the same settings as the current consoles, lol.

Why not use your head a bit more and analyse your statement.

If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.

Scorpio's 4.5X is boosted by at least 1.15X CU improvements, hence it's ~5.2X.

When memory bandwidth bound is not an issue, don't compared GCN version 1.1 CU to GCN version 1.3plus CU.

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#40  Edited By QuadKnight
Member since 2015 • 12916 Posts

Damn Ron took over this thread lol.

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#41 Pedro
Member since 2002 • 73969 Posts

@Wasdie said:

The "vast" majority of PCs on Steam are laptops.

This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".

Anybody who argues that is an idiot.

I think the argument touting 10K+ games is also idiotic.

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Syferonik

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#42 Syferonik
Member since 2006 • 3060 Posts

@gordonfreeman said:
@Syferonik said:

If its with maxed settings, impressive. If its the same settings as the current consoles, lol.

Why not use your head a bit more and analyse your statement.

If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.

Oh its so impressive. Nine times more powerful than a console that can be almost considered to be as weak as the Switch. And this is FB3 we're talking about. We all know how well optimized it is. Forza's engine and DICE's titles made with FB3 is all you will see with those impressive jumps.

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#43 GordonFreeman
Member since 2017 • 588 Posts

@Syferonik said:
@gordonfreeman said:
@Syferonik said:

If its with maxed settings, impressive. If its the same settings as the current consoles, lol.

Why not use your head a bit more and analyse your statement.

If it's the current console settings and Scorpio runs it at native 4K 60 FPS, that is a 9x resolution jump over the Xbox One, NINE TIMES, for a console with a GPU that has 4.5x the Teraflops.

Oh its so impressive. Nine times more powerful than a console that can be almost considered to be as weak as the Switch. And this is FB3 we're talking about. We all know how well optimized it is. Forza's engine and DICE's titles made with FB3 is all you will see with those impressive jumps.

How can a console that is 3.34x more powerful than a Switch be considered almost as weak as a Switch? Optimizations don't explain a 9x increase in resolution from a 4.5x Teraflop increase.

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Wasdie

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#44 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Pedro said:
@Wasdie said:

The "vast" majority of PCs on Steam are laptops.

This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".

Anybody who argues that is an idiot.

I think the argument touting 10K+ games is also idiotic.

How so?

PC has games. Lots of them. We're gamers. We play games.

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GordonFreeman

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#45 GordonFreeman
Member since 2017 • 588 Posts

@Wasdie said:
@Pedro said:
@Wasdie said:

The "vast" majority of PCs on Steam are laptops.

This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".

Anybody who argues that is an idiot.

I think the argument touting 10K+ games is also idiotic.

How so?

PC has games. Lots of them. We're gamers. We play games.

How many of those 10k+ games are actually viable and worth playing? Sub 10%?

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ronvalencia

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#46  Edited By ronvalencia
Member since 2008 • 29612 Posts

@quadknight said:

Damn Ron took over this thread lol.

Let's see....

Comparing GCN CU version 1.1 to GCN CU version 1.3plus is flawed.

It would be foolish to think that MS has sat on Hawaii XT GPU with zero improvements after Phil Spencer has taken over Team Xbox.

With XBO settings,

1. 4X resolution over XBO's 1.31 TFLOPS with 90 percent usage = 4.7 TFLOPS GCN version 1.1

2. 100 percent - 66.19 percent = 1.51X headroom.

3. 1.51X x 4.7 TF = 7.12 TF GCN version 1.1 ~= 6 TFLOPS GCN version 1.3plus.

4. 7.12 TF / 6 TF = 1.19X improvement i.e. 19 percent effective improvement per CU. Polaris has 15 percent improvement per CU.

Using the the old GCN version 1.1, it would need 7.12 TF to match Scorpio's 6 TF. No brainier for Scorpio landing on Fury X and GTX 1070 class GPUs.

PS4 Pro's 4.2 TF GPU with Vega NCU is a waste i.e. gimped by memory bandwidth i.e. don't blame AMD, memory setup is Sony's choice.

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Syferonik

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#47 Syferonik
Member since 2006 • 3060 Posts

@gordonfreeman: The engine does. From what other impressive looking AAA do you expect native 4k/60fps? yeah, good luck with that.

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#48 GordonFreeman
Member since 2017 • 588 Posts

@Syferonik said:

@gordonfreeman: The engine does. From what other impressive looking AAA do you expect native 4k/60fps? yeah, good luck with that.

This doesn't answer the question.

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Wasdie

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#49  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@gordonfreeman said:
@Wasdie said:
@Pedro said:
@Wasdie said:

The "vast" majority of PCs on Steam are laptops.

This is a hilarious argument. It's basically "instead of upgrading your PC and getting the 10k+ game library on that, just buy a Scorpio which can play some games better than your current PC".

Anybody who argues that is an idiot.

I think the argument touting 10K+ games is also idiotic.

How so?

PC has games. Lots of them. We're gamers. We play games.

How many of those 10k+ games are actually viable and worth playing? Sub 10%?

So... 1000? Still more variety and quality titles than the Xbox One. Was that your point?

You're fighting a losing battle here. Even Battlefront 2 is superior on the PC. There's also far more than 1000 quality titles on the PC. The amount of games on the PC is probably in the 20-30k range as well. Pretty much every major multiplatform game from 2007 plus countless exclusives. It's even getting all of the older great console games ported to it slowly over time.

Meanwhile you have the Xbox One which has like Halo 5 as exclusive that's not on the PC, and Forza 6, and the MCC. Gears 4, Quantum Break, Forza 3 Horizon (plus probably all future Forza games), and others are all on the PC now.

How do you even think that this is a basis for an argument?

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Syferonik

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#50  Edited By Syferonik
Member since 2006 • 3060 Posts

@gordonfreeman said:
@Syferonik said:

@gordonfreeman: The engine does. From what other impressive looking AAA do you expect native 4k/60fps? yeah, good luck with that.

This doesn't answer the question.

Wait for ron to explain it to you with a dozen of graphs.