So system wars has been trying to make BioWare the new pariahs of the industry..

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Rican-Prodigy

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#151 Rican-Prodigy
Member since 2011 • 25 Posts

BioWare elite? :lol:
You know, to become elite you have to be consistent. Pressing a button and something awesome happening won't account for becoming elite.
And I don't get the stab at SE, even though they their latest installment was messed up, they acknowlegded their fault. BioWare just took a dump on their fans.
BioWare just bans, locks, deletes any critisism posted on their website/forum, blind to their own garbage they produced.

Locutus_Picard
100% truth contained in this post. BioWare is trash and sold out. I regret buying ME2, biggest waste of money ever. I actually enjoyed Mass Effect. Too bad it's nothing more than a cash cow for EA now..
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lawlessx

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#152 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="edo-tensei"][QUOTE="SkyWard20"] Because Bioware has released more than one game over the past 2 years?SkyWard20

which were all slippimg as far as game content and depth goes.

how about no.

mass effect 2 and dragon age 2 should really come to mind when the words "lack of depth" come to mind.

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gamecubepad

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#153 gamecubepad
Member since 2003 • 7214 Posts

really? having an personal opinion is silly?

lawlessx

Your opinion is just that.

In the real world, Bioware is a much heralded, AAA dev whose games are loved by millions.

Bioware is a AAA dev. Their next will be AAA and sell millions. What more can I say?

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lawlessx

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#154 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"] really? having an personal opinion is silly?

gamecubepad

Your opinion is just that.

In the real world, Bioware is a much heralded, AAA dev whose games are loved by millions.

Bioware is a AAA dev. Their next will be AAA and sell millions. What more can I say?

....this is exactly the point i just made a page ago.
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SkyWard20

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#155 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="edo-tensei"]

which were all slippimg as far as game content and depth goes.lawlessx

how about no.

mass effect 2 and dragon age 2 should really come to mind when the words "lack of depth" come to mind.

the beginning of mass effect 2 alone is better than most moments mass effect 1 throws at you.
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SkyWard20

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#156 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="edo-tensei"]

which were all slippimg as far as game content and depth goes.DarkLink77

how about no.

How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.

Less content? Do you realize that a good chunk of the content were those f***ing mako missions?

even character specific missions were reduced to just that. i've played a few character-specific ( kasumi, for example ) mass effect 2 missions and they were more bloody fantastic than any character sidequest i've seen done in mass effect 1.

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lawlessx

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#157 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lawlessx"]

[QUOTE="SkyWard20"]

how about no.

SkyWard20

mass effect 2 and dragon age 2 should really come to mind when the words "lack of depth" come to mind.

the beginning of mass effect 2 alone is better than most moments mass effect 1 throws at you.

..was that really all you had to tackle that comment? I still enjoyed the first mass effect more than the 2nd
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Lucianu

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#158 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="edo-tensei"][QUOTE="Vaasman"]It's one game. I think their past successes definitely matter. It's not so horrible to still be a fan of a developer even if they don't always turn out gold. I mean where would developers like Nintendo be if their fanbase just up and abandoned them after every less-than-stellar game they've churned out?

Vaasman

Nintendo has a legacy for their many games released in a span of 20+ years, you can't even compare the two.

And in 20+ years Nintendo has churned out nothing but legendary amazing games that nobody could ever criticize right?

Nintendo is God, they e'fing saved console gaming as we know it, and molded the gaming industry. There's nothing to criticize about them, and if you dislike the games, it's your personal preferance.

Though this thread is about the failure of Bioware, and it's selling out to $$, not about Nintendo.

I can understand hating on the Wii. I hate motion gaming, but i don't care about proving my hate.

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edo-tensei

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#159 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="Vaasman"]

[QUOTE="edo-tensei"][QUOTE="Vaasman"]It's one game. I think their past successes definitely matter. It's not so horrible to still be a fan of a developer even if they don't always turn out gold. I mean where would developers like Nintendo be if their fanbase just up and abandoned them after every less-than-stellar game they've churned out?

Nintendo has a legacy for their many games released in a span of 20+ years, you can't even compare the two.

And in 20+ years Nintendo has churned out nothing but legendary amazing games that nobody could ever criticize right?

Heck no but like I said, they have a legacy since they have always appealed to the casuals. Bioware on the other hand was supposed to be a rpg developer for real rpg fans, not the other way around.
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gamecubepad

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#160 gamecubepad
Member since 2003 • 7214 Posts

....this is exactly the point i just made a page ago.lawlessx

Can't please everybody. That's how it goes.

Bioware is an elite dev. The industry standards of metacritic and sales back this. Also, I love their games, especially Mass Effect. My opinion is greater than yours. That's your approach with some facts behind it.

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SkyWard20

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#161 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="lawlessx"] mass effect 2 and dragon age 2 should really come to mind when the words "lack of depth" come to mind.

lawlessx

the beginning of mass effect 2 alone is better than most moments mass effect 1 throws at you.

..was that really all you had to tackle that comment? I still enjoyed the first mass effect more than the 2nd

umm... what do you want me to say then? that part... has depth?

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DarkLink77

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#162 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="SkyWard20"]

how about no.

SkyWard20

How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.

Less content? Do you realize that a good chunk of the content were those f***ing mako missions?

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

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SkyWard20

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#163 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="Vaasman"]

[QUOTE="edo-tensei"] Nintendo has a legacy for their many games released in a span of 20+ years, you can't even compare the two. Lucianu

And in 20+ years Nintendo has churned out nothing but legendary amazing games that nobody could ever criticize right?

Nintendo is God, they e'fing saved console gaming as we know it, and molded the gaming industry. There's nothing to criticize about them, and if you dislike the games, it's your personal preferance.

Though this thread is about the failure of Bioware, and it's selling out to $$, not about Nintendo.

I can understand hating on the Wii. I hate motion gaming, but i don't care about proving my hate.

the failure of bioware, is of course, factual.

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Lucianu

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#164 Lucianu
Member since 2007 • 10347 Posts

the failure of bioware, is of course, factual.

SkyWard20

You can't deny that it kills the boredom.

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lawlessx

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#165 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"] How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.DarkLink77

Less content? Do you realize that a good chunk of the content were those f***ing mako missions?

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

i actually didn't mind the mako missions..since i took the time to learn how to drive it.

and how bout those elevators that were in mass effect? Was an awesome idea,but sadly people hated them because they took too long ..so bioware scraps them and adds loading screens that take THE SAME AMOUNT OF TIME TO LOAD!

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edo-tensei

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#166 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="gamecubepad"]

[QUOTE="lawlessx"] really? having an personal opinion is silly?

Your opinion is just that.

In the real world, Bioware is a much heralded, AAA dev whose games are loved by millions.

Bioware is a AAA dev. Their next will be AAA and sell millions. What more can I say?

Last time I checked mass 2 didn't even sell that much to be considered by the masses all that much either, so really they're in the "I don't reaqlly know what's my audience" at this point in time really.
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SkyWard20

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#167 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"] How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.DarkLink77

Less content? Do you realize that a good chunk of the content were those f***ing mako missions?

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.
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lawlessx

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#168 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="DarkLink77"]

[QUOTE="SkyWard20"] Less content? Do you realize that a good chunk of the content were those f***ing mako missions?SkyWard20

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.

what on earth are you talking about?

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gamecubepad

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#169 gamecubepad
Member since 2003 • 7214 Posts

Last time I checked mass 2 didn't even sell that much to be considered by the masses all that much either, so really they're in the "I don't reaqlly know what's my audience" at this point in time really.edo-tensei

ME2 week 1 sales

The game likely hit over 2 million on the 360 alone. That's the audience. The 360 fans who like action-rpgs. It was designed for the 360, afterall.

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#170 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="SkyWard20"] Less content? Do you realize that a good chunk of the content were those f***ing mako missions?SkyWard20

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

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SkyWard20

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#171 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

the failure of bioware, is of course, factual.

Lucianu

You can't deny that it kills the boredom.

It's murder, the need to show everyone else that the games I like are better.

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SkyWard20

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#172 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"]

So instead of trying to fix the Mako (which was a good idea, just poorly a implemented one), they remove the Mako completely and give us planet scanning, which is worse.

I would rather do Mako missions than scan planets. Scanning planets is incredibly boring and reeks of lazy design.

DarkLink77

I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

And what was there to fix about the Mako missions?

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Vaasman

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#173 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="Vaasman"]

[QUOTE="edo-tensei"] Nintendo has a legacy for their many games released in a span of 20+ years, you can't even compare the two. edo-tensei

And in 20+ years Nintendo has churned out nothing but legendary amazing games that nobody could ever criticize right?

Heck no but like I said, they have a legacy since they have always appealed to the casuals. Bioware on the other hand was supposed to be a rpg developer for real rpg fans, not the other way around.

They aren't supposed to do anything. They're a business and being a business means growing and appealing to a larger market. They don't need to make hardcore RPG's if they don't want and they owe you nothing.

Besides if you were a real RPG fan you'd play PnP instead, because video games aren't even going to touch PnP in strict role-playing for a long, long time.

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lawlessx

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#174 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="DarkLink77"]

[QUOTE="SkyWard20"] I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.SkyWard20

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

The point is why cut it out entirely? why didn't they take the time to improve on the idea? Same thing goes for the inventory system from the first game. Yeah it could be a real pain to manage everything,but instead of fixing it they completely got rid of it.
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DarkLink77

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#175 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="SkyWard20"] I would... not? Scanning planets isn't really comparable to all of Mass Effect 1's sidequests. Most of the sidequests in Mass Effect 1 were with the Mako... scanning planets is more like harvesting minerals and discs in Mass Effect 1. The real sidequests... are better. You're saying they just cut out content for the sake of cutting out content, instead of using available funds to improve other aspects of the game.SkyWard20

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

I'm sure they used that money on something. But they they improved very few of the major complaints from ME. Most of them were just cut entirely. Combat got better, but that was about it.

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exiledsnake

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#176 exiledsnake
Member since 2005 • 1906 Posts
I'm not gonna say Bioware is horrible but I will say that Mass Effect and Dragon Age are what made me a fan of Bioware......... up until they released Mass Effect 2 and Dragon Age 2 of course. My big gripe was the story on both sequels and I really hope DA2 and ME2 just suffered from sophomore syndrome and that ME3 will come back better than ever.
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#177 exiledsnake
Member since 2005 • 1906 Posts

Besides if you were a real RPG fan you'd play PnP instead, because video games aren't even going to touch PnP in strict role-playing for a long, long time.

Vaasman

Most people can play both. They aren't mutually exclusive.

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edo-tensei

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#178 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="Vaasman"]

[QUOTE="edo-tensei"][QUOTE="Vaasman"]And in 20+ years Nintendo has churned out nothing but legendary amazing games that nobody could ever criticize right?

Heck no but like I said, they have a legacy since they have always appealed to the casuals. Bioware on the other hand was supposed to be a rpg developer for real rpg fans, not the other way around.

They aren't supposed to do anything. They're a business and being a business means growing and appealing to a larger market. They don't need to make hardcore RPG's if they don't want and they owe you nothing.

Besides if you were a real RPG fan you'd play PnP instead, because video games aren't even going to touch PnP in strict role-playing for a long, long time.

PnP? lol. I'm refering to video games not table games. And as for your other comment, it's certainly a very "sw" way of looking at things, and they for sure deserve the hate they're getting if it's really that way, why are people defending them again?
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SkyWard20

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#179 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"]

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

DarkLink77

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

I'm sure they used that money on something. But they they improved very few of the major complaints from ME. Most of them were just cut entirely. Combat got better, but that was about it.

Was there anything actually... good about the mako, in people's minds, I mean? I didn't think they were horrible; just something that I wouldn't miss.

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DarkLink77

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#180 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="SkyWard20"] You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.SkyWard20

I'm sure they used that money on something. But they they improved very few of the major complaints from ME. Most of them were just cut entirely. Combat got better, but that was about it.

Was there anything actually... good about the mako, in people's minds, I mean? I didn't think they were horrible; just something that I wouldn't miss.

I think the concept of traveling around and exploring planets was really awesome, and it could be really fun in certain areas of the original game. It was let down by poor controls and poor planet design, however. I mean, how many freakin' ice planets are there in the ME universe?
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Birdy09

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#181 Birdy09
Member since 2009 • 4775 Posts
Because Biowares games have become milkage, dumbed down average games? "hateboys" .... yea right.
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Jynxzor

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#182 Jynxzor
Member since 2003 • 9313 Posts
I was never a fan of the Mass effect series but I did enjoy Dragon Age alot, and seeing Mass Effect rub off on Dragon Age 2 in such a obscene way just shut me down along with other faulters in the game. I seriously felt like I was playing a Mass Effect 2 mod with swords instead of guns.
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skrat_01

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#183 skrat_01
Member since 2007 • 33767 Posts

It's no secret EA had something to do with DA2 being rushed out the door before ME3....

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SkyWard20

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#184 SkyWard20
Member since 2009 • 4509 Posts
[QUOTE="SkyWard20"]

[QUOTE="DarkLink77"]

I'm sure they used that money on something. But they they improved very few of the major complaints from ME. Most of them were just cut entirely. Combat got better, but that was about it.

DarkLink77

Was there anything actually... good about the mako, in people's minds, I mean? I didn't think they were horrible; just something that I wouldn't miss.

I think the concept of traveling around and exploring planets was really awesome, and it could be really fun in certain areas of the original game. It was let down by poor controls and poor planet design, however. I mean, how many freakin' ice planets are there in the ME universe?

That's what you're doing in Mass Effect 2. Exploring different planets. I'd rather get more uniquely designed and fleshed out planets than mission designs which by their very nature have to be repetitive.
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Lionheart08

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#185 Lionheart08
Member since 2005 • 15814 Posts

[QUOTE="SkyWard20"]

[QUOTE="edo-tensei"]

which were all slippimg as far as game content and depth goes.DarkLink77

how about no.

How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.

There'll be more content, it'll just come in the form of DLC.

This whole "EA is the root of any and all of Bioware currnt flaws" I pick up from threads like these comes off as petty blame shifting. Hypothetically, even if EA did convince Bioware to expand it's market, that doesn't excuse Bioware are creating half-assed plots and cut-and-pasted level designs. Honestly, I think Bioware saw all the money they raked with ME2 and decided to follow suit with that because it was easier. Dragon Age 2 pretty much proves it; Origins was critically well-recieved and made a lot of money. About the only complaints were over the console-ports of the game. Exactly how they saw those complaints and came to the conclusion to make a hack-n-slas, with cut and past levels is beyond me.

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heretrix

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#186 heretrix
Member since 2004 • 37881 Posts

It's no secret EA had something to do with DA2 being rushed out the door before ME3....

skrat_01

The way people are posting in this thread you'd think that it was a secret. The Bioware that existed before EA bought them is dead. They are now an EA studio and EA is calling the shots. It's pretty obvious that they don't want a deep RPG that's going to sell to 15 people, they want a game that is going to sell to the mass audience. People need to accept it and move on.

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Locutus_Picard

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#187 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"]

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

DarkLink77

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

I'm sure they used that money on something.

Probably the sex scenes. Let's-have-it-on-right-here-up-against-the-wall isn't cheap to produce youknow. You have to hire people for motion captures and you'll have to account for different character models. :P

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heretrix

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#188 heretrix
Member since 2004 • 37881 Posts

[QUOTE="DarkLink77"][QUOTE="SkyWard20"]

how about no.

Lionheart08

How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.

There'll be more content, it'll just come in the form of DLC.

This whole "EA is the root of any and all of Bioware currnt flaws" I pick up from threads like these comes off as petty blame shifting. Hypothetically, even if EA did convince Bioware to expand it's market, that doesn't excuse Bioware are creating half-assed plots and cut-and-pasted level designs. Honestly, I think Bioware saw all the money they raked with ME2 and decided to follow suit with that because it was easier. Dragon Age 2 pretty much proves it; Origins was critically well-recieved and made a lot of money. About the only complaints were over the console-ports of the game. Exactly how they saw those complaints and came to the conclusion to make a hack-n-slas, with cut and past levels is beyond me.

It's EA's fault because Bioware isn't Bioware anymore. They are an EA studio and EA makes the rules. Trust me on this when, your company is bought out, your past agenda is DEAD. Whatever your work ethics are it doesn't matter as you are absorbed in the the corporate culture of the company that now owns you and whatever decisions you want to make are secondary to what the larger comapny wants. I've been working in a corporate environment for a long time and I see this kind of stuff go down all the time. it is the rare studio (Blizzard, Bungie) that can sidestep this.

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SkyWard20

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#189 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="DarkLink77"][QUOTE="SkyWard20"]

how about no.

Lionheart08

How about yeah? ME to ME2? Less content. Less RPG elements, inferior plot. DAO to DAII? Less content. Less RPG elements, recycled dungeons, content. Just less.

There'll be more content, it'll just come in the form of DLC.

This whole "EA is the root of any and all of Bioware currnt flaws" I pick up from threads like these comes off as petty blame shifting. Hypothetically, even if EA did convince Bioware to expand it's market, that doesn't excuse Bioware are creating half-assed plots and cut-and-pasted level designs. Honestly, I think Bioware saw all the money they raked with ME2 and decided to follow suit with that because it was easier. Dragon Age 2 pretty much proves it; Origins was critically well-recieved and made a lot of money. About the only complaints were over the console-ports of the game. Exactly how they saw those complaints and came to the conclusion to make a hack-n-slas, with cut and past levels is beyond me.

Obviously BioWare agreed to develop Dragon Age 2, but I bet it was EA who set the deadline, at least.
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edidili

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#190 edidili
Member since 2004 • 3449 Posts

It's EA's fault because Bioware isn't Bioware anymore. They are an EA studio and EA makes the rules.

heretrix

This is what many fail to understand. There is no Bioware anymore as it used to be. EA at this point decides everything. This is not a case of a developer giving the publishing rights for a game to EA like Crytek for example. EA owns the game and the Bioware company.

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Pug-Nasty

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#191 Pug-Nasty
Member since 2009 • 8508 Posts

I just don't see what anyone likes about their games. Story, dialog? Maybe... but the gameplay is always, always poor.

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KC_Hokie

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#192 KC_Hokie
Member since 2006 • 16099 Posts
The quality of Bioware is starting to decline. Look at Dragon Age 2 (the worst full game they ever released according to Metacritic) and their latest ME 2 DLC (worst ME 2 DLC).
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The_Game21x

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#193 The_Game21x
Member since 2005 • 26440 Posts

Meh. Bioware has made my favorite new series of the generation (Mass Effect) the two letdowns I've gotten from that series in the form of the Pinnacle Station (garbage) and Arrival (Meh) DLC are far overshadowed by the greatness they've delivered in the forms of everything else they've done with the Mass Effect series (especially Mass Effect 2).

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dreman999

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#194 dreman999
Member since 2004 • 11514 Posts

[QUOTE="heretrix"]

[QUOTE="KalDurenik"] How is it evolution to remove things.

locopatho

Because sometimes things don't work and they should be removed.

Seriously, how often was anyone casting "Increase Luck" in Baldur's Gate :P Keep the good, cut the fat.

Only for my thief mage on very hard locks.But why not just buy a potion?

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dreman999

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#195 dreman999
Member since 2004 • 11514 Posts

I just don't see what anyone likes about their games. Story, dialog? Maybe... but the gameplay is always, always poor.

Pug-Nasty

Key note:To you.... But to other people, they love it. We know you hate their games, I think yo can keep it to yourself sice you have nothing to add.

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dreman999

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#196 dreman999
Member since 2004 • 11514 Posts

[QUOTE="heretrix"]

It's EA's fault because Bioware isn't Bioware anymore. They are an EA studio and EA makes the rules.

edidili

This is what many fail to understand. There is no Bioware anymore as it used to be. EA at this point decides everything. This is not a case of a developer giving the publishing rights for a game to EA like Crytek for example. EA owns the game and the Bioware company.

And yet Crysis 2 turned out to be a great game anyway...

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dreman999

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#197 dreman999
Member since 2004 • 11514 Posts

[QUOTE="SkyWard20"][QUOTE="DarkLink77"]

That's exactly what they did. They didn't actually try to fix anything people complained about. They just cut it out.

And the side quests in Mass Effect 2 were terrible.

lawlessx

You... you don't think it's more plausible to say they used their funds on something else? Cutting out the mako content doesn't mean they cut out part of their budget they would otherwise invest.

The point is why cut it out entirely? why didn't they take the time to improve on the idea? Same thing goes for the inventory system from the first game. Yeah it could be a real pain to manage everything,but instead of fixing it they completely got rid of it.

But you have to ask yourself this......Is it even need?

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Jynxzor

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#198 Jynxzor
Member since 2003 • 9313 Posts

But you have to ask yourself this......Is it even needed?dreman999
First...Was 3 posts needed to make 3 posts to reply to 3 questions? You can multiquote here. Anyways on to more of why people think Bioware Removed too much from there games. I'll use DAII as a example because it's the worst offender for this to date. In Dragon Age II your companions are restricted to there own personal garbs with the only upgrades being found in obscure markets or random quests. There is not a lick of customizabillity to there armour if you wanted to stack fire resists for a special encounter, sure you got rings and amulets but your options are now far more limited than in the previous game. During interviews they have been asked this alot of times and told us. "Because we made them there own special armours, wouldn't make sense for someone to wear ANYTHING else" The only change we can make is when we "Befriend" certain members of our party and even then it's only athstetic.

If thats what Bioware was concerned about why not just lock there armours appearance? I'm sure there would still be complaints but at least they could say that they gave us the options to customize our team as we seen fit. Hell the game itself throws armour that your character can't use at you like it was out of style. Why did they even include the armour into loot pools outside of your choosen class? Why did they not just toss some extra gold at you or you know...stuff hawke of your choosing might be able to use.

It's flat out lazy they couldn't even be bothered to remove the items you can't use from the loot pools only to taunt your mage characters with awesome armour peices that would make them far more usefull or bows that make Bianca cry. Perfect world they would tailor some armour drops to each member of your party so they can keep there precious visuals and give us the customization options that people who play these types of games want. It's not a question of mainstream appeal because Bioware got allot of "Mainstream" hate about some stupid design choices they made so they could cut corners.

hell thats only one of many things they did amazingly poorly in developement...don't even get me started on having a grand total of 8 areas to fight/explore.

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Locutus_Picard

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#199 Locutus_Picard
Member since 2004 • 4166 Posts

Wait, even with the glaring bull- above...the game got a 8.0?
I've seen game scores succomb to low 6's because of smaller and more trivial things than the thing stated above...but Dragon Age gets a free pass for it?
And the last time I saw 8 area's in total was in Devil May Cry 4...seems to me Dragon Age would barely deserve a 7.0
This is what publicity and hype can do, sucker people into buying garbage at full price.

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TheEroica

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#200 TheEroica  Moderator
Member since 2009 • 24583 Posts

There is just so much anamosity for BioWare right now... sad. Most of it is just speculation to. people critiquing games from heresay and assumptions as to what is said behind closed doors. Hopefully BioWare proves you're all a bunch of cackling hens when they drop ME3...