So system wars has been trying to make BioWare the new pariahs of the industry..

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dreman999

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#251 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="DarkLink77"] Depth in shooters is based on skill. It's not the same in RPGs. Depth in shooters in added through mechanics. Rocket jumping, bunny hopping, circle strafing, circle jumping, hook jumping, map control, etc are what adds depths in shooters.DarkLink77

But any shooter has that.

No, not every shooter has those things. In fact, most don't, It's based solely on the way Quake's movement physics operate.

So COD has no map control, or cirle staffing? I know FPS is based on skill but when has a fsp game play not be based of skill. Even to get the killstreaks you need skill. The problem is the it's too easy to dominate with the killstreaks. That it.

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Poncho_Hachacha

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#252 Poncho_Hachacha
Member since 2011 • 675 Posts
Bioware's depth in gameplay and story telling has gone down since partnering with EA, but I'd still consider them elite. They did a lot of classic work on the original xbox and the 360 like KOTOR 1, Jade Empire, the Mass Effect series, and Dragon Age. All are at least considered great titles by reviewers with many being classics in their genres. I don't know if some of their recent work can actually pass as rpgs (Mass Effect 2) but they are still great games for what they are.
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DarkLink77

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#253 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="dreman999"] But any shooter has that.

dreman999

No, not every shooter has those things. In fact, most don't, It's based solely on the way Quake's movement physics operate.

So COD has no map control, or cirle staffing? I know FPS is based on skill but when has a fsp game play not be based of skill. Even to get the killstreaks you need skill. The problem is the it's too easy to dominate with the killstreaks. That it.

CoD players have no need for map control because there's no weapons or power ups on the map. Controlling the map doesn't help you win. And no, circle strafing in CoD doesn't work because the player moves to slowly for it to be effective.
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LookAnDrolL

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#254 LookAnDrolL
Member since 2008 • 2483 Posts
BioWare is the spoiled brat of gaming
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dreman999

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#255 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="DarkLink77"] No, not every shooter has those things. In fact, most don't, It's based solely on the way Quake's movement physics operate. DarkLink77

So COD has no map control, or cirle staffing? I know FPS is based on skill but when has a fsp game play not be based of skill. Even to get the killstreaks you need skill. The problem is the it's too easy to dominate with the killstreaks. That it.

CoD players have no need for map control because there's no weapons or power ups on the map. Controlling the map doesn't help you win. And no, circle strafing in CoD doesn't work because the player moves to slowly for it to be effective.

So a sniper point has no value. Or making sure no one flanks you. Or keeping your team together has no point, and the bomb I set there for a trap.....No point? Map control is not always about controling weapons only you know.

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DarkLink77

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#256 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="dreman999"] So COD has no map control, or cirle staffing? I know FPS is based on skill but when has a fsp game play not be based of skill. Even to get the killstreaks you need skill. The problem is the it's too easy to dominate with the killstreaks. That it.

dreman999

CoD players have no need for map control because there's no weapons or power ups on the map. Controlling the map doesn't help you win. And no, circle strafing in CoD doesn't work because the player moves to slowly for it to be effective.

So a sniper point has no value. Or making sure no one flanks you. Or keeping your team together has no point, and the bomb I set there for a trap.....No point? Map control is not always about controling weapons only you know.

The latter two are not map control. That's just situational awareness and good teamwork. There is an advantage to be had in controlling specific areas, but not the whole map. It's not really map control.
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Vaasman

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#257 Vaasman
Member since 2008 • 15879 Posts

BioWare is the spoiled brat of gamingLookAnDrolL
Would you care to elaborate?

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Jag85

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#258 Jag85
Member since 2005 • 20706 Posts

I've noticed a clear outpouring of hateboys on this forum going for BioWares throat, calling them washed up and under EA's spell and maybe the worst of all, comparing them to that bumbling mess known as Square Enix. Now I know that the opinions expressed in System Wars dont account for one percent of one percent of the opinions of the gaming comunity, but seriously guys? Bioware is still one of the elite and leading developers on earth and while yes, the vision of bioware has seemingly been impacted by the EA money factory, Bioware is still turning out highly rated and asthetically immersive games and will continue to.

The company has more on their plate then ever before with an MMO, sequals to highly touted games and multiplat development and yet they still turn out high quality work.

Im no appologist for anything in this business, I call it exactly how I see it... Bioware has nothing to appologize about.

TheEroica

What does Square Enix have to do with this? While Bioware were performing better for the last several years, SE have learnt from their mistakes and are this time performing better than Bioware in 2011 so far.

The highest rated RPG of 2011 so far is SE's "Tactics Ogre: Let Us Cling Together", which GameSpot scored higher than both Mass Effect 2 (PS3 release) and Dragon Age II. Meanwhile, "Final Fantasy Dissidia 012" got the same score as Dragon Age II, while SE's "The 3rd Birthday" (though not as great) at least scored higher than Mass Effect 2: Arrival. The only other SE RPG in 2011 so far, "Dragon Quest Monsters: Joker 2" (which will never release Westside), has scored highly in Famitsu (not that it should mean anything to us Westerners).

If we're going to judge both companies based on their recent performance this year, SE is clearly leading so far.

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dreman999

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#259 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="DarkLink77"] CoD players have no need for map control because there's no weapons or power ups on the map. Controlling the map doesn't help you win. And no, circle strafing in CoD doesn't work because the player moves to slowly for it to be effective.DarkLink77

So a sniper point has no value. Or making sure no one flanks you. Or keeping your team together has no point, and the bomb I set there for a trap.....No point? Map control is not always about controling weapons only you know.

The latter two are not map control. That's just situational awareness and good teamwork. There is an advantage to be had in controlling specific areas, but not the whole map. It's not really map control.

Controling an area with team work and key vantage points is area control. It's the basics of area control. Even it yourdoing it to hold on to a weapon drop in Halo, your doing all those things. If the enemy can't get into the area you in, it due to all of what your doing that I listed. Indivisual skill does not overwhelme good team work, and it take great skill to have team work. Area control is part of team work or if youby yourself good planning. No matter what you do you have to plan your action. These are the basics in combate. If that is not areacontrol what is?

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dreman999

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#260 dreman999
Member since 2004 • 11514 Posts

[QUOTE="LookAnDrolL"]BioWare is the spoiled brat of gamingVaasman

Would you care to elaborate?

Ignore him.

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mirgamer

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#261 mirgamer
Member since 2003 • 2489 Posts
Bioware traded some gameplay features and depths for a more cinematic approach. Not exactly a fan of their new mindset but they are still one of the better game devs out there.
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dreman999

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#262 dreman999
Member since 2004 • 11514 Posts
Bioware traded some gameplay features and depths for a more cinematic approach. Not exactly a fan of their new mindset but they are still one of the better game devs out there.mirgamer
Ironic, how DA2 add more to it and noone notices, but no armour charge for your allies everone remembers.
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KalDurenik

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#263 KalDurenik
Member since 2004 • 3736 Posts
[QUOTE="mirgamer"]Bioware traded some gameplay features and depths for a more cinematic approach. Not exactly a fan of their new mindset but they are still one of the better game devs out there.dreman999
Ironic, how DA2 add more to it and noone notices, but no armour charge for your allies everone remembers.

Who care about a cinematic approach that limit everything else? its like the post on the Bioware forum where they say "Yeah back in the old days people wished to have a voiced character!" And then if you would ask them: "Would you take a voiced character if we remove 4 choices from the dialog, and 90% of the text?" I could not care at all about a bland, boring, horrible cinematic experience that dont add anything to the rpg.
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LookAnDrolL

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#264 LookAnDrolL
Member since 2008 • 2483 Posts

[QUOTE="LookAnDrolL"]BioWare is the spoiled brat of gamingVaasman

Would you care to elaborate?

Reviewers tend to be really compliant with them... I'm not saying that every bioware game is overrated, I'm just saying that not all their games are top quality as some think
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Jankarcop

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#265 Jankarcop
Member since 2011 • 11058 Posts

stop hating on Bioware, DAII has a respectable 77% average on GR....

....

:D

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Vaasman

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#266 Vaasman
Member since 2008 • 15879 Posts

[QUOTE="Vaasman"]

[QUOTE="LookAnDrolL"]BioWare is the spoiled brat of gamingLookAnDrolL

Would you care to elaborate?

Reviewers tend to be really compliant with them... I'm not saying that every bioware game is overrated, I'm just saying that not all their games are top quality as some think

...so that makes them spoiled brats? I don't think that phrase is what you meant. Maybe you just meant overpraised or something?

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therancors

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#267 therancors
Member since 2005 • 709 Posts

stop hating on Bioware, DAII has a respectable 77% average on GR....

....

:D

Jankarcop

Funny, PC version on GR is 78.98. Does that mean 360 gamers have higher standards? :shock: :P

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Makari

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#268 Makari
Member since 2003 • 15250 Posts

[QUOTE="Locutus_Picard"][QUOTE="heretrix"]You're right because selling your business means selling your soul. It's business and it happens all the damn time. Seriously, some of you guys really need to spend more time in the real world.

People like money, that's primarily why you go into business. I'm not asking anyone to be sympathetic to Bioware. I just recognize the reality of the situation.

heretrix

Yes but why EA...? They're famed for butchering their own games.

Because they love money and EA probably offered the most. It's simple math.

EA bought out the group that ran Bioware - Elevation Partners, which owned Bioware and Pandemic. Elevation Partners themselves had a fair number of ex-EA people anyway, and some people like EA's then-new-CEO Riccitello had come directly *from* Elevation Partners to take over EA.
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#269 DarthBilf
Member since 2004 • 1357 Posts

[QUOTE="Jankarcop"]

stop hating on Bioware, DAII has a respectable 77% average on GR....

....

:D

therancors

Funny, PC version on GR is 78.98. Does that mean 360 gamers have higher standards? :shock: :P

No, he was just cherry-picking the score that would support his viewpoint the most. Does anyone even pay attention to GR anymore?
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#270 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="Jag85"]

[QUOTE="TheEroica"]

I've noticed a clear outpouring of hateboys on this forum going for BioWares throat, calling them washed up and under EA's spell and maybe the worst of all, comparing them to that bumbling mess known as Square Enix. Now I know that the opinions expressed in System Wars dont account for one percent of one percent of the opinions of the gaming comunity, but seriously guys? Bioware is still one of the elite and leading developers on earth and while yes, the vision of bioware has seemingly been impacted by the EA money factory, Bioware is still turning out highly rated and asthetically immersive games and will continue to.

The company has more on their plate then ever before with an MMO, sequals to highly touted games and multiplat development and yet they still turn out high quality work.

Im no appologist for anything in this business, I call it exactly how I see it... Bioware has nothing to appologize about.

What does Square Enix have to do with this? While Bioware were performing better for the last several years, SE have learnt from their mistakes and are this time performing better than Bioware in 2011 so far.

The highest rated RPG of 2011 so far is SE's "Tactics Ogre: Let Us Cling Together", which GameSpot scored higher than both Mass Effect 2 (PS3 release) and Dragon Age II. Meanwhile, "Final Fantasy Dissidia 012" got the same score as Dragon Age II, while SE's "The 3rd Birthday" (though not as great) at least scored higher than Mass Effect 2: Arrival. The only other SE RPG in 2011 so far, "Dragon Quest Monsters: Joker 2" (which will never release Westside), has scored highly in Famitsu (not that it should mean anything to us Westerners).

If we're going to judge both companies based on their recent performance this year, SE is clearly leading so far.

SquareEnix deserves NO CREDIT for Tactics Ogre...none. Its a reamke of a 1995 game that was NOT developed by Square. Dissidia sucks...plain and simple.
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texasgoldrush

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#271 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="dreman999"][QUOTE="mirgamer"]Bioware traded some gameplay features and depths for a more cinematic approach. Not exactly a fan of their new mindset but they are still one of the better game devs out there.KalDurenik
Ironic, how DA2 add more to it and noone notices, but no armour charge for your allies everone remembers.

Who care about a cinematic approach that limit everything else? its like the post on the Bioware forum where they say "Yeah back in the old days people wished to have a voiced character!" And then if you would ask them: "Would you take a voiced character if we remove 4 choices from the dialog, and 90% of the text?" I could not care at all about a bland, boring, horrible cinematic experience that dont add anything to the rpg.

Actually Hawke has more dialogue options than the Warden ever did. DAO had at most 6 options, while in DAII I had up to 10. For example, the scene at the beginning of Act III, I had 7 dialogie options at one point.
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#272 Ace6301
Member since 2005 • 21389 Posts
[QUOTE="therancors"]

[QUOTE="Jankarcop"]

stop hating on Bioware, DAII has a respectable 77% average on GR....

....

:D

DarthBilf

Funny, PC version on GR is 78.98. Does that mean 360 gamers have higher standards? :shock: :P

No, he was just cherry-picking the score that would support his viewpoint the most. Does anyone even pay attention to GR anymore?

And it got an 8 here and has 82 on metacritic (with a 4.3 user score, ouch). Considering the first game was AAA that's a step down. 15% is quite a bit. Bioware has been worse than they were earlier in the generation. Seriously who's going to argue that DA2 is in anyway better than DAO and ME 1 and 2 besides the fanboys?
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texasgoldrush

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#273 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="DarthBilf"][QUOTE="therancors"]Funny, PC version on GR is 78.98. Does that mean 360 gamers have higher standards? :shock: :P

Ace6301

No, he was just cherry-picking the score that would support his viewpoint the most. Does anyone even pay attention to GR anymore?

And it got an 8 here and has 82 on metacritic (with a 4.3 user score, ouch). Considering the first game was AAA that's a step down. 15% is quite a bit. Bioware has been worse than they were earlier in the generation. Seriously who's going to argue that DA2 is in anyway better than DAO and ME 1 and 2 besides the fanboys?

DAII has a far better story and characters than DAO I think DAO is grossly overrated....it sticking to tradition hurts the game along with its inconsistant writing and two dimensional clones of KOTOR and Jade Empire characters. ME1 was flawed as well, however ME2 is the mosta warded game of 2010 along with RDR.

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Jag85

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#274 Jag85
Member since 2005 • 20706 Posts

[QUOTE="Jag85"]

What does Square Enix have to do with this? While Bioware were performing better for the last several years, SE have learnt from their mistakes and are this time performing better than Bioware in 2011 so far.

The highest rated RPG of 2011 so far is SE's "Tactics Ogre: Let Us Cling Together", which GameSpot scored higher than both Mass Effect 2 (PS3 release) and Dragon Age II. Meanwhile, "Final Fantasy Dissidia 012" got the same score as Dragon Age II, while SE's "The 3rd Birthday" (though not as great) at least scored higher than Mass Effect 2: Arrival. The only other SE RPG in 2011 so far, "Dragon Quest Monsters: Joker 2" (which will never release Westside), has scored highly in Famitsu (not that it should mean anything to us Westerners).

If we're going to judge both companies based on their recent performance this year, SE is clearly leading so far.

texasgoldrush

SquareEnix deserves NO CREDIT for Tactics Ogre...none. Its a reamke of a 1995 game that was NOT developed by Square. Dissidia sucks...plain and simple.

Tactics Ogre: Let Us Cling Together is a Square Enix remake of a game that was developed by their subsidiary Quest, therefore it's a Square Enix game. The remake also has new original features that greatly enhance the game (like the innovative branching timeline concept), so it's nothing like the usual SE remake we've come to expect.

And I don't like Dissidia much myself either, but I was only pointing out the fact that the critical reception for Dragon Age II hasn't been any better than Dissidia 012, so it's not like Bioware are doing any better than SE this year, unlike what the OP was implying.

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edidili

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#275 edidili
Member since 2004 • 3449 Posts

[QUOTE="KalDurenik"][QUOTE="dreman999"] Ironic, how DA2 add more to it and noone notices, but no armour charge for your allies everone remembers.texasgoldrush
Who care about a cinematic approach that limit everything else? its like the post on the Bioware forum where they say "Yeah back in the old days people wished to have a voiced character!" And then if you would ask them: "Would you take a voiced character if we remove 4 choices from the dialog, and 90% of the text?" I could not care at all about a bland, boring, horrible cinematic experience that dont add anything to the rpg.

Actually Hawke has more dialogue options than the Warden ever did. DAO had at most 6 options, while in DAII I had up to 10. For example, the scene at the beginning of Act III, I had 7 dialogie options at one point.

It doesn't matter how many lines you have when none of those make a difference in the story. Most of those lines are just saying the same thing in a different tone.

1. I happily agree to help you

2. I'll help but listen to this joke first

3. This better be worth it when I come back you dip***

That's DA2 dialogue in a nutshell. You just agree in different ways and even when you do not agree it doesn't matter anyway. The same crap will still happen.

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h575309

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#276 h575309
Member since 2005 • 8551 Posts

I havent played through DA2 yet so judging by all of their previous merits this gen, their easily god tier (Mass Effect 1, 2 and DAO). All critically acclaimed and definitely some of the best games this gen. Is DA2 a sign of them selling out to the CoD crowd? Only time will tell. I definitely hope not.

On a kind of unrelated note, why the FARK did theymess with the camera in PCDA2? (judging by the demo) Retarded move right there.

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kozzy1234

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#277 kozzy1234
Member since 2005 • 35966 Posts

Co-sign, although my fav Bioware games are older ones, I still like there new ones.

Origins was awesome, ME1 was awesome, ME2 and DA2 are more action oriented (like Jade Empire was when compared to KOTOR,etc..) but they are still fun times with good story/characters and dialogue, just not as much RPG elements are previous games.

The cool thing to do right now is hate on Bioware. Sure I would LOVE all bioware games to be like Baldurs Gate, NWN1 and KOTOR, but the other more action oriented Bioware games liek Jade Empire, ME2 and DA2 are still tons of fun and alot better then most other games put out atm.

Until Bioware makes a game that I find to be BAD or a slap in the face like say GOTHIC4 was to Gothic 1-3 or say Operation Flashpoint DR to the original series, I will continue to support Bioware. IMO they have not made a bad game yet, just they have made a few games with more action then previous games.

RPGS are my fav genre and I LOVE hardcore rpgs but at the same time I can enjoy more action orietned rpgs to if they have good story, cahracters, gameworld,dialogue,etc..

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Lto_thaG

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#278 Lto_thaG
Member since 2006 • 22611 Posts

SW always overreacts.
These aren't your average gamers.

BioWare still rocks.

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kozzy1234

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#279 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="DarthBilf"][QUOTE="therancors"]Funny, PC version on GR is 78.98. Does that mean 360 gamers have higher standards? :shock: :P

Ace6301

No, he was just cherry-picking the score that would support his viewpoint the most. Does anyone even pay attention to GR anymore?

And it got an 8 here and has 82 on metacritic (with a 4.3 user score, ouch). Considering the first game was AAA that's a step down. 15% is quite a bit. Bioware has been worse than they were earlier in the generation. Seriously who's going to argue that DA2 is in anyway better than DAO and ME 1 and 2 besides the fanboys?

People were complaining for months on end on the bioware forums and on this site about Mass Effect2 and how dumbed down it is and how they took away all the godo stuff from ME1, DA2 did exactly the same thing that ME2 did.

ME2 and DA2 are less RPG then the previous games in the series, but still enjoyable imo. I am kind of confused how you can stick up for ME2 and knock DA2 though when they pretty much did the exact same thing.... took away from elements that alot of hardcore fans were angry with.

Jade Empire, ME2 and DA2 are much more actino oriented and less RPG elements then Biowares other games but that does not automatically make them bad games. They took away some of the rpg stuff for more streamlined and actino oriented combat.

I still like those Bioware games (JE, ME2 and DA2) but they are all definatly more action oriented.

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edidili

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#280 edidili
Member since 2004 • 3449 Posts

[QUOTE="Ace6301"][QUOTE="DarthBilf"] No, he was just cherry-picking the score that would support his viewpoint the most. Does anyone even pay attention to GR anymore?kozzy1234

And it got an 8 here and has 82 on metacritic (with a 4.3 user score, ouch). Considering the first game was AAA that's a step down. 15% is quite a bit. Bioware has been worse than they were earlier in the generation. Seriously who's going to argue that DA2 is in anyway better than DAO and ME 1 and 2 besides the fanboys?

People were complaining for months on end on the bioware forums and on this site about Mass Effect2 and how dumbed down it is and how they took away all the godo stuff from ME1, DA2 did exactly the same thing that ME2 did.

ME2 and DA2 are less RPG then the previous games in the series, but still enjoyable imo. I am kind of confused how you can stick up for ME2 and knock DA2 though when they pretty much did the exact same thing.... took away from elements that alot of hardcore fans were angry with

Which was a pretty stupid move. ME was a lite rpg anyway, the fanbase still loved the sequel. Streamlining DA this much though doesn't go well for DA:O fans. It wasn't a semi shooter trying to be a rpg, it was a classic rpg through and through.

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dreman999

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#281 dreman999
Member since 2004 • 11514 Posts
[QUOTE="dreman999"][QUOTE="mirgamer"]Bioware traded some gameplay features and depths for a more cinematic approach. Not exactly a fan of their new mindset but they are still one of the better game devs out there.KalDurenik
Ironic, how DA2 add more to it and noone notices, but no armour charge for your allies everone remembers.

Who care about a cinematic approach that limit everything else? its like the post on the Bioware forum where they say "Yeah back in the old days people wished to have a voiced character!" And then if you would ask them: "Would you take a voiced character if we remove 4 choices from the dialog, and 90% of the text?" I could not care at all about a bland, boring, horrible cinematic experience that dont add anything to the rpg.

I was referring to tactics.