The FALLOUT 3 Reality Thread

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foxhound_fox

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#251 foxhound_fox
Member since 2005 • 98532 Posts
All 50 of you screaming at the top of your lungs won't do much, though. Just sayin'. More people will enjoy Fallout 3 than any of the previous games in the franchise, because it'll be more commercial, but not quite casual. I think this makes some of the elite fans super ******. BioShockOwnz

You should read some of the posts made by some of the "elite fans" in this thread. They are the only ones making sense.

As a fan of chocolate, I don't want Bethesda to give me vanilla icecream and call it chocolate.
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thrones

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#252 thrones
Member since 2004 • 12178 Posts
[QUOTE="thrones"][QUOTE="SecretPolice"][QUOTE="Dreams-Visions"][QUOTE="HummaKavula"]

No matter what people say; Oblivion will always be an RPG abomination and a mediocre hack & slash dungeon crawler. I tried it out recently and I'm disgusted at how awful it is. It's like a huge coffee-stain on my favorite and only shirt.

Having said that, I have absolutely no faith in Bethesda.

Seriosly, blowing away and old woman's head, putting it on a counter and trying talking to it and calling it dark humor. Ha ha ha! Hilarious! Except no one's laughing.

Dreams-Visions

you forgot to add, "...in my opinion." becaues all the critical acclaim from reviewers, magazines and gamers adamantly disagree with you.

It wasn't your cup of coffe, fine. But don't suppose to make it a fact that the game sucked. Your opinion is not fact. Don't present it as such.

In fact, many called Oblivion GOTY. :)

Doesn't stop it from being a overly simplified game compared to Morrowind.

...which didn't stop gamers from logging hundreds of hours on it.

But, still. Like most of the industry it's movign towards casualising, it's why I'm playing more PC games these days..hmmm.... delicious complication.

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BioShockOwnz

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#253 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]All 50 of you screaming at the top of your lungs won't do much, though. Just sayin'. More people will enjoy Fallout 3 than any of the previous games in the franchise, because it'll be more commercial, but not quite casual. I think this makes some of the elite fans super ******. foxhound_fox

You should read some of the posts made by some of the "elite fans" in this thread. They are the only ones making sense.

As a fan of chocolate, I don't want Bethesda to give me vanilla icecream and call it chocolate.

No thanks. I've heard enough whining for today. ;)

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Vandalvideo

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#254 Vandalvideo
Member since 2003 • 39655 Posts
As a fan of chocolate, I don't want Bethesda to give me vanilla icecream and call it chocolate.foxhound_fox
exactly. Atleast have the common decency to not label it chocolate.
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Zeliard9

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#255 Zeliard9
Member since 2007 • 6030 Posts
I never said people would be unable to understand why you are upset. Merely that they wouldn't care. I did play and love the old fallout games and do see where you are coming from, I merely see the other-side two. A bunch of people looking forward to what looks like another great bethesda game with an interesting setting. Many of who are tired and bored of the constant outcry of a pretty small minority of hard-core fans. Is it surprising that sympathy is waning?cakeordeath

People like to keep trying to trivialize this by saying that we're a "minority of hardcore fans", and whatnot. Obviously you can't seem to understand that this is why we bring up analogies like MGS and Call of Duty, big franchises with large fanbases, so you can look at it from another point of view.

I would seriously love to see a franchise like MGS become compromised at the hands of another company, so we can properly unearth some of this underlying hypocrisy.

But don't sympathize, then. Don't even make an effort to understand. But also don't complain like Dreams Visions and others if we voice our dissenting opinions on Fallout 3 (as is part of the entire purpose of a discussion board), even though in doing so we're ironically discussing the actual game a lot more than any of its diehard supporters are. Indeed, we'll just ignore the fact that nobody has been able to defend Fallout 3 or Bethesda on their own merits, and refute any of the points we've made against them, but rather seem a lot more willing to toss ad hominems all over the place in its defense.

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foxhound_fox

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#256 foxhound_fox
Member since 2005 • 98532 Posts
No thanks. I've heard enough whining for today. ;)BioShockOwnz

If you actually spent some time reading instead of assuming you might notice that the only one's whining in this thread are the pro-Fallout 3 crowd who are yelling "you are scared of change."
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jangojay

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#257 jangojay
Member since 2007 • 4044 Posts
[quote="cakeordeath"]I never said people would be unable to understand why you are upset. Merely that they wouldn't care. I did play and love the old fallout games and do see where you are coming from, I merely see the other-side two. A bunch of people looking forward to what looks like another great bethesda game with an interesting setting. Many of who are tired and bored of the constant outcry of a pretty small minority of hard-core fans. Is it surprising that sympathy is waning?Zeliard9

People like to keep trying to trivialize this by saying that we're a "minority of hardcore fans", and whatnot. Obviously you can't seem to understand that this is why we bring up analogies like MGS and Call of Duty, big franchises with large fanbases, so you can look at it from another point of view.

I would seriously love to see a franchise like MGS become compromised at the hands of another company, so we can properly unearth some of this underlying hypocrisy.

But don't sympathize, then. Don't even make an effort to understand. But also don't complain like Dreams Visions and others if we voice our dissenting opinions on Fallout 3 (as is part of the entire purpose of a discussion board), even though in doing so we're ironically discussing the actual game a lot more than any of its diehard supporters are. Indeed, we'll just ignore the fact that nobody has been able to defend Fallout 3 or Bethesda on their own merits, and refute any of the points we've made against them, but rather seem a lot more willing to toss ad hominems all over the place in its defense.

*gulp* I hope I never see the day. Even MGS4 got a little mainstreamed... you can play the entire game first person shooter **** but Kojima has catered to the fans first and foremost.. that's what counts and that is the attempt bestheda should have made.

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3picuri3

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#258 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]things that are not canon = everything you listed. not a single thing you mentioned has to do with canon. how can i understand your point when you're not even making a valid one? ok you don't like that the ghouls are fast? and that it isn't turn based? and that you think there is no story without even playing the game that supposedly has 200+ endings? you think those 200+ endings are just for gameplay? have nothing to do with plot? the mood has changed? nearly every preview i've read says it does a great job of capturing the feeling of the series... tweaking to appeal to casuals? gimme a break.. anyways - don't wanna argue with someone that's so determined to hate a product they have very little knowledge of and haven't played. no offense, but those arguments get old quick.Vandalvideo
There are thousands of other retcons and things that I didn't mention that are also against the cannon. Especially the thinga bout the super fast ghouls. That goes COMPLETELY against cannon. The ghouls in the originals were people that were radiated. Now they're turned into nothing more than mindless zombies. 200 endings is more bad news than it is good news. They're just going to be randomly generated crap that don't really make much of an impact. Here is the FACTS about the story: A) Bethesda is notorious for lackluster stories. B) Emil explicitly stated that they are focusing more on gameplay than they are story. These statements lead me to believe that the story in the game will be horrible. Not to mention they EXPLICITLY stated that they are making the game to "appeal to the new casual audiences".

1) those are feral ghouls. not to be mistaken for normal ghouls in the fallout canon.

2) fallout pnp clearly states that ghouls can reach the same maximum speed that a normal human can, which means they can sprint

3) you have no idea how the 200+ ending system works. to assume it's random is quite silly imo.

4) to pretend fallout 1 and 2 had incredibly detailed and great stories is to give the series far too much credit. the user made the story by deciding what they wanted to do and when. it always felt like the main story was secondary to this, considering it could be finished in less than an hour if you knew how to do it. in other words, you got what you put in to it.

5) you cleary are determined to hate this, so any arguing if futile. I realize this, just wanted to point out some glaring problems with your paragraph - esp coming from someone with so much apparent passion for the game.

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Baranga

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#260 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

Reviewers and magazines lost their credibility ages ago, and 90% of the gamers are stupid.

They're like in Fahrenheit 451 - slaves of cheap entertainment, and don't know the true values, which are NOT subjective.

Dreams-Visions

lol who, exactly, do you think you are? gamers are stupid because they liked Oblivion? Are you the God of all things gaming, from which you can tell us all what's right, wrong, best and worst about gaming?

Why would you be so haughty and vendictive as to make such a bizarre statement?

Nah, it's just a thing I figured out by reading a crapload of forums. Not only related to Oblivion.

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Vandalvideo

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#261 Vandalvideo
Member since 2003 • 39655 Posts
1) those are feral ghouls. not to be mistaken for normal ghouls in the fallout canon. 2) fallout pnp clearly states that ghouls can reach the same maximum speed that a normal human can, which means they can sprint 3) you have no idea how the 200+ ending system works. to assume it's random is quite silly imo.4) to pretend fallout 1 and 2 had incredibly detailed and great stories is to give the series far too much credit. the user made the story by deciding what they wanted to do and when. it always felt like the main story was secondary to this, considering it could be finished in less than an hour if you knew how to do it. in other words, you got what you put in to it. 5) you cleary are determined to hate this, so any arguing if futile. I realize this, just wanted to point out some glaring problems with your paragraph - esp coming from someone with so much apparent passion for the game.3picuri3
Feral ghouls? Oh please, in the same sentence they mention "feral ghouls" Bethesda calls ghouls ZOMBIES. If bethesda had their way, then people like this wouldn't exist:  How about Lenny? Go and tell Lenny his doesn't exist. The ghouls are far and beyond some feral zombie people. Thats NOTHING like they were in the cannon, and its a huge retcon. And what about the brotherhood of steel? According to Bethesda, they're running rampant. Oh sure, the only peace loving faction in all of Fallout suddenly goes postal and its not a retcon? Its pretty dang obvious how the 200 endings will work. They're just going to be procedurally generated. Theres no way in heck that this game will have 200 endings. Heck, there aren't any games that even come remotely close to 50 endings! Star Ocean 2 is probably the game with the most endings clocking in at almost 20! Once again, I am NOT determined to hate this. You making that statement shows you clearly haven't read any of my previous posts. I have stated time and time again that this will be a great game. Bethesda has agreat track record. Heck, every last person knocking Fallout 3 have said numerous times that Fallout 3 will be a great gam.e It will just be a HORRIBLE fallout game, as practically everything that remotely defined Fallout is GONE; the humour, the gameplay, the story, the mood, etc all gone.
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foxhound_fox

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#262 foxhound_fox
Member since 2005 • 98532 Posts
Nope, I've read through the first 4 pages of "elite" comments and that was enough. You're not getting a different game, you're getting Fallout 3, okay? No amount of complaining will change this, so therefore adopt to what is or move on. Fallout 3 is the next Fallout game, period. Enjoy! :)BioShockOwnz

Then you obviously forfeit any validity you once had in the discussion.

You seem to have some fantastic selective reading skills. I said I don't want vanilla ice cream and have Bethesda call it chocolate. If they are making vanilla ice cream, I want them to call it vanilla ice cream.
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Prid3r

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#263 Prid3r
Member since 2004 • 8643 Posts

[QUOTE="Nolan16"]if u think some one is actually going to read all this your insane..foxhound_fox

I just did and have to say it is probably among the most intelligent things to have ever been written on System Wars.

If it weren't called "Fallout 3" and based off the Fallout canon there would probably not be a single problem with this game from anyone.

Intelligent on system war ? wrong forum !

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thrones

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#264 thrones
Member since 2004 • 12178 Posts

[QUOTE="foxhound_fox"][QUOTE="Nolan16"]if u think some one is actually going to read all this your insane..Prid3r


I just did and have to say it is probably among the most intelligent things to have ever been written on System Wars.

If it weren't called "Fallout 3" and based off the Fallout canon there would probably not be a single problem with this game from anyone.

Intelligent on system war ? wrong forum !


Agreed
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Zeliard9

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#265 Zeliard9
Member since 2007 • 6030 Posts

Once again, I am NOT determined to hate this. You making that statement shows you clearly haven't read any of my previous posts. I have stated time and time again that this will be a great game. Bethesda has agreat track record. Heck, every last person knocking Fallout 3 have said numerous times that Fallout 3 will be a great gam.e It will just be a HORRIBLE fallout game, as practically everything that remotely defined Fallout is GONE; the humour, the gameplay, the story, the mood, etc all gone.Vandalvideo

People really need to understand this. We're not blindly hating on Fallout 3, and I could understand being annoyed if we were. We're not, and we're not hating on it for trivial, "elitist" reasons. We keep listing logical reasons for why we feel how we feel, and literally every Fallout 3 detractor who's posts I've read here lately has said that it'll still probably be a good game (Vandal said several times it'll be a "great" game).

So it's not some blind hatred of it, it's not like some belief that there's no way it could be a good game. Yes, it could be good, it probably will be good, but Bethesda trying to use the loaded Fallout name to make a game that's distinctly non-Fallout is what's rubbing people the wrong way.

People become understandably annoyed when big movie studios buy a clas-sic film franchise out to try and remake or continue it for "modern audiences" and bank on its name. This is basically the same thing.

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3picuri3

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#266 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]1) those are feral ghouls. not to be mistaken for normal ghouls in the fallout canon. 2) fallout pnp clearly states that ghouls can reach the same maximum speed that a normal human can, which means they can sprint 3) you have no idea how the 200+ ending system works. to assume it's random is quite silly imo.4) to pretend fallout 1 and 2 had incredibly detailed and great stories is to give the series far too much credit. the user made the story by deciding what they wanted to do and when. it always felt like the main story was secondary to this, considering it could be finished in less than an hour if you knew how to do it. in other words, you got what you put in to it. 5) you cleary are determined to hate this, so any arguing if futile. I realize this, just wanted to point out some glaring problems with your paragraph - esp coming from someone with so much apparent passion for the game.Vandalvideo
Feral ghouls? Oh please, in the same sentence they mention "feral ghouls" Bethesda calls ghouls ZOMBIES. If bethesda had their way, then people like this wouldn't exist:  How about Lenny? Go and tell Lenny his doesn't exist. The ghouls are far and beyond some feral zombie people. Thats NOTHING like they were in the cannon, and its a huge retcon. And what about the brotherhood of steel? According to Bethesda, they're running rampant. Oh sure, the only peace loving faction in all of Fallout suddenly goes postal and its not a retcon? Its pretty dang obvious how the 200 endings will work. They're just going to be procedurally generated. Theres no way in heck that this game will have 200 endings. Heck, there aren't any games that even come remotely close to 50 endings! Star Ocean 2 is probably the game with the most endings clocking in at almost 20! Once again, I am NOT determined to hate this. You making that statement shows you clearly haven't read any of my previous posts. I have stated time and time again that this will be a great game. Bethesda has agreat track record. Heck, every last person knocking Fallout 3 have said numerous times that Fallout 3 will be a great gam.e It will just be a HORRIBLE fallout game, as practically everything that remotely defined Fallout is GONE; the humour, the gameplay, the story, the mood, etc all gone.

it's absolutely stunning and hilarious how little most of you that claim the game will be a 'horrible fallout game' know about the game. here's a place to start for you - as you obviously need some questions clarified.

http://fallout.wikia.com/wiki/Fallout_3_FAQ#Will_ghouls_appear_in_Fallout_3.3F

FERAL GHOULS are creature ghouls. Ghouls in the wild, that are 'faster and more creature like'. THERE WILL be normal ghouls as NPCs and enemies that you can interact with.

please read the whole thing, everyone, because most of you are basing your knowledge of the game on loose forum snippets and rumors made by bitter jaded gamers.

Beth has said repeatedly that there are many apparent issues with canon based on the information we have publicly available - and has CONSTANTLY tried to assure people their fears are ill-based and that everything will be explained by -GASP- PLAYING THE GAME. the brotherhood aspects were covered by these comments - the reason they run rampant is part of the story.

you think they'd spoil things just to make the small group of bitter gamers worry less?

after you're done with the faq register in the official forums - maybe being exposed to some 'facts' will settle some of you down.

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Ninja-Hippo

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#267 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="pieatorium"]Some Techno, Pop and Rap isn't garbage either and how do you know it's good? have you played the final product?

Bethesda isn't garbage to you maybe but maybe to other people they are or at least in the area's that made fallout what it is.

You aren't tyring to open anyones eyes to anything you are asking us to blindly accept bethesda's vision because "change can be a wonderful thing, well it can also be horrible.

There is more than enough information out there to show that the game will probably be a dumbed down action rpg (and possibly light on the RP if Oblivion is anything to go by ) and we know for a fact that much of the backstory has been bastardised.

ShaneBeck



First of all, let's ditch the music analogies because you clearly don't understand them at all.

Futhermore, Bethesda has proven themselves time and time again that they are formidable game developers. If you don't like what they are doing, forget about it, move on and play the games you do love. This isn't even worth arguing anymore. I feel like I'm speaking to a wall or someone with dimentia.

No offense, but maybe you shouldn't have brought up music analogies at all? It's not so much anyone else's understanding of them, as it is their flawed nature to begin with, as you basically hated on rap and techno music, both of which are absolutely amazing when listening to the right artists.

:?

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Vandalvideo

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#268 Vandalvideo
Member since 2003 • 39655 Posts
absolutely stunning and hilarious how little most of you that claim the game will be a 'horrible fallout game' know about the game. here's a place to start for you - as you obviously need some questions clarified. FERAL GHOULS are creature ghouls. Ghouls in the wild, that are 'faster and more creature like'. THERE WILL be normal ghouls as NPCs and enemies that you can interact with. please read the whole thing, everyone, because most of you are basing your knowledge of the game on loose forum snippets and rumors made by bitter jaded gamers. Beth has said repeatedly that there are many apparent issues with canon based on the information we have publicly available - and has CONSTANTLY tried to assure people their fears are ill-based and that everything will be explained by -GASP- PLAYING THE GAME. you think they'd spoil things just to make the small group of bitter gamers worry less? after you're done with the faq register in the official forums - maybe being exposed to some 'facts' will settle some of you down.3picuri3
Once again, that is a huge retcon. Most, if not all of the ghouls in the cannon were not some feral children that ran around killing everything. Ghouls are a civilized peoples, as illustrated by Lenny. You can't just say, "oh, but there were some ghouls in teh wild lawl" and explain it away so easily. Ghouls in the Fallout series are traditionally intelligent people, and some could even join your party. Bethesda can do all the damage cotnrol they want, therea re tons of retcons in the information they have given us.
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3picuri3

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#269 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]absolutely stunning and hilarious how little most of you that claim the game will be a 'horrible fallout game' know about the game. here's a place to start for you - as you obviously need some questions clarified. FERAL GHOULS are creature ghouls. Ghouls in the wild, that are 'faster and more creature like'. THERE WILL be normal ghouls as NPCs and enemies that you can interact with. please read the whole thing, everyone, because most of you are basing your knowledge of the game on loose forum snippets and rumors made by bitter jaded gamers. Beth has said repeatedly that there are many apparent issues with canon based on the information we have publicly available - and has CONSTANTLY tried to assure people their fears are ill-based and that everything will be explained by -GASP- PLAYING THE GAME. you think they'd spoil things just to make the small group of bitter gamers worry less? after you're done with the faq register in the official forums - maybe being exposed to some 'facts' will settle some of you down.Vandalvideo
Once again, that is a huge retcon. Most, if not all of the ghouls in the cannon were not some feral children that ran around killing everything. Ghouls are a civilized peoples, as illustrated by Lenny. You can't just say, "oh, but there were some ghouls in teh wild lawl" and explain it away so easily. Ghouls in the Fallout series are traditionally intelligent people, and some could even join your party. Bethesda can do all the damage cotnrol they want, therea re tons of retcons in the information they have given us.

please - read.

and go back and read the pnp, and play the original games. feral ghouls were VERY VERY common. they were in fact more commonplace than ghouls living in society. yes, many did settle with humans and humans accepted them by in large - but there were many many many feral ghoul encounters. and many feral ghouls would be found specifically around radiated areas as they survived off radiation :)

i can't get over how much you get wrong - and you have the nerve to say 3 will be horrible, lol.

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Ninja-Hippo

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#270 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="3picuri3"]absolutely stunning and hilarious how little most of you that claim the game will be a 'horrible fallout game' know about the game. here's a place to start for you - as you obviously need some questions clarified. FERAL GHOULS are creature ghouls. Ghouls in the wild, that are 'faster and more creature like'. THERE WILL be normal ghouls as NPCs and enemies that you can interact with. please read the whole thing, everyone, because most of you are basing your knowledge of the game on loose forum snippets and rumors made by bitter jaded gamers. Beth has said repeatedly that there are many apparent issues with canon based on the information we have publicly available - and has CONSTANTLY tried to assure people their fears are ill-based and that everything will be explained by -GASP- PLAYING THE GAME. you think they'd spoil things just to make the small group of bitter gamers worry less? after you're done with the faq register in the official forums - maybe being exposed to some 'facts' will settle some of you down.Vandalvideo
Once again, that is a huge retcon. Most, if not all of the ghouls in the cannon were not some feral children that ran around killing everything. Ghouls are a civilized peoples, as illustrated by Lenny. You can't just say, "oh, but there were some ghouls in teh wild lawl" and explain it away so easily. Ghouls in the Fallout series are traditionally intelligent people, and some could even join your party. Bethesda can do all the damage cotnrol they want, therea re tons of retcons in the information they have given us.

To be fair, Bethesda did say pretty clearly that the civilised Ghouls are indeed in the game and that you will indeed interract with them;they just haven't shown them off yet.

The only thing which bothered me about the ghouls was the rediculous ability to hurt and heal others using radiation blasts. :?

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Vandalvideo

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#271 Vandalvideo
Member since 2003 • 39655 Posts
and go back and read the pnp, and play the original games. feral ghouls were VERY VERY common. they were in fact more commonplace than ghouls living in society. yes, many did settle with humans and humans accepted them by in large - but there were many many many feral ghoul encounters. and many feral ghouls would be found specifically around radiated areas as they survived off radiation :) i can't get over how much you get wrong - and you have the nerve to say 3 will be horrible, lol.3picuri3
Maybe YOU should go back and play/read all the cannon. Ghouls predominately ALL come from Bakersfield and are "just as intelligent as normal humans". These feral ghouls DID NOT exist in the cannon.
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thrones

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#272 thrones
Member since 2004 • 12178 Posts

[QUOTE="3picuri3"]and go back and read the pnp, and play the original games. feral ghouls were VERY VERY common. they were in fact more commonplace than ghouls living in society. yes, many did settle with humans and humans accepted them by in large - but there were many many many feral ghoul encounters. and many feral ghouls would be found specifically around radiated areas as they survived off radiation :) i can't get over how much you get wrong - and you have the nerve to say 3 will be horrible, lol.Vandalvideo
Maybe YOU should go back and play/read all the cannon. Ghouls predominately ALL come from Bakersfield and are "just as intelligent as normal humans". These feral ghouls DID NOT exist in the cannon.

What he said.

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RK-Mara

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#273 RK-Mara
Member since 2006 • 11489 Posts
Change the name to Fallout: Combat and I'm happy :)
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ironcreed

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#274 ironcreed
Member since 2005 • 14195 Posts
[QUOTE="BioShockOwnz"][QUOTE="foxhound_fox"][QUOTE="BioShockOwnz"]

Remember, Interplay killed Fallout, not Bethesda...

Fallout: Brotherhood of Steel for PS2 - Fallout: Brotherhood of Steel Playstation 2 - Fallout: Brotherhood of Steel PS2 Game

thrones


It could be said that Bethesda has brought Fallout back from the grave only to kill it again.

Doubtful. I don't see Fallout 3 getting below 8.5's across the board, but we'll see. Also, if I play it and dislike it, then I'll be honest about it. I didn't like Oblivion at all. I think Fallout 3 looks sexy delicious, though. MMM, it's the Fallout I've always wanted. MMM, yes! :D How much do you guys love me now....? :)

I slightly dislike you. But, to the point it wouldn't be the fallout I grew up with and laughed at. It's like your son growing up and honour student and returning home a druggy :|

An analogy using the failure of a formerly successful, but turned failure son in direct comparison to a video game series that you love being remade by another developer????......

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3picuri3

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#275 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]and go back and read the pnp, and play the original games. feral ghouls were VERY VERY common. they were in fact more commonplace than ghouls living in society. yes, many did settle with humans and humans accepted them by in large - but there were many many many feral ghoul encounters. and many feral ghouls would be found specifically around radiated areas as they survived off radiation :) i can't get over how much you get wrong - and you have the nerve to say 3 will be horrible, lol.Vandalvideo
Maybe YOU should go back and play/read all the cannon. Ghouls predominately ALL come from Bakersfield and are "just as intelligent as normal humans". These feral ghouls DID NOT exist in the cannon.

Common Feral Ghoul from a Random Encounter outside city - hostile

Glowing Ones - Variation of the Common Ghoul, also feral, found in Necropolis

Have a good day - finished arguing with you. If you want to read everything and play it and come back I'll welcome any constructive argument re: your concerns with fallout 3.

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SecretPolice

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#276 SecretPolice
Member since 2007 • 45541 Posts
Change the name to Fallout: Combat and I'm happy :)RK-Mara
There certainly seems to be a whole bunch of fallout from the title of the game. :P
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Vandalvideo

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#277 Vandalvideo
Member since 2003 • 39655 Posts
Common Feral Ghoul from a Random Encounter outside city - hostile Glowing Ones - Variation of the Common Ghoul, also feral, found in Necropolis Have a good day - finished arguing with you. If you want to read everything and play it and come back I'll welcome any constructive argument re: your concerns with fallout 3.3picuri3
Those are not feral ghouls. Maybe you should go back and read the Fallout PNP that you are so keen on quoting so much. According to them, Ghouls are ALL just as intelligent as humans, and ALL come from Bakersfield. Oh thats funny, sounds familiar. Oh thats right, its exactly what I was saying.
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3picuri3

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#278 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]Common Feral Ghoul from a Random Encounter outside city - hostile Glowing Ones - Variation of the Common Ghoul, also feral, found in Necropolis Have a good day - finished arguing with you. If you want to read everything and play it and come back I'll welcome any constructive argument re: your concerns with fallout 3.Vandalvideo
Those are not feral ghouls. Maybe you should go back and read the Fallout PNP that you are so keen on quoting so much. According to them, Ghouls are ALL just as intelligent as humans, and ALL come from Bakersfield. Oh thats funny, sounds familiar. Oh thats right, its exactly what I was saying.

do you know what feral means???? maybe that's your problem.

feral

a. wild; untamed; savage; (of animal species) living in the wild, especially after previously being domesticated; funereal. ferae, n.pl. carnivorous animals. ferae naturae, (Latin) 'of a wild nature'; animals living in the wild

hm - a ghoul in the wild that attacks me that i can't communicate with and that just makes grunts and ramblings. certainly seems civilized to me :roll:

like i said before, some people will go to any length to hate on a franchise.

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thrones

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#279 thrones
Member since 2004 • 12178 Posts

The whole choice thing in games is BS, just about everyone there is always one that is by far the best or the fact that the majority of the game does have combat, specialising in other attributes only helps in certain situationsEgghead360

Someone never played fallout :|

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Vandalvideo

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#280 Vandalvideo
Member since 2003 • 39655 Posts
do you know what feral means???? maybe that's your problem.3picuri3
Oh thats great, ad hominem. According to Fallout PNP, there are no feral ghouls. And when you search for feral ghoul, nothing comes up. Gasp.
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RobbieH1234

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#281 RobbieH1234
Member since 2005 • 7464 Posts

do you know what feral means???? maybe that's your problem.

3picuri3
We're basing the whole "Feral ghoul" thing on what Bethesda themselves have said and what previewers have written. According to them feral ghouls, "leap at tremendous speed" and "zap players with their radiation-based attack". Within the Fallout universe, these traits are impossible.
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#282 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="3picuri3"]Common Feral Ghoul from a Random Encounter outside city - hostile Glowing Ones - Variation of the Common Ghoul, also feral, found in Necropolis Have a good day - finished arguing with you. If you want to read everything and play it and come back I'll welcome any constructive argument re: your concerns with fallout 3.Vandalvideo
Those are not feral ghouls. Maybe you should go back and read the Fallout PNP that you are so keen on quoting so much. According to them, Ghouls are ALL just as intelligent as humans, and ALL come from Bakersfield. Oh thats funny, sounds familiar. Oh thats right, its exactly what I was saying.

Again though, Bethesda said that all would be explained in the game; ie how supermutants ended up on the east side. In fact, they even said they were a little surprised at how Fallout fans hadn't figured that out yet, and how many of them got stuff fundamentally wrong regarding the original game.

I mean i dont like the sound of nuke proof phone boxes; but why are we getting so annoyed at feral ghouls? There WERE ghouls in the original who were creature-like and mindless, who were hostile to you. I'm sure of it.

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Baranga

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#283 Baranga
Member since 2005 • 14217 Posts
*grabs popcorn*
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Ninja-Hippo

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#284 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="3picuri3"]

do you know what feral means???? maybe that's your problem.

RobbieH1234

We're basing the whole "Feral ghoul" thing on what Bethesda themselves have said and what previewers have written. According to them feral ghouls, "leap at tremendous speed" and "zap players with their radiation-based attack". Within the Fallout universe, these traits are impossible.

Again though, rathe than flip out at the presence of a new enemy, surely we're better off waiting to see how they come about? Bethesda said quite clearly that all of this is explained. It's not as if they're just changing things without cause of explanation.

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Vandalvideo

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#285 Vandalvideo
Member since 2003 • 39655 Posts
Again though, Bethesda said that all would be explained in the game; ie how supermutants ended up on the east side. In fact, they even said they were a little surprised at how Fallout fans hadn't figured that out yet, and how many of them got stuff fundamentally wrong regarding the original game.I mean i dont like the sound of nuke proof phone boxes; but why are we getting so annoyed at feral ghouls? There WERE ghouls in the original who were creature-like and mindless, who were hostile to you. I'm sure of it. Ninja-Hippo
Bethesda can explain it all they want. It doesn't make it any less a rhetcon. There were ghouls that were KOS, but they weren't necessarily feral, or atleast there wasn't anything to support such an idea. Just because someone is KOS doesn't mean they're insane or feral.
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thrones

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#286 thrones
Member since 2004 • 12178 Posts
[QUOTE="3picuri3"]

do you know what feral means???? maybe that's your problem.

RobbieH1234

We're basing the whole "Feral ghoul" thing on what Bethesda themselves have said and what previewers have written. According to them feral ghouls, "leap at tremendous speed" and "zap players with their radiation-based attack". Within the Fallout universe, these traits are impossible.

Indeed :|

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Ninja-Hippo

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#287 Ninja-Hippo
Member since 2008 • 23434 Posts

Bethesda can explain it all they want. It doesn't make it any less a rhetcon. There were ghouls that were KOS, but they weren't necessarily feral, or atleast there wasn't anything to support such an idea. Just because someone is KOS doesn't mean they're insane or feral.Vandalvideo

But why are you so bothered about the presence of feral ghouls? We already know that the normy ghouls are present; there is simply an addition of creature-like ghouls, which have been explained to have been so crippled by radiation that they have short life expectancies and possess a degree of feral mindlessness. Is that really an epic departure? Something to get so horrible worked up about? If they were implemented into Fallout 2 over Fallout 1, would you have flipped out then?

I just think this is a bad example of something to be complaining about. A new enemy; if even that. You could argue that it's simply a slightly different version of what was there in the first place.

What's the big deal? They have to add SOMETHING, thus being the whole point of a sequel.

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3picuri3

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#288 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]do you know what feral means???? maybe that's your problem.Vandalvideo
Oh thats great, ad hominem. According to Fallout PNP, there are no feral ghouls. And when you search for feral ghoul, nothing comes up. Gasp.

feral means wild. do you know what ad hominem means? lmao

so let me get this straight.

1) there are ghouls in the wild in Fallout 1 / 2

2) because they aren't called feral in the pnp it means they're not in the wild? that they're civilized and taking a stroll but decide to try to eat me because they have low blood sugar and had a lapse in reasoning?

ad hominem, lmao.

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Vandalvideo

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#289 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="3picuri3"]do you know what feral means???? maybe that's your problem.3picuri3

Oh thats great, ad hominem. According to Fallout PNP, there are no feral ghouls. And when you search for feral ghoul, nothing comes up. Gasp.

feral means wild. do you know what ad hominem means? lmao

Ad hominem means against the man. Your statement was clearly an ad hominem, and what you just said borderlines it as well. Feral, from a purely psychological perspective, are people who grew up without ANY contact with humans and don't know how to interact with others. Considering that every single ghoul came from bakersfield where there are OTHER PEOPLE, its technically impossible for them to be scientifically labeled feral peoples
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3picuri3

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#290 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="RobbieH1234"][QUOTE="3picuri3"]

do you know what feral means???? maybe that's your problem.

thrones

We're basing the whole "Feral ghoul" thing on what Bethesda themselves have said and what previewers have written. According to them feral ghouls, "leap at tremendous speed" and "zap players with their radiation-based attack". Within the Fallout universe, these traits are impossible.

Indeed :|

yeah, so game is 'horrible fallout game' because of feral ghouls - who may or may not have powers that are explained via the plot / story.

wow.

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Vandalvideo

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#291 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"] Bethesda can explain it all they want. It doesn't make it any less a rhetcon. There were ghouls that were KOS, but they weren't necessarily feral, or atleast there wasn't anything to support such an idea. Just because someone is KOS doesn't mean they're insane or feral.Ninja-Hippo

But why are you so bothered about the presence of feral ghouls? We already know that the normy ghouls are present; there is simply an addition of creature-like ghouls, which have been explained to have been so crippled by radiation that they have short life expectancies and possess a degree of feral mindlessness. Is that really an epic departure? Something to get so horrible worked up about? If they were implemented into Fallout 2 over Fallout 1, would you have flipped out then?

I just think this is a bad example of something to be complaining about. A new enemy; if even that. You could argue that it's simply a slightly different version of what was there in the first place.

What's the big deal? They have to add SOMETHING, thus being the whole point of a sequel.

Because its a RETCON. I'm merely pointing out the fact that bethesda isn't following cannon. Thats it.
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RobbieH1234

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#292 RobbieH1234
Member since 2005 • 7464 Posts


Again though, rathe than flip out at the presence of a new enemy, surely we're better off waiting to see how they come about? Bethesda said quite clearly that all of this is explained. It's not as if they're just changing things without cause of explanation.

Ninja-Hippo
Here's the thing though:

[spoiler] Ghouls were created when the Vault at Bakersfield (Vault 12) wasn't closed. The nuclear war happened, they weren't protected, so they became ghouls. There is only 1 generation of ghoul in the Fallout universe: the one from Bakersfield (Necropolis), which are the ghouls we see in Fallout and Fallout 2. [/spoiler] For feral ghouls to exist, one of two things would need to happen:

1) Another nuclear war (which cannot happen).

2) The current generation to somehow "evolve" into feral ghouls by radiation or something, which again, can't happen.

Even then, the current generation should have died out by the time Fallout 3 hits. I don't actually know how they can explain it without going outside the Fallout universe, or it sounding completely stupid.
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#293 Ninja-Hippo
Member since 2008 • 23434 Posts

I'm going to use the TC's original idea of your favourite game and different developers making sequels. Take Halo 2, for example. At the end of it the Elites and Grunts had separated from the Covenant, not necessarily out of admiration for the humans, but rather anger and disdain towards the Prophets.

In Halo 3, however, the Grunts are no longer on your side. They're back following the orders of the Prophets, fighting for the holy covenant. Now, imagine if there was a 10 year gap between halo 2 and 3, and that by the time it was developed, bungie have gone under and another studio is at the helm.

"OH MY GOD they are ruining this game", we'd say. "Everybody knows the grunts were allied with the elites! Why are they changing this!? This game is going to ruin the series."

In reality though, bungie changed that. And they did so because it made sense; killing grunts was epic fun, they didnt want to take that away. And they explained the change well, and simply, using the prophet propaganda holograms all over the game, and the arbiter on the first level "it would appear that the grunts new courage lies with fear...", to let the player know that the grunts have been threatened into fighting against you. All makes sense. All in context. Super.

Because it's another developer though, and years later, and we're all so attached to the original, we instead flip out. They dont know what they're doing. They're ruining the series. This never would have been in the original.

When it's highly likely that any changes will be explained simply, will fit with the series, and will make sense. We're simply being overly hostile to change because we see this as OUR game and not Bethesda's to alter, even though their alterations will more than likely be just fine.

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3picuri3

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#294 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="Vandalvideo"][QUOTE="3picuri3"]do you know what feral means???? maybe that's your problem.Vandalvideo

Oh thats great, ad hominem. According to Fallout PNP, there are no feral ghouls. And when you search for feral ghoul, nothing comes up. Gasp.

feral means wild. do you know what ad hominem means? lmao

Ad hominem means against the man. Your statement was clearly an ad hominem, and what you just said borderlines it as well. Feral, from a purely psychological perspective, are people who grew up without ANY contact with humans and don't know how to interact with others. Considering that every single ghoul came from bakersfield where there are OTHER PEOPLE, its technically impossible for them to be scientifically labeled feral peoples

asking if someone knows what something means is a question - not an example of ad hominem. and the fact of the matter is that you don't know what it means based on your explanations. unless you want to try to tell me there are no documented cases of feral patients that had originated in civilized society.

add to that your omission of the fact that even the creators of the fallout universe still have arguments about the origin of ghouls re: FEV and pure radiation I think it's safe to say not all ghouls had to come from bakersfield. even the Vault wiki says 'most' originated in 12/bakersfield.

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Vandalvideo

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#295 Vandalvideo
Member since 2003 • 39655 Posts
asking if someone knows what something means is a question - not an example of ad hominem. and the fact of the matter is that you don't know what it means based on your explanations. unless you want to try to tell me there are no documented cases of feral patients that had originated in civilized society. add to that your omission of the fact that even the creators of the fallout universe still have arguments about the origin of ghouls re: FEV and pure radiation I think it's safe to say not all ghouls had to come from bakersfield. even the Vault wiki says 'most' originated in 12/bakersfield. 3picuri3
you implied that I had no idea what I was talking about. Once again, the scientific label for a feral person is someone who grew up devoid of ANY contact with humans. According to Fallout PNP, which you so touted earlier, the first generation of ghouls EXCLUSIVELY came from Bakersfield. Since they all came from there, that means they can't possibly be feral people from a scientific poitn of view. As a student who has taken numerous psychology electives, I'll tell you what a feral person is. Genie is a case study that eiptomizes feral children. She was locked in a room without any contact for over 18 years. Thats how a feral person is made. In other words, when you have the only ghouls born in an environment with OTHER PEOPLE, then they CANT be feral.
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#296 Ninja-Hippo
Member since 2008 • 23434 Posts

RobbieH1234 - glitchspot if giving me HTML errors when i quote...

Yes, yes i'm well aware of how ghouls came about. Again though; Bethesda said "aren't you curious as to how the ghouls ended up on the east coast? Surely somebody has figured it out?"

So again, dont be so hostile to these things. Clearly it'll all be explained and will fit with the original story, otherwise why are they surprised that the fallout hardcore haven't figured out how it happened already? When the game comes out, and no explanation is offered, and everything is different without reason, complain. Simply discarding any new developments however, makes no sense. At least give it a chance. Why must everything be met with disdain?

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cakeorrdeath

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#297 cakeorrdeath
Member since 2006 • 19079 Posts

[QUOTE="3picuri3"]asking if someone knows what something means is a question - not an example of ad hominem. and the fact of the matter is that you don't know what it means based on your explanations. unless you want to try to tell me there are no documented cases of feral patients that had originated in civilized society. add to that your omission of the fact that even the creators of the fallout universe still have arguments about the origin of ghouls re: FEV and pure radiation I think it's safe to say not all ghouls had to come from bakersfield. even the Vault wiki says 'most' originated in 12/bakersfield. Vandalvideo
you implied that I had no idea what I was talking about. Once again, the scientific label for a feral person is someone who grew up devoid of ANY contact with humans. According to Fallout PNP, which you so touted earlier, the first generation of ghouls EXCLUSIVELY came from Bakersfield. Since they all came from there, that means they can't possibly be feral people from a scientific poitn of view. As a student who has taken numerous psychology electives, I'll tell you what a feral person is. Genie is a case study that eiptomizes feral children. She was locked in a room without any contact for over 18 years. Thats how a feral person is made. In other words, when you have the only ghouls born in an environment with OTHER PEOPLE, then they CANT be feral.

So is the problem now that bethesda didn't use a scientific dictionary before designing characters for this fantasy universe?

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Vandalvideo

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#298 Vandalvideo
Member since 2003 • 39655 Posts
So is the problem now that bethesda didn't use a scientific dictionary before designing characters for thsi fantasy univers?cakeorrdeath
The problem is that its a retcon.
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#299 Ninja-Hippo
Member since 2008 • 23434 Posts

Because its a RETCON. I'm merely pointing out the fact that bethesda isn't following cannon. Thats it.Vandalvideo

No, you're assuming it's a retcon. You're taking a negative approach and refusing to see this as anything other than a bad thing. Any host of new story developments could result in feral ghouls. And Bethesda have reassured fans that all we be explained. Why you're assuming that they're rewriting the very history of which the game is set is beyond me.

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#300 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"] Because its a RETCON. I'm merely pointing out the fact that bethesda isn't following cannon. Thats it.Ninja-Hippo

No, you're assuming it's a retcon. You're taking a negative approach and refusing to see this as anything other than a bad thing. Any host of new story developments could result in feral ghouls. And Bethesda have reassured fans that all we be explained. Why you're assuming that they're rewriting the very history of which the game is set is beyond me.

Theres nothing in the cannon that facilitates feral ghouls. In other words, a retcon.